Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Ragnar_Lodbrok wrote: »Mod edit: This content was removed because it is in violation of The Elder Scrolls Online Forum Code of Conduct.
Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Hopefully they provide another place for solo players to find difficult content. It was refreshing to not just stroll through fights.
Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
No game so far has won numbers by dumping down content, it would be a major surprise to me if ESO would be the first.
The nerf to VR content will have some serious consequences, consequences that many inexperienced players are not aware of.
First of all will the available content be shorten, so that you finish your quest´s and story lines much faster as mobs die easier, you can chain pull or completely avoid fighting.
At WOW it once took 3 months for level 60, today it takes 5 days to 90. Its a lot less content, but for the same amount of money!
Another problem is that everything that ZO has so far announced for VR 12 is based on groups. Either dungeons or trials.
How are players supposed to find like minded players if the level up content and the content at max level pre VR 12 doesn't require any interaction? People will reach VR 12 not knowing anyone - hitting a brick wall, while they hopelessly try to find a group that takes them into a trial or dungeon.
Last but not least, an MMO that doesn't support group content early, will create a very hostile community as everyone only relys on himself. Compare Vanilla WOW with MOP WOW. Its a huge difference and that difference slowly started to crawl up with WOTLK when the massive nerfs happened to quest content.
Those that celebrate now will soon realize how silly they were, the consequences are what you have to fear and they will hit you big time, sooner than you may think they will.
AlienDiplomat wrote: »I have to say, I am somewhat disappointed by this decision. I really wish ZOS would erect the spine of standing up to the whiners already, but it seems with this company whenever the vocal minority complains they get whatever they want even if it ruins the game for the rest of us.
I will reserve final judgement however until I see how easy they actually make it...
I have felt all along that veteran zones were very well balanced even for solo play. 1-50 was actually boringly easy. I know that the majority of the player base was complaining about it being too hard though, so I understand in a way why ZOS felt the need to abandon their vision and concede defeat to the calls for a difficulty nerf, but still, a bit disappointing.
I honestly feel that part of the blame lies with the players. I think there is some overly stubborn refusal to try new skills and abilities to get through content, and people abuse the "play how you want" cliche to assume the should be able to beat things with fishsticks and win if they want to.
I really hope this isn't the beginning of the dumbing down of Elder Scrolls to WoW faceroll status, but I guess the vocal complaints always get what they want, so it was probably inevitable.
I have already been facerolling content with some minimal CC and actually using the mechanics we are given, and my fear is this will not only abandon the vision of veteran content as end game but also completely trivialize the whole purpose of block and rolldodge mechanics.
Skill? "Ain't no one got time for that!"
I erect the spine of my bruising sense of betrayal.
Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
No game so far has won numbers by dumping down content, it would be a major surprise to me if ESO would be the first.
The nerf to VR content will have some serious consequences, consequences that many inexperienced players are not aware of.
First of all will the available content be shorten, so that you finish your quest´s and story lines much faster as mobs die easier, you can chain pull or completely avoid fighting.
At WOW it once took 3 months for level 60, today it takes 5 days to 90. Its a lot less content, but for the same amount of money!
Another problem is that everything that ZO has so far announced for VR 12 is based on groups. Either dungeons or trials.
How are players supposed to find like minded players if the level up content and the content at max level pre VR 12 doesn't require any interaction? People will reach VR 12 not knowing anyone - hitting a brick wall, while they hopelessly try to find a group that takes them into a trial or dungeon.
Last but not least, an MMO that doesn't support group content early, will create a very hostile community as everyone only relys on himself. Compare Vanilla WOW with MOP WOW. Its a huge difference and that difference slowly started to crawl up with WOTLK when the massive nerfs happened to quest content.
Those that celebrate now will soon realize how silly they were, the consequences are what you have to fear and they will hit you big time, sooner than you may think they will.
Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
AlienDiplomat wrote: »I have to say, I am somewhat disappointed by this decision. I really wish ZOS would erect the spine of standing up to the whiners already, but it seems with this company whenever the vocal minority complains they get whatever they want even if it ruins the game for the rest of us.
I will reserve final judgement however until I see how easy they actually make it...
I have felt all along that veteran zones were very well balanced even for solo play. 1-50 was actually boringly easy. I know that the majority of the player base was complaining about it being too hard though, so I understand in a way why ZOS felt the need to abandon their vision and concede defeat to the calls for a difficulty nerf, but still, a bit disappointing.
I honestly feel that part of the blame lies with the players. I think there is some overly stubborn refusal to try new skills and abilities to get through content, and people abuse the "play how you want" cliche to assume the should be able to beat things with fishsticks and win if they want to.
I really hope this isn't the beginning of the dumbing down of Elder Scrolls to WoW faceroll status, but I guess the vocal complaints always get what they want, so it was probably inevitable.
I have already been facerolling content with some minimal CC and actually using the mechanics we are given, and my fear is this will not only abandon the vision of veteran content as end game but also completely trivialize the whole purpose of block and rolldodge mechanics.
Skill? "Ain't no one got time for that!"
I erect the spine of my bruising sense of betrayal.
It will be interesting to see how much more populated the Veteran Zones become after this change.
I forsee a plethora of bads in end game content now.