Arsenic_Touch wrote: »Flawed poll options.
Should've never been a class system, should've stuck with the previous elder scroll systems where you can pick a named archetype or customize one.
That'll never happen, so i would've rather preferred they built the weapon skills into each class archetype because despite some opinions, each class excels at a certain play style and you're fooling yourself if you think otherwise.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
- Ranger ( All Ranged Skills and Bow, Maybe an animal summons)
ruze84b14_ESO wrote: »More alternate builds, to make the current four classes more in-depth? Yes.
The ability to mix and match current class skill lines on your character? Yes.
More guild abilities, Undaunted passives, weapon skill lines, etc? Yes.
But I disagree with adding more classes. The class system is already extremely contrary to The Elder Scrolls, and I firmly believe the steps should go more to less classes, than more.
ruze84b14_ESO wrote: »More alternate builds, to make the current four classes more in-depth? Yes.
The ability to mix and match current class skill lines on your character? Yes.
More guild abilities, Undaunted passives, weapon skill lines, etc? Yes.
But I disagree with adding more classes. The class system is already extremely contrary to The Elder Scrolls, and I firmly believe the steps should go more to less classes, than more.
Giles.floydub17_ESO wrote: »The classes we have now work just fine. Need some class division so not everyone it exactly the same like a solo game can be but to many classes becomes a mess to manage. ESO is having enough issues managing the game as it is.
The suggesting to add a necromancer and such have been posted into oblivion before. Necromancer is not worthy of a class. It is merely a skill line like Daedric Summoning. If anyone has actually paid attention to the Devs they might actually know they have other ideas of how to add new skills areas into the game.
- Cultist/Necromancer - Just a skill line, not worthy of an entire class.
- Anti - Paladin (Anti-Templar, Abilities steal health etc rather then healing others) - If this is a life steal type healing, already have a heal that works like this in game, check out the Rstaff.
- Warrior (All mele no ranged skills) - Just pick up a bow or staff and now it has range. We have a warrior in the game. Try looking up Dragonknight.
- Ranger ( All Ranged Skills and Bow, Maybe an animal summons - based on your description, we have it, roll a sorc and use a Bow. Also a ranger is not all about a bow, it is mele also.
Most of the ideas in the OP are already in the game. People really just need to look at what can be done. Fabulous ways people can mix it up in this game.
but they were not obligatory (with arena being exception if I remember correctly. haven't touched it in ages), you could create your own class and play the way you wanted. and this is what people loved about it: freedom.Wifeaggro13 wrote: »
Go play Tsw sounds right up your alley. That game has no classes. Truth is the classes here are the only thing holding the balance together. The truth is there is only one functioning spec in teso its robe and stavesbut they were not obligatory (with arena being exception if I remember correctly. haven't touched it in ages), you could create your own class and play the way you wanted. and this is what people loved about it: freedom.Wifeaggro13 wrote: »
in ESO you must choose class and stick with it. unacceptable.
thank you for a suggestion but no thank you. I'm a TES fan and I would like to play it just like other TES games: the way I want.Wifeaggro13 wrote: »Go play Tsw sounds right up your alley. That game has no classes. Truth is the classes here are the only thing holding the balance together. The truth is there is only one functioning spec in teso its robe and staves
thank you for a suggestion but no thank you. I'm a TES fan and I would like to play it just like other TES games: the way I want.Wifeaggro13 wrote: »Go play Tsw sounds right up your alley. That game has no classes. Truth is the classes here are the only thing holding the balance together. The truth is there is only one functioning spec in teso its robe and staves
in my glorious personal opinion there is no such thing as 'balance'. and I do not bother myself with what is. lore, effects and overall feeling of skill line and its animations is enough for me. TES> calculator
All skills should be available to all characters, or at the very least, the ability to change classes when you respec.