MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
I bet most people that are moaning are just butthurt that they played through some of it already, and now everyone else gets to do it on easymode. All this nonsense about people not learning how to avoid red aoe, to block, roll dodge etc... please, that kind of stuff takes all of 1 minute to learn and I am sure they will the hard way when they reach Craglorn.

MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
16% less health + lets assume 16% less damage = 32% nerf
wrlifeboil wrote: »I think that the VR content was nerfed way too hard and should be readjusted. Please stop this 33 to 50% nerf and bring it back to a more normal 5 or 10% nerf. This is absolutely insane and totally ruining the game.
What is worst is that no one from zenimax has responded ever since we found out how hard the nerf was. I was always hopeful the game would get well at some point, but this is making me lose faith very very quickly. I am just sick and tired of the fact that we get 1.no information 2.lies (there would just be a readjustment that would still keep the game challenging) 3.no responses to complaints 4.it takes WAY too long to fix. And yes about point 4 I understand it's hard, but there are way too many problems that get fixed way too slowly and most likely the vr content problems we have now will never be fixed either.
Please please do something about it, I am just sick and tired of the fact that the wrong decisions are made constantly.
Pretty sure they had data to support the decision to nerf the content. After all, if you have been here since closed beta's you would see that a majority of the players stopped playing in vet areas.
They only moved to Craglorn, they did not stop
Most of them don't have the Cadwell's Gold quest achievement and still they complain about VR zone nerfs. Too funny.
The funniest are from VR12s who were carried in Craglorn by their guilds and only now are going back into VR zones to get Cadwell's Silver and Gold.
You know one of the loudest voices calling for a VR nerf didn't mind admitting he still had to reach VR zones? There are only a few candidates, do a search and find his post where he admits his highest character is level 30-something "BUT...". Then see all his posts in every "too hard" thread made going back weeks.
I doubt the guy will see L50 before he moves on somewhere else, but ZOS saw fit to cater to his ilk. Trolls won today. It is very sad.
I know that guy. Makes me wonder how many more are just jumping on the bandwagon without actually experiencing what it is they are arguing about.
onlinegamer1 wrote: »MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
16% less health + lets assume 16% less damage = 32% nerf
You never did well in math class, did you?
onlinegamer1 wrote: »MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
16% less health + lets assume 16% less damage = 32% nerf
You never did well in math class, did you?
MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
16% less health + lets assume 16% less damage = 32% nerf
I just wonder if they're talking about groups of 3 mobs...or end-of-quest mobs from Cadwell's almanac. Those are the only two difficult areas right? (Ok, that and Gargoyles)
Some of those end of quest mobs/fights are dam tough I admit. But I have yet to find one that I couldn't defeat. Think max was four tries before I got it.
And, I'm a 0.43 kill-to-death-ratio CoD gamer...not a powergamer in the least.
The thing is, they'll never be able to reduce the difficulty of PvPSo I'm find with whatever is done with PvE. PvE to me is more for the story and exploration anyway.
This.I think that the VR content was nerfed way too hard and should be readjusted. Please stop this 33 to 50% nerf and bring it back to a more normal 5 or 10% nerf. This is absolutely insane and totally ruining the game.
What is worst is that no one from zenimax has responded ever since we found out how hard the nerf was. I was always hopeful the game would get well at some point, but this is making me lose faith very very quickly. I am just sick and tired of the fact that we get 1.no information 2.lies (there would just be a readjustment that would still keep the game challenging) 3.no responses to complaints 4.it takes WAY too long to fix. And yes about point 4 I understand it's hard, but there are way too many problems that get fixed way too slowly and most likely the vr content problems we have now will never be fixed either.
Please please do something about it, I am just sick and tired of the fact that the wrong decisions are made constantly.
Pretty sure they had data to support the decision to nerf the content. After all, if you have been here since closed beta's you would see that a majority of the players stopped playing in vet areas.
This makes no sense.onlinegamer1 wrote: »MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
16% less health + lets assume 16% less damage = 32% nerf
You never did well in math class, did you?
So maybe you can correct me then. They are 16% easier to kill and do 16% less damage to you. you will take 16% less damage and they will take 16% more damage.
