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do you think vet mode needed a rebalancing

  • ZOS_JasonI
    ZOS_JasonI
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    Hey there, everyone. We want to remind you all to please be respectful to each other as the discussion moves forward. We want to encourage a healthy discussion about this topic, but personal attacks and shaming others for sharing a difference of opinion is not appropriate for the forums. Thanks for your understanding.
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  • Tabbycat
    Tabbycat
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    Armianlee wrote: »
    Armianlee wrote: »
    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    This one is just as flawed. Yes it needs rebalancing, but not a heavy nerf.

    Funny thing...we don't even know if its a heavy nerf.

    Well, we do know it isn't going to be so heavy. That has nothing to do with what I was saying though. I wasn't saying it was or was not getting a heavy nerf. I was merely saying that this poll is as flawed as the ones that are simple "yes" or "no". Seeing a couple more options like

    Yes it needs rebalancing, but with rewards.

    Yes it needs rebalancing, slight nerf and higher rewards.

    So on and so forth, honestly the "Yes it needs rebalancing" option is just as flawed as saying "No it isn't that hard".
    Tabbycat wrote: »
    Armianlee wrote: »
    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    This one is just as flawed. Yes it needs rebalancing, but not a heavy nerf.

    Funny thing...we don't even know if its a heavy nerf.

    I think they said instead of VR content being aimed at 2 players, they are changing it to 1.5. Easier for two people but still fairly challenging for one.

    Yes, middle ground is indeed what they've been saying (did not see the 1.5 bit until tonight) and is why I have said, and maintain, that I have no problems with it.
    There you go then. All you whiners need to can it with the "massive nerf" talk. Its clearly not.

    You're the only one who has mentioned "massive nerf" in this thread. You are going around from thread to thread waving your "win" in the air and pretty much telling everyone else to "suck it". It also seems to me you were a great "whiner" when things were .5 more difficult.
    hamon wrote: »

    yes but dont ask for common sense from the drama queens. who can only see things in terms of masssive nerf or OP. there is no middle ground

    That door swings both ways. There are plenty in here that were complaining that current VR levels are "Impossible". That is wholly false and makes them "drama queens".

    /shrug. My only point that I was making was that the poll is flawed. That is all. :D

    I don't know if they have actually said 1.5 per se. But you can figure that if the content was originally tuned to be grouped (2 players), and now it is tuned to be a middle ground between 1-50 (1 player) and Veteran Zones (2 players), then the difficulty should end up being at about 1.5 similar to the open world group dungeons (not the instanced 4 man ones and not the solo ones) that are geared towards 1.5 players.
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  • Armianlee
    Armianlee
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    Tabbycat wrote: »
    Armianlee wrote: »
    Armianlee wrote: »
    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    This one is just as flawed. Yes it needs rebalancing, but not a heavy nerf.

    Funny thing...we don't even know if its a heavy nerf.

    Well, we do know it isn't going to be so heavy. That has nothing to do with what I was saying though. I wasn't saying it was or was not getting a heavy nerf. I was merely saying that this poll is as flawed as the ones that are simple "yes" or "no". Seeing a couple more options like

    Yes it needs rebalancing, but with rewards.

    Yes it needs rebalancing, slight nerf and higher rewards.

    So on and so forth, honestly the "Yes it needs rebalancing" option is just as flawed as saying "No it isn't that hard".
    Tabbycat wrote: »
    Armianlee wrote: »
    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    This one is just as flawed. Yes it needs rebalancing, but not a heavy nerf.

    Funny thing...we don't even know if its a heavy nerf.

    I think they said instead of VR content being aimed at 2 players, they are changing it to 1.5. Easier for two people but still fairly challenging for one.

    Yes, middle ground is indeed what they've been saying (did not see the 1.5 bit until tonight) and is why I have said, and maintain, that I have no problems with it.
    There you go then. All you whiners need to can it with the "massive nerf" talk. Its clearly not.

    You're the only one who has mentioned "massive nerf" in this thread. You are going around from thread to thread waving your "win" in the air and pretty much telling everyone else to "suck it". It also seems to me you were a great "whiner" when things were .5 more difficult.
    hamon wrote: »

    yes but dont ask for common sense from the drama queens. who can only see things in terms of masssive nerf or OP. there is no middle ground

    That door swings both ways. There are plenty in here that were complaining that current VR levels are "Impossible". That is wholly false and makes them "drama queens".

