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Racial Motif's

  • Iluvrien
    Iluvrien
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    Fleymark wrote: »
    Lol @ ^

    One could get the impression that there are players who think that there should be nothing of value in an MMO.

    But that would be absurd, wouldn't it? Surely these people stick to playing single player games where they belong. Because this mentality has no place in a MMO.

    There are about two or three dozen dropped items in this game that are above trivial value to other players. And they are all entirely optional. As in not required to play the game or advance in it. In fact they are all luxury and vanity items. Getting them is entirely optional. What is the problem with those items having value? What is that threatens and bothers you people so much with there being some semblance of an economy in a game?

    Farming and the trading game us a hallmark of the MMO genre across the board. Perhaps some of you guys would be a lot happier in single player games.

    Except that the above logic misses a fundamental point. The value of a Motif is in the effect it applies to armour or weapons, not in the Motif itself. So what are you missing? The crafting economy.

    I am a crafter. I get orders for armour (Clothing), weapons (Woodworking) and enhancements (Enchanting) on a daily basis. These orders come with requests for certain racial styles (common or rare). All of these are interactive, community based things. Nothing to do with single-player play.

    As such, whether they are farmable, bop or available by decon has no effect on me whatsoever since my orders are based on what I have, not what other people have.

    So the question isn't what about the system threatens me since I am not threatened, but more that what about a system where you could no longer farm Motifs threatens you?

    Here's a hint... I suspect it is because it threatens your ability to make large amount of gold out of other players... you know, the ability you have already mentioned in this thread.

    Nice try though... albeit one based on utterly erroneous logic and casting aspersions on the character of other players.
  • Fleymark
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    LMAO, I've not SEEN a purple recipe since the nerfbat hit the containters, and likewise I've never seen any of the non-starting race Motifs, EVER and only seen a couple of the common one since the nerfbat strike.

    Stop being greedy and wanting to stop others doing what you were able to do.

    I agree. If the higher level motifs are so common I don't know how I'm missing them. I do see the odd low level motif (like once every couple of weeks or so - course I don't farm or relog). I haven't noticed a lot of them up for sale either. Just the odd one once in a while. I'm vet1 and would have to put out a wtb call to get one. Wouldn't mind getting Barbaric or Primal, lol! ;-)

    You can thank the whiney crybabies for this. It's not enough for them to just play the game the way they want and leave it to others to do the same. No, they have to take on a crusade to make sure that everything that every one does in a game meets their personal approval. They don't like farming or care to get ahead financially, all of which is legitimate play in an MMO, so no one else should be allowed to. And all it achieves is the people they despise for some reason, the farmers and cash hoarders, just find other methods and are barely affected, and it just makes things harder and less doable to the average player.

    I, too, am a provisioner and would like to have purple recipes at some point. The irony is, because of the jealousy whiners, I will probably have to farm the cash to buy one and that will be easier than trying to loot it. But they don't care about the actual consequences of their whining, as long as they don't see big ticket auctions any more. It's just sad that people like this exist.

    Even sadder is they are probably like this in the real world, too. The type that a certain world leader called out for (paraphrase) "rathering the poor be more poor if it means the rich will be less rich."

    I'm convinced it's a mental disorder, personally. If you care so much about how much another person owns in the real world or a virtual one and actively seek to take steps to something about it, you might need professional help because that's bordering on sociopathic and meglomaniacal thinking.
    Edited by Fleymark on June 30, 2014 3:19PM
  • Fleymark
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    Iluvrien wrote: »
    Fleymark wrote: »
    Lol @ ^

    One could get the impression that there are players who think that there should be nothing of value in an MMO.

    But that would be absurd, wouldn't it? Surely these people stick to playing single player games where they belong. Because this mentality has no place in a MMO.

    There are about two or three dozen dropped items in this game that are above trivial value to other players. And they are all entirely optional. As in not required to play the game or advance in it. In fact they are all luxury and vanity items. Getting them is entirely optional. What is the problem with those items having value? What is that threatens and bothers you people so much with there being some semblance of an economy in a game?

