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Does ESO need more class Options?

Malpherian
Malpherian
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So, I've been playing off and on since beta, (as many of you who are following my polls are aware), and I have noticed something. At first it started as a little flake I suppose bit it has grown over the months and now I find myself staring at my character creation screen, and spending more time on the forums then in game.

The reason is simple, The classes that are available varied as they are, do not satisfy my desire for a character, Honestly I am not sure what would, If the system was classless I am sure I could eventually experiment and find a combination I loved to play continuously, however it isn't, so I must choose a class, and test it, to see if it fits my needs.

This being said, I believe their should be A LOT more class options. The current selection has unfortunately grown stale after just the first couple of months (sadly). Perhaps because as a TES game I expected FAR more then we received where character development is concerned.

This could be easily improved by adding several new classes, and maybe even changing up the vampire/Werewolf a bit to include "them" as classes....BUT ONLY, after you do some long quest chain in game to unlock them on the character creation screen. These especially I think would fair much better is a class based game, as "Hero" classes so to speak, rather then simply the shab under powered boredom they are now.

[/i](Keep the ability to turn people in game of course for RP purposes, and maybe even keep the current trait lines and use this as the "Initiation" aspect of the quest to unlock the TRUE Vamp and WW Classes).[/i]

Some other ideals for classes:

- Cultist/Necromancer
- Anti - Paladin (Anti-Templar, Abilities steal health etc rather then healing others)
- Warrior (All mele no ranged skills)
- Ranger ( All Ranged Skills and Bow, Maybe an animal summons)
- Etc
Edited by Malpherian on July 5, 2014 11:09PM

Does ESO need more class Options? 109 votes

YES - This game NEEDS more Classes
36%
NavisatheyanceyLrdRahvindrmiller91b14_ESOMalpherianOberonAyresilver_serpentPhantaxRazielSROninGhenraSolanumKorprokcodeasmaneb17_ESOgdorsettub17_ESOglitchmaster999paynezeroub17_ESOrynthsparafucilsarwb17_ESO 40 votes
NO - The 4 Classes are Perfect
36%
Udyrfryktemw8472_ESOArtisWhitePawPrintsmichaelb14a_ESO2nerevarine1138ers101284b14_ESOLeeshaSer Loboandreas.rudroffb16_ESOArthur_SpoonfondleUbungkwisatzThatRedguardGuyPiedplatTazzScarsRosveenVannorSoulScream 40 votes
Maybe - Would depend on what they are
26%
KaynlorLtCrunchEivarChatoyancyCinnamon_SpiderEliteZLucasitionb16_ESOArtighurb92303008rwb17_ESOAncientDizeeShnozthegreatub17_ESOKarikinDenniMyuuAlexDoughertykimbohSwordguyKingRebzNinnghizhiddananayatplink3r1 29 votes
  • Surinen
    Surinen
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    Maybe - Would depend on what they are
    maybe - as - erase class system and make skill lines free, just like it always was.
  • Arsenic_Touch
    Arsenic_Touch
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    Flawed poll options.

    Should've never been a class system, should've stuck with the previous elder scroll systems where you can pick a named archetype or customize one.

    That'll never happen, so i would've rather preferred they built the weapon skills into each class archetype because despite some opinions, each class excels at a certain play style and you're fooling yourself if you think otherwise.
    Is it better to out-monster the monster or to be quietly devoured?

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  • Malpherian
    Malpherian
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    YES - This game NEEDS more Classes
    Flawed poll options.

    Should've never been a class system, should've stuck with the previous elder scroll systems where you can pick a named archetype or customize one.

    That'll never happen, so i would've rather preferred they built the weapon skills into each class archetype because despite some opinions, each class excels at a certain play style and you're fooling yourself if you think otherwise.

    I already made a poll to that accord, the poll stats stated that of those that voted most wanted a change, if not to undo the entire class system.

    So I figured I would post one about the class system itself, to see what the response to it was. The non inclusion of the "classless option" for this poll was 100% intentional.

    I wanted to see what people would vote for if ZOS decides taking out the class system is for whatever reason, Not an option.

    Edited by Malpherian on July 5, 2014 11:17PM
  • Ser Lobo
    Ser Lobo
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    NO - The 4 Classes are Perfect
    More alternate builds, to make the current four classes more in-depth? Yes.

    The ability to mix and match current class skill lines on your character? Yes.

    More guild abilities, Undaunted passives, weapon skill lines, etc? Yes.


