they would be free to play their game the way they want. in previous TES games people have enjoyed their own characters and power was of no importance, otherwise everybody would run dual wielding. naturally, in MMO environment 'strongest' ability ombinations would attract some people, but it is of no importance to me. I want to play what I want. I do not want monitor other players.Wifeaggro13 wrote: »What if there were 8 classes but you didnt have to chose and you only had the same amount of skp as the next guy . I think most would f it up horribly
Wifeaggro13 wrote: »
Can always tell someones age by these statements. Arena daggerfall and morrowind had several classes
Malpherian wrote: »ruze84b14_ESO wrote: »More alternate builds, to make the current four classes more in-depth? Yes.
The ability to mix and match current class skill lines on your character? Yes.
More guild abilities, Undaunted passives, weapon skill lines, etc? Yes.
But I disagree with adding more classes. The class system is already extremely contrary to The Elder Scrolls, and I firmly believe the steps should go more to less classes, than more.
So why did you choose the option that is specifically for the exact oposite of what your post states?
The Poll option you chose means your a supporter of the Class system, and you NEVER want to see ANY changes introduced to it because it is "Perfect" the way it is. (Just like it states in the option).
I think you meant to click Option 3. Maybe.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Wifeaggro13 wrote: »
Can always tell someones age by these statements. Arena daggerfall and morrowind had several classes
In Morrowind a class didn't define anything but the starting parameters. It never closed any skills or abilities.
p.s. it is absolutely ridiculous to refer to the old games. Even if the reference was completely correct and reasonable(it is not). Because hey - in daggerfall there was no PvP and you couldn't play as orc.
The game evolved and players LOVED what it became. Especially, the fact that you don't have to choose a class.
The class system in ESO is a step backward. Needs to be removed in future. As soon as possible.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
- Cultist/Necromancer
- Anti - Paladin (Anti-Templar, Abilities steal health etc rather then healing others)
- Warrior (All mele no ranged skills)
- Ranger ( All Ranged Skills and Bow, Maybe an animal summons)
I would have like to have no classes, but maybe a Bard, or a Daedra.
What do you mean? Daedra isn't a class.I would have like to have no classes, but maybe a Bard, or a Daedra.