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Unintended Vampire Nerf? Invigorating Drain / Stun Immunity

Mortosk
Mortosk
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Invigorating Drain (Vampire Skill) can not be used when a mob has this new "Stun Immunity" buff that was added with this patch. It looks like a bunch of circles around the NPC. This buff lasts 7-8 seconds and many normal trash mobs have it all over veteran content. It seems to have been given to a random assortment of NPC's, not all. No way to tell until you fight a mob if they have it. Some dungeon delvs don't have it, some do. Some world bosses don't have it, some do. I've fought several 3 packs where 2 of the 3 mobs I'm fighting have this immunity.

Can't count on it as an interrupt or an emergency heal anymore. This makes using Invigorating Drain, the only non-ultimate vampire skill that does damage, practically useless for any mob that has this buff. And since you don't know until you engage them, it makes using this ability extremely sketchy and unpredictable. Furthermore, the duration is so long that by the time the immunity buff runs out the mob is already going to be dead most likely, because if you can't kill a trash mob in 8 seconds, you have other problems.

It needs to be changed to allow the casting of Invigorating drain on mobs that have stun immunity, or the stun immunity needs to be reduced significantly to a duration that isn't completely ridiculous. Like 1 or 2 seconds would be reasonable. 8 seconds is NOT reasonable.

Invigorating Drain is an ability that can NOT be chain cast, it's a 1 cast per mob spell. You can't abuse it by chain-stunning mobs with it, which I assume is why you added the stun immunity buff in the first place. It's not like it was a super powerful skill. It's a channeled skill that only effects 1 target at a time. I do not think it was intended as a catastrophic nerf to vampires, but it's probably going to make the remaining vampires quit the game or just drop Vampire if you do not change it.

There really is no point to being a vampire anymore. You have basically nerfed us out of existence. I do not know why you continually antagonize your subscribers with this kind of stupidity.

Some mobs I have encountered thus far with the Stun Immunity ability:

Dremora Caitiff
Bitterhand Brigand
Oathbound Ravanger
Skeletal Ravanger
Nelecar Stormbinder

There are a lot more, but I didn't write them down. I will continue updating this list though.
"Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    I guess all the vampires already quit then.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Nebthet78
    Nebthet78
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    It is super annoying, but it can be worked with in most cases. I do agree the length of time should be lessened to around 4-5 secs, the current length is too long. I also noticed that NPC enemies are actually using this ability to break out of being stunned which I don't think is right.

    But I also noticed that my character has this same ability, but I haven't figured out how to trigger it on demand.

    Overall though, I agree with you. I don't like the change and it made Vet Content that much harder to deal with.
    Far too many characters to list any more.
  • aipex8_ESO
    aipex8_ESO
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    I have been playing in VR areas since 1.2.3 released and I have yet to run across an enemy that has this immunity before engaging. I honestly haven't seen this immunity at all in mobs as I don't spam volcanic rune, etc. I will use agony once when engaging 3 packs (have never had it fail) and have not had an issue with drain either. I'm not saying you're wrong, but I'm wondering why I'm not experiencing these mobs with immunity that everyone is talking about?

    EDIT: If I do start seeing it, it will be an issue as I count on drain for 3 reasons: interrupt, healing and stamina refill (I play stamina melee).
    Edited by aipex8_ESO on June 29, 2014 10:04PM
  • kitchenguy65_ESO
    kitchenguy65_ESO
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    Nebthet78 wrote: »
    But I also noticed that my character has this same ability, but I haven't figured out how to trigger it on demand.

    It is your cc break, hold right mouse button (block) and press left mouse button (attack). Breaks cc and gives you the 7ish seconds of immunity (the swirls around your feet)
  • Varicite
    Varicite
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    Nebthet78 wrote: »
    But I also noticed that my character has this same ability, but I haven't figured out how to trigger it on demand.

    It is your cc break, hold right mouse button (block) and press left mouse button (attack). Breaks cc and gives you the 7ish seconds of immunity (the swirls around your feet)

    Exactly this.

    It effects all players, not just vampires. Just a new tactic that we all have to deal w/ now.

