Malpherian wrote: »Economies are commonplace in MMOs and are in fact essential to the health of the game.
Bull ***. Just because other MMO's were successful, and they had strict trading, doesn't mean all MMO's need this. TES sells because of the lore, action, and customization. The more they try to keep players poor, the less they can customize which is killing a big part of what makes Elder Scrolls great.
I was reading in other threads that even the farmers can only get enough supplies to make one gold outfit after weeks. This is ridiculous! Some of us have lives and want to earn nice things without the farming crap.
Gonna stop you right there, as an Economist, and as an individual that has worked on AAA title games before I need to say, sorry but you are.... Incorrect.
Economy is a MAJOR function of ANY AAA successful MMO.
Eve Online is a Niche game, If you took away it's economy, the game would die in a week.
WoW is exactly the same, the vast majority of the player base relies on the economy of a game (or of a society) for it's goods and services.
A few others:
Perpetuum
Aion
Tera
Rift
Wildstar
Path of Exile
Eve Online
WoW
etc
The games that do not have economies like you are suggesting are not MMORPGS, they are DOTA and LOL like games (LoL, Smite, Tribes, DOTA2, etc)
What your saying is basically that companies should stop making toothbrushes and cloths, You'd like to make your own. Have you even ever tried to make your own armor? I can Make Chain mail in RL, trust me, it takes weeks at 8 hours a day just to make a single chain mail shirt.
Really, I don't make it for SCA because I'd rather spend 600$ on a Chain mail shirt then spend the time making it, but if no one made them besides me, I would not have a choice, and honestly I probably would quit doing SCA because I couldn't be bothered to take the time to repair my armor and craft a new set when I needed it.
Same principal applies in MMORPGS.
If you do not understand why the above comparatives are relevant, then you do not need to be posting as you have no clue what your talking about.
How about giving better rewards? After all that's what people want...to feel an extreme rush of finding a super great item....This game lacks that sensation at every turn....no one cares if vet zones are harder...If the drops are worth the fight then more people would be happy to team up....don't clutter the struggling world with useless crap....like useless white items....fill it with bind on pick up or bound gold items...When a hirling brings in better drops then a storyline boss....no one wants to play. That sense of "look what I found" is not in this game at any level...other then the motif books...and that's only exciting because you know you can at least sell it to pay for repairing your armor from fighting mudcrabs.
Better rewards even yielding higher sale prices...tthat's how you excite the masses of rpg/mmo. Fill up the areas because they are worth the effort...not because you have to replay other factions....no one on this forum could say "this needs to be easier" when they get a purple or gold uncraftable styled 500 armor chest piece for the battle...or find a hidden book giving 5 skill points....or open some chest in a dungeon that pops out some awesome looking glowing effect sword doing 200 damage with a 40% critical chance.
You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre.
I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.
This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.
Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.
Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.
Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.
What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.
Indeed, raids and dungeons and crap isnt going to win over the majority of players. And definetly not me. Not that I dont want raids, its just not something that will keep me interested in playing from day to day.Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.
What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.
With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.
You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre.
Here is a simple question for you, why are you playing this game? This is an MMO. If you have ever played an MMO the economy in a game is essential to the life of the game. This is not a stand alone Elder Scrolls title. You seem to be confused about that. There are other active players in this game; not just you.
Based upon your issues with this game, there is no point for you to continue playing. The things you list as bothersome for you are not going to be changed, fixed, or go away. They are parts of the game that are 'created' by the players. This has nothing to do with the development of the game.
martinhpb16_ESO wrote: »Unique rewards itemised to specific classes / roles scaled with the effort to get them are always a great incentive to play.
No. We should get much more loot and crafting supplies, period. If you can't understand what I'm writing, just stop trying and go away. I'm allowed to have my own opinion and that opinion is that this MMO bull *** reward system is too stingy.
No. We should get much more loot and crafting supplies, period. If you can't understand what I'm writing, just stop trying and go away. I'm allowed to have my own opinion and that opinion is that this MMO bull *** reward system is too stingy.
So, in your post above, you have complained it takes weeks to get a "golden set".
Hey, a "golden set", in case it's not evident enough, it's something beyond epic, it's legendary.
Even in dumb-easy-mode WoW, legendary items took to join a dedicated raiding guild. And even then, months and months of hard core grinding to get the required recipe and "ingots" to make the legendary... 1 (one) item!
Those who raided up to (at least) original Naxxramas like me can immediately see what I am saying.
And now, you find it preposterous to have to wait for some weeks for a whole set? What the hell are we going to see next, people screaming for whole legendary sets given running 1 daily quest?
Everyone, this is a reminder to keep this thread on topic and to treat each other politely. Disagreements are bound to happen if you are passionate about something but please respect each other's opinions and avoid personal attacks and derailing the thread further.
Thank you.
I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.
This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.
Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.
Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.
Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.
Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.
What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.
With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.
You can't cast magic IRL either so your point is ridiculous. It's a video game and should be designed with TES in mind, not a bunch of generic clone titles. I will never buy anything from anyone in this game because I shouldn't have to. Again, I don't give a *** what other mmo's did. I don't play TES for some cheap attempt to participate in a fake economy. I play for action and lore. I wish the devs would just focus on what made TES great because it was those titles that made this game, not the MMO genre.
Here is a simple question for you, why are you playing this game? This is an MMO. If you have ever played an MMO the economy in a game is essential to the life of the game. This is not a stand alone Elder Scrolls title. You seem to be confused about that. There are other active players in this game; not just you.
