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Why are all of the chests Simple locks?

  • Sharee
    Sharee
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    Elad13 wrote: »
    I have to disagree...my lvl 33 is in lvl 35 quests/area but the chest are all still simple.

    Try a level 40+ zone. L33 vs L35 is not a big enough difference (you will still get more difficult than simple locks but only rarely).

    As a VR7 in a VR 10 zone, most of the chests were simple, but ~20% were intermediate, with the occassional advanced.
  • Pele
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    SirAndy wrote: »
    Is your character several levels above the zone level? If so, that's why.

    The chest difficulty is based on the difference between your characters level and the chest base level, which depends on the zone the chest is in.

    If you're in a level 20 zone and your character is level 25, pretty much all of the chests will be easy.

    Conversely, if your character is level 20 and you're in a level 30 zone, you will see a lot of hard and even impossible chests.

    Impossible means you're too low compared to the zone. This is to prevent you from getting loot that is much higher in level than your character.
    ;-)
    This. I find Intermediate and Master all the time.
  • killedbyping
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    It doesnt matter what kind of chest you find. There is no viable loot inside. Master chests ironiously have a WORSE loot then simple ones...
  • Pele
    Pele
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    It doesnt matter what kind of chest you find. There is no viable loot inside. Master chests ironiously have a WORSE loot then simple ones...
    You can deconstruct chest loot for mats, so it's not a total loss. ;)
  • Ninnghizhidda
    Ninnghizhidda
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    Not quite sure if the difficulty of chest / locks is relevant to your own level and the level of the area you are in.

    For a while I had been "farming" a particular area around a Dolmen, while doing the actual Dolmen when it opened, and I ended being 6 levels above the level of the Dolmen and surrounding mobs (so I assume also the level of the area).

    I kept finding a good number of chests, and there was very little variation from what I found when I started the area and was at / below the "general level" of the area. About 95% or so of all chests would be simple. Same was true when I "overleveled" the area. However, I did find intermediate and advanced chests even when being 6 levels higher. They were just as rare as before.

    The same situation seems to be true in other areas where I am roughly at the same level or even below the "general area level". Most are simple, very few have a higher difficulty.

    As for Master chests... I haven't seen one since a long time ago. I remember finding one when my main toon was in Coldharbour, and before that another one, strangely enough, in some "noob" area like Auridon (and probably at the time my toon had "overleveled" the area, was just early days and I was kinda fooling around and gained "extra" levels).

    Just seems a bit odd, but in any case I would personally say that Simple chests comprise like 90%+ of all chests found (conservative estimate).
  • zzz
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    I used to see a good mix of chests around, but have mostly (like 99.9% of the time) seen simple chests for the past 5 or 6 weeks. Regarding impossible chests - I saw one of these yesterday, but then I was in a zone 20 levels above the level of my toon.

    I suspect they've been nerfed because of gold sellers. The harder chests gave good loot - blues, occasional purps and I'm pretty sure I picked up the odd yellow. If you can run a bot around all the chest spawns and pick this stuff up ad infinitum, even if it's a pain in the backside to sell items in ESO, the stack of high-level crafting improvements you can quickly accumulate from deconstructing these items will almost always sell.
  • Sharee
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    zzz wrote: »
    The harder chests gave good loot - blues, occasional purps and I'm pretty sure I picked up the odd yellow.

    FYI, yellows don't drop in TESO. The only way to get a yellow item is to upgrade a purple with crafting.

  • ThePageMaster
    It should be based on lock picking experience and not on what kind of chest it is. If you're a n00b lock picker you'll probably balls up the most basic of chests because you do not know what you're doing. Trial and error like in the other games.
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  • Pretext
    Pretext
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    Players said the locks were too hard, locks now simple. The vet levels are too hard...and so on.

    You end up with a MMO that has the depth of play of Candy Crush.
  • AlexDougherty
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    I know the difficulty level of the chests depends upon your level, ie an impossible chest to a level 5 player will be easy to a level 15 player. I had just assumed I was keeping ahead of the level curve in that regard.

    I have seen a couple of Medium difficulty chests, over about a month, but just didn't think abou it. The difficulty might be hard at the tougher end, but I just didn't consider it. The chests are just something to try when you find one and are not being attacked by three mobs.
    People believe what they either want to be true or what they are afraid is true!
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  • fromtesonlineb16_ESO
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    Pretext wrote: »
    Players said the locks were too hard, locks now simple. The vet levels are too hard...and so on.

    You end up with a MMO that has the depth of play of Candy Crush.
    Because opening a chest in a given amount of time is at all challenging.

    /rolleyes

    As I said above, I am seeing the full range of chest difficulties I've seen since day -5 of the game.
    Edited by fromtesonlineb16_ESO on July 8, 2014 9:58AM
  • Gigglesnort
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    My wife and I will be playing and come across a chest, it will be advanced for me and simple for her, she has opened a lot more chest than me, so I guess it goes by how many chest you have opened.
    OIIIIIIIO

    Death is only the beginning
  • leandro.800ub17_ESO
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    I have seen some Master ones and those normally give a blue item , piece of zone set or map. But they are rare
  • Logan9a
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    After looting a few thousand chests, here are some thoughts I've got on it.