    Farming and the trading game us a hallmark of the MMO genre across the board. Perhaps some of you guys would be a lot happier in single player games.

    Except that the above logic misses a fundamental point. The value of a Motif is in the effect it applies to armour or weapons, not in the Motif itself. So what are you missing? The crafting economy.

    I am a crafter. I get orders for armour (Clothing), weapons (Woodworking) and enhancements (Enchanting) on a daily basis. These orders come with requests for certain racial styles (common or rare). All of these are interactive, community based things. Nothing to do with single-player play.

    As such, whether they are farmable, bop or available by decon has no effect on me whatsoever since my orders are based on what I have, not what other people have.

    So the question isn't what about the system threatens me since I am not threatened, but more that what about a system where you could no longer farm Motifs threatens you?

    Here's a hint... I suspect it is because it threatens your ability to make large amount of gold out of other players... you know, the ability you have already mentioned in this thread.

    Nice try though... albeit one based on utterly erroneous logic and casting aspersions on the character of other players.

    Then go farm them. I've looted or traded for every motif and recipe I have (all of them up to V4 except Imperial, which I'm working on now) and I just sell the duplicates I've gotten in the process. You aren't being deprived of anything by motifs having value. They are very easy to get if you make the effort and put in a modicum of time.

    Just because you have decided to play or not play a certain way doesn't mean you are OWED motifs because it will make your crafting more profitable. By not farming them or farming for cash to buy them YOU are CHOOSING not to have them. Doesn't mean the game needs to be changed just for you. No one has any advantage over you no matter what the price or drop rate is....It's all available to you if you choose to partake. Unlike other games, there is no way to monopolize the drops or spawns. You can, literally farm them in the same space with dozens of other people and you have no impact on one another. Don't ruin an important part of the game for others because you don't want to use the tools available to you.

    But I love that you take a shot at me for wanting to farm cash. I don't, selling the extras is just a nice side benefit of farming what I need for myself. But so what if did want to get rich this way? What's it to you? You say it like it's a bad thing. Lol. It's not. Farming cash and amassing riches is entirely legitimate play in MMOs. Not my particular thing, no, but it's a part of every game and I'm happy for those who do. Because it shows a spirit of overcoming the practical obstacles of a game and perseverance. Rugged individualism. Whatever you want to call it. Rather than going on message boards and whining that everything be changed for them, those people adapt and thrive in the environment presented to them. The entire POINT of gaming, especially in MMOs, IMO.

    Perhaps you and those like you would be happier in a single player game.
    Edited by Fleymark on June 30, 2014 3:45PM
  • Iluvrien
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    Fleymark wrote: »
    Just because you have decided to play or not play a certain way doesn't mean you are OWED motifs because it will make your crafting more profitable. By not farming them or farming for cash to buy them YOU are CHOOSING not to have them. Doesn't mean the game needs to be changed just for you. No one has any advantage over you no matter what the price or drop rate is....It's all available to you if you choose to partake. Unlike other games, there is no way to monopolize the drops or spawns. You can, literally farm them in the same space with dozens of other people and you have no impact on one another. Don't ruin an important part of the game for others because you don't want to use the tools available to you.

    My post specifically mentions that any changes will not affect me. I have all of the Motifs that I need. I did not buy them, I did not farm them. My customers are more than happy with what I offer to them.

    The question you are failing to answer, is why is this an "important part of the game" in this game? And why must this be so?
    Fleymark wrote: »
    But I love that you take a shot at me for wanting to farm cash. I don't, selling the extras is just a nice side benefit of farming what I need for myself. But so what if did want to get rich this way? What's it to you? You say it like it's a bad thing. Lol. It's not. Farming cash and amassing riches is entirely legitimate play in MMOs. Not my particular thing, no, but it's a part of every game and I'm happy for those who do. Because it shows a spirit of overcoming the practical obstacles of a game and perseverance. Rugged individualism. Whatever you want to call it. Rather than going on message boards and whining that everything be changed for them, those people adapt and thrive in the environment presented to them. The entire POINT of gaming, especially in MMOs, IMO.

