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Do you think veteran content is too hard?

  • isengrimb16_ESO
    isengrimb16_ESO
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    Yes
    We shouldn't have to resort to a cookie-cutter playstyle to do vet content. If our builds worked 1-50, then they should hold in VR. If they don't, then VR needs rebalancing.
  • Doctoruniverse
    Doctoruniverse
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    I have done everything in the game. Saying its too hard is not the right word, rarther its boring.

    I accept that I have used about 120 euro on the game and leave it at that. I consider it a game that was fun 1-50 and a tedious grind at vr1-12 and just left the game for now.

    I may be getting too old for MMO's. They just seem like too much work for too little payoff.
  • Armianlee
    Armianlee
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    No
    We shouldn't have to resort to a cookie-cutter playstyle to do vet content. If our builds worked 1-50, then they should hold in VR. If they don't, then VR needs rebalancing.


    Or 1-50 needs to get progressively harder (more so than it is now) so that VR isn't such a bloody surprise.
    Basic circle of complaints on ESO Forums:
    1) Users: Fix game/class/bug
    2) Zenimax Online: Brings servers down and fixes issues and deploys patches.
    3) Users: OMG SERVERS ARE DOWN!!!!!
    4) Zenimax Online: Brings servers back up!
    5) See 1)

    VR10 Sword and Board Templar (Heavy Armour), Ebonheart Pact
    LVL 25 Sorcerer, Daggerfall Covenant
    LVL 28 DK, Ebonheart Pact
    LVL 15 Nightblade, Altmari Dominion
  • Ojustaboo
    Ojustaboo
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    No
    yes and no.

    I like a challenge and I think such content should exist so long as theres an alternative for those that find it too hard.

    However current vet content appears to require a few certain builds to be doable.

    I had to completely respec, following a sorc build a guildie found on Reddit, ditch my bow and use a res staff instead, and turn myself into a vamp.

    Now the difficulty is just about right, hard but doable, but I shouldn't have needed to ditch my bow, and ditch my summoning skills for this to be so.

    I would like it to be as hard as I now find it (I still often die if I don't get things spot on, but I'm also progressing at a steady pace) for a LOT of different builds, then I think more people would find it acceptable.

    It's one thing having to do a certain spec to help a team in a particular raid, it's another thing all together to have to totally respec for the entire vet content.
    Edited by Ojustaboo on July 3, 2014 7:41PM
  • AreoHotah
    AreoHotah
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    No
    it's too boring...

    i'm facerolling it with full medium dual daggers nightblade (yeah that one) so it's not hard at all...
    Edited by AreoHotah on July 3, 2014 7:40PM
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • zharthasb16_ESO
    zharthasb16_ESO
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    Yes
    With my Nightblade VR4 - I have alot difficulty in The Breach quest , with elite its almost impossible for me.. maybe i don t know how playing :expressionless:

    Now i play with my alt lvl 10 ..until the dev balance game
    Edited by zharthasb16_ESO on July 3, 2014 7:43PM
    Megaserver US - since 2014
  • Dekkameron
    Dekkameron
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    No
    Ojustaboo wrote: »
    yes and no.

    I like a challenge and I think such content should exist so long as theres an alternative for those that find it too hard.

    However current vet content appears to require a few certain builds to be doable.

    I had to completely respec, following a sorc build a guildie found on Reddit, ditch my bow and use a res staff instead, and turn myself into a vamp.

    Now the difficulty is just about right, hard but doable, but I shouldn't have needed to fitch my bow, and ditch my summoning skills for this to be so.

    I would like it to be as hard as I now find it (I still often die if I don't get things spot on, but I'm also progressing at a steady pace) for a LOT of different builds, then I think more people would find it acceptable.

    It's one thing having to do a certain spec to help a team in a particular raid, it's another thing all together to have to totally respec for the entire vet content.

    I agree. One of ESO major "things" is it's myriad of skill/weapons/class combinations but Veteran levels seem to restrict you in using anything other than a comparatively select few to progress at a half decent pace.
    - Veteran Combat Librarian -
  • Grageeky
    Grageeky
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    Yes
    There's another poll here.
    "Perhaps his egg spent too much time in the shade before his hatching." -Wareem-
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hi folks,

    We'd encourage you to read the post we just made here, about the future of Veteran content in ESO. It's relevant to the interests expressed in this thread.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Hoamaii
    Hoamaii
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    I can't tell, I keep dying...
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Tandor
    Tandor
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    Missing a third option - I'll let you know when I get there.