    I suggest you have a game plan for when mobs CC break, just like you would (or should) if you were fighting a sentient player.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Any Humanoid mob can CC break now... Learn this fact fast....
    I play every class in every situation. I love them all.
  • Mortosk
    Mortosk
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    Varicite wrote: »
    Nebthet78 wrote: »
    But I also noticed that my character has this same ability, but I haven't figured out how to trigger it on demand.

    It is your cc break, hold right mouse button (block) and press left mouse button (attack). Breaks cc and gives you the 7ish seconds of immunity (the swirls around your feet)

    Exactly this.

    It effects all players, not just vampires. Just a new tactic that we all have to deal w/ now.

    I suggest you have a game plan for when mobs CC break, just like you would (or should) if you were fighting a sentient player.

    What other abilities does this prevent you from using for 8 seconds besides Invigorating Drain that is?

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    aipex8_ESO wrote: »
    I have been playing in VR areas since 1.2.3 released and I have yet to run across an enemy that has this immunity before engaging. I honestly haven't seen this immunity at all in mobs as I don't spam volcanic rune, etc. I will use agony once when engaging 3 packs (have never had it fail) and have not had an issue with drain either. I'm not saying you're wrong, but I'm wondering why I'm not experiencing these mobs with immunity that everyone is talking about?

    EDIT: If I do start seeing it, it will be an issue as I count on drain for 3 reasons: interrupt, healing and stamina refill (I play stamina melee).

    You will encounter them soon if you haven't already. Perhaps they are restricted to VR6+ areas, I do not know because I haven't tried any VR1-5 areas since 1.2.3.

    And, yes, it will effect your for those 3 reasons, and you will not like it at all.

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    Nebthet78 wrote: »
    It is super annoying, but it can be worked with in most cases. I do agree the length of time should be lessened to around 4-5 secs, the current length is too long. I also noticed that NPC enemies are actually using this ability to break out of being stunned which I don't think is right.

    But I also noticed that my character has this same ability, but I haven't figured out how to trigger it on demand.

    Overall though, I agree with you. I don't like the change and it made Vet Content that much harder to deal with.

    Honestly, 4-5 seconds would be too long. This should be a brief immunity that lasts no more than 2-3 seconds. The current 8 second iteration is just completely nut ball crazy.

    I honestly don't understand what the disconnect is between Developer and Player. I read over a hundred comments from people complaining that VR content is over-tuned and difficult for them. Vampires especially have issues with caster mobs using fire, they basically 1 shot us if we ever get hit by their spells.

    So, in response to this, the Developers make it even harder? Makes sense.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Nebthet78
    Nebthet78
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    Mortosk wrote: »
    Nebthet78 wrote: »
    It is super annoying, but it can be worked with in most cases. I do agree the length of time should be lessened to around 4-5 secs, the current length is too long. I also noticed that NPC enemies are actually using this ability to break out of being stunned which I don't think is right.

    But I also noticed that my character has this same ability, but I haven't figured out how to trigger it on demand.

    Overall though, I agree with you. I don't like the change and it made Vet Content that much harder to deal with.

    Honestly, 4-5 seconds would be too long. This should be a brief immunity that lasts no more than 2-3 seconds. The current 8 second iteration is just completely nut ball crazy.

    I honestly don't understand what the disconnect is between Developer and Player. I read over a hundred comments from people complaining that VR content is over-tuned and difficult for them. Vampires especially have issues with caster mobs using fire, they basically 1 shot us if we ever get hit by their spells.

    So, in response to this, the Developers make it even harder? Makes sense.

    I understand where you are coming from. I am a vamp in the game as well. And yes, vet content is a bit too hard. They leveled the NPCs up (including their abilities) without giving us players the ability to level equally with the skills we have. Choosing new skills may help a bit, but we are still under powered in comparison. It does nothing to help us be able to damage the NPC enemies on the same level they can hit us and I think that is where most issues are in Vet Content.
    Far too many characters to list any more.
  • cigarsmoker
    cigarsmoker
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    It's just one more time added to the list this can't be used. I want to know why can't it be used on large creatures? Like harvesters and such. They have blood, they have essence as evidenced that you can use it on smaller daedra.

    I can't even understand it not working on bosses either, the Nightblade ability that drains health works on them. it's a serious WTF issue.
    "900 years of Time and Space and I've never met anyone who was unimportant" - The 9th incarnation of The Doctor
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