So most are unhappy w/endgame, has Zenimax addressed what's coming next to fix it?

  • Reevster
    Reevster
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    SFBryan18 wrote: »
    There is no end game because Cyrodil is a never ending battle.

    Thats what endgame is...Never ending, if it did actually end then the game would be over.

    People crying about no endgame want a different type of never ending battles other then PvP or so it appears.


  • Razour
    Razour
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    There's end game - only trouble is that it runs at 3fps.
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    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
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  • Tannakaobi
    Tannakaobi
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    aipex8_ESO wrote: »
    yodased wrote: »
    They haven't officially said anything other than they understand people aren't happy and they are doing things for reasons.

    More specific details have been asked for in multiple threads, but none to date I know of.

    ^ This.

    Probably means they are going to nerf the crap out of VR and give epic loot for everything you do in it.

    You mean make it FUN? The horror! It needs to stay brutal and punishing with absolutely no reward (other than the superiority you feel when talking to carebear noobs).

    Some people enjoy the difficulty. I like it personally but it depends on how many people they see actually doing it. I came from FF14 where you could easily beat mobs 5-6 levels ahead of you, to me that felt boring. But again it depends on how many people they see doing it versus how many people think its too hard.

    I enjoy a bit of difficulty, I like a challenge, but it should not feel like 2/3 of the game is hardcore. This is the problem with the VR faction content, quite simply it shouldn't be VR.

    That should be left for the a VR version of every group dungeon in the game, Craglorn and a solo equivalent to craglorn. Add some good loot in these VR's and hey ***, you have a great game with good 'end game' content.

    Having two out of three faction quest lines set as VR really takes away from Craglorn imo.

    Best thing to do now would be to add another map and lift the level cap to 55 removing the current VR levels and make the other two factions optional. Then they could think about new VR content, perhaps even rescale Craglorn for it.

    I also think they should re-think there top gear strategy, it's good that it can be crafted, but it should also drop in the VR dungeons and be on sale for PVP points. End game 'is' loot.

    Obviously this is only my opinion, but an easy solution to what is clearly a problem. That said, priority number 1 should be fixing the current fps/lag/bug issues.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Tannakaobi wrote: »
    aipex8_ESO wrote: »
    yodased wrote: »
    They haven't officially said anything other than they understand people aren't happy and they are doing things for reasons.

    More specific details have been asked for in multiple threads, but none to date I know of.

    ^ This.

    Probably means they are going to nerf the crap out of VR and give epic loot for everything you do in it.

    You mean make it FUN? The horror! It needs to stay brutal and punishing with absolutely no reward (other than the superiority you feel when talking to carebear noobs).

    Some people enjoy the difficulty. I like it personally but it depends on how many people they see actually doing it. I came from FF14 where you could easily beat mobs 5-6 levels ahead of you, to me that felt boring. But again it depends on how many people they see doing it versus how many people think its too hard.

    I enjoy a bit of difficulty, I like a challenge, but it should not feel like 2/3 of the game is hardcore. This is the problem with the VR faction content, quite simply it shouldn't be VR.

    That should be left for the a VR version of every group dungeon in the game, Craglorn and a solo equivalent to craglorn. Add some good loot in these VR's and hey ***, you have a great game with good 'end game' content.

    Having two out of three faction quest lines set as VR really takes away from Craglorn imo.

    Best thing to do now would be to add another map and lift the level cap to 55 removing the current VR levels and make the other two factions optional. Then they could think about new VR content, perhaps even rescale Craglorn for it.

    I also think they should re-think there top gear strategy, it's good that it can be crafted, but it should also drop in the VR dungeons and be on sale for PVP points. End game 'is' loot.

    Obviously this is only my opinion, but an easy solution to what is clearly a problem. That said, priority number 1 should be fixing the current fps/lag/bug issues.

