Do you think veteran content is too hard?

  • RatsnevE
    RatsnevE
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    Yes
    Stratti wrote: »
    See my point or where you to quick to be cheeky and someone called that insightful
    Someone called your comment 'LOL'. My point is I don't want trivial content. I want a huge meaningful story and quests with nothing trivial in that respect. But I'd be quite happy with what your hardcore level might call trivial fighting.
  • KariTR
    KariTR
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    No
    RatsnevE wrote: »
    The challenge is the only thing that makes vet zones interesting. Otherwise it would only be a quest snooze-fest for me.
    EXACTLY... This is why I have no interest in Veteran zones--because I am interested in Questing and the story at that point if there was one and not fighting challenges.

    So do play the story on alts through levels 1 - 50.
  • martinhpb16_ESO
    martinhpb16_ESO
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    No
    We shouldn't have to resort to a cookie-cutter playstyle to do vet content. If our builds worked 1-50, then they should hold in VR. If they don't, then VR needs rebalancing.

    Actually what you are saying here is that you do actually want to use a cookie cutter playstyle.
    You want to use the same build for vet content as you did for 1-50 and when that doesnt work you want vet content balanced to the same as it was as 1-50.

    The beauty of ESO and other MMOs is that you can adjust your skills and playstyle accordingly for solo pve, solo pvp, group pvp, small group pve, large group pve, raids.

    To not want to adapt or learn new things is seriously reducing opportunities and possibilities available in the game.

    I do not want to pay a cookie cutter game where I sue the same build all te way through.
    Edited by martinhpb16_ESO on July 6, 2014 5:27PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • RatsnevE
    RatsnevE
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    Yes
    KariTR wrote: »
    So do play the story on alts through levels 1 - 50.
    That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.
    Edited by RatsnevE on July 6, 2014 5:33PM
  • Darzil
    Darzil
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    LonePirate wrote: »
    You really have no concept of gameplay in the Veteran levels do you? Most people increase levels so slowly once they hit VR1 that they upgrade their gear every single level.
    I don't, I can only assume those doing so haven't looked at the numbers on the items. They are such marginal improvements that it isn't really worth it. I do it occasionally, but just because I have so many green and blue quality increasers and materials it's pretty much zero cost, or if I have opened up new set bonuses I want to try.
  • jesterstear
    jesterstear
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    Darzil wrote: »
    LonePirate wrote: »
    You really have no concept of gameplay in the Veteran levels do you? Most people increase levels so slowly once they hit VR1 that they upgrade their gear every single level.
    I don't, I can only assume those doing so haven't looked at the numbers on the items. They are such marginal improvements that it isn't really worth it. I do it occasionally, but just because I have so many green and blue quality increasers and materials it's pretty much zero cost, or if I have opened up new set bonuses I want to try.

    It took me two weeks to get VR1 to VR2 and from VR2 to VR3. Carefully picking my way through quests but still dying constantly, having to run back because I can't afford soul gems. So yes it makes sense to craft new gear if i'm going to be wearing it for the next 80-100 game hours.
  • Knootewoot
    Knootewoot
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    No
    Currently i am V9 in shadowfen. It is hard, but not to hard. I only avoid Storm Atronachs (i just can't kill them) and healer bosses (they just take to long to kill and in combination with another boss i also can't kill them)

    so far i did solo 2 dolmens which spawned easy bosses and most of the public group dungeons (as long as it didn't involve a boss killing. Shadowfen was just talk and take quests in it)

    I solod a few worldbosses as long as they had no adds and could be stunned or slowed down.

    If there are 4 mobs i can do it if i get lucky on my first kill. More mobs i can't handle.

    I am a NB wearing medium armor and using bow/dual wield and sometimes one handed /shield.

    I use siphoning and shadow a lot. although i rather played without using magic ( i played 1-40 just using my bow and only shadow cloak) it was necesarry later on and i found it very helpfull in PvP.

    Is it to hard? No.

    But it is boring with long fights and i usually avoid 3 or more mobs. And i don't like the fact i kill my own faction.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Audigy
    Audigy
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    No
    RatsnevE wrote: »
    KariTR wrote: »
    So do play the story on alts through levels 1 - 50.
    That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.