    A lot of us are in no hurry, and others are intending to play alts through the other alliance areas rather than doing them as veteran content, and will hopefully have other ways of progressing beyond 50 if they feel the need to do so at that time.
  • AelyinESO
    AelyinESO
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    Shall be another more options, not only YES or NO.

    I like bit of challenge in solo content, but you need to adjust complete your CHAR to make well. You will have troubles if you only make VR Zones with a SORC Traditional DPS, (without PETS, using Light Armor...) for a DK it's fine and some well-done NB as well.

    Sometimes get hard enough and can make you hate VR Zones, for now it's a kind hard, but like (some parts) @traigusb14_ESO2‌ said:
    It needs a balance pass.
    but still challenging for a lot of builds, that find it impossible now.

    I would like @ZOS_JessicaFolsom‌ (:looking:) our DEV's could add more Skill exclusive for VR. (unique for each classes), of course including everything talked for long time and here.

    Let's check.
    Edited by AelyinESO on July 3, 2014 9:52PM
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • Hoamaii
    Hoamaii
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    In my opinion, it's neither too easy nor too hard - I'd say it's uneven. Some quests or dungeons are a walk in the park, others feel like getting stuck in a tunnel with upcoming freight trains from both ends.

    (I'm playing DK sword and shield - give me 2 sorcerer bosses ahead of me, I don't even get a chance to press any skill key...)
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Angrot
    Angrot
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    No
    In my opinion, it´s to empty there. the most players are grinding in craglorn and is it hard to find a group for dolmen,world bosses or public group dungeons. with my lvl6 twink is it very hard to find a group for this. the difficulty are ok when you not alone in the area^^
  • Animus0724
    Animus0724
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    No
    I only made two options to get to the point, do you think it's to hard? as in, do you have a difficult time getting through the content, no need for specialty options catering to a smaller crowd, not only that but extra options tend to dilute the results
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Mordria
    Mordria
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    No
    It just got tedious after awhile. I prefer the normal mobs to be on equal footing with my character.
  • phairdon
    phairdon
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    No
    Not overly. Although it might come down to the class you're playing.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Justiciar
    Justiciar
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    No
    Its not too hard just lacks proper incentives
    Conquest, Victory, Profit
  • Anastasia
    Anastasia
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    No
    Nathano wrote: »
    Stopped playing my V7 Templar a few weeks ago because the difficulty makes the veteran level frustrating and grindy. Unfortunately I paid for 6 months, but going on their responses it's going to be at least a few months before anything is done to change the current difficulty. I understand they shouldn't rush out any major balancing changes but an interim patch to start reducing the difficulty is surly needed.


    Well, now you can dust off your Templar and get busy after July 7th. Incoming comfortable mode for VR ( :\ ) in addition to deserved good changes for Templars.
    I hope this makes your gameplay enjoyable again.

    Edited by Anastasia on July 3, 2014 10:13PM
  • VagabondAngel
    VagabondAngel
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    No
    There's only one thing wrong with VR areas that I can honestly say I find annoying:

    Healers

    Self heal and NPC heal that can out-run a fully levelled and morphed Soul Strike? Come on! If you can't one hit the healer first, its going to be a long night.

    Anyone done the solo dungeon with a boss called Lilu? (DC VR1 zone) She couldn't hurt me enough to kill me but just spams self heal over and over with unlimited mana.
    Edited by VagabondAngel on July 3, 2014 10:15PM
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • BrassRazoo
    BrassRazoo
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    No
    Apart from the time it went completely psycho on us. no, not really.
  • phairdon
    phairdon
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    ✭✭
    No
    There's only one thing wrong with VR areas that I can honestly say I find annoying:

    Healers

    Self heal and NPC heal that can out-run a fully levelled and morphed Soul Strike? Come on! If you can't one hit the healer first, its going to be a long night.

    Yes. healers! they can be a real nuisance & at times hard to kill.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Kulthax
    Kulthax
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    There are moments when I find it is very difficult to beat a certain pack of mobs or a quest boss. I will attempt it a few times and either log out and do something else or play an alt.

