AsweetRoll wrote: »When will they nerf nightblades, sorcs and templars? I run with a similar spec as sypher (the video poster and he didn't give you permission to post this as far as I am aware)
Nightblades shades would have torn through his stamina right there that he uses to hold block and mitigate abilities. He wasn't using the sybrane set in the video either. Nightblades ultimate veil of blades+harness magika makes you take 0 spell damage and 60% less melee damage while the shield holds. Also there is a bug where whatever spell the dk reflects (whether it be a bow attack or crystal fragments) it costs them the same amount as magika that it did the caster. Ex if a sorcs frags cost 300 (150 on proc) it costs the dragonknight 300 magika. Same goes for bow abiltes/flying blade but it drains stamina. And it's easy to see those big ass wings flop in the middle of a fight also. I've worked with sypher on some theorycrafting over at tamriel foundry forums and if you watch his streams or even run with a similar build you will have a hard time with templars, it will be a long fight but they will out heal dragonknight damage since we have no true burst other then whip. Sorcerers curse has hit me up to 900 and i've also been streaked through without my dragon fire scale up then they hit me with fragments. There are plenty of ways to counter it. Green dragon blood is 33% missing health, smart dks use it when they get low health which can be countered by adding a execute on your hotbar, if used when at above 25% health it's a magika waste. Don't understand why you *** about battle roar since it's only on ults. DK ultimates have already been nerfed and you have to be a dumb ass to sit around in standard.. Magma armor is destroyed through DoTs and only lasts 10 seconds. If you are having a hard time in PvP I reccomend you hit level cap if you havent, get better gear, make sure your build is viable, have food buffs up and a pot ready to chug at your disposal. If you aren't skilled enough join a dueling guild and practice. The only thing weak in PvP is stamina builds but that's another topic. Any class can be OP with the right build and people will die to a player more skilled or with a better build then them and come bitching on the forums about it. God I swear people cry to zos about anything that kills them..
AsweetRoll wrote: »When will they nerf nightblades, sorcs and templars? I run with a similar spec as sypher (the video poster and he didn't give you permission to post this as far as I am aware)
Nightblades shades would have torn through his stamina right there that he uses to hold block and mitigate abilities. He wasn't using the sybrane set in the video either. Nightblades ultimate veil of blades+harness magika makes you take 0 spell damage and 60% less melee damage while the shield holds. Also there is a bug where whatever spell the dk reflects (whether it be a bow attack or crystal fragments) it costs them the same amount as magika that it did the caster. Ex if a sorcs frags cost 300 (150 on proc) it costs the dragonknight 300 magika. Same goes for bow abiltes/flying blade but it drains stamina. And it's easy to see those big ass wings flop in the middle of a fight also. I've worked with sypher on some theorycrafting over at tamriel foundry forums and if you watch his streams or even run with a similar build you will have a hard time with templars, it will be a long fight but they will out heal dragonknight damage since we have no true burst other then whip. Sorcerers curse has hit me up to 900 and i've also been streaked through without my dragon fire scale up then they hit me with fragments. There are plenty of ways to counter it. Green dragon blood is 33% missing health, smart dks use it when they get low health which can be countered by adding a execute on your hotbar, if used when at above 25% health it's a magika waste. Don't understand why you *** about battle roar since it's only on ults. DK ultimates have already been nerfed and you have to be a dumb ass to sit around in standard.. Magma armor is destroyed through DoTs and only lasts 10 seconds. If you are having a hard time in PvP I reccomend you hit level cap if you havent, get better gear, make sure your build is viable, have food buffs up and a pot ready to chug at your disposal. If you aren't skilled enough join a dueling guild and practice. The only thing weak in PvP is stamina builds but that's another topic. Any class can be OP with the right build and people will die to a player more skilled or with a better build then them and come bitching on the forums about it. God I swear people cry to zos about anything that kills them..
@AsweetRoll
Stopped reading your walls of text at at questioning permission to post a youtube video. My guess is that you play a dk and made a bunch of excuses for why reflective scale isn't that powerful but what you fail to realize is no other skill in the game will let you survive 5-6 people attacking you at once like that. Watch the video again. He runs behind the logs and gets discovered and they all attack at once. Five people opening up on him and for 4 seconds he only goes down to 88% HP. There is no other skill in the game that would let another class survive that.
"Melee needs to attack when reflective scale is up!" Yeah well they did, but standard and talons put an end to that. Not to mention that it restored large quantities of HP, Magicka, and Stamina.
Imagine if he actually had Syrabane set on. His magicka wouldnt have gone below 60%.
