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Thank you for finally listening

  • Loco_Mofo
    Loco_Mofo
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    VR to me was boring because the story went loopy, personal progression was slooooooooow and it felt very unrewarding. BUT at least it was challenging...

    It's like Zeni are listening to me, but doing the opposite.
  • born2beagator
    born2beagator
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    KariTR wrote: »
    At least you had the knowledge to know his health reset was an intended ability, unlike the player who thought the fight was bugged because "I keep killing him and then his HP regens".

    At the time I wondered how someone could go from 1-50 plus VR ranks without understanding that regeneration is an attribute some special NPCs have. I guess we will be seeing more of those players.

    Honestly the thought never entered my mind. I saw the rope of light go from him to the zombies, and saw his health regen and I thought "crap, he drains the life from the prisoners to get his health back, this fight is going to be a female dog"
  • born2beagator
    born2beagator
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    brandon wrote: »
    Nope players who liked VR difficulty will start leaving they didn't fix anything.

    Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.

    I must say I do take some pleasure out of this. All you L2P posters are eating your words.
    Edited by born2beagator on July 4, 2014 6:06AM
  • brandon
    brandon
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    brandon wrote: »
    Nope players who liked VR difficulty will start leaving they didn't fix anything.

    Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.

    I must say I do take some pleasure out of this. All you L2P posters are eating your words.

    The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.
    Edited by brandon on July 4, 2014 6:11AM
  • born2beagator
    born2beagator
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    brandon wrote: »
    brandon wrote: »
    Nope players who liked VR difficulty will start leaving they didn't fix anything.

    Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.

    I must say I do take some pleasure out of this. All you L2P posters are eating your words.

    The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.
    Thats part of it

    imo there are 3 things wrong with VR right now:

    1. Difficulty on solo players
    2. Zero reward besides 2 costumes. Even all the quests are just green crap for deconstruct.
    3. Super slow xp gain compared to craglorn.

    They are fixing one of these things.
    Imo Craglorn needs to die for a little bit and they need to rework it to take away the things that make people skip to there...and then they need to make the 1-10 levels more rewarding.
  • ArconSeptim
    ArconSeptim
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    When they fix the core game then.
  • KariTR
    KariTR
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    Not everyone. Six VR zones so far, not including starter zones, and I am yet to find one deserted island.

    But you bring up a good point. There is already an option to farm easier, faster levelling in Craglorn if a player desires it. Personally, I don't, which is why I am doing the faction content for VR levels.
  • themizario
    themizario
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    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Horray! Agree with you that people will start coming back. I know some people that are just waiting for this. Insane difficulty, Obscene is more like when someone flashes their willy and you're with your grandma.
  • brandon
    brandon
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    brandon wrote: »
    brandon wrote: »
    Nope players who liked VR difficulty will start leaving they didn't fix anything.

    Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.

    I must say I do take some pleasure out of this. All you L2P posters are eating your words.

    The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.
    Thats part of it

    imo there are 3 things wrong with VR right now:

    1. Difficulty on solo players
    2. Zero reward besides 2 costumes. Even all the quests are just green crap for deconstruct.
    3. Super slow xp gain compared to craglorn.

    They are fixing one of these things.
    Imo Craglorn needs to die for a little bit and they need to rework it to take away the things that make people skip to there...and then they need to make the 1-10 levels more rewarding.

    I agree with you that ZOS needs to fix craglorn. Now a few things I want to say.
    1 I don't think the vet difficulty is as hard as people make it. A lot of people think so as well. Heres a poll.http://forums.elderscrollsonline.com/discussion/115102/do-you-think-veteran-content-is-too-hard/p1
    2 I never understood why people cared that much about items. Like is it that big of a deal to show it off.
    3 I do think the xp should be increased. I agree with you on that.
    Edited by brandon on July 4, 2014 6:23AM
  • Alphashado
    Alphashado
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    brandon wrote: »
    brandon wrote: »
    Nope players who liked VR difficulty will start leaving they didn't fix anything.

    Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.

    I must say I do take some pleasure out of this. All you L2P posters are eating your words.

    The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.

    How many Veteran zones are there per faction. Five correct? So wouldn't that mean that 5-10 zones worth of players are all crammed into Craglorn? Sorry, but those of us that have been to Craglorn know better.


    Edited by Alphashado on July 4, 2014 6:25AM
  • brandon
    brandon
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    Alphashado wrote: »
    brandon wrote: »
    brandon wrote: »
    Nope players who liked VR difficulty will start leaving they didn't fix anything.

    Judging by how deserted VR zones are right now, I don't think we'll miss those few hardcores. Personally I have adapted to the difficulty for the most part as far as trash mobs are concerned. But It will be nice having no more fights like the one I mentioned.