    But I disagree with adding more classes. The class system is already extremely contrary to The Elder Scrolls, and I firmly believe the steps should go more to less classes, than more.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Dovel
    Dovel
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    YES - This game NEEDS more Classes
    - Ranger ( All Ranged Skills and Bow, Maybe an animal summons)

    That could be interesting to try.
  • Winke
    Winke
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    NO - The 4 Classes are Perfect
    no more classes but i wouldn't mind seeing some weapon skill lines, guild skill lines (im looking at u bard's guild) etc. that way those who don't care for the 'original' classes can flesh out their builds a wee bit :smile:
    :: Winke::Breton Templar::Merchant::
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    The Obsidian Brotherhood
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  • Wifeaggro13
    Wifeaggro13
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    YES - This game NEEDS more Classes
    [quote="Surinen;1078556" maybe - as - erase class sy tem and make skill lines free, just like it always was.[/quote]

    You played skyrim right?what about arena, daggerfall , and morrowind . Classeswere very much a part of elderscrolls
  • Fleymark
    Fleymark
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    Maybe - Would depend on what they are
    I have always said that new classes and some new weapon and guild skill lines are ripe for expansion content down the road. Could make for lots of interesting new builds, for sure.

    But they need to balance what we have now, first.

    A while back somebody suggested a bard class and they posted that they have no plans for that, which I was bummed about. Not sure what that means for other classes, though. I think it's pretty safe to assume we won't be getting any new ones anytime soon or it would have been mentioned. They've mentioned everything else ahead of time.

    We are getting new guilds relatively soon, it seems.

  • Malpherian
    Malpherian
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    YES - This game NEEDS more Classes
    More alternate builds, to make the current four classes more in-depth? Yes.

    The ability to mix and match current class skill lines on your character? Yes.

    More guild abilities, Undaunted passives, weapon skill lines, etc? Yes.


    But I disagree with adding more classes. The class system is already extremely contrary to The Elder Scrolls, and I firmly believe the steps should go more to less classes, than more.

    So why did you choose the option that is specifically for the exact oposite of what your post states?

    The Poll option you chose means your a supporter of the Class system, and you NEVER want to see ANY changes introduced to it because it is "Perfect" the way it is. (Just like it states in the option).

    I think you meant to click Option 3. Maybe.

  • Nox_Aeterna
    Nox_Aeterna
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    NO - The 4 Classes are Perfect
    Nope , im against any new class , much better would be to add said skills lines individually so that any class can get them.

    The perfect system would be like the normal TES games , where you can be anything at anytime and you just train and become better at what you want.

    Your char would not be limited by something idiotic in a TES game like a class.

    Still , since they did this , atleast they should avoid making it worse by adding new classes that would close even more skill lines. Adding them in guilds ... would be better.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Wifeaggro13
    Wifeaggro13
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    YES - This game NEEDS more Classes
    More alternate builds, to make the current four classes more in-depth? Yes.

    The ability to mix and match current class skill lines on your character? Yes.

    More guild abilities, Undaunted passives, weapon skill lines, etc? Yes.


    But I disagree with adding more classes. The class system is already extremely contrary to The Elder Scrolls, and I firmly believe the steps should go more to less classes, than more.

    Can always tell someones age by these statements. Arena daggerfall and morrowind had several classes
  • idk
    idk
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    The classes we have now work just fine. Need some class division so not everyone it exactly the same like a solo game can be but to many classes becomes a mess to manage. ESO is having enough issues managing the game as it is.

    The suggesting to add a necromancer and such have been posted into oblivion before. Necromancer is not worthy of a class. It is merely a skill line like Daedric Summoning. If anyone has actually paid attention to the Devs they might actually know they have other ideas of how to add new skills areas into the game.

    - Cultist/Necromancer - Just a skill line, not worthy of an entire class.
    - Anti - Paladin (Anti-Templar, Abilities steal health etc rather then healing others) - If this is a life steal type healing, already have a heal that works like this in game, check out the Rstaff.
    - Warrior (All mele no ranged skills) - Just pick up a bow or staff and now it has range. We have a warrior in the game. Try looking up Dragonknight.
    - Ranger ( All Ranged Skills and Bow, Maybe an animal summons - based on your description, we have it, roll a sorc and use a Bow. Also a ranger is not all about a bow, it is mele also.

    Most of the ideas in the OP are already in the game. People really just need to look at what can be done. Fabulous ways people can mix it up in this game.
  • Chatoyancy
    Chatoyancy
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    Maybe - Would depend on what they are
    Ultimately, I would prefer to have no classes and just lots of skill lines available, but I can accept that classes are probably here to stay.

    I agree that the current classes have gone stale, and I would like a wider selection. I come from LotRO where there are nine, soon to be ten, classes, and I love that. I love that I can learn to play the same game many different ways.