    /shrug. My only point that I was making was that the poll is flawed. That is all. :D

    I don't know if they have actually said 1.5 per se. But you can figure that if the content was originally tuned to be grouped (2 players), and now it is tuned to be a middle ground between 1-50 (1 player) and Veteran Zones (2 players), then the difficulty should end up being at about 1.5 similar to the open world group dungeons (not the instanced 4 man ones and not the solo ones) that are geared towards 1.5 players.

    Makes sense to me.

    I must say, while I have been making it through solo as a Templar, there have been some areas which will be a welcome bit easier with a slight nerf. Instead of taking 2 to 3 days to level I may be doing it in 1. The possible increase in population is a welcome change too.

    What really saddens me is hearing about the nerfs to "Doshia" and the rest of the lower end baddies that really gave me a tense time. (Sometimes to the point of saying F-it, I need a break) I know those are done and over with, I just hadn't played an alt through it since.

    I am cautiously looking forward to Monday.
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  • c.winchell1975_ESO
    Uncheck the "Suck" button.
  • Alphashado
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    Interesting how the same topic presented differently can have very different results. And the one with a more reasonable presentation gets less attention.
  • brandon
    brandon
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    This poll is just as flawed. I find it funny that the poll that supports YOUR opinion is the one that is "worded better"
  • Maximis_ESO
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    The thing that most people seem to miss out on is the fact that most of the players that would say it is too hard and too boring and too much of a grind are no longer playing the game, therefore it is skewed...... looking at my 5/5 guilds that are 400-500 members it seems that about half or more are VR 1-3 which means that it scared them out of player there.

    I also personally got 10 IRL friends to play the game, my 5 brothers and some of our buddies and all of them left but 1 brother all because the VR content was nothing like 1-50 and they were no longer rewarded for exploration and felt like the only necessary and effective thing to do was group and grind or bust through main story as fast as you can because the rewards were week.
  • brandon
    brandon
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    Alphashado wrote: »
    Interesting how the same topic presented differently can have very different results. And the one with a more reasonable presentation gets less attention.

    This is the reasonable presentation correct? If so the only reasonable thing about it is that the poll is private. It's only reasonable to you because it supports your opinion.
    Edited by brandon on July 5, 2014 6:06AM
  • isengrimb16_ESO
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    It could very well be us, or at least our weapon/stam abilities getting buffed; that would be a sort of nerf to VR content in and of itself. But really, if our characters get relatively weaker in VR, that doesn't make sense to me at all, so yes, rebalance will probably make our lives a little less sweaty, while still being challenging enough re: mechanics (dodge, block, move, dance).


    Edited by isengrimb16_ESO on July 5, 2014 6:13AM
  • wrlifeboil
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    If I was playing my nb, I'd vote Yes even though I got it to V12.

    Now I'm playing a dk in vet ranks. Since VR is balanced around dk and sorcs, I'd maybe vote Yes to support the players who are struggling because three months after launch ZOS is still apparently stumped on what to do with nb's in pve.
  • KariTR
    KariTR
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    Soloeus wrote: »
    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    The melee skills and armor needed re balancing. all they are doing is ruining the game by making content easier so the broken heavy medium melee specs can accomplish it. This game is done before its first anniversary. Incoming freemium announcement

    Players who think they can put 5 Stamina/Weapon skills on their bar and be viable need to lose a whole lot and keep QQ. They need to learn how to mix it up and be more well rounded. Quite simple, really.

    You sit {sic} do not understand the game in the least and you are definately dont play the pve endgame. No one even remotely described your current syatement. You should not have to wear a dress and staff swap to make end game viable dps checks. Statements like that show trollish tendancies

    Actually, you won't have to search all that hard to find posters describing exactly this as their playstyle/build. Just look in new player questions, or class forums for threads requesting help.

  • Phantax
    Phantax
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    Although I'm a big fan of POLL posts (sensible ones) as they allow large amounts of data to be easily digested. Isn't it kind of pointless making a post to ask peoples opinions on something Zenimax have already said they are going to do ! ?