    You seem to assume that this MMO must be a carbon copy of the other MMO. Why must this be the case? Surely if a game is to assert an identity then what it needs to be is different, not the same as everything else. Perhaps this is one thing that could be used to differentiate it. Perhaps not.

    Although, your suggestion that farming shows "rugged individualism" while suggesting that people should be able to do this on the basis that "it's a part of every game" is amusing the heck out of me.
    Fleymark wrote: »
    Perhaps you and those like you would be happier in a single player game.

    Inflammatory and pointless. I can't speak for the others, but I am more than happy where I am, thanks. Hence me mentioning above that any changes will not affect me. That does not, however, stop me from discussing ways in which I believe that the game could be improved upon... you know, like on a forum ;) .
  • Fleymark
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    Wth are you even talking about? Why must it NOT be so?

    Why do you care if people farm or amass sums of money? It's a legitimate way to play this or any other game, was my point.

    Are you suggesting that ESO is an exception to this? Show me one dev post or anything else official that indicates that, because I haven't seen it. I, however, can show you where they've said that farming is entirely working as intended.

    No, what's going on here is a small group of people trying to foist their own personal preferences on everyone else.
    Edited by Fleymark on June 30, 2014 5:37PM
  • Hamfast
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    I sacrificed a Fattened Guar to the RNG Gods in hopes that it will change my luck, but I am not counting on it...

    I don't want Motifs or Provisioning Recipes to be BOP because what use is it my Enchanter/Provisoner if he finds a Racial Motif? my BS, Tailor (Clothing) and Woodworkers could use them, but have little use for the recipes they find.

    By the same token, My Character that has Blacksmithing is only level 19, but has the skills to learn Primal and Barbaric, if I could only find them...

    A friend and I farm the same areas for the Primal and Barbaric Motifs, he has found 4 or 5 Primal in the past week or so, I have found none (no, we are farming at different times)... I know the RNG god is frowning on me, but it would be nice to know that it is the RNG god and not something else that is keeping me from finding any.
    Of all the things I have lost, I miss my mind the most...
  • Iluvrien
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    Fleymark wrote: »
    No, what's going on here is a small group of people trying to foist their own personal preferences on everyone else.

    No.

    Firstly, as I have said before, I cannot and will not speak for the others.

    As far as what I am attempting? In that case what going on here is that I am discussing another way that this might be done so as to decrease avenues for abuse of a system. The only person who seems to be dealing in absolutes is you. Perhaps that is why you don't seem to be able to grasp that others aren't.
    Hamfast wrote: »
    I don't want Motifs or Provisioning Recipes to be BOP because what use is it my Enchanter/Provisoner if he finds a Racial Motif? my BS, Tailor (Clothing) and Woodworkers could use them, but have little use for the recipes they find.

    That suggests that you wouldn't be in favour of BOP to character. I can understand that. How would you feel about BOP to account? This means that anything your Enchanter/Provisioner found could be passed to your BS, Clothier or Woodworker... but would still close the farming avenue. What do you think?
  • Fleymark
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    In what possible way is anyone farming or selling motifs "abusive?" Because YOU and a minority of other players don't like it? It's not that I don't understand what you are saying. It's that I reject what you are saying on basic principle because it's patently absurd.

    As I said, they are all right there for you to go get if you want them. Nothing any other player does decreases your chances of looting a motif. In fact, having them available for sale or trade gives you another option for obtaining them. These items have value not because there is something wrong with the game or because anything is being "abused." They have value because people want them and are willing to pay for them. Simple supply and demand. And, as I said, they are entirely optional. No progress in the game is affected by not having them. If players opt to have them they can go get them. The basic motifs, including the rarest one of them all, are lootable at any level and the rares are lootable in the vet ranks once one levels up. If you want them you can either go get them or buy them from those who have. The basics of a player economy. It's really that simple and there is absolutely nothing wrong with any of it.

