vyndral13preub18_ESO wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
2 bars equal 10 and 2 ultimates. Put the same two pets on each bar that leaves you with 8 unique skills and 2 ultimates since the two pets will be on both bars.
No it doesn't. 5 abilities. 2 used for pets. let me go slowly for you
5 - 2 = 3 on both bars so 6 abilities and 2 ultimate's. 6 + 2 = 8 clear?
I think he is making the point that the pets are still counted at least once as abilities. Since they are actually abilities.
Your math completely discounts them. Like they are never even there. More true to the case would be,
Fist bar is 5 skills. 3 other skills and 2 pets.
Second bar is 3 skills. Since the 2 pets have to be there to keep them up. They are just space holders one this bar.
5+3 is 8 and 2 ultimates is 10.
Now you might not agree but that is what i think they were trying to explain.
AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
2 bars equal 10 and 2 ultimates. Put the same two pets on each bar that leaves you with 8 unique skills and 2 ultimates since the two pets will be on both bars.
No it doesn't. 5 abilities. 2 used for pets. let me go slowly for you
5 - 2 = 3 on both bars so 6 abilities and 2 ultimate's. 6 + 2 = 8 clear?
emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
NO they don't. First bar is 5 regular + 1 ultimate two fo those are pets but they are still abilities. Second bar is 3 other abilites puls the same two pets plus 1 ultimiate. So bar one has 6 abilites, bar two has 3 new plus an ultimate. You don't just stop counting the pets on the first bar because they are on the second. You only don't count them on the second.
vyndral13preub18_ESO wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
2 bars equal 10 and 2 ultimates. Put the same two pets on each bar that leaves you with 8 unique skills and 2 ultimates since the two pets will be on both bars.
No it doesn't. 5 abilities. 2 used for pets. let me go slowly for you
5 - 2 = 3 on both bars so 6 abilities and 2 ultimate's. 6 + 2 = 8 clear?
I think he is making the point that the pets are still counted at least once as abilities. Since they are actually abilities.
Your math completely discounts them. Like they are never even there. More true to the case would be,
Fist bar is 5 skills. 3 other skills and 2 pets.
Second bar is 3 skills. Since the 2 pets have to be there to keep them up. They are just space holders one this bar.
5+3 is 8 and 2 ultimates is 10.
Now you might not agree but that is what i think they were trying to explain.
The question was how many abilities are you left with after you slot 2 pets on each bar.
And anyway don't count pets as abilities. They are slightly more useful than cosmetic pets but only slightly. if you see someone with 2 pet in Cyro hurry up and kill him before someone else does. If you see the same guy in high vet get the hell away from him.
You don't seem to be listening. Here, let me highlight something for you...emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
NO they don't. First bar is 5 regular + 1 ultimate two fo those are pets but they are still abilities. Second bar is 3 other abilites puls the same two pets plus 1 ultimiate. So bar one has 6 abilites, bar two has 3 new plus an ultimate. You don't just stop counting the pets on the first bar because they are on the second. You only don't count them on the second.
Perhaps this makes my intentions a bit more obvious.Therefore, you have 8 slots once you subtract the pets.
emeraldbay wrote: »You don't seem to be listening. Here, let me highlight something for you...emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
NO they don't. First bar is 5 regular + 1 ultimate two fo those are pets but they are still abilities. Second bar is 3 other abilites puls the same two pets plus 1 ultimiate. So bar one has 6 abilites, bar two has 3 new plus an ultimate. You don't just stop counting the pets on the first bar because they are on the second. You only don't count them on the second.Perhaps this makes my intentions a bit more obvious.Therefore, you have 8 slots once you subtract the pets.
The problem is...I haven't reworded anything. All I did was add some bold and italics so maybe you could understand why it's 8 and not 10.emeraldbay wrote: »You don't seem to be listening. Here, let me highlight something for you...emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
NO they don't. First bar is 5 regular + 1 ultimate two fo those are pets but they are still abilities. Second bar is 3 other abilites puls the same two pets plus 1 ultimiate. So bar one has 6 abilites, bar two has 3 new plus an ultimate. You don't just stop counting the pets on the first bar because they are on the second. You only don't count them on the second.Perhaps this makes my intentions a bit more obvious.Therefore, you have 8 slots once you subtract the pets.
You can reword it any way you want at the end of the day we are saying the same thing.
As has already been pointed out, they don't vanish if they're on both bars. Well, unless it's a bug.david271749 wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
They still vanish. You'd have to reactivate them and waste more mana. It's strange how some abilities will carry over with a weapon slot, but some won't.
emeraldbay wrote: »The problem is...I haven't reworded anything. All I did was add some bold and italics so maybe you could understand why it's 8 and not 10.emeraldbay wrote: »You don't seem to be listening. Here, let me highlight something for you...emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
NO they don't. First bar is 5 regular + 1 ultimate two fo those are pets but they are still abilities. Second bar is 3 other abilites puls the same two pets plus 1 ultimiate. So bar one has 6 abilites, bar two has 3 new plus an ultimate. You don't just stop counting the pets on the first bar because they are on the second. You only don't count them on the second.Perhaps this makes my intentions a bit more obvious.Therefore, you have 8 slots once you subtract the pets.