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
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  • SirBrent
    SirBrent
    Soul Shriven
    Obviously it did, why was this thread needed? should almost be common sense. Some of the Veteran content said 'solo' yet it was impossible to solo unless you died atleast 5 times trying to do it. It's not like you can just avoid the 1600 damage hits (oh wait... unless you roll a light armored, restro/destro dragonknight.) wait again... what? yep, a class that's suppose to be more melee and heavy armor oriented does more damage than a sorcerer and tanks better than a fully armored heavy armored character.
    Edited by SirBrent on July 10, 2014 9:55PM
  • Redlag
    Redlag
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    I think ZOS needs to sit back and figure out their demographic. Right now they have PvE'ers that like it overly challenging. They're changing content to get players back, which will alienate the ones here.. Which btw isn't me. I don't even want a challenge at all. I want to make it to AvA fast. So I'm probably out the door soon anyways, because I don't like buffing keep guards. Everyone just out of range on a keep wall or that ZOS feels like PvE is the problem.

    I think people left because of AvA. It was packed and they were gone before VR mobs were even made harder.

    If I wanted a PvE game with a bad PvP side to it.. I could play WoW.

  • Alphashado
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    brandon wrote: »
    Alphashado wrote: »
    Interesting how the same topic presented differently can have very different results. And the one with a more reasonable presentation gets less attention.

    This is the reasonable presentation correct? If so the only reasonable thing about it is that the poll is private. It's only reasonable to you because it supports your opinion.

    I have zero interest in trying to have a meaningful discussion with you Brandon. I have read all of your posts, and the only thing you seem to interested in is insulting people and picking fights. Maybe you just need a hug.

    But here goes anyways.

    The point I'm trying to make is that neither poll is an accurate portrayal of the hundreds of thousands of people playing the game. Even the one that has been active for much longer still has less than 500 votes. They are both flawed and should not be used for anything other than a representation of the people that visit this forum.

    Twist that around as you may.
  • wrlifeboil
    wrlifeboil
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    Redlag wrote: »
    I think ZOS needs to sit back and figure out their demographic. Right now they have PvE'ers that like it overly challenging. They're changing content to get players back, which will alienate the ones here.. Which btw isn't me. I don't even want a challenge at all. I want to make it to AvA fast. So I'm probably out the door soon anyways, because I don't like buffing keep guards. Everyone just out of range on a keep wall or that ZOS feels like PvE is the problem.

    I think people left because of AvA. It was packed and they were gone before VR mobs were even made harder.

    If I wanted a PvE game with a bad PvP side to it.. I could play WoW.

    The thing about pvp in WoW is that you can measure your skill by competing against equally geared players. See arenas or rated bgs. In eso, there is nothing comparable. Most of the time it comes down to zergs or V12s preying on the weak.
  • brandon
    brandon
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    Alphashado wrote: »
    brandon wrote: »
    Alphashado wrote: »
    Interesting how the same topic presented differently can have very different results. And the one with a more reasonable presentation gets less attention.

    This is the reasonable presentation correct? If so the only reasonable thing about it is that the poll is private. It's only reasonable to you because it supports your opinion.

    I have zero interest in trying to have a meaningful discussion with you Brandon. I have read all of your posts, and the only thing you seem to interested in is insulting people and picking fights. Maybe you just need a hug.

    But here goes anyways.

    The point I'm trying to make is that neither poll is an accurate portrayal of the hundreds of thousands of people playing the game. Even the one that has been active for much longer still has less than 500 votes. They are both flawed and should not be used for anything other than a representation of the people that visit this forum.

    Twist that around as you may.

    That's what I'm saying both polls are not a reasonable presentation. I agree that they shouldn't be used for anything other then for a representation of people who visit the forum. However people who visit the forum also play the game so it's ok to assume that you will get an example of what peoples thoughts are.
  • khele23eb17_ESO
    khele23eb17_ESO
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    It needed proper character advancement not nerfing of mobs.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Maximis_ESO
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    It needed proper character advancement not nerfing of mobs.

    Needs character balancing as well as VR scaling.... Mobs HP needs to be reduced if they are going to do as much damage as they currently do. A group of 3 is almost impossible for someone playing an offensive 2 hand melee fighter. Meanwhile, a medium armor bower or light armor magical sorc seem to have a lot less of a struggle..... trust me I have played them all.
  • MeowGinger
    MeowGinger
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    Thank you so much for making this poll.