    On the other hand... Considering the way that this game works, I don't think more classes is necessarily the solution to that. Consider the number of skill lines available outside of the classes, someone should be able to learn how to play the same class different ways and be equally viable, like going from light armor-staff caster to medium armor-bow to heavy armor-sword and so on... but it's not that way. It should be, but it's not. If it did work that way, then it wouldn't feel so stale.

    Plus, there's the additional argument that class balance is crappy now as it is, and adding more classes will further screw that up, which I totally agree. Still, part of me wonders that if you had a bunch of classes if balance might actually be easier -- every class might not be perfectly balanced against another, but I would think by pure chance you might hit on a combination of certain classes that are stronger than some classes but weaker against others, perhaps leading to a circular balance. For example, Class A can beat Class B can beat Class C can beat Class D can beat Class A. Or something.

    TL;DR: Current classes getting boring; game doesn't actually need more classes and needs to fix current balance; other hand, adding more classes would make it less boring and might help with current class issues, maybe.
  • bg22
    bg22
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    No, they need NO classes.

    Just throw ALL the skills into one bag, and let ppl "Play they want to play" that way.

  • MrDenimChicken
    MrDenimChicken
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    YES - This game NEEDS more Classes
    Yeah this game seems to have a very narrow class system, and every class ends up using the same stuff anyways since all the class unique abilities are magic based.

    There just isn't that "feel" of there being a wide variety of classes with different roles and very unique looking abilities.

    And the build diversity within each class is incredibly narrow as well. Even as I level my DK right now, which I am enjoying, I can't help but feel that I will never really be any different from other DK's. I don't feel like I'm actually training in passives or abilities that serve a particular role. If I want to use a 2h, i only have to train in like 2 abilities and a few passives and I'm instantly as good with a 2hander as someone else who has trained in everything in the 2h tree.

  • Malpherian
    Malpherian
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    YES - This game NEEDS more Classes
    The classes we have now work just fine. Need some class division so not everyone it exactly the same like a solo game can be but to many classes becomes a mess to manage. ESO is having enough issues managing the game as it is.

    The suggesting to add a necromancer and such have been posted into oblivion before. Necromancer is not worthy of a class. It is merely a skill line like Daedric Summoning. If anyone has actually paid attention to the Devs they might actually know they have other ideas of how to add new skills areas into the game.

    - Cultist/Necromancer - Just a skill line, not worthy of an entire class.
    - Anti - Paladin (Anti-Templar, Abilities steal health etc rather then healing others) - If this is a life steal type healing, already have a heal that works like this in game, check out the Rstaff.
    - Warrior (All mele no ranged skills) - Just pick up a bow or staff and now it has range. We have a warrior in the game. Try looking up Dragonknight.
    - Ranger ( All Ranged Skills and Bow, Maybe an animal summons - based on your description, we have it, roll a sorc and use a Bow. Also a ranger is not all about a bow, it is mele also.

    Most of the ideas in the OP are already in the game. People really just need to look at what can be done. Fabulous ways people can mix it up in this game.

    1.) So a Source has trait lines that summon bears, wolves and other animals as well as specifically add options to your bow damage/range/cc and whatnot, and gives bonuses to say... medium armor?

    A. No, it doesn't

    2.) Oh, I could come up with 3 class lines completely different then what is currently in game concerning a necromancer. How about Poison bolt, summon skeleton, Summon Flesh Atronarch, Corrupted ground? Many of the skills that the NPC cultist use players have absolutely 0 access to play with.

    3.) Dragon knights are not warriors. If anything they are BattleMages. A warrior would have specific skills that ONLY used stamina, buffed his armor, damage, and ability to hold aggro or dish out the DPS. Currently stamina in game is about useless as every single skill from every "Class" trait line ONLY uses magic.

    4.) Antipaladin - The Rstaff is one skill. Not an entire class with 15 skills+ passives designed to specifically reek Single target and AOE Health Dots and damage while healing themselves. And useing their own health pool as a resource to cause massive damage.

    As you can see, what I suggested does not exist in the game in any way shape or form, for any of these classes. And saying a player should take a deal with a second hand knock off copy which isn't even remotely similar, is just.. wow.
  • Surinen
    Surinen
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    Maybe - Would depend on what they are
    Surinen wrote: »
    maybe - as - erase class sy tem and make skill lines free, just like it always was.

    You played skyrim right?what about arena, daggerfall , and morrowind . Classeswere very much a part of elderscrolls
    but they were not obligatory (with arena being exception if I remember correctly. haven't touched it in ages), you could create your own class and play the way you wanted. and this is what people loved about it: freedom.

    in ESO you must choose class and stick with it. unacceptable.

    Edited by Surinen on July 5, 2014 11:44PM
  • Blackwidow
    Blackwidow
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    Jeez, you people make polls difficult to vote on.

