sfradenb14_ESO wrote: »The issues you note are not going to be fixed. WW is being ignored by ZOS and actually got worse this patch. They have no inkling to fix anything as ZOS feels its not broken.
BS. Its the WORST implementation ever and whoever thought this up should be fired.
GothicPython wrote: »http://forums.elderscrollsonline.com/discussion/105651/werewolf-overhaul-thread#latest
Here is my list of suggestions and my thread on ideas for possible werewolf changes/overhauls.
My issue is the fact that im stronger in human form, and have MORE survivability than in WW form....uhhh yea, ok...
Fix the bugging of transformation when transforming in large groups.
Lower the cost to about 300
Allow them to break hard cc with rmb-lmb
...
...
Nothing else. For the most part people are playing WW wrong. WW is not a single person encounter ult. WW is the ultimate Zerg breaker. Spamable AoE fears that set off balance. Leap that knocks down and does dmg. Increased ult gain, etc.
I'm sure the ad and ep on wabba can tell you about the white wolf
Yeah, it takes a while to get the feel. You are able dodge roll (lunge on all fours) out of soft cc which is nice. Don't expect to go all DK solo in a crowd of ten. You need healers behind you. As long as you are up though you make you team significantly stronger with control and ult gain.Fix the bugging of transformation when transforming in large groups.
Lower the cost to about 300
Allow them to break hard cc with rmb-lmb
...
Yeah, these all seem pretty pertinent.
My build is set up to generate ultimate relatively quickly, so the cost isn't as huge to me.
CC break is a must though....
Nothing else. For the most part people are playing WW wrong. WW is not a single person encounter ult. WW is the ultimate Zerg breaker. Spamable AoE fears that set off balance. Leap that knocks down and does dmg. Increased ult gain, etc.
I'm sure the ad and ep on wabba can tell you about the white wolf
Yeah, I'm getting that impression of it. I'm thinking I will end up putting Werewolf on just one of my bars so that I have the option to transform, then keeping my Nightblade ultimate on the other so I still have access to it in my 1v1s.
If you are DC on NA server, perhaps I will see you in the charge after the FPS issue is fixed.
Right now even small-scale battles are giving me drops. I'd like to attribute my poor PvP performance as a WW to the FPS issue, but I still think it is more a matter of issues with WW itself lol. (aside from my obvious lack of skills as a player)
sfradenb14_ESO wrote: »The issues you note are not going to be fixed. WW is being ignored by ZOS and actually got worse this patch. They have no inkling to fix anything as ZOS feels its not broken.
BS. Its the WORST implementation ever and whoever thought this up should be fired.
As somebody mentioned above, the problem is that in both PvE and PvP you are MUCH stronger in your normal form than when you transform into a WW. It's not an ultimate, it's a joke.
Yeah, it takes a while to get the feel. You are able dodge roll (lunge on all fours) out of soft cc which is nice. Don't expect to go all DK solo in a crowd of ten. You need healers behind you. As long as you are up though you make you team significantly stronger with control and ult gain.Fix the bugging of transformation when transforming in large groups.
Lower the cost to about 300
Allow them to break hard cc with rmb-lmb
...
Yeah, these all seem pretty pertinent.
My build is set up to generate ultimate relatively quickly, so the cost isn't as huge to me.
CC break is a must though....
Nothing else. For the most part people are playing WW wrong. WW is not a single person encounter ult. WW is the ultimate Zerg breaker. Spamable AoE fears that set off balance. Leap that knocks down and does dmg. Increased ult gain, etc.
I'm sure the ad and ep on wabba can tell you about the white wolf
Yeah, I'm getting that impression of it. I'm thinking I will end up putting Werewolf on just one of my bars so that I have the option to transform, then keeping my Nightblade ultimate on the other so I still have access to it in my 1v1s.
If you are DC on NA server, perhaps I will see you in the charge after the FPS issue is fixed.
Right now even small-scale battles are giving me drops. I'd like to attribute my poor PvP performance as a WW to the FPS issue, but I still think it is more a matter of issues with WW itself lol. (aside from my obvious lack of skills as a player)
sfradenb14_ESO wrote: »The issues you note are not going to be fixed. WW is being ignored by ZOS and actually got worse this patch. They have no inkling to fix anything as ZOS feels its not broken.
BS. Its the WORST implementation ever and whoever thought this up should be fired.
Sadly this is the truth, and sadly they get upset when we start demanding fixes lol - but to be honest, they did this to themselves. We only demand a product that works, too much does not, so they have no right to get mad at us for paying for something that is hosed.
- I hate to say it, but they need to suck it up and accept the flames and demands, too many aspects of this MMO are bugged or broken.
-
I personally have been discussing the broken WW aspect since release and is has had 0! 0! 0! ZOS notice.
ExiledKhallisi wrote: »-Time going out of way to grind ultimate that randomly goes away sometimes 10%
ExiledKhallisi wrote: »-Time getting killed by silver bolts/poison damage 18%
-time playing normally 70%
-Time going out of way to grind ultimate that randomly goes away sometimes 10%
-Time spent in actual warewolf form 2%
^
This is whats wrong with warewolves.
What a terribe terrible skill line.... passives suck.
Ultimate cost WAY to absurdly high.
Stamina sucks.
ExiledKhallisi wrote: »-Time going out of way to grind ultimate that randomly goes away sometimes 10%
I asked my guild about this some time ago (when it actually had any players that logged in) and someone suggested that the Werewolf ultimate disappears after about 5 minutes of not killing an npc (or I assume player?). I monitored it and that seemed about right. I didn't /bug it because I don't know if this is working as intended?
My issue is the fact that im stronger in human form, and have MORE survivability than in WW form....uhhh yea, ok...
ExiledKhallisi wrote: »-Time going out of way to grind ultimate that randomly goes away sometimes 10%
I asked my guild about this some time ago (when it actually had any players that logged in) and someone suggested that the Werewolf ultimate disappears after about 5 minutes of not killing an npc (or I assume player?). I monitored it and that seemed about right. I didn't /bug it because I don't know if this is working as intended?
This has been fix/changed with 1.2.3. The timer is closer to 20 mins now.
My issue is the fact that im stronger in human form, and have MORE survivability than in WW form....uhhh yea, ok...
I agree, I think it is messed up that when we go WW, we basically lose our weapons. If you look at your WW stats, all weapon damage and passives get ignored. If they added weapon damage to our basic WW form attacks, that would help greatly. Also if they made it so weapon passives also effected WW form that would help. For example, 2hand splash damage, or DW increase damage to staggered opponents, or reduction to block with S&S, hell, even the heal on heavy strike with resto staff. Make it so some of the weapons passives are not wasted during the ultimate.
Another big fix is that we should not lose any ultimate gained while in wolf form once the transformation ends. It completely negates any self benefit of pack leader, and if you take the time to transform as a pack. If they let us keep the 200 to 300 ultimate I usually gain each transformation, it would make the 750 cost not as painful.