    I did almost all the content in the first 6 veteran zones (as well as starter zones) alone. It was definitely doable solo -- but frustrating. So was it too hard to do? No, but I still think the sudden increase in difficulty was ridiculous, and just because I can survive against 3-4 enemies at once (with <25% health) doesn't mean I like it or want it to stay the same. So in the other poll, I said "yes," veteran content is too difficult to do at all, because I had a feeling most people would say that "no," veteran content is not too difficult to complete.

    Though that may be true, the wording of the other poll skews the results (unreliable as they may be) in the favor of the players who do not want veteran content to change.
  • khele23eb17_ESO
    khele23eb17_ESO
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    It needed proper character advancement not nerfing of mobs.

    Needs character balancing as well as VR scaling.... Mobs HP needs to be reduced if they are going to do as much damage as they currently do. A group of 3 is almost impossible for someone playing an offensive 2 hand melee fighter. Meanwhile, a medium armor bower or light armor magical sorc seem to have a lot less of a struggle..... trust me I have played them all.

    Build balance is a separate issue and needs to be resolved rather quickly I agree. However, if more builds were as effective as staff/cloth and if your char actually grew in power as you advenced through VET levels, there wouldnt be much need for nerfing of mob HP.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Animus0724
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    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    Seems more like an attempt to ride the tail coat of another thread in my HONEST opinion.

    The poll I created was a follow up to another thread where I asked the community if they thought vet content was to hard. Hard as in difficulty, I generalized the options on purpose to accurately gather information on the current mindset of players about the difficulty of vet content. It was discussed in the previous thread that everyone agrees vet content is too grindy, so there really was no point in asking that particular question.

    On another note, allowing everyone to see what each person voted allows readers to see ahead of what they are about to read. This helps others to quickly find common opinions and gather a better picture of the situation. This is common among debates. Whats the point of hiding what they voted for when they are just going to write it down in their comment.

    Also, this thread is in no way better worded, it simply re-worded the thread you have mentioned, which is my thread indeed. So you changed the concept from hard(difficulty) to unbalanced, all you have done is made the choice more vague as many players have different concepts of what unbalanced means. Some people might consider unbalance as "too hard" indeed, but other might see it as the difficulty ramp is too steep or some mobs are too easy while others are ridiculous. All this thread is, is a clone thread.BTW look at the date of the previous thread, it was made before zeni announced vet changes.
    Edited by Animus0724 on July 5, 2014 10:31AM
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  • Alphashado
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    I don't believe that a pissing match over who's thread is better changes much. Considering how one word differential resulted in vastly different results on the same topic. It only demonstrates a slightly different demographic.

    For example you will notice in the first thread that many voters said "I voted no but..."

    While that very same "but" is what is demonstrated in this thread.

    At the end of the day, niether poll matters much. They both total less than 1000 votes in a game that likely has over a hundred thousand accounts.

    The only form poll that would be an accurate account of every player would be an email that ZOS would send to everyone.

    And I for one really wish they would do that.

    Until then in game /feedback is probobly what they base much of their numbers on. In addition to reason for leaving emails.
  • Dusty5
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    Move over a seat Warcrap here we come. even bet the panda's will look the same.
  • hamon
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    brandon wrote: »
    This poll is just as flawed. I find it funny that the poll that supports YOUR opinion is the one that is "worded better"

    how does it support any opinion? the diffrence is its anonymous. which means folk won't feel pressured to be honest.

    and also doesnt simply frame the question in terms of too hard. which can mean many diffrent things

  • hamon
    hamon
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    Animus0724 wrote: »
    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    Seems more like an attempt to ride the tail coat of another thread in my HONEST opinion.

    The poll I created was a follow up to another thread where I asked the community if they thought vet content was to hard. Hard as in difficulty, I generalized the options on purpose to accurately gather information on the current mindset of players about the difficulty of vet content. It was discussed in the previous thread that everyone agrees vet content is too grindy, so there really was no point in asking that particular question.