    What you are proposing isn't an improvement on anything. It's a nerf designed remove options and to force everyone else to do things in a way you, personally, approve of.

    And I say again, it has been stated officially by the devs that farming motifs, specifically, is working as intended. They don't see it as being "abused."

    This entire discussion is ridiculous.
    Edited by Fleymark on July 1, 2014 2:23PM
  • DeLindsay
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    Fleymark wrote: »
    In what possible way is anyone farming or selling motifs "abusive?" Because YOU and a minority of other players don't like it? It's not that I don't understand what you are saying. It's that I reject what you are saying on basic principle because it's patently absurd.

    You sir just won this thread!
  • Iluvrien
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    Fleymark wrote: »
    In what possible way is anyone farming or selling motifs "abusive?" Because YOU and a minority of other players don't like it? It's not that I don't understand what you are saying. It's that I reject what you are saying on basic principle because it's patently absurd.

    Quote from the OP:

    "Reduce the drop of Racial motif's allready, people are non-stop relogging to get these motif's just to go scam some low level who doesnt even meet the requirement's to learn to motif yet."

    Perhaps my selection of the word "abusive" was ill-advised. However the point itself stands.

    So far your argument seems to be that this is a situation that has no losers. The OP seems to suggest that this is incorrect. Since I have never farmed the Motifs I had no experience of this myself. However, I did set out to suggest another mechanism. It is at this point you seem have have decided that since every MMO allows all commodities to be farmed, this one should be too.
    Fleymark wrote: »
    This entire discussion is ridiculous.

    In which case, do feel free to no longer participate. I am certainly not forcing you to stay and dispute with me. I am still interested in the subject matter (for example in the views of @Hamfast‌ in response to my question about "Bind by Character" vs "Bind by Account") and so will remain to continue the discussion.

    You have made your point: You like things as they are. Other MMOs allow this. The Devs have specified it is WAI.

    Do you have anything else to add?
    Edited by Iluvrien on July 1, 2014 2:49PM
  • Fleymark
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    I'll add whatever I like, skippy.

    No "seems" about it. THIS SITUATION HAS NO LOSERS.

    I read the OPs assertion when I first saw the thread and it, also, is absurd.

    What newbie is getting ripped off by people selling motifs? The newbies with 15k to 65k laying around for the rares or the newbies who can't wait that eternity that it takes to get a craft up to the 7 or 8 skill required to use them? LOL

    It's all just a thinly veiled altruistic argument on the part of a certain type of player this game is infested with that wants to force everyone to play according to their own personal preferences which, for some reason, precludes having a player economy or players being able to make in game gold if that is their preference. I direct you to my earlier post for more on that. All of which is counter to the point of most MMOs and specifically to the "play your way" spirit of this one, in particular. And it's really, REALLY, annoying bordering on obnoxious.

    This entire conversation IS ridiculous. Play your game. Let others do the same.
    Edited by Fleymark on July 1, 2014 3:19PM
  • Isibis
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    I might be one of the few here, but I thing motifs are not expensive enough. First, motifs do not in any way affect your performance, they are decorative and status items. They are sought out by crafters to satisfy the needs of their clients, but nothing else. The presence of people that are willing to look for this commodity so that busy crafters don't have to is not a problem, as it just emulates real world economy.
    Secondly, motifs are one of the few items in the eso economy that go for any amount. My belief is that a healthy economy should have at least some items that should go for a considerable amount of money (and yes, be inaccessible to many people). This builds a sense of accomplishment, sets goals for people and makes the item itself feel more significant to them. For instance, I feel no accomplishment in buying a daedric motif at 20k, because even my lvl 30 alt can get that much money in a few days of active questing.

