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Please readjust the insane VR content nerf

  • Hilgara
    Hilgara
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    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf
    Edited by Hilgara on July 7, 2014 5:52PM
  • Audigy
    Audigy
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    I bet most people that are moaning are just butthurt that they played through some of it already, and now everyone else gets to do it on easymode. All this nonsense about people not learning how to avoid red aoe, to block, roll dodge etc... please, that kind of stuff takes all of 1 minute to learn and I am sure they will the hard way when they reach Craglorn.

    The level up experience and the experience on max level is something you never get back.

    We already learn nothing from 1-50, if people now also learn nothing from VR1-10 then I see a major outcry very soon at this forum when people are kicked for their poor performance from any group possible.

    Elitism is poison to games, but Elitism is created due nerfs like this.
  • NerfEverything
    NerfEverything
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    Lunerdog wrote: »
    Lunerdog wrote: »
    Make the game harder for yourself if that's how you like to play.

    How? You can do VR content naked with no skills slotted now.

    How can I make it harder for myself? Play with one hand? Play with my eyes closed?



    Ooh, an uber l33tist, bad luck dude :)

    If asking for content that requires me to do something more than click a single button repeatedly over an enemy makes me an "uber l33tist" then yeah I guess so. Until then, I'll just let this bird level me to VR 12.

    vrdifficulty-o.gif
  • onlinegamer1
    onlinegamer1
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    Hilgara wrote: »
    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf

    You never did well in math class, did you?
  • KariTR
    KariTR
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    Hilgara wrote: »
    KariTR wrote: »
    wrlifeboil wrote: »
    Audigy wrote: »
    dcincali wrote: »
    Denaia wrote: »
    I think that the VR content was nerfed way too hard and should be readjusted. Please stop this 33 to 50% nerf and bring it back to a more normal 5 or 10% nerf. This is absolutely insane and totally ruining the game.

    What is worst is that no one from zenimax has responded ever since we found out how hard the nerf was. I was always hopeful the game would get well at some point, but this is making me lose faith very very quickly. I am just sick and tired of the fact that we get 1.no information 2.lies (there would just be a readjustment that would still keep the game challenging) 3.no responses to complaints 4.it takes WAY too long to fix. And yes about point 4 I understand it's hard, but there are way too many problems that get fixed way too slowly and most likely the vr content problems we have now will never be fixed either.

    Please please do something about it, I am just sick and tired of the fact that the wrong decisions are made constantly.

    Pretty sure they had data to support the decision to nerf the content. After all, if you have been here since closed beta's you would see that a majority of the players stopped playing in vet areas.

    They only moved to Craglorn, they did not stop ;)

    Most of them don't have the Cadwell's Gold quest achievement and still they complain about VR zone nerfs. Too funny.

    The funniest are from VR12s who were carried in Craglorn by their guilds and only now are going back into VR zones to get Cadwell's Silver and Gold.

    You know one of the loudest voices calling for a VR nerf didn't mind admitting he still had to reach VR zones? There are only a few candidates, do a search and find his post where he admits his highest character is level 30-something "BUT...". Then see all his posts in every "too hard" thread made going back weeks.

    I doubt the guy will see L50 before he moves on somewhere else, but ZOS saw fit to cater to his ilk. Trolls won today. It is very sad.

    I know that guy. Makes me wonder how many more are just jumping on the bandwagon without actually experiencing what it is they are arguing about.

    If I was paranoid, I might suspect they were professional sabateurs.

    But I'm not, so I just prefer to imagine them wearing sandals and stinking of cabbage.
  • Ojustaboo
    Ojustaboo
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    Hilgara wrote: »
    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf

    You never did well in math class, did you?

    Not as simple as that though, I understand what they are trying to say
  • NerfEverything
    NerfEverything
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    16% less health means they will die faster and deal even less damage, so even if it is just 16% damage nerf, a 35% overall nerf sounds exactly right
  • Hilgara
    Hilgara
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    Hilgara wrote: »
    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf

    You never did well in math class, did you?

    So maybe you can correct me then. They are 16% easier to kill and do 16% less damage to you. you will take 16% less damage and they will take 16% more damage.

