Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
wrlifeboil wrote: »Don't count your chickens before they are hatched.
emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
So, maybe YOU can now play the way YOU want to. But I cannot.
AlienDiplomat wrote: »emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
By "suffer" you must mean being expected to learn the actual game mechanics like roll dodge, block, and using more than 5 abilities?
If you want to make things easier why don't you pick up Volcanic Rune from Mages Guild and spam enemies into the air until they die, and stop trying to punish people that actually enjoy a game that engages you and makes you THINK about what you are doing instead of just another mindless easy mode grind.
Arguments like that are like a nickel. They can flip either way and neither buys you any valid points.
So, maybe YOU can now play the way YOU want to. But I cannot.
I am confused.
How do the proposed changes, change the way you will play? How will those changes force you to play differently than you are now?
If I read your previous threads/posts correctly your main complaint was that you and your partner would not group any longer, why? It sounds as if you are making an excuse to not group when the choice is yours no matter how difficult the content is, correct?
Maximis_ESO wrote: »The reason for "trials" and a lot of the harder dungeons in the game are for people that are looking for a challenge, why make it difficult on the average player? The game should be a challenge but for most average joe's out there it is more than a challenge, it is a grind and boring and nothing compared to the original 50 levels where you were rewarded for exploration, looting chests, killing monsters, etc. They needed to do something......
Maximis_ESO wrote: »wrlifeboil wrote: »Don't count your chickens before they are hatched.
If they make the VR content more like levels 1-50 it will be very much more ES. In VR content you get 0 xp for exploration and little to no xp for killing, side quests etc. I think it will be better if they do what they say they will do.
AlienDiplomat wrote: »Maximis_ESO wrote: »The reason for "trials" and a lot of the harder dungeons in the game are for people that are looking for a challenge, why make it difficult on the average player? The game should be a challenge but for most average joe's out there it is more than a challenge, it is a grind and boring and nothing compared to the original 50 levels where you were rewarded for exploration, looting chests, killing monsters, etc. They needed to do something......
Trials are kinda stupid TBO, though I will reserve judgement until I test them out more. But seriously, any content that is based on 12 people getting together to try and skip or rush through as much as possible just to get to the boss and get that leaderboard status is doomed to be an elitist mash fest.
Not a particularly fun alternative to the 80% of the game that just got nerfed because people cry about a learning curve and "forced grouping" in an "MMO."
wrlifeboil wrote: »Maximis_ESO wrote: »wrlifeboil wrote: »Don't count your chickens before they are hatched.
If they make the VR content more like levels 1-50 it will be very much more ES. In VR content you get 0 xp for exploration and little to no xp for killing, side quests etc. I think it will be better if they do what they say they will do.
Reducing the damage done by VR mobs and lowering the overall health of VR mobs by a few percent would make more sense. But I trust that ZOS will chose whichever option that will result in the greatest amount of bugs post-patch.
Was just saying that timed instanced content is not my thing. I prefer needing thoughtful strategy over zerg. In a lot of the raid boss fights I have been in, we spent more time setting it up than some of the timed content for an entire run.
So, because you're too lazy to make things harder on yourself, all of us non-"leet" players have to resort to cookie-cutter classes and spamming abilities we should never absolutely need in the first place?AlienDiplomat wrote: »emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
By "suffer" you must mean being expected to learn the actual game mechanics like roll dodge, block, and using more than 5 abilities?
If you want to make things easier why don't you pick up Volcanic Rune from Mages Guild and spam enemies into the air until they die, and stop trying to punish people that actually enjoy a game that engages you and makes you THINK about what you are doing instead of just another mindless easy mode grind.
Arguments like that are like a nickel. They can flip either way and neither buys you any valid points.
emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
Just for VR content get easy to lvl up in don't mean that dungeon and raid will be easy that will be say i think make VR content easy will make a lot more fun to play i mean serious atm me XP hardly move at all i can complete like 3 to 4 quest and XP are hardly move and not gave us any XP from exploration (which was one of there sale pitch for ESO that want to people to explore game) and when you hit VR content you wont get XP so what will happen basically everyone will just do quest and that is it.