    To reiterate, let the drop rates drop, the prices rise. Yes, they will be rare, but you'll feel so much better about it when you finally find/buy one :)
  • kirnmalidus
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    My trade guild has lots of all the basic motifs and even a few of the rare motifs (including one Imperial motif right now for 60K) available for sale. Hit me up in game if you are having a hard time finding these and want to join @KirnMalidus in game.

    The basic motifs (1-9) are usually selling for 500-800.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • AZSharksFan
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    TL;DR all response.. My two cents..

    Make motiffs BOP .. It's one action; loot and then relog.. that turns into a churn to sell the rares.

    Focus on the point of motiffs... Different designs for crafters to provide variety to the market. Couple that with traits and sets.. and now we have a rather interesting market of various gear that help reward all of the time we've invested into researching and gem farming. While you can get rich, it does take time to build a portfolio and a bit of planning to stay on the higher demand side of current "cool gear"

    but at this point.. it's a lost cause for the current motiffs..
  • Hamfast
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    Iluvrien wrote: »
    Hamfast wrote: »
    I don't want Motifs or Provisioning Recipes to be BOP because what use is it my Enchanter/Provisoner if he finds a Racial Motif? my BS, Tailor (Clothing) and Woodworkers could use them, but have little use for the recipes they find.

    That suggests that you wouldn't be in favour of BOP to character. I can understand that. How would you feel about BOP to account? This means that anything your Enchanter/Provisioner found could be passed to your BS, Clothier or Woodworker... but would still close the farming avenue. What do you think?
    Sorry, I started to reply but I am getting a new AC and that is more important...

    First, let me say I don't care if folks sell motifs, Bind to accounts would be more acceptable but again, hurts couples and friends (or even someone with 2 accounts) I get a Primal motif and I can't give it to my wife... again, she can use it, but is not high enough to find it...

    Again, one could say there is a way around this, the Rings of Mara, my VR3 is married to my wife's level 46, as our accounts are "Linked" via the rings, perhaps I can send it to her, my friend was who actually gave her the primal motif after I handed one to a perfect stranger (Started to trade with the wife, she moved, someone else really lucked out) yes, I did feel like a fool...

    Any step taken that fails to allow for couples, friends and multiple account holders to freely trade between them will limit players... but any way to tie accounts (Rings, Guilds, so on) will allow for the "Exploitative Selling"...

    I hate to say it, but the only way to stop folks from selling rare motifs is to remove the "Rare" part... if they dropped like lock-picks nobody would look at them twice.
    Of all the things I have lost, I miss my mind the most...
  • Fleymark
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    I don't know where this idea of "exploitative selling" even comes from. A game needs an economy.

    Who cares if someone farms and sells motifs or anything else? It does nothing to narrow your chances of getting them on your own and gives you the option of buying them if that's what you want to do. If someone wants to get rich doing it who cares? It's super boring to farm these things and it takes a while to get the ones you need much less extras to sell. Why shouldn't someone be able to do it if they want to?

    People are just amazing. There's nothing wrong with farming gold in a game. Or you don't like it, don't do it. What's the problem if others do?
  • Hamfast
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    Fleymark wrote: »
    I don't know where this idea of "exploitative selling" even comes from. A game needs an economy.

    Who cares if someone farms and sells motifs or anything else? It does nothing to narrow your chances of getting them on your own and gives you the option of buying them if that's what you want to do. If someone wants to get rich doing it who cares? It's super boring to farm these things and it takes a while to get the ones you need much less extras to sell. Why shouldn't someone be able to do it if they want to?

    People are just amazing. There's nothing wrong with farming gold in a game. Or you don't like it, don't do it. What's the problem if others do?