    I'm all ears
  • reften
    reften
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    I just wonder if they're talking about groups of 3 mobs...or end-of-quest mobs from Cadwell's almanac. Those are the only two difficult areas right? (Ok, that and Gargoyles)

    Some of those end of quest mobs/fights are dam tough I admit. But I have yet to find one that I couldn't defeat. Think max was four tries before I got it.

    And, I'm a 0.43 kill-to-death-ratio CoD gamer...not a powergamer in the least.

    The thing is, they'll never be able to reduce the difficulty of PvP ;) So I'm find with whatever is done with PvE. PvE to me is more for the story and exploration anyway.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • MeowGinger
    MeowGinger
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    Hilgara wrote: »
    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf

    Percentages don't work like that for two different parameters... at the very least they should be weighted...
  • Hilgara
    Hilgara
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    oren74 wrote: »
    I just wonder if they're talking about groups of 3 mobs...or end-of-quest mobs from Cadwell's almanac. Those are the only two difficult areas right? (Ok, that and Gargoyles)

    Some of those end of quest mobs/fights are dam tough I admit. But I have yet to find one that I couldn't defeat. Think max was four tries before I got it.

    And, I'm a 0.43 kill-to-death-ratio CoD gamer...not a powergamer in the least.

    The thing is, they'll never be able to reduce the difficulty of PvP ;) So I'm find with whatever is done with PvE. PvE to me is more for the story and exploration anyway.

    Except there will be no one to PvP with if people dont enjoy levelling.
  • Tamanous
    Tamanous
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    I would like to know what happened to the devs saying it will be reduced to somewhere between the previous difficulty and that of pre-VR levels.

    This flat out sounds like pre-VR game play. Hell perhaps this is better as it allows people leveling alts the ability to avoid such a grind so they can get into "real" endgame content which seems to be the focus of future updates. Still sounds like it's rather too easy.

    Does it in fact balance against the gear drops you get? Because it seems every single person defending the old difficulty also admits to not even playing it and instead grind Craglorn and other methods to level anyway. VR content may as well be streamlined for solo play if not TOO easy.
    Edited by Tamanous on July 7, 2014 6:03PM
  • Persephonius
    Persephonius
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    Swampster wrote: »
    Why do people who've already completed the VR content care anyway?

    Because we want to do it at least 3 more times with the 3 other classes!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    dcincali wrote: »
    Denaia wrote: »
    I think that the VR content was nerfed way too hard and should be readjusted. Please stop this 33 to 50% nerf and bring it back to a more normal 5 or 10% nerf. This is absolutely insane and totally ruining the game.

    What is worst is that no one from zenimax has responded ever since we found out how hard the nerf was. I was always hopeful the game would get well at some point, but this is making me lose faith very very quickly. I am just sick and tired of the fact that we get 1.no information 2.lies (there would just be a readjustment that would still keep the game challenging) 3.no responses to complaints 4.it takes WAY too long to fix. And yes about point 4 I understand it's hard, but there are way too many problems that get fixed way too slowly and most likely the vr content problems we have now will never be fixed either.

    Please please do something about it, I am just sick and tired of the fact that the wrong decisions are made constantly.

    Pretty sure they had data to support the decision to nerf the content. After all, if you have been here since closed beta's you would see that a majority of the players stopped playing in vet areas.
    This.

    ZOS know what players are and aren't doing, and the reasons why they're not playing in VR zones. It's tough if you want the 'challenge' of taking ages to kill trash, but most players don't find it fun.
  • hk11
    hk11
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    I dont have a problem with it being easy. The leveling is just supposed to be a means to an end. In this case AvA.
  • MeowGinger
    MeowGinger
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    I'm working on getting new damage screenshots now. I found 2 older death recaps I might be able to use for comparison too. Anyone know where I can find the boneshapers?

    (They're somewhere in the Rift, I don't remember if they're part of that quest where you have to stop the ritual and fight 3 waves of 3 enemies each. They might be, but I'm hoping they're not.)

    Caveat: my armor rating, my spell resistance, and my VR level all changed (so mitigation percentages changed)
    Edited by MeowGinger on July 7, 2014 6:05PM
  • crislevin
    crislevin
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    Hilgara wrote: »
    Hilgara wrote: »
    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf

    You never did well in math class, did you?

    So maybe you can correct me then. They are 16% easier to kill and do 16% less damage to you. you will take 16% less damage and they will take 16% more damage.