Actually, if the content is (for us) unplayable unless we do it exactly such and such way, then we can't play the way we want. We have to play the way everyone else does. On the flip side, you can still play the way you want. It's up to you - limit yourself so you can have the "challenging group content" you so desperately desire (which, need I remind you, exists in the form of Craglorn, dungeons and delves, PvP, etc.), or use the absolute best gear with the best enchantments and the most OP builds and complain when you faceroll through everything. Seems like a relatively easy decision, but it's not mine to make.emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
Why should players who may or may not have worked harder then you, suddenly need to limit themselves so "casuals" can have easier content? That seems kinda selfish to me. You can play the way you want while so many others can't play how they want.
@emeraldbay
emeraldbay wrote: »So, because you're too lazy to make things harder on yourself, all of us non-"leet" players have to resort to cookie-cutter classes and spamming abilities we should never absolutely need in the first place?AlienDiplomat wrote: »emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
By "suffer" you must mean being expected to learn the actual game mechanics like roll dodge, block, and using more than 5 abilities?
If you want to make things easier why don't you pick up Volcanic Rune from Mages Guild and spam enemies into the air until they die, and stop trying to punish people that actually enjoy a game that engages you and makes you THINK about what you are doing instead of just another mindless easy mode grind.
Arguments like that are like a nickel. They can flip either way and neither buys you any valid points.
If my argument is a nickel, yours is a penny.
Maximis_ESO wrote: »wrlifeboil wrote: »Maximis_ESO wrote: »wrlifeboil wrote: »Don't count your chickens before they are hatched.
If they make the VR content more like levels 1-50 it will be very much more ES. In VR content you get 0 xp for exploration and little to no xp for killing, side quests etc. I think it will be better if they do what they say they will do.
Reducing the damage done by VR mobs and lowering the overall health of VR mobs by a few percent would make more sense. But I trust that ZOS will chose whichever option that will result in the greatest amount of bugs post-patch.
Yeah it would make sense, a 2 hand medium armor warrior doesn't stand much of a chance against 3 VR mobs.... it is VERY difficult. On top of that there is little incentive to explore because the reward is so terrible.... sounds like they may or may not work on fixing that.
emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
Why should players who may or may not have worked harder then you, suddenly need to limit themselves so "casuals" can have easier content? That seems kinda selfish to me. You can play the way you want while so many others can't play how they want.
@emeraldbay
It's funny how you assume we don't block or dodge or switch up our abilities. In case I missed something and you're suddenly an omniscient being, you have no idea how I play. I'll go ahead and tell you that I do, in fact, block, dodge, and change my abilities to suit different situations, as do many other players in this predicament. Perhaps we should stop with the conclusion-jumping and focus on facts.emeraldbay wrote: »So, because you're too lazy to make things harder on yourself, all of us non-"leet" players have to resort to cookie-cutter classes and spamming abilities we should never absolutely need in the first place?AlienDiplomat wrote: »emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
By "suffer" you must mean being expected to learn the actual game mechanics like roll dodge, block, and using more than 5 abilities?
If you want to make things easier why don't you pick up Volcanic Rune from Mages Guild and spam enemies into the air until they die, and stop trying to punish people that actually enjoy a game that engages you and makes you THINK about what you are doing instead of just another mindless easy mode grind.
Arguments like that are like a nickel. They can flip either way and neither buys you any valid points.
If my argument is a nickel, yours is a penny.
@emeraldbay
I could say the reverse to you. In fact because your to lazy to learn how to dodge, block and use more then 5 abilities, all of us so called "leet" players need to handicap ourselves to have a challenge. That sounds fair right? I don't think so.
emeraldbay wrote: »Actually, if the content is (for us) unplayable unless we do it exactly such and such way, then we can't play the way we want. We have to play the way everyone else does. On the flip side, you can still play the way you want. It's up to you - limit yourself so you can have the "challenging group content" you so desperately desire (which, need I remind you, exists in the form of Craglorn, dungeons and delves, PvP, etc.), or use the absolute best gear with the best enchantments and the most OP builds and complain when you faceroll through everything. Seems like a relatively easy decision, but it's not mine to make.emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
Why should players who may or may not have worked harder then you, suddenly need to limit themselves so "casuals" can have easier content? That seems kinda selfish to me. You can play the way you want while so many others can't play how they want.
@emeraldbay