ers101284b14_ESO wrote: »aipex8_ESO wrote: »ers101284b14_ESO wrote: »They haven't officially said anything other than they understand people aren't happy and they are doing things for reasons.
More specific details have been asked for in multiple threads, but none to date I know of.
^ This.
Probably means they are going to nerf the crap out of VR and give epic loot for everything you do in it.
You mean make it FUN? The horror! It needs to stay brutal and punishing with absolutely no reward (other than the superiority you feel when talking to carebear noobs).
Some people enjoy the difficulty. I like it personally but it depends on how many people they see actually doing it. I came from FF14 where you could easily beat mobs 5-6 levels ahead of you, to me that felt boring. But again it depends on how many people they see doing it versus how many people think its too hard.
Tannakaobi wrote: »ers101284b14_ESO wrote: »aipex8_ESO wrote: »ers101284b14_ESO wrote: »They haven't officially said anything other than they understand people aren't happy and they are doing things for reasons.
More specific details have been asked for in multiple threads, but none to date I know of.
^ This.
Probably means they are going to nerf the crap out of VR and give epic loot for everything you do in it.
You mean make it FUN? The horror! It needs to stay brutal and punishing with absolutely no reward (other than the superiority you feel when talking to carebear noobs).
Some people enjoy the difficulty. I like it personally but it depends on how many people they see actually doing it. I came from FF14 where you could easily beat mobs 5-6 levels ahead of you, to me that felt boring. But again it depends on how many people they see doing it versus how many people think its too hard.
I enjoy a bit of difficulty, I like a challenge, but it should not feel like 2/3 of the game is hardcore. This is the problem with the VR faction content, quite simply it shouldn't be VR.
That should be left for the a VR version of every group dungeon in the game, Craglorn and a solo equivalent to craglorn. Add some good loot in these VR's and hey ***, you have a great game with good 'end game' content.
Having two out of three faction quest lines set as VR really takes away from Craglorn imo.
Best thing to do now would be to add another map and lift the level cap to 55 removing the current VR levels and make the other two factions optional. Then they could think about new VR content, perhaps even rescale Craglorn for it.
I also think they should re-think there top gear strategy, it's good that it can be crafted, but it should also drop in the VR dungeons and be on sale for PVP points. End game 'is' loot.
Obviously this is only my opinion, but an easy solution to what is clearly a problem. That said, priority number 1 should be fixing the current fps/lag/bug issues.
aipex8_ESO wrote: »Oh sure, insult me and call me entitled, WoW-generation, carebear, etc. Fact is I'm VR12, completed Cadwell's Gold, no Craglorn grinding, 100% of VR complete. Guess what? It sucked, it wasn't fun, the VR zones are completely dead and there was no reward for doing it.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
It's a little discouraging that we're having to wait for an arbitrary date several weeks from now to hear about upcoming changes. It sounds like we're a month or two away from anything being implemented in that case...
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
It's a little discouraging that we're having to wait for an arbitrary date several weeks from now to hear about upcoming changes. It sounds like we're a month or two away from anything being implemented in that case...
im so tired of all the rush to end game players (most of them using exploits and bought gold) whinging constantly about every thing under the sun. for the love of mmos everywhere chill out. frankly i cant wait till this hub of attention deficit players leaves for the 'next big thing' to freak out on and leave eso to those that enjoy the long mmo ride
I don't mind the difficulty, because I'm actually good. :-P What I mind is having to play the same character through the other 2 factions. I would much rather start a new character, and really get into the story.
Tannakaobi wrote: »I enjoy a bit of difficulty, I like a challenge, but it should not feel like 2/3 of the game is hardcore. This is the problem with the VR faction content, quite simply it shouldn't be VR.
That should be left for the a VR version of every group dungeon in the game, Craglorn and a solo equivalent to craglorn. Add some good loot in these VR's and hey ***, you have a great game with good 'end game' content.
Having two out of three faction quest lines set as VR really takes away from Craglorn imo.
Best thing to do now would be to add another map and lift the level cap to 55 removing the current VR levels and make the other two factions optional. Then they could think about new VR content, perhaps even rescale Craglorn for it.
I also think they should re-think there top gear strategy, it's good that it can be crafted, but it should also drop in the VR dungeons and be on sale for PVP points. End game 'is' loot.
Obviously this is only my opinion, but an easy solution to what is clearly a problem. That said, priority number 1 should be fixing the current fps/lag/bug issues.
Sooo... ETA ? Next year after it goes free 2 play..A panel is just talk, something needs to be done to retain players as you guys continue to hold panels and write road ahead letters......
ZOS_JessicaFolsom wrote: »We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
NerfEverything wrote: »Typical WoW-generation gamers assuming easy content and shiny loots = FUN.
Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.