    I'm all ears
    This makes no sense.
    16% less health means they will die faster and deal even less damage, so even if it is just 16% damage nerf, a 35% overall nerf sounds exactly right
    suppose a mob previously last 10 sec, deal 100 damage each sec.
    now it lasts 8.4 sec, deals 84 damage each sec.

    Total damage out put was 1000 before, and 705 now. So its a 29.5% nerf.
  • NerfEverything
    NerfEverything
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    crislevin wrote: »
    Hilgara wrote: »
    Hilgara wrote: »
    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf

    You never did well in math class, did you?

    So maybe you can correct me then. They are 16% easier to kill and do 16% less damage to you. you will take 16% less damage and they will take 16% more damage.

    I'm all ears
    This makes no sense.
    16% less health means they will die faster and deal even less damage, so even if it is just 16% damage nerf, a 35% overall nerf sounds exactly right
    suppose a mob previously last 10 sec, deal 100 damage each sec.
    now it lasts 8.4 sec, deals 84 damage each sec.

    Total damage out put was 1000 before, and 705 now. So its a 29.5% nerf.

    I was using forum math. Get that actual math out of here. :p
  • Hilgara
    Hilgara
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    crislevin wrote: »
    Hilgara wrote: »
    Hilgara wrote: »
    Nathano wrote: »
    MeowGinger wrote: »
    This is across the board.

    Percent change formula:
    [(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health

    Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).

    16% less health + lets assume 16% less damage = 32% nerf

    You never did well in math class, did you?

    So maybe you can correct me then. They are 16% easier to kill and do 16% less damage to you. you will take 16% less damage and they will take 16% more damage.

    I'm all ears
    This makes no sense.
    16% less health means they will die faster and deal even less damage, so even if it is just 16% damage nerf, a 35% overall nerf sounds exactly right
    suppose a mob previously last 10 sec, deal 100 damage each sec.
    now it lasts 8.4 sec, deals 84 damage each sec.

    Total damage out put was 1000 before, and 705 now. So its a 29.5% nerf.

    but remember you are being hit by a couple of other mobs to (3 groups was the main complaint) So taking out 3 groups is a damn sight easier when they are all doing 16% less damage and all are 16% easier to kill
  • kitsinni
    kitsinni
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    This whole crying because mid level quests are easy crap has got to be the worst crap I have ever seen. So much worse than any other gripe I have ever seen on these forums.
  • cracker81
    cracker81
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    Thank you QQ for making where 6 yr old can run it.
  • Obscure
    Obscure
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    Suppose it was to hard to make an EASY MODE toggle...

    VR content was never hard, it was just tedious. Now it's tedious and easy. Should've just made a "Easy Mode" for the unskilled masses who just want to experience the quests and lore, adjusted the loot table to appropriately reward players for their effort (or more fittingly lack of effort) and left the Normal Mode alone. Then they should've made an actual "Hard Mode" where solo play is borderline impossible and is only suited for groups, again with appropriate reward adjustments to the loot tables.

    But soooooooo, let's just make PvE either so effin' buggy you don't want to play it and when it's not bugged down to 5 FPS, it's boring because areas you once had to play some manner of intelligently you can now face roll. Brilliant design decision...if you're making a sequal to Hello Kitty: Roller Rescue...

    The only things that are ever worth doing are difficult to do. Strip difficulty, strip value.
  • Tamanous
    Tamanous
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    Lunerdog wrote: »
    Make the game harder for yourself if that's how you like to play.

    How? You can do VR content naked with no skills slotted now.

    How can I make it harder for myself? Play with one hand? Play with my eyes closed?

    No likely just play a stamina build instead of fotm magicka staff builds. You honestly think a naked player will live against VR content? Hyperbole is not a tool to use in proper debate.

    Are you saying and providing proof that you use a medium armor + stamina weapon build and have no problems what so ever before AND after this patch? Could you solo packs of 3-5 VR mobs in green and blues? Could you solo Craglorn like some do? Could you solo elite dungeons like some do?
  • Guppet
    Guppet
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    Audigy wrote: »
    I bet most people that are moaning are just butthurt that they played through some of it already, and now everyone else gets to do it on easymode. All this nonsense about people not learning how to avoid red aoe, to block, roll dodge etc... please, that kind of stuff takes all of 1 minute to learn and I am sure they will the hard way when they reach Craglorn.