    Flaymark, I used the quotes around the "Exploitive Selling" because that is the problem that people point out in regards to motifs and Farmers... again, my personal thinking is you have to choose to be exploited, if you want to sell me an imperial motif for 50K, you can try, but I am not buying... even if I had 50K... my quotes in this case was to call attention to it as a really hard to define concept, not so much a fact or action... if somebody wants to pay me 20K for a redguard Motif, they should have their head examined, but I will take it :smiley:
    Of all the things I have lost, I miss my mind the most...
  • Milanna
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    No youre wrong, by lowering the drop rate youll remove farmers because then theyre not able to farm them,

    And it would certainly mean they would be impossible to find. So what will be the point of even having them in the game?
    EU-server
    Mila the True (Aldmeri Dominion)
    Milanna the Cold-hearted (Aldmeri Dominion)
    Raphael the Cunning (Ebonheart Pact)

    NA-server
    Cassius Tanicius (Daggerfall Covenant)

    I just found garlic, you blood-suckers better stay clear
  • NewBlacksmurf
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    I've said it before in another thread, and I'll say it again. Motifs should be bind on pickup. Period. No farming for gold. No price gouging. No ***. You find one, Great! You don't, oh well keep looking.

    I open everything I come across, just like Twev does. I don't farm containers for anything. I have a game to play, and it's NOT farm the containers like a bot.

    I find about 1 basic motif a week and 6 or 8 green recipes a day. Mostly I just vendor them, because no one really wants them anymore. I find a couple of blue recipes a week, and sell them in chat if they're duplicates. I've never found a purple recipe at all. One of my guildies gave me a lvl 35 purple he looted, but that's the only one I have.

    I think the drop rate on rare motifs is much lower than 1% (probably more like 0.01%), but it's okay the way it is. Rares should be rare. The problem is they lose this 'rareness' because they can be sold or traded. BOPU is the only real solution.

    Twev: keep looking (not farming), you'll find them eventually. This game isn't a sprint to get it over with, it's a marathon to be enjoyed.


    BUMP
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    The drop rate is NOT fine atm, When youre able to farm over 10 Motifs in a day and earn 250-350k doing so.

    Idc that you think im greedy cause i wanna make gold cause that's who iam.

    Im 100 % not trolling im serious about this and doubt that Zenimax choose to change the current state due to my 2 Threads, possibly because they noticed that high tier players are abusing the fact that VR1-10 motif's are farmable and theyre making so much gold scamming people who are unaware that they cant read them before theyre level 40 in Blacksmithing,Clothing and Woodworking.

    And I doubt Zenimax main core players are "normal" players who go to forums to whine about motifs, it's more likely hardcore PvE/PvP players theyre aiming to "nerf"

    Those who are gaming the system are the problem. Why penalize everyone?
    RESOLUTION. If a player logs out each time there is a delay if how fast they get to log back in.

    First time - no penalty
    Second time - 5 minutes
    Third time - (within one hour) 30 minutes
    *if they are doing it in the same area for hours suspend them for a few days.

    Trading, auction house and COD mail should all pull from the same blues and lock a max sale price for everything in the game.
    Edited by NewBlacksmurf on July 2, 2014 2:01PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DeLindsay
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    Those who are gaming the system are the problem. Why penalize everyone?
    RESOLUTION. If a player logs out each time there is a delay if how fast they get to log back in.

    First time - no penalty
    Second time - 5 minutes
    Third time - (within one hour) 30 minutes
    *if they are doing it in the same area for hours suspend them for a few days.

    Trading, auction house and COD mail should all pull from the same blues and lock a max sale price for everything in the game.

    Absolutely NO, that's a terrible idea. There are MANY players across the world right now that have disconnect issues that don't even farm motifs and that would probably just cause them to leave the game. Making them BoP is another horrible idea. There is NO PROBLEM with the current system outside a select few wanting to control the market with absurdly high motif prices by asking ZoS to change the system in their favor.
  • Hamfast
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    The drop rate is NOT fine atm, When youre able to farm over 10 Motifs in a day and earn 250-350k doing so.

    Idc that you think im greedy cause i wanna make gold cause that's who iam.

    Im 100 % not trolling im serious about this and doubt that Zenimax choose to change the current state due to my 2 Threads, possibly because they noticed that high tier players are abusing the fact that VR1-10 motif's are farmable and theyre making so much gold scamming people who are unaware that they cant read them before theyre level 40 in Blacksmithing,Clothing and Woodworking.