    And they very well might do that. Don't know yet. But seeing as how they have handled everything else I think they are just gonna nerf it. Trying to complete it before they do that.
  • rayeab16_ESO
    rayeab16_ESO
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    have to agree with Tannakaobi about VR.

    it's all very well a vocal minority complaining that they want to make just ONE! character evar and no, they wont roll alts, so make a way for us to have teh hole game on one char!

    but the problem there is, it was supposed to be an Option
    not a mandatory requirement.
    they were supposed to have the *option* to do the other two faction storylines. while the rest of us (alt users, and alt-oholics) carried on with our normal playstyle and made alts to see the other faction content.

    there are very few games with factions, which dont turn about and say, ya know what? you want to play <opposing faction>? roll another character. some wont even let you do that on a server, they lock you into red or blue on each server. so to have a red AND a blue, you have to roll em on seperate servers.

    the best way to give the *option* to the 1%ers with 1char, would have been to simply let them play the other factions with no exp gain. rep gain, fine. explore persentage fine.

    the rest of us could then have the *option* NOT to do that on one character. (instead of now having the *option* to not do veteran content AT ALL, becasue there simply isnt a way to do it. sure, you will say 'oh, go do PvP' what about those of us that wont be seen dead [literaly lol because we would be seen dead everywhere. in 1 second flat. because we hate pvp and we sux bals at it] in a pvp zone...so where is the non faction grind, non pvp and non cheaty *option* for the folks like us?)

    make VR1 be craglorn. make the map itself exploreable in solo (defalt). keep the dungeons and delves and main quests prety much 4man groups. give us a single questline that can be done solo so that will move you thru the craglorn map. and then add the *option* (there is that nice word again) to crank up the difficulty to 4man explore for moar exp and then the seccond crank up, to uber group, where its at the standard difficulty of faction grind level version. for those that just have to be spitting blood and crawling on broken glass to feel epic.
  • Endolith
    Endolith
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    aipex8_ESO wrote: »
    Oh sure, insult me and call me entitled, WoW-generation, carebear, etc. Fact is I'm VR12, completed Cadwell's Gold, no Craglorn grinding, 100% of VR complete. Guess what? It sucked, it wasn't fun, the VR zones are completely dead and there was no reward for doing it.

    If it sucked and you spent all that time doing it anyway, you're a fool. It's a game. The minute it stops being fun is the minute I stop playing.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Bolsh
    Bolsh
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    Sooo... ETA ? Next year after it goes free 2 play.. :( A panel is just talk, something needs to be done to retain players as you guys continue to hold panels and write road ahead letters......
    Edited by Bolsh on July 3, 2014 1:26AM
  • discosoc
    discosoc
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    It's a little discouraging that we're having to wait for an arbitrary date several weeks from now to hear about upcoming changes. It sounds like we're a month or two away from anything being implemented in that case...
  • badmojo
    badmojo
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    discosoc wrote: »
    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    It's a little discouraging that we're having to wait for an arbitrary date several weeks from now to hear about upcoming changes. It sounds like we're a month or two away from anything being implemented in that case...

    Thank god, I hope these changes are months away. I will be able to enjoy the current difficulty, at least for a while before it gets hit with the nerf stick.
    [DC/NA]
  • reggielee
    reggielee
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    im so tired of all the rush to end game players (most of them using exploits and bought gold) whinging constantly about every thing under the sun. for the love of mmos everywhere chill out. frankly i cant wait till this hub of attention deficit players leaves for the 'next big thing' to freak out on and leave eso to those that enjoy the long mmo ride
    Mama always said the fastest way to a man's heart is through his chest.
  • Curragraigue
    Curragraigue
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    That you for letting us know @ZOS_JessicaFolsom‌ I haven't got to end game yet due to my altoholism leveling of multiple characters but glad you guys are looking at options to make it more enjoyable for a range of different people and that you are listening to the community. I look forward to hearing more about it.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Voodoo
    Voodoo
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    discosoc wrote: »
    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    It's a little discouraging that we're having to wait for an arbitrary date several weeks from now to hear about upcoming changes. It sounds like we're a month or two away from anything being implemented in that case...

    ..this isnt McDonald's! a few weeks/months is expected if you realize they have to "plan", "create" the changes then "test" them. So ya there is no "instant" fix.

    In the mean time there is always wowstar!