    1. Don't make the lock dependent upon your lv vs the zones. That's silly.
    2. The loot should be better (for that level/zone) the more difficult the chest is to open. Having said this, simple/intermediate/hard/insane should be the difficulties. Whoever decided to have 'impossible', slap on the back of their head. Silly.
    3. Nothing wrong with the decrease of time and mini game to open the lock. Heck, it is light years ahead of the mini-game for fishing.
    4. The developers haven't yet realized they can actually have a player competition once a week (or whatever) for picking the chests. The players are let into a room with X number of each difficulty of chests. They are kicked out of that room within a certain amount of time. The results are put up on a leader board. (Yes, some people will *** about lag and stuff kicking them off it, but they shouldn't have a lot of stuff in the chest room.) For everyone, this would be a mini-game they can play. There doesn't even need to be treasure in the chests though they could have something like tolkens. Collect a huge number and get a small prize type of thing. When you complete the timed challenge, you get to see what your previous week time was and so on.
    5. Have a 'chest hunter' skill people who wish to can dump points into. You can put up to three points in 'keen eye, chest' (oh, there is a joke there, I'm sure) and up to three points in another which gives a little more time to pick the locks. (Note that neither of these abilities would help in #4 above but would in 'out in the wild').

    Just some thoughts.
    Edited by Logan9a on July 8, 2014 11:54AM
  • fromtesonlineb16_ESO
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    My wife and I will be playing and come across a chest, it will be advanced for me and simple for her, she has opened a lot more chest than me, so I guess it goes by how many chest you have opened.
    It was suggested a long time ago there's some sort of 'hidden' lockpick skill. ZOS have never even hinted at that but your kind of experience seems pretty reasonable evidence for that idea.
  • Sabin1269
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    I agree that the locks and difficulties should be spread a lot more evenly. When the game was first released I would see some simple, Intermediates and Masters all over the place. I think in the past month I've seen one Impossible outside of Daggerfall. I really wish they could tailor the loot in the chest to your level. I Hate finding a chest , for example, in a zone with lvl 18-20 enemies and opening it to find lvl 5 loot! It's happened so many times the past week alone I almost pass them but stop so I can get my achievements.
  • Ri_Dariit
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    SirAndy wrote: »
    Is your character several levels above the zone level? If so, that's why.

    The chest difficulty is based on the difference between your characters level and the chest base level, which depends on the zone the chest is in.

    If you're in a level 20 zone and your character is level 25, pretty much all of the chests will be easy.

    Conversely, if your character is level 20 and you're in a level 30 zone, you will see a lot of hard and even impossible chests.

    Impossible means you're too low compared to the zone. This is to prevent you from getting loot that is much higher in level than your character.
    ;-)

    This one would love to accept this explanation verbatim as due to problem of accumulating large amounts of picks, could the gods confirm this?
    Fusozay Var VarJaji kor nirni. Ri'Dariit ahnurr shir Gouranga an vasa rid-t'har.
  • WyndStryke
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    SirAndy wrote: »
    ... The chest difficulty is based on the difference between your characters level and the chest base level, which depends on the zone the chest is in. ...

    Makes sense. After the beginner islands, I only ever find simple chests, but I'm always overlevelled (due to being a completionist). It would be nice to find some harder chests, the simple ones are so unchallenging...
    Edited by WyndStryke on July 8, 2014 1:42PM
  • killedbyping
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    I have seen some Master ones and those normally give a blue item , piece of zone set or map. But they are rare

    Master chests do NOT normaly give any blues. I think i opened more then a thousand of chests and about 100 of them were Masters. Only 1 blue item from there.

    Master chests give WORSE loot then Simple chests.

    P.S. And NO, chests difficulty have nothing to do with character level and chest level. I happened to meet alot of master chests in low level zones with my VR12 character.
    Edited by killedbyping on July 8, 2014 1:53PM
  • Hammerswarm
    no reason not to open chests but they are all easy and the crap I find inside is almost always worthless.

    Bring back the harder chests please.
  • Arsenic_Touch
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    P.S. And NO, chests difficulty have nothing to do with character level and chest level. I happened to meet alot of master chests in low level zones with my VR12 character.

    Incorrect.

    Chest difficulty has everything to do with chest level and character level.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1596/kw/lockpicking
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  • martinhpb16_ESO
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    weird i was thinking the same thing this morning. Was really hoping for something above simple in the3 boxes I found. Been ages since anything but 'simple'. I kind of liked the sexy ones.
    At least the spelling is difficult for you.
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  • Chuggernaut
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    emeraldbay wrote: »
    Seriously. I've seen MAYBE two Master locks, and only a handful of Intermediate/Advanced locks, and I've been playing steadily since release.