    I wanted to vote no, but I could not click on anything that said "The 4 Classes are Perfect"

    We don't need more classes. We just need more skill trees.

    More classes equal more balance complaining.

    If anything, get rid of the classes.
  • Wifeaggro13
    Wifeaggro13
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    YES - This game NEEDS more Classes
    Surinen wrote: »
    Surinen wrote: »
    maybe - as - erase class sy tem and make skill lines free, just like it always was.

    You played skyrim right?what about arena, daggerfall , and morrowind . Classeswere very much a part of elderscrolls
    but they were not obligatory (with arena being exception if I remember correctly. haven't touched it in ages), you could create your own class and play the way you wanted. and this is what people loved about it: freedom.

    in ESO you must choose class and stick with it. unacceptable.
    Go play Tsw sounds right up your alley. That game has no classes. Truth is the classes here are the only thing holding the balance together. The truth is there is only one functioning spec in teso its robe and staves
  • Corew
    Corew
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    Blackwidow wrote: »

    If anything, get rid of the classes.

  • Swordguy
    Swordguy
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    Maybe - Would depend on what they are
    this poll is missing logical options, like get rid of classes. Far too much dev time has been wasted trying to balance "classes," which elder scrolls successfully got rid of in IV and V, but someone got suckered back into with ESO... ***?
    Edited by Swordguy on July 6, 2014 12:04AM
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  • Surinen
    Surinen
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    Maybe - Would depend on what they are
    Go play Tsw sounds right up your alley. That game has no classes. Truth is the classes here are the only thing holding the balance together. The truth is there is only one functioning spec in teso its robe and staves
    thank you for a suggestion but no thank you. I'm a TES fan and I would like to play it just like other TES games: the way I want.

    in my glorious personal opinion there is no such thing as 'balance'. and I do not bother myself with what is. lore, effects and overall feeling of skill line and its animations is enough for me. TES> calculator

  • Wifeaggro13
    Wifeaggro13
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    YES - This game NEEDS more Classes
    Surinen wrote: »
    Go play Tsw sounds right up your alley. That game has no classes. Truth is the classes here are the only thing holding the balance together. The truth is there is only one functioning spec in teso its robe and staves
    thank you for a suggestion but no thank you. I'm a TES fan and I would like to play it just like other TES games: the way I want.

    in my glorious personal opinion there is no such thing as 'balance'. and I do not bother myself with what is. lore, effects and overall feeling of skill line and its animations is enough for me. TES> calculator

    What if there were 8 classes but you didnt have to chose and you only had the same amount of skp as the next guy . I think most would f it up horribly
  • kimboh
    kimboh
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    Maybe - Would depend on what they are
    I would prefer to see no classes.

    In oblivion I always rolled an adventurer.

    Build you own class.

    Choose from a few main skill lines, a few minor skill lines and still have the option to level other skills if you want to.

    All players are equal, play the way you want, time/work = reward.

    But this is just wishful thinking, won't happen in ESO
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  • DeLindsay
    DeLindsay
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    Needs to be a 4th option: No, there never should've been locked Classes to begin with in ESO.
  • SFBryan18
    SFBryan18
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    All skills should be available to all characters, or at the very least, the ability to change classes when you respec.
  • Zorrashi
    Zorrashi
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    NO - The 4 Classes are Perfect
    When I hear the word class, I hear the phrase "locked role" ring in my head. It is not prevalent in ESO, but that is the association I gained through other MMOS where class=role. Though ESO has the perk system, the current class lines help provide at least a little exclusiveness for people that do want it.

    I see little reason to add to the four we already have.
  • Malpherian
    Malpherian
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    YES - This game NEEDS more Classes
    SFBryan18 wrote: »
    All skills should be available to all characters, or at the very least, the ability to change classes when you respec.

    As I said there was another poll I put up for this suggestion, the results were pretty much that everyone wanted to either see them removed, or some kind of change to make them less restrictive.

    I made this poll so that if by some chance ZOS decides under no circumstance would they do either of those option, More classes would at least aliviate the staleness of restrictions a bit giving the player at least more to do.

    Hence the poll.

  • LrdRahvin
    LrdRahvin
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    YES - This game NEEDS more Classes
    I propose two new classes:

    Dev Slayer
    Bug Fixer

    Although I suppose playing as a bug fixer would require 1000x the grinding of all the other classes, so maybe that one isn't such a good idea.
  • Phantax
    Phantax
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    YES - This game NEEDS more Classes
    If ESO had gone the classless route, I'd have said no... just add more diverse skill-trees.
    However as we do have a class system, then yes we definitely need more choices !

    Suggestions -

    •Warlock
    •Necromancer
    •Hunter

    :)
    Edited by Phantax on July 6, 2014 4:20AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
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