    MMOs always work like that though ;)

    There will be things you can not see or do, achievements that you might not get, items that are out of reach etc.

    Believe me when I say that in over 10 years of WOW, I still lacked about 30% of the achievements in that game :D Mostly those based on festival activities or questing ^^

    In my opinion ZO made two mistakes.

    1. Releasing Craglorn for VR 1

    This drove many players away from the old VR zones, as Crag offered better rewards and easier encounters. Those not so skilled in solo play now didn't find like minded players and started to complain.

    2. Not stating that VR is not story content, but additional content for max level players like Raids or Dungeons are

    The story of the game does finish at 50, the VR´s are additional content for those not interested in trials or alt play.
  • hamon
    hamon
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    Yes
    Audigy wrote: »
    RatsnevE wrote: »
    KariTR wrote: »
    So do play the story on alts through levels 1 - 50.
    That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.

    MMOs always work like that though ;)

    There will be things you can not see or do, achievements that you might not get, items that are out of reach etc.

    Believe me when I say that in over 10 years of WOW, I still lacked about 30% of the achievements in that game :D Mostly those based on festival activities or questing ^^

    In my opinion ZO made two mistakes.

    1. Releasing Craglorn for VR 1

    This drove many players away from the old VR zones, as Crag offered better rewards and easier encounters. Those not so skilled in solo play now didn't find like minded players and started to complain.

    2. Not stating that VR is not story content, but additional content for max level players like Raids or Dungeons are

    The story of the game does finish at 50, the VR´s are additional content for those not interested in trials or alt play.

    garbage. its more levelling content (the clue is in the fact that you still level up as you do it)
    so trying to paint it as end game is fail. if it was abitional content for those who dont want to alt and lvl 50 was level cap then nobody would mind at all how hard it was
  • Arundo
    Arundo
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    Yes
    Its too hard yes, leveling shouldnt be this annoying as it is currently. Wonder what changes ZOS will bring.
  • Chermaine
    Chermaine
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    Yes
    It is, hope to get back in the game after the next patch where they nerf the mobs so the game becomes a fun thing again.

  • Audigy
    Audigy
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    No
    hamon wrote: »
    Audigy wrote: »
    RatsnevE wrote: »
    KariTR wrote: »
    So do play the story on alts through levels 1 - 50.
    That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.

    MMOs always work like that though ;)

    There will be things you can not see or do, achievements that you might not get, items that are out of reach etc.

    Believe me when I say that in over 10 years of WOW, I still lacked about 30% of the achievements in that game :D Mostly those based on festival activities or questing ^^

    In my opinion ZO made two mistakes.

    1. Releasing Craglorn for VR 1

    This drove many players away from the old VR zones, as Crag offered better rewards and easier encounters. Those not so skilled in solo play now didn't find like minded players and started to complain.

    2. Not stating that VR is not story content, but additional content for max level players like Raids or Dungeons are

    The story of the game does finish at 50, the VR´s are additional content for those not interested in trials or alt play.

    garbage. its more levelling content (the clue is in the fact that you still level up as you do it)
    so trying to paint it as end game is fail. if it was abitional content for those who dont want to alt and lvl 50 was level cap then nobody would mind at all how hard it was

    You are wrong.

    1-50 is the level and story content. VR´s were for those who want more, just like raids and pvp is.

    VR´s are just like raids later optional ways to improve your character. If you only came for the story, then you don't need to do this. That's not hard to understand is it?
  • Arundo
    Arundo
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    Yes
    Audigy wrote: »
    You are wrong.

    1-50 is the level and story content. VR´s were for those who want more, just like raids and pvp is.

    VR´s are just like raids later optional ways to improve your character. If you only came for the story, then you don't need to do this. That's not hard to understand is it?

    No you are wrong, VR1-10 zones are leveling zones. If it was optional they would have made PVP not the way it is now, you have to get to max level or atleast close to participate in it in a proper way. So your comment wrong.

