Do you think veteran content is too hard?

  • Soloeus
    Soloeus
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    Yes
    Bosses no, Trash Mobs yes.

    Chill down the Storm Atronachs just a little bit would be nice, make them "harder" overall but leave there a "way to win" that anyone can access and perform with proper effort.

    Within; Without.
  • Darzil
    Darzil
    ✭✭✭
    Hilgara wrote: »
    How can it be too hard. ZOS have already said they expected you to buddy up. It was scaled for 2 players but could be done by a someone with good skills alone. I think that's a great concept.
    Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    No
    Darzil wrote: »
    Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.

    In vet content there were no solo only content that I can think of. Some of cadwells silver/gold quests were instanced but if you grouped before you went in you could take a friend.
    Edited by Hilgara on July 4, 2014 9:22AM
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Yes
    Hilgara wrote: »
    Darzil wrote: »
    Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.

    In vet content there were no solo only content that I can think of. Some of cadwells silver/gold quests were instanced but if you grouped before you went in you could take a friend.

    I have had friends phase out on me in Alik'r (as EP). I wasn't able to help him with some content but we were able to walk through it and phase back after we exited it on our way to other content.



    Within; Without.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    No
    Soloeus wrote: »
    Hilgara wrote: »
    Darzil wrote: »
    Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.

    In vet content there were no solo only content that I can think of. Some of cadwells silver/gold quests were instanced but if you grouped before you went in you could take a friend.

    I have had friends phase out on me in Alik'r (as EP). I wasn't able to help him with some content but we were able to walk through it and phase back after we exited it on our way to other content.


    Different phases. Another problem with ZoS 's concept. You really have to go quest for quest with your buddy, otherwise its trying to pug someone on the same phase as you.

  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Yes
    VR 1 to 6 or 7 ok. VR8 to 10 hard
  • Phantax
    Phantax
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    Yes
    Hi folks,

    We'd encourage you to read the post we just made here, about the future of Veteran content in ESO. It's relevant to the interests expressed in this thread.

    What are you doing here? aren't you meant to be on holiday???

    :/
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  • tino.antoninieb17_ESO
    Yes
    Mobs too hard . End content ( dolmens , vet / group dungeons and trials ) too easy .
    Edited by tino.antoninieb17_ESO on July 4, 2014 10:19AM
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Yes
    Hilgara wrote: »
    Soloeus wrote: »
    Hilgara wrote: »
    Darzil wrote: »
    Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.

    In vet content there were no solo only content that I can think of. Some of cadwells silver/gold quests were instanced but if you grouped before you went in you could take a friend.

    I have had friends phase out on me in Alik'r (as EP). I wasn't able to help him with some content but we were able to walk through it and phase back after we exited it on our way to other content.


    Different phases. Another problem with ZoS 's concept. You really have to go quest for quest with your buddy, otherwise its trying to pug someone on the same phase as you.

    I will admit I have met some good people on such Pugs.

    Within; Without.
  • FlinkeKlinge
    FlinkeKlinge
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    No
    I think Veteran content is way too easy, to be honest.
    At Vr1 i could easily solo vr 2 dolmens...i don´t think that´s how they were intended to be.
    And i´m playing, what the general userbase perceives as one, if not THE weakest class - a Templar.
    "When you die, it just instantly robs life of many pleasures."
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  • lpool96
    lpool96
    ✭✭✭
    No
    NO! And its difficulty thought me how to get max out of my character and made it interesting and challenging to enter and complete a fight. Single target, Very Easy, Two targets, Need to Think, Three targets, Challenging. Love it the way it is!
  • Darzil
    Darzil
    ✭✭✭
    I think Veteran content is way too easy, to be honest.
    At Vr1 i could easily solo vr 2 dolmens...i don´t think that´s how they were intended to be.
    Why would you not think that, dolmen difficulty scales with number of players nearby?
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    No
    Darzil wrote: »
    I think Veteran content is way too easy, to be honest.
    At Vr1 i could easily solo vr 2 dolmens...i don´t think that´s how they were intended to be.
    Why would you not think that, dolmen difficulty scales with number of players nearby?

    I don't believe this is correct. The fact that early release it was difficult to even get a hit on Daedra dropping from dolmens seems to be contrary to any form of scaling. Either that or it the maximum difficulty hits with like 3-5 players.

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  • Brizz
    Brizz
    ✭✭✭✭
    Yes
    I chose yes because I don't believe it is too hard for some, but it is too hard for many.