    On another note, allowing everyone to see what each person voted allows readers to see ahead of what they are about to read. This helps others to quickly find common opinions and gather a better picture of the situation. This is common among debates. Whats the point of hiding what they voted for when they are just going to write it down in their comment.

    Also, this thread is in no way better worded, it simply re-worded the thread you have mentioned, which is my thread indeed. So you changed the concept from hard(difficulty) to unbalanced, all you have done is made the choice more vague as many players have different concepts of what unbalanced means. Some people might consider unbalance as "too hard" indeed, but other might see it as the difficulty ramp is too steep or some mobs are too easy while others are ridiculous. All this thread is, is a clone thread.BTW look at the date of the previous thread, it was made before zeni announced vet changes.

    well for one thing if everyone is positing about how saying its too hard equals your some sort of "milk drinking noob who needs to l2p" then you have that badge attached to your name for all to see , you dont see how that might discourage a percentage to not poll?

    sort of reminds me of "fair and free elections " in places like zimbabwe where guys with guns are hanging about the door to make sure you vote correctly.

    on top of that asking if folk feel it needs re-balanced leaves the opinion open that while some folk might not find it too hard might still feel they would like it -re-balanced for the sake of the game..

    hence we have a very diffrent outcome it seems.

  • Anastasia
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    quote="SirBrent;1076546"]Obviously it did, why was this thread needed? should almost be common sense.
    >>Some of the Veteran content said 'solo' yet it was impossible to solo unless you died atleast <<

    5 times trying to doing it. It's not like you can just avoid the 1600 damage hits with some (oh wait... unless you roll a light armored, restro/destro dragonknight.) wait again... what? yep, a class that's suppose to be more melee and heavy armor oriented does more damage than a sorcerer and tanks better than a fully armored heavy armored character. Forget it. After all it's not rocket science and someone should have a brain to understand this.[/quote]
    From CS yesterday:

    "When the game was first created all veteran content was intended to be group content. Meaning to do any of it you'll need a group to complete.

    >>>>But since then we've learned that its best to have it solo-able. So technically no you aren't suppose to solo it. <<<<

    But it should be noted that others have and others will. Going in to further detail I would like to tell you that we are making veteran content just a tad more solo friendly in an upcoming patch.

    I hope I've been able to accurately answer your question. If you have anymore problems, questions, comments, or concerns feel free to contact us at any time! I hope you enjoy Tamriel!"


    All solved. Full on soloability supportive changes starting with Vet+ content nerf being put in beginning July 7 - a 360 degree change from pre-launch advertisements and interviews about exactly what Vet content was originally designed to be. Other changes to continue over upcoming weeks.

    Interesting in a 'gotcha' kind of way eh? :s
  • Laura
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    they should make weapons and builds that aren't viable not suck and make your character increase in power more..

    This is treating the symptoms and allowing the disease to fester.

    You will all still suck when you get to end game content and we will ask you to leave because you don't know how to roll dodge, block, or use your abilities properly. At some point you will have to learn to play.
  • Con64
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    Yes it simply didn't make sense! So good on you guy's I'll be running my NB alt come Monday, if the fix works! :smile:
  • Wifeaggro13
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    KariTR wrote: »
    Soloeus wrote: »
    hamon wrote: »
    the other poll is flawed imo. simply asking if its was too hard especially on a public poll where your answer is seen by everyone is wrong.

    some folk might feel it was too hard to be fun but not too hard to actually do. so this poll is worded in a better way imo

    The melee skills and armor needed re balancing. all they are doing is ruining the game by making content easier so the broken heavy medium melee specs can accomplish it. This game is done before its first anniversary. Incoming freemium announcement

    Players who think they can put 5 Stamina/Weapon skills on their bar and be viable need to lose a whole lot and keep QQ. They need to learn how to mix it up and be more well rounded. Quite simple, really.

    You sit {sic} do not understand the game in the least and you are definately dont play the pve endgame. No one even remotely described your current syatement. You should not have to wear a dress and staff swap to make end game viable dps checks. Statements like that show trollish tendancies

    Actually, you won't have to search all that hard to find posters describing exactly this as their playstyle/build. Just look in new player questions, or class forums for threads requesting help.

    Look the community has been bringing this to dev attention for months.we are speaking about viability in end game.its specifcally tied to any class trying to use melee weapons and any armor other then light.
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