AsweetRoll wrote: »When will they nerf nightblades, sorcs and templars? I run with a similar spec as sypher (the video poster and he didn't give you permission to post this as far as I am aware)
Nightblades shades would have torn through his stamina right there that he uses to hold block and mitigate abilities. He wasn't using the sybrane set in the video either. Nightblades ultimate veil of blades+harness magika makes you take 0 spell damage and 60% less melee damage while the shield holds. Also there is a bug where whatever spell the dk reflects (whether it be a bow attack or crystal fragments) it costs them the same amount as magika that it did the caster. Ex if a sorcs frags cost 300 (150 on proc) it costs the dragonknight 300 magika. Same goes for bow abiltes/flying blade but it drains stamina. And it's easy to see those big ass wings flop in the middle of a fight also. I've worked with sypher on some theorycrafting over at tamriel foundry forums and if you watch his streams or even run with a similar build you will have a hard time with templars, it will be a long fight but they will out heal dragonknight damage since we have no true burst other then whip. Sorcerers curse has hit me up to 900 and i've also been streaked through without my dragon fire scale up then they hit me with fragments. There are plenty of ways to counter it. Green dragon blood is 33% missing health, smart dks use it when they get low health which can be countered by adding a execute on your hotbar, if used when at above 25% health it's a magika waste. Don't understand why you *** about battle roar since it's only on ults. DK ultimates have already been nerfed and you have to be a dumb ass to sit around in standard.. Magma armor is destroyed through DoTs and only lasts 10 seconds. If you are having a hard time in PvP I reccomend you hit level cap if you havent, get better gear, make sure your build is viable, have food buffs up and a pot ready to chug at your disposal. If you aren't skilled enough join a dueling guild and practice. The only thing weak in PvP is stamina builds but that's another topic. Any class can be OP with the right build and people will die to a player more skilled or with a better build then them and come bitching on the forums about it. God I swear people cry to zos about anything that kills them..
Thank you!monkeymystic wrote: »AsweetRoll wrote: »When will they nerf nightblades, sorcs and templars? I run with a similar spec as sypher (the video poster and he didn't give you permission to post this as far as I am aware)
Nightblades shades would have torn through his stamina right there that he uses to hold block and mitigate abilities. He wasn't using the sybrane set in the video either. Nightblades ultimate veil of blades+harness magika makes you take 0 spell damage and 60% less melee damage while the shield holds. Also there is a bug where whatever spell the dk reflects (whether it be a bow attack or crystal fragments) it costs them the same amount as magika that it did the caster. Ex if a sorcs frags cost 300 (150 on proc) it costs the dragonknight 300 magika. Same goes for bow abiltes/flying blade but it drains stamina. And it's easy to see those big ass wings flop in the middle of a fight also. I've worked with sypher on some theorycrafting over at tamriel foundry forums and if you watch his streams or even run with a similar build you will have a hard time with templars, it will be a long fight but they will out heal dragonknight damage since we have no true burst other then whip. Sorcerers curse has hit me up to 900 and i've also been streaked through without my dragon fire scale up then they hit me with fragments. There are plenty of ways to counter it. Green dragon blood is 33% missing health, smart dks use it when they get low health which can be countered by adding a execute on your hotbar, if used when at above 25% health it's a magika waste. Don't understand why you *** about battle roar since it's only on ults. DK ultimates have already been nerfed and you have to be a dumb ass to sit around in standard.. Magma armor is destroyed through DoTs and only lasts 10 seconds. If you are having a hard time in PvP I reccomend you hit level cap if you havent, get better gear, make sure your build is viable, have food buffs up and a pot ready to chug at your disposal. If you aren't skilled enough join a dueling guild and practice. The only thing weak in PvP is stamina builds but that's another topic. Any class can be OP with the right build and people will die to a player more skilled or with a better build then them and come bitching on the forums about it. God I swear people cry to zos about anything that kills them..
Very good post that explains it well.
I have several classes, my main is a vr 12 templar and I can easily admit that both my templar and sorc feels more powerful overall in pvp now than my dk after all the nerfs to it and buffs to temp.
My dk also lacks both any kind of range class abilities or escape abilities, and that is a huge weakness.
People need to learn their class before complaining on absolutely everything, or that some better skilled player killed them in pvp.
People look on stuff with a blindfold and automatically assume this and that without getting any understanding on the matter.
The dk reflect is bugged and drains resources, making it pretty stupid to use often, and is worse than the templar reflect i often use IMO.
It is dependant on syrabane set to even work against those stupid enough to not see the big flapping wings
Check out the blazing shield bombing + puncture sweep templars, veil of blades + damage shield + cloak NBs (or just instakill opening NB build), or critical surge super selfheal crit build + 2H/destro + damage shield sorcerers and you will see some seriously strong combos that truly faceroll.
Reflective scales build is a joke compared to all that, because reflective scales only work on really bad players that have no clue what reflects are and never learn.