    Thats not hard to understand is it ?
    Edited by Arundo on July 7, 2014 11:41AM
  • Shae
    Shae
    No
    I play a nightblade (stamina build with 2h & bow / werewolf) and i don't think this content is too hard. It's difficult, but you can do it if you play correctly

    Boss/dolmens/ & group dungeons need 2+ players to do them
    arundo wrote:
    Its too hard yes, leveling shouldnt be this annoying as it is currently. Wonder what changes ZOS will bring.

    Why can't we have a difficult leveling ? New players of MMORPG think that the game start when they are max level and want an easy leveling to go quickly at max level . They are wrong.
    Edited by Shae on July 7, 2014 11:50AM
  • boinged
    boinged
    Soul Shriven
    No
    It's harder than 1-50 but then that is often too easy.

    I'm at VR2 and part way through the VR2 zone. Mob strengths feel very variable and I have to plan a little for a fight but this is a welcome challenge. I'm having to team up on dolmens and world bosses which is how I feel it should be. Clearing a zone of all these gives a nice amount of XP. I can solo delves no problem.

    One thing that has made it more difficult was switching from my primary tank build to unlevelled secondary MDPS. As my skills and playstyle levelled I found it manageable. I'm having to think a bit more about quality of gear which is a welcome change too.
  • Jarnhand
    Jarnhand
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    Yes
    Only played it a little, but from a friend of mine, I am hearing about npc throwing knives doing 2000+ hits, and are the reason for 90% of his deaths.
    That is plain...wonkers.
  • Hilgara
    Hilgara
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    No
    Jarnhand wrote: »
    Only played it a little, but from a friend of mine, I am hearing about npc throwing knives doing 2000+ hits, and are the reason for 90% of his deaths.
    That is plain...wonkers.

    Bollox!

    I do wish people who haven't actually played the vet would keep quiet. if you haven't played it how can you have an opinion?
    Edited by Hilgara on July 7, 2014 12:56PM
  • phairdon
    phairdon
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    No
    After commenting no, ran into problems in the veteran 6 area. Was being killed easily. Two npc were taking me down, even with both of my familiars spawned & food on board for extra health. Got one hit killed by a world boss - then again, kind of expect world bosses to be formidable, especially in veteran zones.
    In saying this, I am not saying nerf. It was an interesting experience though.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • goodexample
    goodexample
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    No
    is the vet content to hard?? hll no! if i can solo run through it with the weakest class in the game, anyone can do it. sure i have run into some few quests and bosses that att first glance looked like an impossible task. but then something happens: i remember natural selection gave me a F`ng brain, so i come up with a new strategi for defeating this boss instead of doing the same approach used a 110 times leding to ur imminent death. just my opinion. not trying to offend anyone.

    is the the vet content to hard compared to the rewards received? YES! i think so. clearing a whole zone without receiving a single item of any use or value, is just not right..
  • _Eivar_
    _Eivar_
    No
    It has become boring to grind out vet rank quests. I would love to see that changed. But no, I don't think it's too difficult, though my NB still sucks at some of the "solo" content =P
  • Hilgara
    Hilgara
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    No
    _Eivar_ wrote: »
    It has become boring to grind out vet rank quests. I would love to see that changed. But no, I don't think it's too difficult, though my NB still sucks at some of the "solo" content =P

    My NB is handled the last few Vet zones easier than my Sorc.
  • _Eivar_
    _Eivar_
    No
    I'm happy for you :)
  • Larira
    Larira
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    No
    Jarnhand wrote: »
    Only played it a little, but from a friend of mine, I am hearing about npc throwing knives doing 2000+ hits, and are the reason for 90% of his deaths.
    That is plain...wonkers.

    I'm in VR 9 and Knive throws hit me for 900 without blocking. With blocking ~450.


    Greetings.
  • madangrypally
    madangrypally
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    No

    The issue was never the difficulty for me. It was the long grind for little to nothing to show for it. On top of the grind I was saving an alliance I would much rather destroy then save.

    Being forced to kill DC soldiers when doing the AD and EP arc nearly drove me from the game.