You can reword it any way you want at the end of the day we are saying the same thing.
I was under the daft impression that we were excluding the pets because we wanted to know how many other abilities we could slot if we decided the pets were mandatory.EinionYrthb16_ESO wrote: »emeraldbay wrote: »The problem is...I haven't reworded anything. All I did was add some bold and italics so maybe you could understand why it's 8 and not 10.emeraldbay wrote: »You don't seem to be listening. Here, let me highlight something for you...emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
NO they don't. First bar is 5 regular + 1 ultimate two fo those are pets but they are still abilities. Second bar is 3 other abilites puls the same two pets plus 1 ultimiate. So bar one has 6 abilites, bar two has 3 new plus an ultimate. You don't just stop counting the pets on the first bar because they are on the second. You only don't count them on the second.Perhaps this makes my intentions a bit more obvious.Therefore, you have 8 slots once you subtract the pets.
You can reword it any way you want at the end of the day we are saying the same thing.
It's 8 if you exclude the pets. Why would you do that? The clannfear is long term CC used properly. I don't always slot it but I certainly do sometimes and it can make the difference between dying to a pack to beating it comfortably.
vyndral13preub18_ESO wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
2 bars equal 10 and 2 ultimates. Put the same two pets on each bar that leaves you with 8 unique skills and 2 ultimates since the two pets will be on both bars.
No it doesn't. 5 abilities. 2 used for pets. let me go slowly for you
5 - 2 = 3 on both bars so 6 abilities and 2 ultimate's. 6 + 2 = 8 clear?
I think he is making the point that the pets are still counted at least once as abilities. Since they are actually abilities.
Your math completely discounts them. Like they are never even there. More true to the case would be,
Fist bar is 5 skills. 3 other skills and 2 pets.
Second bar is 3 skills. Since the 2 pets have to be there to keep them up. They are just space holders one this bar.
5+3 is 8 and 2 ultimates is 10.
Now you might not agree but that is what i think they were trying to explain.
The question was how many abilities are you left with after you slot 2 pets on each bar.
And anyway don't count pets as abilities. They are slightly more useful than cosmetic pets but only slightly. if you see someone with 2 pet in Cyro hurry up and kill him before someone else does. If you see the same guy in high vet get the hell away from him.
emeraldbay wrote: »The problem is...I haven't reworded anything. All I did was add some bold and italics so maybe you could understand why it's 8 and not 10.emeraldbay wrote: »You don't seem to be listening. Here, let me highlight something for you...emeraldbay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
two bars doubles the abilities (when you switch weapons the bar changes), but two slots are identical reducing it down to eight.
(Clanfear+Winged Twilight+(2*3 abilities) = 8 )(plus two ultimates).
My post with the maths had an emote in it by accident, I've editted it.
The part where everybody's getting this wrong is that the pets subtract two abilities from each bar. You have to count the pets twice, because they have to be on both bars for them to stay.
Bar 1: 5-2 = 3
Bar 2: 5-2 = 3
Total: 3+3 = 6
Add the two ultimates, 6+2 = 8
Therefore, you have 8 slots once you subtract the pets.
NO they don't. First bar is 5 regular + 1 ultimate two fo those are pets but they are still abilities. Second bar is 3 other abilites puls the same two pets plus 1 ultimiate. So bar one has 6 abilites, bar two has 3 new plus an ultimate. You don't just stop counting the pets on the first bar because they are on the second. You only don't count them on the second.Perhaps this makes my intentions a bit more obvious.Therefore, you have 8 slots once you subtract the pets.
You can reword it any way you want at the end of the day we are saying the same thing.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »AlexDougherty wrote: »Strontium-Dog wrote: »Leave pets on both bars then and they dont vanish.Still got ten powers
I have to correct you that if the twilight and clanfear is out then its 6 total abilities that could be used not counting the ultimates - not 10
8 Abilities plus two ultimates.
What?
There's 5 abilities. 6 with ultimate
2 bars equal 10 and 2 ultimates. Put the same two pets on each bar that leaves you with 8 unique skills and 2 ultimates since the two pets will be on both bars.
No it doesn't. 5 abilities. 2 used for pets. let me go slowly for you
5 - 2 = 3 on both bars so 6 abilities and 2 ultimate's. 6 + 2 = 8 clear?
I think he is making the point that the pets are still counted at least once as abilities. Since they are actually abilities.
Your math completely discounts them. Like they are never even there. More true to the case would be,
Fist bar is 5 skills. 3 other skills and 2 pets.
Second bar is 3 skills. Since the 2 pets have to be there to keep them up. They are just space holders one this bar.
5+3 is 8 and 2 ultimates is 10.
Now you might not agree but that is what i think they were trying to explain.
The question was how many abilities are you left with after you slot 2 pets on each bar.
And anyway don't count pets as abilities. They are slightly more useful than cosmetic pets but only slightly. if you see someone with 2 pet in Cyro hurry up and kill him before someone else does. If you see the same guy in high vet get the hell away from him.