    I must say I do take some pleasure out of this. All you L2P posters are eating your words.

    The reason players aren't in VR zones is because ZOS screwed up craglorn big time so everyone goes there.

    How many Veteran zones are there per faction. Five correct?


    @Alphashado
    Yes your correct
  • Ghenra
    Ghenra
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    To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.
  • Leijona
    Leijona
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    We will never find out who enters VR zones due to this change and who enters them, just because they reached VR1 now. In my guild we have 5 people that just hit VR1, but they all would have gone to the VR zones, even without that change.

    To conclude, that higher numbers are only due to the change, won't be correct. Nevertheless, I can allready see the comments stating out, that now the VR zones are so much more populated due to this change.
  • Honfold
    Honfold
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    And I just hit Vet 12 lol
  • mndfreeze
    mndfreeze
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    I'm currently only vr3 doing greenshade or whatever its called in AD at the moment and so far the content has not been anywhere near too hard. I did have to group up for the public delves, or at least sort of semi follow along with another person who happens to be there. And the world bosses of course I had to group or wait for others to come, but I was never able to solo those guys even in 1-50 anyway.

    Now I'm sure it only gets harder so I hope hope hope hope they dont make it TOO MUCH EASIER, because 1-50 I could have slept through. I think I died maybe 5 times in my entiren 1-50 run except at the very end for molag bal as he was super duper bugged and broken for me after they did a patch, so those deaths dont really count....
  • Pele
    Pele
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    SirAndy wrote: »
    I agree that this is good news.

    However, i still think that they should get rid of the cross faction VR grind altogether.
    IMHO, it has always felt like an afterthought and doesn't fit into the story line.
    :)
    This. I think the factions should be merged at vet level.

    As for the topic, I hope it boosts the vet zones' population.
  • Ashchild
    Ashchild
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    Didn't WOW used to be quite challenging in it's original incarnation? And then they made it progressively easier to kill the trash-mobs...until they became inconsequential background noise while you strive to hit end game level. Or so I was told, the game was very challenging.

    I'm not going to be a "Dark Souls Elitist" who smells his own farts, but i hope it doesn't become like WOW as it is now, and you can play without fear or tension. :)

    Despite the complains about ESO's difficulty - it is the -the- trademark defining quality that makes it different from every other MMO I have ever played. This game is challenging.

    This game makes me feel like I've achieved something when I defeat a boss (especially one immune to CC.)

    So in my opinion, I agree that "trash-mobs" are a bit OTT, and the Vestige should never die to a pack of skeevers - but I'd like the bosses to stay bosses. :)
    Edited by Ashchild on July 4, 2014 7:32AM
  • RazielSR
    RazielSR
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    i laugh a lot while reading some people sayign "oh no! now the hardcore will leave!...VR areas were deserted and those hardcore disbanding and now the game is gonna have a lot more players and it will be a lot more interesting to play. Many people forget that this is supposed to be an Elder Scrolls, not nother game. The immersion and exploration is the most important, not the difficulty.

    Anyway, I would like to know if the rewards will be better and there will be some more soul in npcs and you will have new quests making you feel like you already killed Molag Bal. I guess no, but just asking...
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.

    If they're nerfing Vet zone to kindergarten difficulty like 1-50 then, yes, they absolutely must make levelling VR via PvP viable. Very viable.

    I still don't understand why they have to do this. If people are that bad they can't solo the Vet content then they're not going to be able to PvP or other endgame content (unless they nerf dungeons). They won't last 2 seconds. They could just roll an alt and level 1-50 in the other factions to experience the content Why do these people want to reach VR12? What is the point for them? Genuine question.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    reggielee wrote: »
    to be honest I really wanted to see for myself how I fared against the dreaded vet content. Im only v1 and still working thru cold harbor. is there any way i can get to vet zone before the patch without finishing the quests there?
    VR zones are inaccessible until you complete the Main Story, that's when you get the quest that unlocks them.
  • RazielSR
    RazielSR
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    To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.

    If they're nerfing Vet zone to kindergarten difficulty like 1-50 then, yes, they absolutely must make levelling VR via PvP viable. Very viable.

    I still don't understand why they have to do this. If people are that bad they can't solo the Vet content then they're not going to be able to PvP or other endgame content (unless they nerf dungeons). They won't last 2 seconds. They could just roll an alt and level 1-50 in the other factions to experience the content Why do these people want to reach VR12? What is the point for them? Genuine question.


    Maybe, the people just want to feel they are playing an Elder Scrolls game and not your new grinding eve online tamrielic version. This is Elder Scrolls, the difficulty is not the most important. Immersion, exploration and good quests are the most important. This is not Dark Souls or another game that has nothing more to offer than to die 1000 times with the same dungeon rat.