    What I would rather see:
    I complete the DC and now enter AD: The AD zones are in completed state (IE: If an AD character would have completed every quest in zone). There is now a new storyline quest with some side quest that is more tailored to saving the people from evil (not DC). Instead of having 45-65 quest per zone like normal they could reduce them a little and increase there exp.

    With the above they could even create the AD vet zones to allow AD to enter it to save there people from said evil. More options of where to go the better.
  • fethry8oeb17_ESO
    No
    i voted as no it isn't too difficult, it's how they did the raise of difficulty, all bosses are doable with some ridiculous ways, some classes can kill bosses with 1 skill and play flute or lute at the same time(seriously), cause this system sucks at mobs mechs

    bad enklish and so on

    uuh have to edit atm vet lvls reminds me of nintendo 8bit turtles, if someone gets what i mean
    Edited by fethry8oeb17_ESO on July 7, 2014 1:47PM
  • phairdon
    phairdon
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    No
    i voted as no it isn't too difficult, it's how they did the raise of difficulty, all bosses are doable with some ridiculous ways, some classes can kill bosses with 1 skill and play flute or lute at the same time(seriously), cause this system sucks at mobs mechs

    bad enklish and so on

    Perhaps their bad music skills killed the bosses :o
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Xoroos
    Xoroos
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    Yes
    Veteran content is too difficult, players gets more negative then pleasure. I vote to lower mobs damage.
  • Anastasia
    Anastasia
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    No
    Audigy wrote: »
    RatsnevE wrote: »
    KariTR wrote: »
    So do play the story on alts through levels 1 - 50.
    That is exactly what I am happy to do. I just wish too that I wouldn't lose achievements from character to character in each alliance. I don't think this was by ZOS or Bethesda design though. And just maybe when I finish each character at the end of each alliance I'll have a favorite Khajiit NB to take on into new Veteran areas. Unfortunately though I don't have enough remaining play time to finish the three alliances with.

    MMOs always work like that though ;)

    There will be things you can not see or do, achievements that you might not get, items that are out of reach etc.

    Believe me when I say that in over 10 years of WOW, I still lacked about 30% of the achievements in that game :D Mostly those based on festival activities or questing ^^

    In my opinion ZO made two mistakes.

    1. Releasing Craglorn for VR 1

    This drove many players away from the old VR zones, as Crag offered better rewards and easier encounters. Those not so skilled in solo play now didn't find like minded players and started to complain.

    2. Not stating that VR is not story content, but additional content for max level players like Raids or Dungeons are

    The story of the game does finish at 50, the VR´s are additional content for those not interested in trials or alt play.


    But, but, but Audigy and other players who oppose nerfing the hp of mobs and spreading them thinner for a big chunk of content in V+:

    ...don't you know that is not FAIR? Regardless of my having the same opportunity to get tips, figure out strategies and get some other players to watch my back while I watch theirs; if I can't solo ALL content through ALL zones, its just "not fair."

    Even though there could err... SHOULD be creative dev work hours put toward additional soloing activities and content in those zones, I don't want that looked at first or instead of the nerf in Vet+.

    I want to have my fun -- and that is being able to solo ALL content through ALL zones if I so choose, NOW.


    Edited by Anastasia on July 7, 2014 1:49PM
  • fethry8oeb17_ESO
    No
    phairdon wrote: »
    i voted as no it isn't too difficult, it's how they did the raise of difficulty, all bosses are doable with some ridiculous ways, some classes can kill bosses with 1 skill and play flute or lute at the same time(seriously), cause this system sucks at mobs mechs

    bad enklish and so on

    Perhaps their bad music skills killed the bosses :o

    read again rest of it
  • phairdon
    phairdon
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    No
    phairdon wrote: »
    i voted as no it isn't too difficult, it's how they did the raise of difficulty, all bosses are doable with some ridiculous ways, some classes can kill bosses with 1 skill and play flute or lute at the same time(seriously), cause this system sucks at mobs mechs

    bad enklish and so on

    Perhaps their bad music skills killed the bosses :o

    read again rest of it

    My comment wasn't to be taken seriously lol
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
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