    If the Veteran ranks were not required and were purely cosmetic, then I would say to keep the difficulty level high. ZOS has stated that they wanted veteran content to be group oriented but ESO is very anti-group when it comes to questing. A lot of the content flat out doesn't work when grouped with friends, and punish you for it.

    Change Approved for those that need it. Reserve difficulty for endgame raiding and pvp.
    Edited by Brizz on July 4, 2014 12:02PM
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  • Darzil
    Darzil
    ✭✭✭
    Brandalf wrote: »
    I don't believe this is correct. The fact that early release it was difficult to even get a hit on Daedra dropping from dolmens seems to be contrary to any form of scaling. Either that or it the maximum difficulty hits with like 3-5 players.
    I think max difficulty is something like 5 or 6 or so. With 1-2 you only get one of the harder monsters, with 4+ you get two of them. With 5 players we got 2 harder and about 6-8 easier ones.

    If you are built for long fights with decent CC, soloing dolmens is certainly possible, assuming you don't get CC resistant enemies (and assuming no 'friends' get close). Two people one of whom is a healer, or two working well together will do better than 3-4 people. You also need far fewer monster deaths per pinion with fewer people.

    http://tamrielfoundry.com/2014/05/dark-anchors-in-eso/
    Edited by Darzil on July 4, 2014 12:21PM
  • Hilgara
    Hilgara
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    No
    Darzil wrote: »
    Brandalf wrote: »
    I don't believe this is correct. The fact that early release it was difficult to even get a hit on Daedra dropping from dolmens seems to be contrary to any form of scaling. Either that or it the maximum difficulty hits with like 3-5 players.
    I think max difficulty is something like 5 or 6 or so. With 1-2 you only get one of the harder monsters, with 4+ you get two of them. With 5 players we got 2 harder and about 6-8 easier ones.

    If you are built for long fights with decent CC, soloing dolmens is certainly possible, assuming you don't get CC resistant enemies (and assuming no 'friends' get close). Two people one of whom is a healer, or two working well together will do better than 3-4 people. You also need far fewer monster deaths per pinion with fewer people.

    http://tamrielfoundry.com/2014/05/dark-anchors-in-eso/

    Yup and the ones in Cyrodil are definitely soloable. Supposed to be vet 5 but seem so much easier.
  • LtCrunch
    LtCrunch
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    No
    Hilgara wrote: »

    Yup and the ones in Cyrodil are definitely soloable. Supposed to be vet 5 but seem so much easier.

    I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.

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  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    No
    Brandalf wrote: »
    Hilgara wrote: »

    Yup and the ones in Cyrodil are definitely soloable. Supposed to be vet 5 but seem so much easier.

    I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.

    Yes I agree, there is definitely something wrong with the Dolmens in Cyrodiil.
    If you can be anything, be kind.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    No
    Rev Rielle wrote: »
    Brandalf wrote: »
    Hilgara wrote: »

    Yup and the ones in Cyrodil are definitely soloable. Supposed to be vet 5 but seem so much easier.

    I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.

    Yes I agree, there is definitely something wrong with the Dolmens in Cyrodiil.

    Might be that they exist purely as a zone alert for a rumble.

    Your emeries are HERE!
  • jovial
    jovial
    ✭✭
    No
    Hi folks,

    We'd encourage you to read the post we just made here, about the future of Veteran content in ESO. It's relevant to the interests expressed in this thread.

    Relevant in that ZOS completely ignores player feedback. It's understandable. ZOS want to make it more casual friendly, and choose to listen to whiners.

    I knew ZOS was inexperienced when it came to MMO's, so I was ready for bugs and issues, but its astounding the amount of bad calls you guys are making lately. Your priorities are way off. Who cares about interior lighting when FPS issues (most likely somehow related to this whatever official excuses I've seen) make the endgame unplayable?

    Prioritize.
  • Anastasia
    Anastasia
    ✭✭✭✭
    No
    Hi folks,

    We'd encourage you to read the post we just made here, about the future of Veteran content in ESO. It's relevant to the interests expressed in this thread.

    Thanks for keeping us up to date!

    But Shh... Jessica, take a break over the holiday weekend and when you come back please address the sexist remarks about whether you are hot by ascertaining that:

    1.) Yes, yes you are and

    2.) It doesn't matter, as they would have zero chance with you anyhow.

    *Salute!