  • Mordria
    Mordria
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    I don't mind the difficulty, because I'm actually good. :-P What I mind is having to play the same character through the other 2 factions. I would much rather start a new character, and really get into the story.
    Edited by Mordria on July 3, 2014 2:26AM
  • Cody
    Cody
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    I don't mind the difficulty, I just want better rewards:/. tired of getting green items for these, I want an awesome gold bow, or awesome gold armor, not a green bow that could easily be outdone by a lower lvl bow with improvments:/
  • Cogo
    Cogo
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    reggielee wrote: »
    im so tired of all the rush to end game players (most of them using exploits and bought gold) whinging constantly about every thing under the sun. for the love of mmos everywhere chill out. frankly i cant wait till this hub of attention deficit players leaves for the 'next big thing' to freak out on and leave eso to those that enjoy the long mmo ride

    Everyone plays like they want. Its a core of ESO, but anyone who has some interest in MMOs, must know that a a month or two after launch, everything wount work.

    Cyrodiil is still unacceptable, even if some people can pvp there in larger groups. I asked around and most had, heavier machines.

    I agree though, if you choose to miss what, 90% of the game, then well, not sure I would blame the game for that one.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Mordria wrote: »
    I don't mind the difficulty, because I'm actually good. :-P What I mind is having to play the same character through the other 2 factions. I would much rather start a new character, and really get into the story.

    I had the same concern. I play ebon and bound to them. I ended up in daggerfall, vet area. Really awesome place, Got orcs!
    But I cant STAND "hail to the king" and that crap!

    I wount do a char in that alliance so I am happy to explore with my main.

    The slow rate I am playing though, they prob released enough new content when I get to V12 to make a new char a new experience anyway.

    Dark brother good guild!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Persephonius
    Persephonius
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    Tannakaobi wrote: »
    I enjoy a bit of difficulty, I like a challenge, but it should not feel like 2/3 of the game is hardcore. This is the problem with the VR faction content, quite simply it shouldn't be VR.

    That should be left for the a VR version of every group dungeon in the game, Craglorn and a solo equivalent to craglorn. Add some good loot in these VR's and hey ***, you have a great game with good 'end game' content.

    Having two out of three faction quest lines set as VR really takes away from Craglorn imo.

    Best thing to do now would be to add another map and lift the level cap to 55 removing the current VR levels and make the other two factions optional. Then they could think about new VR content, perhaps even rescale Craglorn for it.

    I also think they should re-think there top gear strategy, it's good that it can be crafted, but it should also drop in the VR dungeons and be on sale for PVP points. End game 'is' loot.

    Obviously this is only my opinion, but an easy solution to what is clearly a problem. That said, priority number 1 should be fixing the current fps/lag/bug issues.

    I don't think that 2/3 of the content is anywhere near hardcore. I found the difficulty in the 2 veteran zones to be very similar to the difficulty of the normal zones when you are at the equivalent gear/level. I very much enjoyed levelling through the 2 veteran zones, so I don't agree they should be removed. I also do not think that they took anything away from Craglorn. Everything in the VR zones (when you are at the equivalent gear/level) is very much soloable except most over-world bosses, group dungeons and dolmens (as it should be). Everything in Craglorn is very much for groups, (0nly after reaching V12 with V12 set bonus gear was I able to start soloing stuff in craglorn) so that comparison does not make sense.

    However I certainly do agree that there should be options. I am now levelling an alt and looking at doing the whole thing again. After experiencing the storyline once, the option to level to v12 in a way other than doing the 2 veteran zones will be very appealing to a lot of people I think. Providing content that provides a nice spike of action/entertainment that also gives equivalent experience points for time spent (such as mini-games, arena's, scenario based PvP battles etc) would work I think. There are a lot of people that I imagine that wan't to just get to the end-game, and want to have all the classes for it, but repeating the VR zones may be a turn off.