Based upon your issues with this game, there is no point for you to continue playing. The things you list as bothersome for you are not going to be changed, fixed, or go away. They are parts of the game that are 'created' by the players. This has nothing to do with the development of the game.
Here's a simple question for you... What makes you believe that just because a bunch of titles copied each other, they get to write the rules on how the genre is supposed to be?
Answer is, they don't write the rules. A Massive Multiplayer simply means a game connects several players online. The only rules are the ones the developers write.
In real economies, the more people have to spend, the more they buy. Your cheap ass attempts to talk about some fictional economy are pretty sad. If players earned more loot, they would have more to trade with, but besides that point, this is The Elder Scrolls FIRST. MMO does not have a rule book and the sooner you realize this, the sooner you can stop trying to kill this franchise with your clone MMO expectations.
No one wants to buy the crap spammed in zone chat because the game is too skimpy. More drops means more trade for your fake economy to flourish. The only reason they are skimpy now is because of the bots, but you all just believe an MMO is supposed to be a certain way, and it's pretty damn sad.
No. We should get much more loot and crafting supplies, period. If you can't understand what I'm writing, just stop trying and go away. I'm allowed to have my own opinion and that opinion is that this MMO bull *** reward system is too stingy.
So, in your post above, you have complained it takes weeks to get a "golden set".
Hey, a "golden set", in case it's not evident enough, it's something beyond epic, it's legendary.
Even in dumb-easy-mode WoW, legendary items took to join a dedicated raiding guild. And even then, months and months of hard core grinding to get the required recipe and "ingots" to make the legendary... 1 (one) item!
Those who raided up to (at least) original Naxxramas like me can immediately see what I am saying.
And now, you find it preposterous to have to wait for some weeks for a whole set? What the hell are we going to see next, people screaming for whole legendary sets given running 1 daily quest?
I don't think that better rewards are the answer. A broader selection of things to do at max-level and an easier leveling curve in Veteran zones could be.
This game is sorely lacking end-game activities. Cyrodiil, two Trials and one VR12 dungeon just isn't going to cut it.
Trials seem to be built around the strategy of zerg-rushing as quickly as possible to place on the leader board. End-game PVE content which you can blow through in 15-20 minutes is silly. There is no sense of progression, no sense of accomplishment for refining strategy and learning encounter mechanics. It just turns into a speed-run to get it done as quickly as possible and that's it. The fact that there is no tiered difficulty levels leads to content either being stupid easy, or ridiculously hard with no middle ground to progress through.
Only having a single VR12 Dungeon is a sad state of affairs. Granted, I think they are working on having dungeons level up based on the party leader's level so that may help somewhat.
Personally, I'm starting to get bored with ESO. I really had high hopes for this game when it was announced, and I still hope that they will develop some more engaging, longer lasting content. I just fear that it may be too little, too late.
Good MMOs don't define themselves alone by Dungeons and Raids, sorry if you have that impression after playing WOW.
What ESO needs are not more dungeons and raids, but content suited for solo and small scaled groups of 2 or 3 players and I am not talking about Dailys.
With the nerf to VR´s the content past max level is cut very short and they need to add a replacement for this ASAP else a lot people who are not hardcore and not interested in trials or dungeons will leave.
Tannakaobi wrote: »Here's the thing, End game content IS the loot!
The only reason the majority would repeat content is for loot. Time trials just don't cut it, the reason? Because 95% of the player base are not going to be on the leader boards, so why bother if there is nothing in it for people.
and just so you know, before your wrath, I am not an 'end game' player. I just recognize the reasons people bother raiding and what not.
PVP is different, but loot is still important. People want something to show for there hours and hours in PVP!
Simple solution to win back players
It's a radical Idea but....
How about giving away 3000 copies of the game AND offering FREE game time when you purchase something from the store ! ?
Nah.. you're right, nobody with any sense would do that....lol
Tannakaobi wrote: »Here's the thing, End game content IS the loot!
The only reason the majority would repeat content is for loot. Time trials just don't cut it, the reason? Because 95% of the player base are not going to be on the leader boards, so why bother if there is nothing in it for people.
and just so you know, before your wrath, I am not an 'end game' player. I just recognize the reasons people bother raiding and what not.
PVP is different, but loot is still important. People want something to show for there hours and hours in PVP!
End game is loot?
I am sorry my friend, but maybe you have not been in raids for REAL end game.
End game content is having the skills, team and organization to beat the hardest encounters. And do it before everyone else.
Even in WoW they had this.
Loot of course is an important part of end game.
But until you felt the rush, of, with your team, progressing for a month or more, 5 days a week, on encounters, zones or big "dragon" mobs, that everyone else calls impossible to do.....and you NAIL it.
Stating end game is loot, is 20% of what end game is.
I have done "Server first" a few times. Done "impossible" raids who got nerfed after we and other guilds managed to get em down.
Most enjoyable was Sleepers Tomb in EQ. Not only is it needed to be skillful, have a team to get all keyed to even enter that raid zone. But it droped the best gear in game, No where else to get em. And that zone had a .....twist.
There was several dragons....but if you ONCE killed them all, you did what the world needed, since dragons is a big threat. Needed to kill them and close down the place, so they cant hurt the population anymore.
The first raid, who killed ALL (they repoped once a week), closed down the zone, and saved lives.
In raiding terms. No one on that server can enter sleepers Tomb anymore.
So yes, those loot from there was important. But not as people think. By doing this, you are the heroes, wearing the treasures you EARNED, and HATED by every single raid team on the server...since the zone is not available any more.
THAT rush....and REAL achievement. That is what end game is about.