    I'm thinking the difficulty of the locks should be more evenly spread out. I expected to see harder locks when I got into higher leveled zones, but that's unfortunately not the case.

    Obviously this isn't as important as the current FPS or phasing issues, but I'd like to see this tinkered with.

    I personally think we have a hidden skill line of lock picking that levels up with each lock picked. Like my main has picked so many locks all I get now are easy, but my alt still gets all the different level of locks.

    Because of this idea, I'm wondering what kind of skills the thieves guild will offer or if chest hunters will be just way leveled up when thieves guild goes live???
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  • NewBlacksmurf
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    Falmer wrote: »
    Because a lock has a level and what you see is different based on who is trying to open it.

    If I transport my level 3 characters to Cold Harbor, every chest is going to be IMPOSSIBLE.

    Since I tend to be the kind of player that is over-leveled for any given area I am questing in, I will always find simple locks, because the lock levels are always going to be below me.


    While this sounds good I don't see any validity and can confirm that this is not entirely the case. I re-rolled a character that is now level 29 and I ride around just to open up the maps in impossible zones for me to level in but there are chests and such all about. I CAN open chests in areas 10+ levels above my char level.
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  • SirAndy
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    It doesnt matter what kind of chest you find. There is no viable loot inside. Master chests ironiously have a WORSE loot then simple ones...
    @killedbyping
    The chest difficulty has nothing to do with the quality of the loot. You can stand right next to a master chest, level up and turn around and that very same chest dropped from master to advanced. I have done some extensive testing on this on the PTS over several weeks (while mapping chest locations).
    In fact, if you have two players look at the same chest together and the two players are far apart in level, they will see the same chest displayed with different difficulty settings.

    The quality of the loot is exclusively determined by the zone level the chest is in (and of course some small random component).
    ;-)

    PS: Also to note, each chest spawns with a random base level "offset". Meaning, there is some variation between chests that are in the same zone, not all of them are the same base difficulty.
    Edited by SirAndy on July 8, 2014 5:36PM
  • Arsenic_Touch
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    SirAndy wrote: »
    It doesnt matter what kind of chest you find. There is no viable loot inside. Master chests ironiously have a WORSE loot then simple ones...
    @killedbyping
    The chest difficulty has nothing to do with the quality of the loot. You can stand right next to a master chest, level up and turn around and that very same chest dropped from master to advanced. I have done some extensive testing on this on the PTS over several weeks (while mapping chest locations).
    In fact, if you have two players look at the same chest together and the two players are far apart in level, they will see the same chest displayed with different difficulty settings.

    The quality of the loot is exclusively determined by the zone level the chest is in (and of course some small random component).
    ;-)

    I have noticed that some higher quality chests that have a higher difficulty in the midst of lower quality chests will have better loot. Like I just started on cadwell's gold and was in the roost by the wrecked ships. Opened 9 simple chests back to back, all green loot, found an intermediate chest and it was blue loot.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • SirAndy
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    I have noticed that some higher quality chests that have a higher difficulty in the midst of lower quality chests will have better loot. Like I just started on cadwell's gold and was in the roost by the wrecked ships. Opened 9 simple chests back to back, all green loot, found an intermediate chest and it was blue loot.
    Could just be RNG. I have found blues in simple chests on the starter island at level 3. Rare, but happens.
    Conversely, i had many master chests that yielded nothing special at all.

    On average, during my testing, the loot from chests that are in the same zone is always about the same level, regardless of the difficulty of the chests.
    ;-)

    PS: In this context "zone" does not refer to a whole map. For example, Auridon is divided into 3 distinct zones from south to north with different mob (and chest) levels.
    Edited by SirAndy on July 8, 2014 5:49PM
  • kieso
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    Pretext wrote: »
    Players said the locks were too hard, locks now simple. The vet levels are too hard...and so on.

    You end up with a MMO that has the depth of play of Candy Crush.

    candy crush gets pretty hard after a while.
  • Hamfast
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    I love the chest mechanics, I just wish the loot scaled with the difficulty of the chest to the person who opened it... I understand the Character/Area Level relationship to difficulty, but again, I wish the difficulty would also scale more so even if I am over the level in the area, I can find harder chests...

    As for the scaling of the loot, we know it does, I have found Grand Soul Gems (Charged and uncharged) in chests in Auridon (low level area for me)
    Of all the things I have lost, I miss my mind the most...
  • BakaChan
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    I was harvesting mats in Craglorn, and found all these chests in an hour.
    Screenshot_20140708_152100_zps7d72c189.png
    Screenshot_20140708_153449_zps2d3daf6d.png
    Screenshot_20140708_154013_zps7adbf208.png
    Screenshot_20140708_154320_zpsd36c1ae8.png
    Screenshot_20140708_155108_zps68f3d4d8.png
    Screenshot_20140708_161650_zps8ce8c1a0.png


    Of course I saw many simple ones too, but that's still alot in my opinion.
    Edited by BakaChan on July 8, 2014 6:34PM
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