    When I do come back to the same quest or pack, I find that I adjust my approach or I recognize a mechanic I missed previously and the situation goes from difficult to why didn't I realize this the first time. :)
  • Rev Rielle
    Rev Rielle
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    No
    One simply has to learn when and where to block, interrupt, dodge. That's all you really have to learn to deal with VR mobs generally.

    Unfortunately this wasn't taught to us in the 1-50 content, and as such it comes as a shock to the system for many when they reach VR content. Combat in the VR areas of ESO relies more on your ability to react to what the enemy's doing. This is different than a lot of other mmos and I think is the main reason why people struggle.
    Edited by Rev Rielle on July 3, 2014 11:13PM
    If you can be anything, be kind.
  • Joust
    Joust
    ✭✭✭
    No
    I'll often bite the dust with my NB, but it is challenging for me. If all class abilities are working fine, no more armor ignore, then its a funny ride to hell ;)
  • Droric
    Droric
    Soul Shriven
    No
    Blood for the Blood God!
  • Audigy
    Audigy
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    No
    VR to me is what keeps ESO alive right now.

    There is a goal in the game and that goal is reaching the VR content and going through it. You need to use a bit of CC, you might not be able to attack groups of 5 and sometimes sneaking comes in handy too. It keeps your mind busy so to speak and enables social interaction with other gamers.

    By either removing VRs or lowering the difficulty that "road" will be shorten and soon the available content be gone, while what's left is so easy that it just doesn't entertain me anymore.

    I am not a fan of dungeon or raid grinds anymore, I enjoy playing solo and with a friend or two. If this is removed then I don't see what's left there for me especially since I left WOW for that very reason.

    As I only play heal and tank, I rely on small group or hard solo content with passer byes. I am not a DPS that chain pulls 10 mobs and nukes them down, I am the person who supports and by lowering the difficulty that support role will be obsolete unless of course I sacrifice myself to dungeon groups...

    Another concern is that the hostility might rise, as everyone will be able to get to VR 12 by ignoring, insulting or harassing others. No social interaction will be needed and we supporters will again be treating like crap.


    To me the VR content should had been improved but not removed. Some mobs might be too hard, some quest´s to grindy - but the basic idea was alright and a wonderful change for people like me who enjoy a bit of social & brain activity.
  • Alphashado
    Alphashado
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    Yes
    I'm sorry, but the VR6+ zones are totally dead. There is zero social interaction when there is nobody around. I didn't vote yes because it's impossible. I have never railed against VR difficulty because it's impossible. But when people are avoiding these zones like the plague, something had to change. I have personally lost several friends because of their frustration with VR content. In the wider picture of things do I think the difficulty contributes to the low population? Yes. Do I think it contributes to the dwindling subscriptions? Yes again. Therefore, yes I believe in it's current state, VR is too difficult. I can do it. Most can do it. But many cannot and it effects the games population.
    Edited by Alphashado on July 3, 2014 11:42PM
  • Bloodfang
    Bloodfang
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    No
    2 in my VR9 Zone. 1 boss (self healer with an instant heal) and 1 whispmother (sheesh need like 4 people to kill those in VR)

    I'm halfway done with the VR5 Zone, I can confirm that whispmothers seem to be damn difficult, I've only bothered to solo 3 so far (it's just painfully hard), never died though. There is no tactics for them, no right way. I've realized there is only one way to do it - kill them before they kill you - it's just a dps race (don't even bother killing those whisps she spawns, just keep attacking her).
    And yes I'm a Full Heavy Armor Templar.
    Edited by Bloodfang on July 3, 2014 11:51PM
  • badmojo
    badmojo
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    No
    So the majority says it's not too hard, but the vocal minority gets their way once again.

    The worst part is that most of the people who are playing at a slower pace are probably the ones who would love the harder difficulty, but those people haven't even had time to enjoy it before it gets hit with that nerf stick.

    Bunch of cry babies throw a tantrum and get ZOS to change their vision, it's not going to be a good change, you watch, those same people crying about VR content will be back crying that there's nothing to do after they steam roll VR1-12 in a couple days. Then it's back to dueling in some hidden corner of Cyrodiil and complaining on the forums.

    /rant
    [DC/NA]
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