    And I doubt Zenimax main core players are "normal" players who go to forums to whine about motifs, it's more likely hardcore PvE/PvP players theyre aiming to "nerf"

    Those who are gaming the system are the problem. Why penalize everyone?
    RESOLUTION. If a player logs out each time there is a delay if how fast they get to log back in.

    First time - no penalty
    Second time - 5 minutes
    Third time - (within one hour) 30 minutes
    *if they are doing it in the same area for hours suspend them for a few days.

    Trading, auction house and COD mail should all pull from the same blues and lock a max sale price for everything in the game.

    So you are saying that if I crash log back on and crash again I should have to wait 5 minutes...
    then, if I did not disable the right Add on, I should have to wait 30 minutes...
    again, I do not disable the correct add on and bam 3 days suspension...

    Oh, but you said Log off, so I want to clear out my Pack/bank so I log off my main and log in an alt to get some of the banked items he uses, log my main back on, clear pack space, log on another alt, clear bank space... add rinse repeat... and find myself suspended for 3 days or waiting a half hour... I may not even notice the 5 minutes

    For any plan to work, it must not penalize normal players, it must not penalize the normal players accounts, their ability to interact with friends and family.

    I am all for a Global Auction house/Consignment Store. There is no need to place a maximum price on anything, the reason pure capitalism works is people will learn to do it cheaper, charge less, make more... it's only when the government sticks their fingers in the pie that things get messed up...

    But this thread is on Motifs... and how best to fix a problem that some folks see as a problem... it's gone 4 pages because there are enough people posting that don't see it as a problem that there is a discussion... some times heated, which shows some passion on the subject, lets continue in that vein.
    Of all the things I have lost, I miss my mind the most...
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    Why do people have a problem with them being sold in the first place?

    If you don't like it, don't buy it. Go farm it yourself.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    The drop rate is NOT fine atm, When youre able to farm over 10 Motifs in a day and earn 250-350k doing so.

    Idc that you think im greedy cause i wanna make gold cause that's who iam.

    Im 100 % not trolling im serious about this and doubt that Zenimax choose to change the current state due to my 2 Threads, possibly because they noticed that high tier players are abusing the fact that VR1-10 motif's are farmable and theyre making so much gold scamming people who are unaware that they cant read them before theyre level 40 in Blacksmithing,Clothing and Woodworking.

    And I doubt Zenimax main core players are "normal" players who go to forums to whine about motifs, it's more likely hardcore PvE/PvP players theyre aiming to "nerf"

    Those who are gaming the system are the problem. Why penalize everyone?
    RESOLUTION. If a player logs out each time there is a delay if how fast they get to log back in.

    First time - no penalty
    Second time - 5 minutes
    Third time - (within one hour) 30 minutes
    *if they are doing it in the same area for hours suspend them for a few days.

    Trading, auction house and COD mail should all pull from the same blues and lock a max sale price for everything in the game.

    Except the devs have stated officially that farming in this way, the way that you personally don't like, is working as intended.

    So, basicly, you and those like you continue to discuss this as if it's broken and needs to be fixed, when it's not. You people, apparently, are in a fantasy land where your personal preferences that you think should be forced on everyone else are the same as what the devs have intended for this game. But they aren't. Nothing is broken. Nothing is being exploited. They aren't going to nerf relogging farming and they aren't going to make motifs BOP. They aren't going to suspend anyone for doing it.

    Because they've said it's working as intended. They also said they were going ot tweak it, which they have. But they aren't going to do these nerfs you people are calling for.

    Get over it.
    Edited by Fleymark on July 2, 2014 3:55PM
  • Vuron
    Vuron
    ✭✭✭✭✭
    Why do people have a problem with them being sold in the first place?

    If you don't like it, don't buy it. Go farm it yourself.

    The only people that have a problem with them being sold are the people that don't have the money to buy them and can't be bothered to try to get them for themselves.