    The level up experience and the experience on max level is something you never get back.

    We already learn nothing from 1-50, if people now also learn nothing from VR1-10 then I see a major outcry very soon at this forum when people are kicked for their poor performance from any group possible.

    Elitism is poison to games, but Elitism is created due nerfs like this.

    Why do you have to say some stuff that actually makes sense? It's so much easier if all you say it just elitist clap trap, we can ignore. Damn you!!!
  • Hilgara
    Hilgara
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    Guppet wrote: »
    Audigy wrote: »
    I bet most people that are moaning are just butthurt that they played through some of it already, and now everyone else gets to do it on easymode. All this nonsense about people not learning how to avoid red aoe, to block, roll dodge etc... please, that kind of stuff takes all of 1 minute to learn and I am sure they will the hard way when they reach Craglorn.

    The level up experience and the experience on max level is something you never get back.

    We already learn nothing from 1-50, if people now also learn nothing from VR1-10 then I see a major outcry very soon at this forum when people are kicked for their poor performance from any group possible.

    Elitism is poison to games, but Elitism is created due nerfs like this.

    Why do you have to say some stuff that actually makes sense? It's so much easier if all you say it just elitist clap trap, we can ignore. Damn you!!!

    there are for too many people saying the same thing for this to be an elitist opinion. The whole concept of elitism is that they are a small minority of the top performing players. You cant call everyone who performs better than you elitist because that line is redrawn for everyone.
    Edited by Hilgara on July 7, 2014 6:14PM
  • Corew
    Corew
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    Well.. it's done, deal with it or vote with your wallet. They won't reverse it.
  • NerfEverything
    NerfEverything
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    Tamanous wrote: »
    Lunerdog wrote: »
    Make the game harder for yourself if that's how you like to play.

    How? You can do VR content naked with no skills slotted now.

    How can I make it harder for myself? Play with one hand? Play with my eyes closed?

    No likely just play a stamina build instead of fotm magicka staff builds. You honestly think a naked player will live against VR content? Hyperbole is not a tool to use in proper debate.

    Are you saying and providing proof that you use a medium armor + stamina weapon build and have no problems what so ever before AND after this patch? Could you solo packs of 3-5 VR mobs in green and blues? Could you solo Craglorn like some do? Could you solo elite dungeons like some do?

    Have you logged in yet? Plenty of naked people running around VR zones leveling, completing quests. It is quite a sight to behold.

    And I'm not saying that stamina builds are fine. But I don't think lowering VR difficulty should count as a fix for stamina builds. Stamina needs a DPS increase, and classes need more viable support abilities for group stamina management.

    Also, elite dungeon difficulty hasn't been changed. Strictly VR leveling difficulty and Craglorn overland mobs.
  • reggielee
    reggielee
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    now now, remain calm. If it is over tweaked they can take good data based observations from players and tweak it the other way. All this hysteria is not doing the devs any good. Provide good data and backup. Would be nice to hear from players that quit VR due to the difficulty and see how they feel about the patch. to me that would be the best indicator of if its been over tweaked
    Mama always said the fastest way to a man's heart is through his chest.
  • dennissomb16_ESO
    dennissomb16_ESO
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    KariTR wrote: »
    Did not play a ton yet, was out in VR3 on VR3 NB, and did not see a huge change. Mobs take about the same amount of hits to kill, and yes I am taking less damage in some fights. I was not having any issues before patch, and not much change post patch so far. its the internet so I am guessing some of the extreme numbers and reactions are..... well you know. For me so far it seems to be a somewhat minor change (not like the mistake patch where VR mobs became uber LOL)

    I hope this is true and you just haven't forgotten you play on the EU server.

    LOL, no I play on the NA server heh
  • NerfEverything
    NerfEverything
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    reggielee wrote: »
    Would be nice to hear from players that quit VR due to the difficulty and see how they feel about the patch

    These people don't exist. I have known a lot of people that have quit for a lot of reasons. NONE of them were because of VR difficulty. The closest reason was all the Templars that quit because their classes had been broken since beta. And even the broken templars could do VR content. They just weren't wanted for Trials and got stomped in PvP.
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