If they did suck as abilities and weren't useful to have on a bar, this thread would not exists.
pets have gone from, being totally useless to very situational now. Any sorc hogging 4 slots with 2 pets is a sign of someone with no clue.
Shaun98ca2 wrote: »I don't see the Pet being on the hotbar any different than my Templar needing a self heal on his hotbar (I have it on both so I don't have to frantically weapon swap just to heal)
pets have gone from, being totally useless to very situational now. Any sorc hogging 4 slots with 2 pets is a sign of someone with no clue.
Or somebody that wants to play a summoner character.Shaun98ca2 wrote: »I don't see the Pet being on the hotbar any different than my Templar needing a self heal on his hotbar (I have it on both so I don't have to frantically weapon swap just to heal)
How is that even remotely the same thing? You *do* have the option to simply have it on one bar, and swap weapons to heal. It's not like you lose the health you healed if you swap back, or the enemy heals for the damage you did before you swapped.
Personally, I find it pretty silly that anything "turns off" when you swap bars, unless it's something that's actually tied to the weapon. Now, if damage/healing/cc you did with one bar gets undone when you swap bars, then I'd have no problem with pets/buffs being removed when you swap bars.
But they don't. You cast a DD, swap bars, cast a heal, and you've both done damage and been healed. You summon a pet, swap bars, cast a dd, and all you've done is cast a DD.
Now, ok, sure. Swapping weapons does take a small amount of time, so maybe buffs/pets on the other bar shouldn't be at 100% effectiveness. But they definitely shouldn't be at 0% effectiveness either.
IMO if this was well designed, pets/buffs/debuffs/etc. would be at, say, 70% effectiveness when you swap to a bar that they aren't on, but would be restored to full effectiveness when you swap back. (and yes, this would included short term buffs and debuffs, not just toggled abilities)
pets have gone from, being totally useless to very situational now. Any sorc hogging 4 slots with 2 pets is a sign of someone with no clue.
Or somebody that wants to play a summoner character.Shaun98ca2 wrote: »I don't see the Pet being on the hotbar any different than my Templar needing a self heal on his hotbar (I have it on both so I don't have to frantically weapon swap just to heal)
How is that even remotely the same thing? You *do* have the option to simply have it on one bar, and swap weapons to heal. It's not like you lose the health you healed if you swap back, or the enemy heals for the damage you did before you swapped.
Personally, I find it pretty silly that anything "turns off" when you swap bars, unless it's something that's actually tied to the weapon. Now, if damage/healing/cc you did with one bar gets undone when you swap bars, then I'd have no problem with pets/buffs being removed when you swap bars.
But they don't. You cast a DD, swap bars, cast a heal, and you've both done damage and been healed. You summon a pet, swap bars, cast a dd, and all you've done is cast a DD.
Now, ok, sure. Swapping weapons does take a small amount of time, so maybe buffs/pets on the other bar shouldn't be at 100% effectiveness. But they definitely shouldn't be at 0% effectiveness either.
IMO if this was well designed, pets/buffs/debuffs/etc. would be at, say, 70% effectiveness when you swap to a bar that they aren't on, but would be restored to full effectiveness when you swap back. (and yes, this would included short term buffs and debuffs, not just toggled abilities)
vyndral13preub18_ESO wrote: »There shouldn't be any toggled abilities. Give them all a 30 second run time and call it done.
vyndral13preub18_ESO wrote: »There shouldn't be any toggled abilities. Give them all a 30 second run time and call it done.
That's an interesting take. Personally, I tend to argue that any self buff in any game over about 2 minutes duration should simply be a toggle on/off. Guess if 30 seconds was the maximum length, then that wouldn't be an issue.
I also sort of think EQ2 had the right idea way back when. No idea if they changed it or not, but if I remember correctly, you had 5 "slots" for active buffs (you cast). And all buffs were toggled, and took up 1 or more slots. Can't remember whether there were self only buffs, but in general any buff affected you and your party members. Only real downside was no drive by buffings, but on the bright side, if you wanted the advantages from a buffing class, you actually had to party with said class. You couldn't just pickup/buy the buffs and leave.
Well, actually it's very lame. And I'll just bump these crying hologins oh well then you'd have like 2 extra abilities blah blah...no. No you wouldn't. I also find it hilarious how they will say, oh it's not lame it wouldn't be fair if they stayed up, yet then trash the pets as garbage and say if you use them you don't know what your doing. Wrong. So so wrong.
Anyways, back to the question. You need to have them both slotted in the same spot on both bars, but if your as stupid as I am (yakno since I have a pet build and don't know what in doing) what Iv done, is DW/Bow.
I'm on PS4 so I do R1, L1, Square triangle circle in that order.
DW
1. Mages wraith
2. Lightning splash
3. That duel wield attack that heals you
4-5 pets
Bow
1. Arrow rain
2. Posin arrow
3. Lightning Form
4-5 pets
With this set up you have 2 heavy AOEs a pet heal and a pet spell, armor, a and a healing attack, don't need much more.
Now if it wasn't lame as heck and Unsummoned your pets, you'd beable to add two more UT spells which is severely lacking with this type of build: but if your skilled enough you could be very dangerous with these garbage pets that you don't know what your doing with.