  • Hotsauce
    Hotsauce
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    I'm sad end game raids can be completed in less than 15 minutes =( What sort of raid is that? each FIGHT should last at least 15 minutes.
  • lerial32
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    I'm afraid waiting until Quakecon will be too late. People are dropping like flies as soon as they only have group content to do....it is next to impossible to find VR groups. I myself have already lost two of my four friends that have been playing since day 1 because there isn't anything for them to do because of the lack of group availability and people actually willing to do the Craglorn group quests. We desperately need some strong single player end game content. I am almost 10 and will not be able to level further because the only thing VR players want to do is grind in Craglorn (not my cup of tea)...not run 4 man quests and dungeons that don 't provide any usable gear (except to deconstruct for mats). We need information. I want desperately to continue playing this game for a long time to come and I wish it tons of success, but you have to keep the remaining players informed on what they should expect as far as single player content goes.
    -Lerial
    Daggarfall Covenant
    Templar Healer
    o:)
  • AreoHotah
    AreoHotah
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    How can someone be uninpressed of something it doesn't exist? :p
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Cogo
    Cogo
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    I doubt very much they "wait" for anything. Common....you really think they sit there, eating ice cream and watching simpsons?

    I've work in IT and goes as a rep to similar events, and I can tell you one thing, preparations are not done the day before.

    Lets see eh?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • circilion
    circilion
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    Bolsh wrote: »
    Sooo... ETA ? Next year after it goes free 2 play.. :( A panel is just talk, something needs to be done to retain players as you guys continue to hold panels and write road ahead letters......


    No, the slow evolution of the game supersedes your panic. A quality game will suck in players regardless of how many subs they lost off the start. Rep gets out, and if it doesn't a million spent on marketing does.

    first you *** about patches been pushed too fast without testing, then you *** about patches not coming fast enough to "Save Subs"

    Please.

    I consider that a developer has spend millions developing a game, and has a strategy and course correction that excedes that of fishtailing reactionary high school educated panicky poster.
    >:)
  • Razzak
    Razzak
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    One way of fixing end-game problem would be to allow players to level slower. Not force, allow them to do it if that is what they want. Adjustable XP gain would be a great thing in my case.
  • Karnus
    Karnus
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    We've heard our community's feedback about VR content, end-game progression and gameplay options, and itemization. We're working on some pretty substantial improvements and changes for all of that. We'll be talking more about our plans in the QuakeCon panel (which will be livestreamed). We're looking forward to hearing everyone's feedback.

    That works for me. I still see this as a very new game and would expect that major changes and improvements will take time. It's good to see the player's concerns addressed so directly.
    Formerly Karnus, the Marauder in Warhammer.
  • flow.currypoteb17_ESO
    the endgame is just BORING. after u hit vet 12 and its NOT much to do. idk how u feel. but i have played other mmos. where u could do tones of stuff. but not in this game. its very sad.
  • Nodoorway
    Nodoorway
    Soul Shriven
    I've said it before and I'll say it again: You complete the storyline at level 50 and instead of being rewarded, you're nerfed into the ground and forced to choose between grinding through vet levels of other factions which completely nukes replayability (not to mention immersion, helping those you fought) or grinding in craglorn. Neither are very fun or rewarding.

    Craglorn style stuff should be the endgame, loose the VR levels and just give us interesting level 50 content with challenging gameplay and shiny rewards. It's not rocket science.
    Edited by Nodoorway on July 3, 2014 9:10AM
  • dennis.schmelzleb16_ESO
    Also saying again (cant be mentioned.too much)

    Higher stats on VR gear makes VR content = leveling content.
    Same stats for all VR gear but different styles and sets makes VR content = endgame content and prevents.people from getting forced to level up to VR12.

    50+ and 50++ should be for people who want to have more skillpoints, more shiny gear, certain sets, ior for those who just want to do quest.

    Tl;dr
    Same stats for all VR gear makes:
    - VR content = endgame content
    - VR dungeons = endgame dungeons
    - pvp more even for <50 characters
  • steveb16_ESO46
    steveb16_ESO46
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    They have also said they have no immediate plans for more solo content, just maybe, some time.

  • steveb16_ESO46
    steveb16_ESO46
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    Typical WoW-generation gamers assuming easy content and shiny loots = FUN.

    Then there is everyone else who like to feel a sense of accomplishment for completing difficult tasks.

    Maybe. The question is though - who are they going to make the most money from over the long term.
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