Someone called your comment 'LOL'. My point is I don't want trivial content. I want a huge meaningful story and quests with nothing trivial in that respect. But I'd be quite happy with what your hardcore level might call trivial fighting.See my point or where you to quick to be cheeky and someone called that insightful
EXACTLY... This is why I have no interest in Veteran zones--because I am interested in Questing and the story at that point if there was one and not fighting challenges.martinhpb16_ESO wrote: »The challenge is the only thing that makes vet zones interesting. Otherwise it would only be a quest snooze-fest for me.
isengrimb16_ESO wrote: »We shouldn't have to resort to a cookie-cutter playstyle to do vet content. If our builds worked 1-50, then they should hold in VR. If they don't, then VR needs rebalancing.
That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.So do play the story on alts through levels 1 - 50.
I don't, I can only assume those doing so haven't looked at the numbers on the items. They are such marginal improvements that it isn't really worth it. I do it occasionally, but just because I have so many green and blue quality increasers and materials it's pretty much zero cost, or if I have opened up new set bonuses I want to try.LonePirate wrote: »You really have no concept of gameplay in the Veteran levels do you? Most people increase levels so slowly once they hit VR1 that they upgrade their gear every single level.
I don't, I can only assume those doing so haven't looked at the numbers on the items. They are such marginal improvements that it isn't really worth it. I do it occasionally, but just because I have so many green and blue quality increasers and materials it's pretty much zero cost, or if I have opened up new set bonuses I want to try.LonePirate wrote: »You really have no concept of gameplay in the Veteran levels do you? Most people increase levels so slowly once they hit VR1 that they upgrade their gear every single level.
That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.So do play the story on alts through levels 1 - 50.
That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.So do play the story on alts through levels 1 - 50.
MMOs always work like that though
There will be things you can not see or do, achievements that you might not get, items that are out of reach etc.
Believe me when I say that in over 10 years of WOW, I still lacked about 30% of the achievements in that gameMostly those based on festival activities or questing ^^
In my opinion ZO made two mistakes.
1. Releasing Craglorn for VR 1
This drove many players away from the old VR zones, as Crag offered better rewards and easier encounters. Those not so skilled in solo play now didn't find like minded players and started to complain.
2. Not stating that VR is not story content, but additional content for max level players like Raids or Dungeons are
The story of the game does finish at 50, the VR´s are additional content for those not interested in trials or alt play.
That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.So do play the story on alts through levels 1 - 50.
MMOs always work like that though
There will be things you can not see or do, achievements that you might not get, items that are out of reach etc.
Believe me when I say that in over 10 years of WOW, I still lacked about 30% of the achievements in that gameMostly those based on festival activities or questing ^^
In my opinion ZO made two mistakes.
1. Releasing Craglorn for VR 1
This drove many players away from the old VR zones, as Crag offered better rewards and easier encounters. Those not so skilled in solo play now didn't find like minded players and started to complain.
2. Not stating that VR is not story content, but additional content for max level players like Raids or Dungeons are
The story of the game does finish at 50, the VR´s are additional content for those not interested in trials or alt play.
garbage. its more levelling content (the clue is in the fact that you still level up as you do it)
so trying to paint it as end game is fail. if it was abitional content for those who dont want to alt and lvl 50 was level cap then nobody would mind at all how hard it was
You are wrong.
1-50 is the level and story content. VR´s were for those who want more, just like raids and pvp is.
VR´s are just like raids later optional ways to improve your character. If you only came for the story, then you don't need to do this. That's not hard to understand is it?
arundo wrote:Its too hard yes, leveling shouldnt be this annoying as it is currently. Wonder what changes ZOS will bring.
Only played it a little, but from a friend of mine, I am hearing about npc throwing knives doing 2000+ hits, and are the reason for 90% of his deaths.
That is plain...wonkers.
fethry8oeb17_ESO wrote: »i voted as no it isn't too difficult, it's how they did the raise of difficulty, all bosses are doable with some ridiculous ways, some classes can kill bosses with 1 skill and play flute or lute at the same time(seriously), cause this system sucks at mobs mechs
bad enklish and so on
That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.So do play the story on alts through levels 1 - 50.
MMOs always work like that though
There will be things you can not see or do, achievements that you might not get, items that are out of reach etc.
Believe me when I say that in over 10 years of WOW, I still lacked about 30% of the achievements in that gameMostly those based on festival activities or questing ^^
In my opinion ZO made two mistakes.
1. Releasing Craglorn for VR 1
This drove many players away from the old VR zones, as Crag offered better rewards and easier encounters. Those not so skilled in solo play now didn't find like minded players and started to complain.
2. Not stating that VR is not story content, but additional content for max level players like Raids or Dungeons are
The story of the game does finish at 50, the VR´s are additional content for those not interested in trials or alt play.
fethry8oeb17_ESO wrote: »i voted as no it isn't too difficult, it's how they did the raise of difficulty, all bosses are doable with some ridiculous ways, some classes can kill bosses with 1 skill and play flute or lute at the same time(seriously), cause this system sucks at mobs mechs
bad enklish and so on
Perhaps their bad music skills killed the bosses
fethry8oeb17_ESO wrote: »fethry8oeb17_ESO wrote: »i voted as no it isn't too difficult, it's how they did the raise of difficulty, all bosses are doable with some ridiculous ways, some classes can kill bosses with 1 skill and play flute or lute at the same time(seriously), cause this system sucks at mobs mechs
bad enklish and so on
Perhaps their bad music skills killed the bosses
read again rest of it