Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.How can it be too hard. ZOS have already said they expected you to buddy up. It was scaled for 2 players but could be done by a someone with good skills alone. I think that's a great concept.
Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.
Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.
In vet content there were no solo only content that I can think of. Some of cadwells silver/gold quests were instanced but if you grouped before you went in you could take a friend.
Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.
In vet content there were no solo only content that I can think of. Some of cadwells silver/gold quests were instanced but if you grouped before you went in you could take a friend.
I have had friends phase out on me in Alik'r (as EP). I wasn't able to help him with some content but we were able to walk through it and phase back after we exited it on our way to other content.
ZOS_JessicaFolsom wrote: »Hi folks,
We'd encourage you to read the post we just made here, about the future of Veteran content in ESO. It's relevant to the interests expressed in this thread.
Yes, they said that, but then included solo only quests 'scaled for 2 players', and made many quests that you couldn't group on if you were at different stages. It's an ok concept, though some might wonder if having zero solo content after 50 was a good idea. Personally I'd have preferred some group, some solo.
In vet content there were no solo only content that I can think of. Some of cadwells silver/gold quests were instanced but if you grouped before you went in you could take a friend.
I have had friends phase out on me in Alik'r (as EP). I wasn't able to help him with some content but we were able to walk through it and phase back after we exited it on our way to other content.
Different phases. Another problem with ZoS 's concept. You really have to go quest for quest with your buddy, otherwise its trying to pug someone on the same phase as you.
Why would you not think that, dolmen difficulty scales with number of players nearby?FlinkeKlinge wrote: »I think Veteran content is way too easy, to be honest.
At Vr1 i could easily solo vr 2 dolmens...i don´t think that´s how they were intended to be.
Why would you not think that, dolmen difficulty scales with number of players nearby?FlinkeKlinge wrote: »I think Veteran content is way too easy, to be honest.
At Vr1 i could easily solo vr 2 dolmens...i don´t think that´s how they were intended to be.
I think max difficulty is something like 5 or 6 or so. With 1-2 you only get one of the harder monsters, with 4+ you get two of them. With 5 players we got 2 harder and about 6-8 easier ones.I don't believe this is correct. The fact that early release it was difficult to even get a hit on Daedra dropping from dolmens seems to be contrary to any form of scaling. Either that or it the maximum difficulty hits with like 3-5 players.
I think max difficulty is something like 5 or 6 or so. With 1-2 you only get one of the harder monsters, with 4+ you get two of them. With 5 players we got 2 harder and about 6-8 easier ones.I don't believe this is correct. The fact that early release it was difficult to even get a hit on Daedra dropping from dolmens seems to be contrary to any form of scaling. Either that or it the maximum difficulty hits with like 3-5 players.
If you are built for long fights with decent CC, soloing dolmens is certainly possible, assuming you don't get CC resistant enemies (and assuming no 'friends' get close). Two people one of whom is a healer, or two working well together will do better than 3-4 people. You also need far fewer monster deaths per pinion with fewer people.
http://tamrielfoundry.com/2014/05/dark-anchors-in-eso/
Yup and the ones in Cyrodil are definitely soloable. Supposed to be vet 5 but seem so much easier.
Yup and the ones in Cyrodil are definitely soloable. Supposed to be vet 5 but seem so much easier.
I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.
Rev Rielle wrote: »
Yup and the ones in Cyrodil are definitely soloable. Supposed to be vet 5 but seem so much easier.
I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.
Yes I agree, there is definitely something wrong with the Dolmens in Cyrodiil.
ZOS_JessicaFolsom wrote: »Hi folks,
We'd encourage you to read the post we just made here, about the future of Veteran content in ESO. It's relevant to the interests expressed in this thread.
ZOS_JessicaFolsom wrote: »Hi folks,
We'd encourage you to read the post we just made here, about the future of Veteran content in ESO. It's relevant to the interests expressed in this thread.
Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.
Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.
It is too hard. In general it is not fun to play because you will allways have epic fights regardless of what you encounter be it a skeever pack or a trash bandits. Some elite npcs like Gargoyles or Giants are impossible to solo for some builds/classes. IMO Vet content is too hard not because it can't be done, but because its not fun to do so.
Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.I swear they are bugged in Cyrodiil. They aren't even on the level of VR1 enemies. One power attack from a bow is almost powerful enough to down any of the Daedra that drops aside from the "bosses" who have less health than your average VR5 mob. I honestly feel like they might be scaled to level 5 in Cyrodiil currently and not VR5. Just looking at their health numbers alone shows something is wrong there.
Vet content in Cyrodiil and Craglorn is different from other veteran content. They just aren't on the same page. If Cyrodiil and Craglorn were the standard of VR content we wouldn't be having discussions about it. It's harder than 1-50, but doesn't have high spell/armour penetration, so armour has a point, and you can use tactics other than just CC.
Isn't that how VR 1-10 used to be before the buff that was later (allegedly) reversed? Just asking because I wasn't up to VR level at the time.
Change Approved for those that need it. Reserve difficulty for endgame raiding and pvp.