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So ZoS, you ready to admit AoE cap has been a complete failure?

  • Xsorus
    Xsorus
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    DeLindsay wrote: »
    All MMO's have AOE caps, and the only reason we even know ESO does is because something like 5 abilities in the game weren't obeying ZoS's cap rules and were hitting infinite targets and hitting targets through walls. They fixed that and the flaming began. Prior to the fix there were ALREADY AOE CAPS in place.

    Nothing and I mean NOTHING will stop Humans from finding easier ways to kill other Humans, period end of story. In this case I'm talking about PvP. You could have all abilities hit only 1 player or have them all hit everything in range and players will still use the most effective formation/tactic/option available at that time with those mechanics in place to do exactly what they do now, and that is kill you better than you kill them.

    Incorrect.

    The game that ESO is specifically trying to copy, Does in fact..not have AOE caps.

  • Xsorus
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    Kypho wrote: »
    LoL you never stop your crap? There is AoE cap, they always wanted it, and you still QQ. Stop trying to turn this to another BS game.

    Always wanting it, and it being good for the game is completely different.

  • KerberosSoldier
    On certain campaigns where there is so many blueberries the aoe trains are one of the only ways to destroy the enemy when you are outnumbered 100 to 25. If the blueberries were smart they could do the same thing to counter it.
  • nukeyoo
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    DeLindsay wrote: »
    All MMO's have AOE caps, and the only reason we even know ESO does is because something like 5 abilities in the game weren't obeying ZoS's cap rules and were hitting infinite targets and hitting targets through walls. They fixed that and the flaming began. Prior to the fix there were ALREADY AOE CAPS in place.

    Nothing and I mean NOTHING will stop Humans from finding easier ways to kill other Humans, period end of story. In this case I'm talking about PvP. You could have all abilities hit only 1 player or have them all hit everything in range and players will still use the most effective formation/tactic/option available at that time with those mechanics in place to do exactly what they do now, and that is kill you better than you kill them.
    Technically human extinction would stop it. :trollface: Everything else is agreeable tho. :smile:

    All this AoE cap talk; how it hurts or how it helps here on the forums is only going to change one thing. Nothing.

    Imagine a business where you have a customer base of two types. Customer A complains about your product. You change your product to make Customer A happy. This change causes Customer B to be less happy.

    You can only make one of them happy so who do you choose?

    There are 500 A's and 100 B's. Pretty simple choice from a business model perspective.

    Small "super cool i am awesome elite watch my vid bro" groups running around wiping large "zerg noob mindless lemming" groups makes large "zerg noob mindless lemming" groups unhappy.

    ZoS makes more money from large "zerg noob mindless lemming" groups then small "super cool i am awesome elite watch my vid bro" groups.

    Equals AoE cap here to stay.
    - done w/ it
  • nukeyoo
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    No the problem isn't AoE caps.. the problem is that Light Armor+Destro/Restro staff is completely OP all other playstyles:

    Thats a different issue, also wih AoE cap removed i think that you would see a lot of diffferent builds based into stamina for single target burst dmg.
    Where do you get the idea that removing the AoE cap thus making AoE more effective will result in more builds based on stamina for single target burst dmg?

    Or are you :trollface: 'n?

    - done w/ it
  • TheBucket
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    DeLindsay wrote: »
    All MMO's have AOE caps, and the only reason we even know ESO does is because something like 5 abilities in the game weren't obeying ZoS's cap rules and were hitting infinite targets and hitting targets through walls. They fixed that and the flaming began. Prior to the fix there were ALREADY AOE CAPS in place.

    Nothing and I mean NOTHING will stop Humans from finding easier ways to kill other Humans, period end of story. In this case I'm talking about PvP. You could have all abilities hit only 1 player or have them all hit everything in range and players will still use the most effective formation/tactic/option available at that time with those mechanics in place to do exactly what they do now, and that is kill you better than you kill them.

    Incorrect.

    The game that ESO is specifically trying to copy, Does in fact..not have AOE caps.

    What do you think they are trying to copy? DAoC?

    Perhaps...

    Or maybe the PvP system is similar because that is what the lead director of PvP in ESO is comfortable with?

    Let's not throw out foolish accusations.

    DAoC has diminishing returns in which the WHOLE community complained about that too until they adapted.

    It's easy enough to use terrain and take out larger numbers in ESO, even if they attempt to stack. There are several abilities in game right now that counter zerg balling.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • TheGrandAlliance
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    Kypho wrote: »
    No the problem isn't AoE caps.. the problem is that Light Armor+Destro/Restro staff is completely OP all other playstyles: It is hard to stop the train when the derailer is broken.

    Agreed. AoE cap, who cares. AoE is WAY TOO POWERFUL 1 on 1 or 1 vs zerg. Its the new mmo style that AoE is the king. I hope ZoS will change it. Pretty BS combat system where AoE is over any other.

    Yes... I have noticed this whereas AoE is becomming "mainstream" MMORPG wise: No more skill required just spam away.

    Alas.... no wonder so many people don't like MMORPGs.
    Indeed it is so...
  • Krentar_RNX
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    nukeyoo wrote: »
    Where do you get the idea that removing the AoE cap thus making AoE more effective will result in more builds based on stamina for single target burst dmg?

    Or are you :trollface: 'n?

    AoE will be more effective? yes but a lot more risky. Without AoE caps run around with a ball of 25 players spaming impulse and spect to get massacred by 4 players that AoE Stun/Silence as soon as you get caught off guard.

    I think that people will have to learn to spread and single assist targets and two handers are quite effective in that job.

