Change Approved for those that need it. Reserve difficulty for endgame raiding and pvp.
And what about the people who bought ESO but are not interested in raiding due the RL commitments it takes?
Should they now all unsub or will we get some awesome Pokémon pet battle system like at WOW as compensation?
Its really annoying that people tend to think that only raiding is where it should be hard... Not everyone likes raiding, I bet that more than 80% never put feet into a raid dungeon and with the loss of the solo and small scale content that VR currently is, these people will have nothing left in this game.
You burry your own grave by supporting these changes, the open world will die out and in the end you wont even have players for your raid content just like it is now with WOW where people even pay your real money so you heal for their guild ...
Alphashado wrote: »
Welcome to overreaction theater. I sympathize with those that really enjoyed the hard mode solo experience. But we haven't even seen the changes yet for one thing. To suggest that reducing the health and damage of VR zone mobs is somehow going to instantly destroy the game like a fireball from from space is just a tad dramatic.
And yes, the Craglorn content is scaled much more appropriately than the upper VR zones. A mob of 3 in V10 zones is harder than a mob of 5 in Craglorn.
They are making the Vet levels easier. But for those who like it hard, there is a new hard-code mode too.
You start off as a L1 templar, but you only have a sword and board and heavy armor. You can never use any other weapon type or armour and at L15, you do get a weapon swap, but its just another sword and board (you still get the extra 'skill slots' tho).
Leveling from 1 to V12 with only ever using a sword and board with heavy armor....hard-code mode (doable tho)
Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.
Isn't that how VR 1-10 used to be before the buff that was later (allegedly) reversed? Just asking because I wasn't up to VR level at the time.
No. I was 6 or 7 VRlvl DK when they changed it. VR5 NPCs in Cyrodiil are not even VR1, as it was mentioned above. I wouldn't complain about it though, cos Cyrodiil is a zone for 10+lvl players who should be able to do some stuff too. I guess they just changed their level from 50 to vr5 in order to let VR players get xp from killing mobs. Officially they are VR5, but actually they are still 50 or even lower. Personally I like this kind of compromise.
Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.
Isn't that how VR 1-10 used to be before the buff that was later (allegedly) reversed? Just asking because I wasn't up to VR level at the time.
No. I was 6 or 7 VRlvl DK when they changed it. VR5 NPCs in Cyrodiil are not even VR1, as it was mentioned above. I wouldn't complain about it though, cos Cyrodiil is a zone for 10+lvl players who should be able to do some stuff too. I guess they just changed their level from 50 to vr5 in order to let VR players get xp from killing mobs. Officially they are VR5, but actually they are still 50 or even lower. Personally I like this kind of compromise.
I don't use addons nor do I exp watch, but I read somewhere else that at VR levels our characters are still awarded exp from any kills of NPCs of L46 and above as L50 is technically the level cap. If I can be bothered I will return to Coldharbour and find out if this is true.
If it is, I just wish all those who found VR too 'hard' had stayed there to grind out their Veteran ranks.
Alphashado wrote: »
Welcome to overreaction theater. I sympathize with those that really enjoyed the hard mode solo experience. But we haven't even seen the changes yet for one thing. To suggest that reducing the health and damage of VR zone mobs is somehow going to instantly destroy the game like a fireball from from space is just a tad dramatic.
And yes, the Craglorn content is scaled much more appropriately than the upper VR zones. A mob of 3 in V10 zones is harder than a mob of 5 in Craglorn.
Which means that if this fix is just a generic nerf to all vet content mobs those inconsistencies will still exist. Trash will still be more powerful than bosses. Groups of 3 with a summoner will still be more challenging that most solo dungeons.
I voted yes because I feel the OP is being disingenuous with the 2 options presented.