  • Darzil
    Darzil
    ✭✭✭
    Brandalf wrote: »
    I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.
    Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.
  • Corew
    Corew
    ✭✭✭
    Yes
    Darzil wrote: »
    Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.

    Isn't that how VR 1-10 used to be before the buff that was later (allegedly) reversed? Just asking because I wasn't up to VR level at the time.
  • Darzil
    Darzil
    ✭✭✭
    Corew wrote: »
    Isn't that how VR 1-10 used to be before the buff that was later (allegedly) reversed? Just asking because I wasn't up to VR level at the time.
    Nor was I, I started VR1 the day they made VR content harder.
  • Fyrakin
    Fyrakin
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    Yes
    It is too hard. In general it is not fun to play because you will allways have epic fights regardless of what you encounter be it a skeever pack or a trash bandits. Some elite npcs like Gargoyles or Giants are impossible to solo for some builds/classes. IMO Vet content is too hard not because it can't be done, but because its not fun to do so.
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  • Hilgara
    Hilgara
    ✭✭✭✭✭
    No
    Fyrakin wrote: »
    It is too hard. In general it is not fun to play because you will allways have epic fights regardless of what you encounter be it a skeever pack or a trash bandits. Some elite npcs like Gargoyles or Giants are impossible to solo for some builds/classes. IMO Vet content is too hard not because it can't be done, but because its not fun to do so.

    You had an epic battle with a skeever? And you want the content to be scaled you you?
  • Anastasia
    Anastasia
    ✭✭✭✭
    No
    Darzil wrote: »
    Brandalf wrote: »
    I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.
    Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.


    Super curious here about why what you said is true?

    "It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC."

    Hmm I'm CERTAIN we were told/promised/clearly given information that there would be NO difference in the gearsets earned/needed for PvP as opposed to PvE as is a norm in other MMO's.

    So if that is true, why is it PvE mobs DO/HAVE HAD high spell/armor penetration, why has player armor NOT had a point and why hasn't using tactics other than and including CC not been as effective with npc mobs in PvE? Just a couple idle curiousity questions...would love to have had those answered and/or addressed BEFORE blanket mob difficulty was eased for the players who 'need' it. Gee, or even giving a E X P Bonus FOR GROUPING may also have been an incentive to 'help' players see the bright side/incentive of getting duos/trios or full groups together in the Vet+ content.

    So interesting, and unexpected back at launch tbh.
  • Tonturri
    Tonturri
    ✭✭✭✭✭
    No
    I hit VR2 a couple days ago. I've been running full medium armor khajiit nightblade, duel wield/bow. Bow since lv1, duel wield since lv15. Trash mobs don't seem any harder - I'm still almost 1-shotting them - and bosses are a whole lot harder but manageable. I hope the difficulty of trash mobs goes up a tiny bit, some boss mobs need to go down.

    Edit: Full medium armor, and only one stamina ability on each bar. The rest are magicka. I faceroll things.
    Edited by Tonturri on July 4, 2014 3:52PM
  • demenzia
    demenzia
    ✭✭✭
    No
    Corew wrote: »
    Darzil wrote: »
    Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.

    Isn't that how VR 1-10 used to be before the buff that was later (allegedly) reversed? Just asking because I wasn't up to VR level at the time.


    No. I was 6 or 7 VRlvl DK when they changed it. VR5 NPCs in Cyrodiil are not even VR1, as it was mentioned above. I wouldn't complain about it though, cos Cyrodiil is a zone for 10+lvl players who should be able to do some stuff too. I guess they just changed their level from 50 to vr5 in order to let VR players get xp from killing mobs. Officially they are VR5, but actually they are still 50 or even lower. Personally I like this kind of compromise.
    Edited by demenzia on July 4, 2014 3:47PM
  • Audigy
    Audigy
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    ✭✭
    No
    Brizz wrote: »
    Change Approved for those that need it. Reserve difficulty for endgame raiding and pvp.

    And what about the people who bought ESO but are not interested in raiding due the RL commitments it takes?

    Should they now all unsub or will we get some awesome Pokémon pet battle system like at WOW as compensation?

    Its really annoying that people tend to think that only raiding is where it should be hard... Not everyone likes raiding, I bet that more than 80% never put feet into a raid dungeon and with the loss of the solo and small scale content that VR currently is, these people will have nothing left in this game.

    You burry your own grave by supporting these changes, the open world will die out and in the end you wont even have players for your raid content just like it is now with WOW where people even pay your real money so you heal for their guild ...
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