And reflective scales suffers from the resource drain bug that still isnt fixed, and 100% requires syrabane set to even work
If you get killed by reflects, you have nobody to blame except yourself..
Dont whine because you want this game to be so easymode you dont even have to open your eyes when you play.
DKs is the only class that lack any 28m range spells, this is the least they should have as a way of defending against all other classes with range damage. Especially since other classes have both reflects/spell absorbs as well as range.
Ahem. Aren't those giant wings visible enough to stop noobs from casting spells for 4 seconds?
If they just waited, his dps potential would slowly reach zero, because he would just have to spam reflect without getting any magicka back, and you'd also STOP HITTING YOURSELF!
Or just give Syrabane a long internal cooldown, like most proc sets have. That way you can deal with this build WITHOUT hurting whole class.
I'd like to know what happens in the fight where 2 ppl have spell reflect (2 templars, 2 DKs, templar vs DK) would all spells bounce between them till one of them would run out of magicka for reflects and get burned instantly?
madangrypally wrote: »Bad players fighting a good player is what I watched. He used line of site and reflect and his enemies were dumb enough to get slaughtered.
DKs are at a great spot right now and should not be nerfed. (I pvp solo as a VR2 sorc and pvp group as a VR12 templar).
IMO for PvP all classes are sitting at a decent spot though Templars are a little weaker atm. (only a little). If they ever changed Dark Flare increase spell power to 6 seconds instead of next attack then Templars will be fine.
david.haypreub18_ESO wrote: »But isn't that kind of the problem? Think of all the things you can't do when fighting a DK:
--Don't stand near his standard.
--Don't get hit by his Talons
--Don't cast a spell projectile at him
--Don't use ultimates on him
--Don't melee attack him
There are just so many things you can't do, it locks you into doing very little. The DK just has so many good options, especially compared to NBs and Templars.
https://www.youtube.com/watch?v=Rvq-oAKTAXcdafraorb16_ESO wrote: »another noob post from monkeymystic.
A NB only can instantkill from the stealth and all the classes have reflects/spells absorbs
madangrypally wrote: »Bad players fighting a good player is what I watched. He used line of site and reflect and his enemies were dumb enough to get slaughtered.
DKs are at a great spot right now and should not be nerfed. (I pvp solo as a VR2 sorc and pvp group as a VR12 templar).
IMO for PvP all classes are sitting at a decent spot though Templars are a little weaker atm. (only a little). If they ever changed Dark Flare increase spell power to 6 seconds instead of next attack then Templars will be fine.
https://www.youtube.com/watch?v=Rvq-oAKTAXc
The whole PvP video in a nutshell, is the glass overpowered too?
madangrypally wrote: »Bad players fighting a good player is what I watched. He used line of site and reflect and his enemies were dumb enough to get slaughtered.
DKs are at a great spot right now and should not be nerfed. (I pvp solo as a VR2 sorc and pvp group as a VR12 templar).
IMO for PvP all classes are sitting at a decent spot though Templars are a little weaker atm. (only a little). If they ever changed Dark Flare increase spell power to 6 seconds instead of next attack then Templars will be fine.
Lol You're a joke. Just like everyone else that is defending that video. No, the player isn't good. He doesn't use ANY impressive movement, dodge rolls or anything of the sort. He walks around blocking, and spamming all of the most OP spells in the game.
I could train my dog to "be that good".
Setup much. This so called evidence of OP is one ability they videoed while having a laugh for the purpose of trolling. Its a setup nothing to see here .
Halrloprillalar wrote: »It's the DK's fault that people can't read enemy cues (giant wings popping up) and holding projectile casts? And it's also the DK's fault people don't dodge roll out of Talons and avoid a giant red circle? I didn't see anyone go toe-to-toe 10 on 1 in that video. Sensationalism much?
If you are a group fighting a DK, have on person slot purge. DK will be dead in a matter of his stamina bar.
1v1 however they are extremely annoying since they are able to spam invasion and talons while holding block indefinitely.
Dk's so op yet Bloodthorns dk emp can be killed by a templar tank and dk using nothing but a resto staff heavy attacks >.> Hell the templar tank almost killed him solo.
Sypherpkub17_ESO wrote: »I'm using Warlock Not Syrabane. Also, I'm not "immature" yes I am 18, but I honestly was surprised about the outcome of the fight (Over reacted, but oh well)
sevcik.miroslaveb17_ESO wrote: »I am really sorry, but if any class is able to sustain / reflect / absorb / outheal attacks from SIX players then there is something very wrong.
6 ppl must kill you even with normal attacks. But whatever... I see that ESO pvp does not want to be even close to tes game, so there is no reason to be mad anymore about things which will never change.