    Its EASY to understand. People LOVED the game 1-50, then the VAST MAJORITY of people hate the game post 50 and left. So, you do the math.
    Edited by RazielSR on July 4, 2014 7:51AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Why do these people want to reach VR12? What is the point for them? Genuine question.
    I've answered this many times, as have others:

    http://forums.elderscrollsonline.com/discussion/comment/1073111/#Comment_1073111

  • Loco_Mofo
    Loco_Mofo
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    RazielSR wrote: »
    To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.

    If they're nerfing Vet zone to kindergarten difficulty like 1-50 then, yes, they absolutely must make levelling VR via PvP viable. Very viable.

    I still don't understand why they have to do this. If people are that bad they can't solo the Vet content then they're not going to be able to PvP or other endgame content (unless they nerf dungeons). They won't last 2 seconds. They could just roll an alt and level 1-50 in the other factions to experience the content Why do these people want to reach VR12? What is the point for them? Genuine question.


    Maybe, the people just want to feel they are playing an Elder Scrolls game and not your new grinding eve online tamrielic version. This is Elder Scrolls, the difficulty is not the most important. Immersion, exploration and good quests are the most important. This is not Dark Souls or another game that has nothing more to offer than to die 1000 times with the same dungeon rat.

    Its EASY to understand. People LOVED the game 1-50, then the VAST MAJORITY of people hate the game post 50 and left. So, you do the math.

    People liked 1-50 because the story still made sense, character progression was at a good pace and it felt rewarding.

    Unfortunately that all goes haywire once you hit VR.
  • Audigy
    Audigy
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    Questing should be relaxing and fun. If you want frantic fast paced 1 second or mistake could mean life or death gameplay... thats what dungeons are for.

    So I fully support harder, group-centric, communication required dungeon romps. Most games call them raids, and ESO need more of them.

    And people who have a family, a job and other hobbies don't deserve good and challenging content?

    You need to understand that many people have a life and can not commit to a raid schedule. So why do they not deserve good content as well?

    Why do they need to be crippled by removing the good VR content? Do you honestly think that these people stick with the game if the VR content is obsolete and nothing entertaining due its faceroll?

    I seriously wish that whole "if you want fun do dungeons" stuff would finally stop. I am tired of dungeons and raids where you need to give up your RL to participate.
    To play in the open world with passer byes or solo is what defines my fun. There I don't have schedules to fulfill, dps meters to climb or gearscores to present. I can just play Casually and this is what matters to me a lot.

    Why does my kind always need to suffer because a vocal minority that leaves the game soon anyways must get its will? Its been so at WOW, SWTOR and many other MMO´s in the past...

    Putting us players into dungeons is not the solution as many of us simply out have no desire for that type of content.
  • RazielSR
    RazielSR
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    Loco_Mofo wrote: »
    RazielSR wrote: »
    To get VR xp they should improve Cyrodiil, more xp for kill players, more xp for capture keeps, more and more interesting quests, etc.

    If they're nerfing Vet zone to kindergarten difficulty like 1-50 then, yes, they absolutely must make levelling VR via PvP viable. Very viable.

    I still don't understand why they have to do this. If people are that bad they can't solo the Vet content then they're not going to be able to PvP or other endgame content (unless they nerf dungeons). They won't last 2 seconds. They could just roll an alt and level 1-50 in the other factions to experience the content Why do these people want to reach VR12? What is the point for them? Genuine question.


    Maybe, the people just want to feel they are playing an Elder Scrolls game and not your new grinding eve online tamrielic version. This is Elder Scrolls, the difficulty is not the most important. Immersion, exploration and good quests are the most important. This is not Dark Souls or another game that has nothing more to offer than to die 1000 times with the same dungeon rat.

    Its EASY to understand. People LOVED the game 1-50, then the VAST MAJORITY of people hate the game post 50 and left. So, you do the math.

    People liked 1-50 because the story still made sense, character progression was at a good pace and it felt rewarding.

    Unfortunately that all goes haywire once you hit VR.

    Well, but something is something, isnt it? I mean, I hope they fix the whole thing regarding who you are, and that Tamriel should know you killed Molag Bal. There should not be place for the alternate reality thing of course. But at least, VR will be more interesting now. But yes, maybe it was more important to redesing and eliminate the other reality design.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Why do these people want to reach VR12? What is the point for them? Genuine question.
    I've answered this many times, as have others:

    http://forums.elderscrollsonline.com/discussion/comment/1073111/#Comment_1073111

    There is no new content for the skill-challenged gamers. Craglorn is far too tough. The vet dungeons are far too tough. PvP is too tough.