It's not 'too hard' per se. Its actually very easy when you accept one of two things;
1) change to LA+staff and enter easy mode
2) expect at least one death per 3 mob trash encounter
For the non-staff users, another poster in the main thread discussing this pointed it out very well;
1) Attack the multiple mob group and kill one of them
2) Die
3) Resurrect and kill the remaining one or two mobs
4) Rinse and repeat until armour is broken
5) Craft new armour
Its not 'too hard'. It's not even challenging. It's dull, repetitive and utterly devoid of merit. Either switch build or accept that you'll be using 30-40 soul gems per zone and carry on.
Both are pretty crappy options that I'm extremely glad the devs are now addressing.
Very simple if you were to nerf the content for me as a player the most likely outcome would be for me to leave the game and return to WoW when WoD launches - if no company is willing to go with tougher content then why play in a smaller sandbox
AlienDiplomat wrote: »I voted yes because I feel the OP is being disingenuous with the 2 options presented.
It's not 'too hard' per se. Its actually very easy when you accept one of two things;
1) change to LA+staff and enter easy mode
2) expect at least one death per 3 mob trash encounter
For the non-staff users, another poster in the main thread discussing this pointed it out very well;
1) Attack the multiple mob group and kill one of them
2) Die
3) Resurrect and kill the remaining one or two mobs
4) Rinse and repeat until armour is broken
5) Craft new armour
Its not 'too hard'. It's not even challenging. It's dull, repetitive and utterly devoid of merit. Either switch build or accept that you'll be using 30-40 soul gems per zone and carry on.
Both are pretty crappy options that I'm extremely glad the devs are now addressing.
Do you ever bother changing the abilities on your bar? Volcanic Rune is an excellent CC ability that ANY class can gain access to through Mages Guild, but all classes have some for of crowd control.
It makes me so depressed that so many people take a unique and intelligent game like this where you are encouraged to ADAPT and try new things and just throw their hands up and cry for nerfs the first time they run into any trouble with the five abilities they have chosen.
People don't even know what they are missing. Watch a month from now, when everyone is bored with using the same five abilities to faceroll easy-mode content and start to wonder, where is that challenge and intelligent "play how you want" adaptability I was promised?"
So depressing.
born2beagator wrote: »Very simple if you were to nerf the content for me as a player the most likely outcome would be for me to leave the game and return to WoW when WoD launches - if no company is willing to go with tougher content then why play in a smaller sandbox
Bye then. Enjoy world of cartooncraft
born2beagator wrote: »Everyone keeps talking about "massive" nerf. You don't know that.
congratulations whinners, now vet will not be an achievement but a hand me like all the other levels. Now, everyone will be VR 12 and end game content will come to fast.
Either that or it will take longer, they will make them weaker and drop the experience, I am unsure which route it will go
Arsenic_Touch wrote: »born2beagator wrote: »Everyone keeps talking about "massive" nerf. You don't know that.
When has ZoS ever done anything halfway? just look at their track record and you'll understand why people are acting the way that they are. Had they said that they were going to address the issues with class balances and stamina skills, the bugged skills and the missing carrot before tweaking difficulty of veteran content, then I would be able to look forward to their changes but when they say they're going to make things easier without even touching on the real problems, I am going to voice my concern.
Arsenic_Touch wrote: »born2beagator wrote: »Everyone keeps talking about "massive" nerf. You don't know that.
When has ZoS ever done anything halfway? just look at their track record and you'll understand why people are acting the way that they are. Had they said that they were going to address the issues with class balances and stamina skills, the bugged skills and the missing carrot before tweaking difficulty of veteran content, then I would be able to look forward to their changes but when they say they're going to make things easier without even touching on the real problems, I am going to voice my concern.
I can certainly sympathize with you on that. There's been many times when I've heard that ZOS is going to change something and I've cringed because I know what's coming. I remain hopeful that this change will not be as bad as some think it's going to be and enough of a change to encourage players who dropped their subs once they got stuck in VR content to return to the game.
It really doesn't matter what the poll says, most people voting don't make video games and should not have a voice on the matter. The devs should make the game however they see fit as they know their game better than anyone.