At least you had the knowledge to know his health reset was an intended ability, unlike the player who thought the fight was bugged because "I keep killing him and then his HP regens".
At the time I wondered how someone could go from 1-50 plus VR ranks without understanding that regeneration is an attribute some special NPCs have. I guess we will be seeing more of those players.
Nope players who liked VR difficulty will start leaving they didn't fix anything.
born2beagator wrote: »Nope players who liked VR difficulty will start leaving they didn't fix anything.
Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.
I must say I do take some pleasure out of this. All you L2P posters are eating your words.
Thats part of itborn2beagator wrote: »Nope players who liked VR difficulty will start leaving they didn't fix anything.
Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.
I must say I do take some pleasure out of this. All you L2P posters are eating your words.
The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.
Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
born2beagator wrote: »Thats part of itborn2beagator wrote: »Nope players who liked VR difficulty will start leaving they didn't fix anything.
Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.
I must say I do take some pleasure out of this. All you L2P posters are eating your words.
The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.
imo there are 3 things wrong with VR right now:
1. Difficulty on solo players
2. Zero reward besides 2 costumes. Even all the quests are just green crap for deconstruct.
3. Super slow xp gain compared to craglorn.
They are fixing one of these things.
Imo Craglorn needs to die for a little bit and they need to rework it to take away the things that make people skip to there...and then they need to make the 1-10 levels more rewarding.
born2beagator wrote: »Nope players who liked VR difficulty will start leaving they didn't fix anything.
Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.
I must say I do take some pleasure out of this. All you L2P posters are eating your words.
The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.
Alphashado wrote: »born2beagator wrote: »Nope players who liked VR difficulty will start leaving they didn't fix anything.
Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.
I must say I do take some pleasure out of this. All you L2P posters are eating your words.
The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.
How many Veteran zones are there per faction. Five correct?
This. I think the factions should be merged at vet level.I agree that this is good news.
However, i still think that they should get rid of the cross faction VR grind altogether.
IMHO, it has always felt like an afterthought and doesn't fit into the story line.
jparrillab16_ESO wrote: »To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.
VR zones are inaccessible until you complete the Main Story, that's when you get the quest that unlocks them.to be honest I really wanted to see for myself how I fared against the dreaded vet content. Im only v1 and still working thru cold harbor. is there any way i can get to vet zone before the patch without finishing the quests there?
ferzalrwb17_ESO wrote: »jparrillab16_ESO wrote: »To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.
If they're nerfing Vet zone to kindergarten difficulty like 1-50 then, yes, they absolutely must make levelling VR via PvP viable. Very viable.
I still don't understand why they have to do this. If people are that bad they can't solo the Vet content then they're not going to be able to PvP or other endgame content (unless they nerf dungeons). They won't last 2 seconds. They could just roll an alt and level 1-50 in the other factions to experience the content Why do these people want to reach VR12? What is the point for them? Genuine question.
I've answered this many times, as have others:ferzalrwb17_ESO wrote: »Why do these people want to reach VR12? What is the point for them? Genuine question.
ferzalrwb17_ESO wrote: »jparrillab16_ESO wrote: »To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.
If they're nerfing Vet zone to kindergarten difficulty like 1-50 then, yes, they absolutely must make levelling VR via PvP viable. Very viable.
I still don't understand why they have to do this. If people are that bad they can't solo the Vet content then they're not going to be able to PvP or other endgame content (unless they nerf dungeons). They won't last 2 seconds. They could just roll an alt and level 1-50 in the other factions to experience the content Why do these people want to reach VR12? What is the point for them? Genuine question.
Maybe, the people just want to feel they are playing an Elder Scrolls game and not your new grinding eve online tamrielic version. This is Elder Scrolls, the difficulty is not the most important. Immersion, exploration and good quests are the most important. This is not Dark Souls or another game that has nothing more to offer than to die 1000 times with the same dungeon rat.
Its EASY to understand. People LOVED the game 1-50, then the VAST MAJORITY of people hate the game post 50 and left. So, you do the math.
Questing should be relaxing and fun. If you want frantic fast paced 1 second or mistake could mean life or death gameplay... thats what dungeons are for.
So I fully support harder, group-centric, communication required dungeon romps. Most games call them raids, and ESO need more of them.
ferzalrwb17_ESO wrote: »jparrillab16_ESO wrote: »To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.
If they're nerfing Vet zone to kindergarten difficulty like 1-50 then, yes, they absolutely must make levelling VR via PvP viable. Very viable.
I still don't understand why they have to do this. If people are that bad they can't solo the Vet content then they're not going to be able to PvP or other endgame content (unless they nerf dungeons). They won't last 2 seconds. They could just roll an alt and level 1-50 in the other factions to experience the content Why do these people want to reach VR12? What is the point for them? Genuine question.
Maybe, the people just want to feel they are playing an Elder Scrolls game and not your new grinding eve online tamrielic version. This is Elder Scrolls, the difficulty is not the most important. Immersion, exploration and good quests are the most important. This is not Dark Souls or another game that has nothing more to offer than to die 1000 times with the same dungeon rat.
Its EASY to understand. People LOVED the game 1-50, then the VAST MAJORITY of people hate the game post 50 and left. So, you do the math.
People liked 1-50 because the story still made sense, character progression was at a good pace and it felt rewarding.
Unfortunately that all goes haywire once you hit VR.
fromtesonlineb16_ESO wrote: »I've answered this many times, as have others:ferzalrwb17_ESO wrote: »Why do these people want to reach VR12? What is the point for them? Genuine question.
http://forums.elderscrollsonline.com/discussion/comment/1073111/#Comment_1073111
i laugh a lot while reading some people sayign "oh no! now the hardcore will leave!...VR areas were deserted and those hardcore disbanding and now the game is gonna have a lot more players and it will be a lot more interesting to play. Many people forget that this is supposed to be an Elder Scrolls, not nother game. The immersion and exploration is the most important, not the difficulty.
Anyway, I would like to know if the rewards will be better and there will be some more soul in npcs and you will have new quests making you feel like you already killed Molag Bal. I guess no, but just asking...
i laugh a lot while reading some people sayign "oh no! now the hardcore will leave!...VR areas were deserted and those hardcore disbanding and now the game is gonna have a lot more players and it will be a lot more interesting to play. Many people forget that this is supposed to be an Elder Scrolls, not nother game. The immersion and exploration is the most important, not the difficulty.
Anyway, I would like to know if the rewards will be better and there will be some more soul in npcs and you will have new quests making you feel like you already killed Molag Bal. I guess no, but just asking...
I agree that it's an elder scrolls game, but it's also an mmo.
How will people find like minded people? Well, same way as now, in guilds or dungeon encounters via getting a group in zone chat / group finder.