    Edited by Krentar_RNX on June 29, 2014 11:34AM
    Noob
  • SwampRaider
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    Please remove AOE caps so I can stop Impulse trains
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Nijjion
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    DeLindsay wrote: »
    All MMO's have AOE caps

    Stop spewing *** around if you don't know what you're talking about. You are just outright wrong and just invalidates anything else you will say ever.

    Nijjion wrote: »
    If 5 skilled people can't beat 20 terabad noobs because of caps that's a broken system.

    So what makes them skilled? Unlimited AoE? Or...what? You want tools to stack 20 people & burn them down with the same damage you would do to 2 or 3? And it's your skill that would allow you to win?

    What makes a professional player better in sport than a less skilled player? Should the professionals get 1 of their legs cut off so that the less skilled people can have a chance? That's what AoE caps are kinda doing.
    Edited by Nijjion on June 29, 2014 1:09PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • galiumb16_ESO
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    Yes... I have noticed this whereas AoE is becomming "mainstream" MMORPG wise: No more skill required just spam away.

    Oddly that coincides with more and more games having AoE caps... hmm... I wonder if its related.
  • DeLindsay
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    Nijjion wrote: »
    DeLindsay wrote: »
    All MMO's have AOE caps

    Stop spewing *** around if you don't know what you're talking about. You are just outright wrong and just invalidates anything else you will say ever.

    So proove me wrong, list all the MMO's with no AOE cap or DR whatsoever where an ability can hit every single target within it's range at full force.
  • TheBucket
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    DeLindsay wrote: »
    Nijjion wrote: »
    DeLindsay wrote: »
    All MMO's have AOE caps

    Stop spewing *** around if you don't know what you're talking about. You are just outright wrong and just invalidates anything else you will say ever.

    So proove me wrong, list all the MMO's with no AOE cap or DR whatsoever where an ability can hit every single target within it's range at full force.

    None that I know of.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Nijjion
    Nijjion
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    DeLindsay wrote: »
    Nijjion wrote: »
    DeLindsay wrote: »
    All MMO's have AOE caps

    Stop spewing *** around if you don't know what you're talking about. You are just outright wrong and just invalidates anything else you will say ever.

    So proove me wrong, list all the MMO's with no AOE cap or DR whatsoever where an ability can hit every single target within it's range at full force.

    Only need to name one and that would be Dark age of Camelot of course, which has always been on many peoples lists as the best PvP MMO ever made.

    I could name some more like Tera, WaR online had no cap for a bit, they added cap then it sort of died after that (i wonder why). Age of Conan no aoe cap.

    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • quakedawg_ESO
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    Nijjion wrote: »

    Only need to name one and that would be Dark age of Camelot of course, which has always been on many peoples lists as the best PvP MMO ever made.

    I could name some more like Tera, WaR online had no cap for a bit, they added cap then it sort of died after that (i wonder why). Age of Conan no aoe cap.

    Winner! People whined up a storm about no cap in WAR. I sense a trend.

    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Sharee
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    Maybe they have a reason for the cap, but something should be done to discourage people from blobbing up to be safe from AOE.

    That just does not make sense. AOE exists to punish people from bunching up, and here bunching up actually protects from it... that's backwards.

    Idea from top of my head: If you have to keep the cap, at least increase the power of the AOE spell depending on how many targets are potentially hit. Increase the damage by, say, 10% for each target that is in the area, but didn't get hit due to the cap.

    That means a ~100 damage AOE hitting 20 people would only damage 6 people, but 3 times as hard. That would keep the cap, but people would think twice before bunching up.
  • ArconSeptim
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    Yeah I agree Dragonknights should have unlimited targets in standard of might or any other aoe skill, thats nice proposition, I mean this would work for every class in ESO. So you be a smart and brave pants to get in the aoe this would be awesome :D
  • Marcaeus
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    WW fear syncs and learn to focus target afterwards. That's all.
  • SwampRaider
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    Sharee wrote: »
    That just does not make sense. AOE exists to punish people from bunching up, and here bunching up actually protects from it... that's backwards.

    .

    there should be a whole thread DEVOTED to this statement
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • nukeyoo
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    nukeyoo wrote: »
    Where do you get the idea that removing the AoE cap thus making AoE more effective will result in more builds based on stamina for single target burst dmg?

    Or are you :trollface: 'n?

    AoE will be more effective? yes but a lot more risky. Without AoE caps run around with a ball of 25 players spaming impulse and spect to get massacred by 4 players that AoE Stun/Silence as soon as you get caught off guard.

    I think that people will have to learn to spread and single assist targets and two handers are quite effective in that job.
    You think knowing the AoE cap was removed they'll all bunch up in a ball or stay bunched up after getting wiped once? Instead of 25 in a ball you can have over 6 groups of 4. 25 players can do everything the 4 can except 6 times as much.

    Until some sort of assist mod is made/allowed single target assisting will be a crap shoot the majority of the time in the heat of battle. A single player rushing into the 4 players AoE with his 2hander will die more quickly then if in ball of 25 that might toss heals/absorbs. Logic eludes some folks
    Nijjion wrote: »
    What makes a professional player better in sport than a less skilled player? Should the professionals get 1 of their legs cut off so that the less skilled people can have a chance? That's what AoE caps are kinda doing.
    Lol @ the analogous comparison of professional athletes to ESO players. How many sanctioned leagues do you know where they allow "professional" players to play unchecked competitively against "amateurs"? How many high school football players will continue pay to play against a NFL team after they get hit a couple times?

    I'm sorry to say but there's more amateurs then "professionals." Maybe if these "professionals" offered to pay ZoS the difference in sub fees when the amateurs leave.
    - done w/ it
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