I'm all ears
suppose a mob previously last 10 sec, deal 100 damage each sec.NerfEverything wrote: »16% less health means they will die faster and deal even less damage, so even if it is just 16% damage nerf, a 35% overall nerf sounds exactly right
This makes no sense.onlinegamer1 wrote: »MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
16% less health + lets assume 16% less damage = 32% nerf
You never did well in math class, did you?
So maybe you can correct me then. They are 16% easier to kill and do 16% less damage to you. you will take 16% less damage and they will take 16% more damage.
I'm all earssuppose a mob previously last 10 sec, deal 100 damage each sec.NerfEverything wrote: »16% less health means they will die faster and deal even less damage, so even if it is just 16% damage nerf, a 35% overall nerf sounds exactly right
now it lasts 8.4 sec, deals 84 damage each sec.
Total damage out put was 1000 before, and 705 now. So its a 29.5% nerf.
This makes no sense.onlinegamer1 wrote: »MeowGinger wrote: »This is across the board.
Percent change formula:
[(2582 - 2152) / 2582 ] * 100% = 16.65375677769... % less health
Great to see someone looking at the facts rather than pulling dodgy numbers out of thin air (33-50% REALLY??).
16% less health + lets assume 16% less damage = 32% nerf
You never did well in math class, did you?
So maybe you can correct me then. They are 16% easier to kill and do 16% less damage to you. you will take 16% less damage and they will take 16% more damage.
I'm all earssuppose a mob previously last 10 sec, deal 100 damage each sec.NerfEverything wrote: »16% less health means they will die faster and deal even less damage, so even if it is just 16% damage nerf, a 35% overall nerf sounds exactly right
now it lasts 8.4 sec, deals 84 damage each sec.
Total damage out put was 1000 before, and 705 now. So its a 29.5% nerf.
NerfEverything wrote: »
I bet most people that are moaning are just butthurt that they played through some of it already, and now everyone else gets to do it on easymode. All this nonsense about people not learning how to avoid red aoe, to block, roll dodge etc... please, that kind of stuff takes all of 1 minute to learn and I am sure they will the hard way when they reach Craglorn.
The level up experience and the experience on max level is something you never get back.
We already learn nothing from 1-50, if people now also learn nothing from VR1-10 then I see a major outcry very soon at this forum when people are kicked for their poor performance from any group possible.
Elitism is poison to games, but Elitism is created due nerfs like this.
I bet most people that are moaning are just butthurt that they played through some of it already, and now everyone else gets to do it on easymode. All this nonsense about people not learning how to avoid red aoe, to block, roll dodge etc... please, that kind of stuff takes all of 1 minute to learn and I am sure they will the hard way when they reach Craglorn.
The level up experience and the experience on max level is something you never get back.
We already learn nothing from 1-50, if people now also learn nothing from VR1-10 then I see a major outcry very soon at this forum when people are kicked for their poor performance from any group possible.
Elitism is poison to games, but Elitism is created due nerfs like this.
Why do you have to say some stuff that actually makes sense? It's so much easier if all you say it just elitist clap trap, we can ignore. Damn you!!!
NerfEverything wrote: »
No likely just play a stamina build instead of fotm magicka staff builds. You honestly think a naked player will live against VR content? Hyperbole is not a tool to use in proper debate.
Are you saying and providing proof that you use a medium armor + stamina weapon build and have no problems what so ever before AND after this patch? Could you solo packs of 3-5 VR mobs in green and blues? Could you solo Craglorn like some do? Could you solo elite dungeons like some do?
dennissomb16_ESO wrote: »Did not play a ton yet, was out in VR3 on VR3 NB, and did not see a huge change. Mobs take about the same amount of hits to kill, and yes I am taking less damage in some fights. I was not having any issues before patch, and not much change post patch so far. its the internet so I am guessing some of the extreme numbers and reactions are..... well you know. For me so far it seems to be a somewhat minor change (not like the mistake patch where VR mobs became uber LOL)
I hope this is true and you just haven't forgotten you play on the EU server.
Would be nice to hear from players that quit VR due to the difficulty and see how they feel about the patch