Sorcerer Summons

Night314
Night314
Soul Shriven
Dear Zenimax,

I am not sure whether this has been discussed in the millions of complaints already posted on the forums, but I figure I will mention it anyway.

Could you please, while fixing the stew of chaos already within the game, find it in your hearts to allow my sorcerer's summoned creatures to NOT despawn when I walk through any door?

Having to respawn a creature at my sorcerer's level is quite embarrassing. One of the other fellow Mage Guild adepts saw me respawning my Clannfear and just instantly fell over laughing. Now the entire academy, as well as, the Arch-Mage is aware of this inconsistency in my abilities. I just figured, being a mage that has conquered the "Mad-God" Sheogorath, I should be able to get a handle on keeping my little summoned helpers around traveling through all those difficult wooden frames.

Thanks,

Christanya
  • Weberda
    Weberda
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    No. They clog up public areas like banks and stores. They should automatically despawn when you enter a city simply as a matter of courtesy to other players. And my sorc uses summon and does exactly what I just outlined.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Erock25
    Erock25
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    I am also going to say NO. This is so minor. First they need to fix Sorc pet's and the fact that if you initiate user control (Y+left click) they will no longer auto attack at all, even if un-summoned and summoned again.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Night314
    Night314
    Soul Shriven
    Entering a city is fine. But having to respawn after every dungeon entry and exit, etc is stupid.
  • Weberda
    Weberda
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    After VR1 they have very limited utility. There are other skills that are needed more on your hotbar.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Night314
    Night314
    Soul Shriven
    Game changes that much huh? Lol!
  • Erock25
    Erock25
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    Weberda wrote: »
    After VR1 they have very limited utility. There are other skills that are needed more on your hotbar.

    Well this isn't true. Volatile is VERY powerful in solo PVE (soloing VR dolmens, world boss, delves, etc.) and in many trial run DPS builds, the twilight matriarch is your best bet for added DPS considering you can fit everything else you need into 4 buttons.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • SystemiK
    SystemiK
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    I would fight to my bloody death to keep you from bringing a *** flappy pet into the bank...
  • AlexDougherty
    AlexDougherty
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    Weberda wrote: »
    No. They clog up public areas like banks and stores. They should automatically despawn when you enter a city simply as a matter of courtesy to other players. And my sorc uses summon and does exactly what I just outlined.

    I agree, especially with Banks and Crafting areas, having summons you can't walk through is really annoying, had six of them blocking the door in the Greenshade Bank the other day
    Night314 wrote: »
    Entering a city is fine. But having to respawn after every dungeon entry and exit, etc is stupid.

    Yes, having them disappear in dungeons is annoying, even worse is when the Food buffs disappear upon entering the dungeon.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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