    I had assumed that they would release content at a later point and increase level cap. VR12 is still level 50. So everyone would be able to do any new, normal content and level to 60 (or whatever it might be). All new endgame content for Vet levels require blocking/dodging/grouping. There's nothing there for you.

    New content you will want/be able to do will not be limited to VR12s (or whatever vet ranks get to by then).

  • brandon
    brandon
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    RazielSR wrote: »
    i laugh a lot while reading some people sayign "oh no! now the hardcore will leave!...VR areas were deserted and those hardcore disbanding and now the game is gonna have a lot more players and it will be a lot more interesting to play. Many people forget that this is supposed to be an Elder Scrolls, not nother game. The immersion and exploration is the most important, not the difficulty.

    Anyway, I would like to know if the rewards will be better and there will be some more soul in npcs and you will have new quests making you feel like you already killed Molag Bal. I guess no, but just asking...

    I agree that it's an elder scrolls game, but it's also an mmo.
  • RazielSR
    RazielSR
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    brandon wrote: »
    RazielSR wrote: »
    i laugh a lot while reading some people sayign "oh no! now the hardcore will leave!...VR areas were deserted and those hardcore disbanding and now the game is gonna have a lot more players and it will be a lot more interesting to play. Many people forget that this is supposed to be an Elder Scrolls, not nother game. The immersion and exploration is the most important, not the difficulty.

    Anyway, I would like to know if the rewards will be better and there will be some more soul in npcs and you will have new quests making you feel like you already killed Molag Bal. I guess no, but just asking...

    I agree that it's an elder scrolls game, but it's also an mmo.

    But this one is different or it should be. It is based in a franchise existing since many years ago, completely established and with a very big fanbase behind. And its an mmo, but should not be another random mmo clone. If not, the name would be another one. But no, the name is Elder Scrolls.

    Anyway I don't get the poing of being more mmo or less mmo if the VR are more difficult or less. If you mean, because it forced you to group...well, the whole VR post 5 was a desert and people was grinding Craglorn like mads. So...
    Edited by RazielSR on July 4, 2014 8:15AM
  • Audigy
    Audigy
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    How will people find like minded people? Well, same way as now, in guilds or dungeon encounters via getting a group in zone chat / group finder.

    The issue is and this is what ruined WOW for about 6 million people - to find like minded players you must actually meet them. If you don't meet them, then you can not find them.

    During Vanilla the Friend List´s of people were full, as you had Elite Quest zones similar to VR´s here and grouping up for them helped you a lot. Yes you could do them solo still, but it was a real tough cookie so most players were grouping up to progress faster.

    Out of that Friend List you later formed a pvp group and a guild. With that guild you then went into dungeons or started to raid.

    While I don't know how easy VR will be in future, it all seems like todays WOW difficulty to me. Therefore the first and most important step for MMO´s the " early together" is skipped, but the "must together" at VR 12 in trials stays intact.


    This will cause huge issues for players in the so called raid and dungeon content, because they will now rely purely on randoms and we all know that this can be tricky.

    Tricky because most people never had any contact with others, therefore they don't know how to play in a group environment.
    Secondly, people will know that they can just replace those people in the group and therefore they will act very rude towards the other "strangers" in the group.

    Last but not least, heal and tanky Chars will be obsolete again except for Trials and Dungeons. If these two important roles are obsolete from 1-VR12, then this automatically reduces the amount of players that are willing to play these two roles, creating a massive shortcut of them at VR12 and those that might play them have zero experience with that type of Char and will make life difficult for others.


    The move they do now has a lot more consequences than many people are aware of. It can destroy a great game and I am afraid that this is what will happen with ESO and its very sad as it was a wonderful experience so far.


    Those who really struggled with the difficulty are going to leave at VR 12 anyways.
    Its those who did not have problems however who will stay and their content is now crippled and I do not think that ESO is able to cope with that in the long run. After all we still have zero announcements for content at VR 12 which is not based on dungeons or trials.

    Most ES players are used to a higher difficulty and the long levity of their game, removing this will not be in their interest, especially if no proper replacement on VR 12 is available.
  • seneferab16_ESO
    seneferab16_ESO
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    The difficulty was not the problem for me. It was the fact that I was more or less forced to do content I don't want to do. This is a bandaid that might cause some players to return, but I doubt the masses will be back as long as we feel we're wasting our time on a storyline that has nothing at all to do with our characters.

    I wish they could ditch vet content. If they absolutely want people to have access to all zones, why not ditch factions, slow down levelling and open up all content from the start. Let people choose a side to join in Cyrodiil. It's not like the factions are bound to the races right now anyways. Plenty of other faction race NPCs around.
    Aerin Treerunner, pre dinner snack
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