I'm confused. Wouldn't removing the cap mean they can hit more enemy targets, making them even more deadly?xsorusb14_ESO wrote: »More and More of them keep appearing, The stacking zerg trains spamming their PBAE's and AOEs while following one another around. Countless people who played GW2 told you this would happen...Because its the most effective way to play with the Cap in place...
Until you get rid of those caps, they'll just keep forming up.
I'm confused. Wouldn't removing the cap mean they can hit more enemy targets, making them even more deadly?xsorusb14_ESO wrote: »More and More of them keep appearing, The stacking zerg trains spamming their PBAE's and AOEs while following one another around. Countless people who played GW2 told you this would happen...Because its the most effective way to play with the Cap in place...
Until you get rid of those caps, they'll just keep forming up.
What is the actual benefit of removing the cap?
I'm confused. Wouldn't removing the cap mean they can hit more enemy targets, making them even more deadly?xsorusb14_ESO wrote: »More and More of them keep appearing, The stacking zerg trains spamming their PBAE's and AOEs while following one another around. Countless people who played GW2 told you this would happen...Because its the most effective way to play with the Cap in place...
Until you get rid of those caps, they'll just keep forming up.
What is the actual benefit of removing the cap?
plamillusionub17_ESO wrote: »I agree that the cap leads to stacking zergs, on the other hand I don't feel that in a non cap environment that running/porting into a zerg and spamming unlimited target aoe is remotely "skillful". The question is how can they make it skill based while avoiding the above?
xsorusb14_ESO wrote: »More and More of them keep appearing, The stacking zerg trains spamming their PBAE's and AOEs while following one another around. Countless people who played GW2 told you this would happen...Because its the most effective way to play with the Cap in place...
Until you get rid of those caps, they'll just keep forming up.
That's what I never got about it. The Zerg are bloody awesome!OrangeTheCat wrote: »Because there is nothing wrong with a zerg (other than people give it a derrogatory name).
Lava_Croft wrote: »That's what I never got about it. The Zerg are bloody awesome!OrangeTheCat wrote: »Because there is nothing wrong with a zerg (other than people give it a derrogatory name).
TheGrandAlliance wrote: »No the problem isn't AoE caps.. the problem is that Light Armor+Destro/Restro staff is completely OP all other playstyles: It is hard to stop the train when the derailer is broken.
If 5 skilled people can't beat 20 terabad noobs because of caps that's a broken system.
TheGrandAlliance wrote: »No the problem isn't AoE caps.. the problem is that Light Armor+Destro/Restro staff is completely OP all other playstyles:
TheGrandAlliance wrote: »No the problem isn't AoE caps.. the problem is that Light Armor+Destro/Restro staff is completely OP all other playstyles: It is hard to stop the train when the derailer is broken.