    They would probably rather spend their valuable time wondering around looking at the virtual flowers and chasing virtual butterflies.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Why do people have a problem with them being sold in the first place?

    If you don't like it, don't buy it. Go farm it yourself.

    Because in 2014 people, somehow, think what what other people own or make is any of their business. In both the real and virtual worlds. It's not only pathetic, it's a mental disorder, IMO.

    But you are correct, people farming and selling motifs has exactly zero impact on anyone else's game experience. In other games with contested spawns it can, but here all of this content is instanced. Literally hundreds of people can farm the same nodes and not impact one another. I don't buy motifs, but I like that the option is there. And so would any normal person who thinks choices are better than not having choices. And I like being able to sell them. Not because I farm them but because it's a nice early shot of cash when you find them at low levels with alts...Something that benefits all players from brand newbies to vets rolling alts.

    If this were an exploit, I would be the first one on the bandwagon for a fix. But despite a certain brand of player that infests this game having a distinct inability to differentiate between real "exploits" and things they just don't like, nothing here needs to be fixed. As hard as it is for people to grasp, games need an economy. People will use game mechanics to farm. People will get rich if they want. It's all part of playing MMOs. And it has been stated, officially, that this is working as intended.

    No, this is about a small but vocal minority of players, the types of turds this game attracts in droves for some reason, who want to force their own personal preferences on everyone else. And that just doesn't fly n MMOs. They need to go back to single player games where they belong.

    When they aren't laying eggs about this they stress about people grinding experience on mob camps and not reading quest text. It's pathetic and they need to go back to where they came from because this mentality has no place in MMOs.
    Edited by Fleymark on July 2, 2014 4:17PM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Hamfast wrote: »
    The drop rate is NOT fine atm, When youre able to farm over 10 Motifs in a day and earn 250-350k doing so.

    Idc that you think im greedy cause i wanna make gold cause that's who iam.

    Im 100 % not trolling im serious about this and doubt that Zenimax choose to change the current state due to my 2 Threads, possibly because they noticed that high tier players are abusing the fact that VR1-10 motif's are farmable and theyre making so much gold scamming people who are unaware that they cant read them before theyre level 40 in Blacksmithing,Clothing and Woodworking.

    And I doubt Zenimax main core players are "normal" players who go to forums to whine about motifs, it's more likely hardcore PvE/PvP players theyre aiming to "nerf"

    Those who are gaming the system are the problem. Why penalize everyone?
    RESOLUTION. If a player logs out each time there is a delay if how fast they get to log back in.

    First time - no penalty
    Second time - 5 minutes
    Third time - (within one hour) 30 minutes
    *if they are doing it in the same area for hours suspend them for a few days.

    Trading, auction house and COD mail should all pull from the same blues and lock a max sale price for everything in the game.

    So you are saying that if I crash log back on and crash again I should have to wait 5 minutes...
    then, if I did not disable the right Add on, I should have to wait 30 minutes...
    again, I do not disable the correct add on and bam 3 days suspension...

    Oh, but you said Log off, so I want to clear out my Pack/bank so I log off my main and log in an alt to get some of the banked items he uses, log my main back on, clear pack space, log on another alt, clear bank space... add rinse repeat... and find myself suspended for 3 days or waiting a half hour... I may not even notice the 5 minutes

    For any plan to work, it must not penalize normal players, it must not penalize the normal players accounts, their ability to interact with friends and family.

    I am all for a Global Auction house/Consignment Store. There is no need to place a maximum price on anything, the reason pure capitalism works is people will learn to do it cheaper, charge less, make more... it's only when the government sticks their fingers in the pie that things get messed up...

    But this thread is on Motifs... and how best to fix a problem that some folks see as a problem... it's gone 4 pages because there are enough people posting that don't see it as a problem that there is a discussion... some times heated, which shows some passion on the subject, lets continue in that vein.

    Good news for us is the developers of the game don't see it as a problem either.
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