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Please STOP messing with game graphics! "improved interior lighting" in 1.2

  • DeLindsay
    DeLindsay
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    Ok gocha.
  • ArconSeptim
    ArconSeptim
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    mndfreeze wrote: »
    Since I have a nice graphics card and a nice system I say MAKE IT PRETTIER AND NERF PEOPLE WITH LAME COMPUTERS.

    Sorry!

    I actually like games that properly utilize my nice graphics card and I'm sure other people who have nice cards also like to see them get put to good use. Generally mmo's are butt ugly compared to other single player or non-mmo multiplayer games because they have to be optimized to run on a much wider array of systems and much lower specs. If you don't have the card to run on ultra then you turn your settings down until you find the happy point where you can deal with the graphics and get an fps you like. This small lighting change isnt going to make or break your system unless you are already scraping the very bottom of minimum specs to play.

    Idk how many people have those computers you own, if it were just on you ESO would fall down on 25% of players only, think again!
  • ArconSeptim
    ArconSeptim
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    zaria wrote: »
    Probably there will be an option to toggle the lighting.
    Think this is pretty obvious as you can turn off shadows and grass.
    HAHAHA dear fellow I have turned off every single thing put it to lowest settings and still get the issue!
  • Madval
    Madval
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    Me sorry I thanks the devs for the improved Graphics it just rocks it's beautiful. More and more please my PC is hungry :D
  • ArconSeptim
    ArconSeptim
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    Your PC will die from not heart attack, it will die from CPU attack and GPU throthles.
  • aaronwalker27
    I would never want to be responsible for customer relations on an MMO. I couldn't handle all the complaining. These guys could find a way to put actual money into people's bank accounts and there'd still be tons of people complaining that it wasn't enough. Ugh...
  • isengrimb16_ESO
    isengrimb16_ESO
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    I would never want to be responsible for customer relations on an MMO. I couldn't handle all the complaining. These guys could find a way to put actual money into people's bank accounts and there'd still be tons of people complaining that it wasn't enough. Ugh...

    Is why being a housewife is much better than workin'. I only have to please one guy and a cat, and they're not overly fussy.

    (I get a pension, and am the one who pays bills and rent, so there.)
  • vanillexhope
    vanillexhope
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    I recognize that it's not in everyone's budget, but I do recommend replacing out of date computer parts that are slowing you down. I recently updated to a SSD (around $200) and a new graphics card that was less than $200. I can play on the highest settings no problem.
    Edited by vanillexhope on June 27, 2014 9:41PM
  • Tarwin
    Tarwin
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    LonePirate wrote: »
    My issue with this change is that some idiot thought it was more important to devote precious and limited developer time to this trivial and unneeded item than it was to have the devs fix actual problems in the game like broken quests and skills. I do not understand this reasoning at all.

    My guess would be the graphic guys aren't utilized to deal with the gameplay bugs so they need something to do?
  • AlexDrago
    AlexDrago
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    SilverWF wrote: »
    DeLindsay wrote: »
    SilverWF wrote: »
    DeLindsay wrote: »
    I'm confused are you complaining that you ONLY get 50-60 FPS now? 50-60 FPS is great compared to most MMO's with FAR crappier graphics.
    SilverWF wrote: »
    it was 100 before!

    And?

    I want my 100 FPS back

    This is difference between Russian and another educations: you can't get such obvious things.
    I can't disagree with you. Jjosh!
    If you have nothing to say say nothing ©
  • someuser
    someuser
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    SilverWF wrote: »
    someuser wrote: »
    omg omg it dropped to 50..... how do you do it

    <rolls eyes>

    it was 100 before!

    That's a fairly significant drop.

    @someuser: The point isn't what is now, but that it dropped that much. Imagine having 20-30 FPS before and then it drops like that ... at which point you can't even play.

    @IrishGirlGamer if you ran 20-30fps and got a 40% drop I would sympathize and agree that a) it was an unacceptable frame drop and b) that it indeed would be unplayable.

    But I have yet to hear that is the case. I had 40 - 50 fps before patch and now I'm sometimes getting 27 - 35 fps (though in the wilderness it can climb back to 40 - 50+). It sucks, I want them to fix it, but by NO means is the game unplayable... and my GTX 770 is better than a lot of people who have been posting better frame rates... which kinda hints to me it not just GPU related.


    But to the general population:

    I could give two rat sh*ts less if you're getting consistent 40+ fps. Chill out and take your OCD meds. I've been gaming for a long time and I'm sick of hearing from kids that unless it is 80 - 150+ fps there is lag. No there isn't. The human eye can't even tell over 40ish fps and most monitors are capped at 60 fps (that's what 60mhz means for goodness sake).
    Edited by someuser on June 27, 2014 9:51PM
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • IrishGirlGamer
    IrishGirlGamer
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    someuser wrote: »
    @IrishGirlGamer if you ran 20-30fps and got a 40% drop I would sympathize and agree that a) it was an unacceptable frame drop and b) that it indeed would be unplayable.

    But I have yet to hear that is the case.

    It's happening to me around anchors. I drop to single digits (twice I dropped down to 4 or 5 fps) and often the mobs don't appear ...
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Ethona
    Ethona
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    I have: intel i7 860 2.8ghz model with 8GB ram with nvidia evga 650 GTX (Super Clock Edition) and FPS floats between 55 and 80fps. 55fps more so in the cities while the higher fps is out in the world. Of course i do exp a drop to around 30 fps when there's a lot of spell effects in dungeons. my settings are put on ultra and then i turn off shadows, that one setting that adds shadows to grass and other odd places, i don't use anti-alies either, or bloom. Shadows will run but pulls my fps to 45. So I'd say don't go blaming improved gfx for your issues so much as the parts in your pc. I'm guessing you're using an amd cpu ... good day.
  • pinstripesc
    pinstripesc
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    Personally I've really enjoyed the updates and haven't experienced any downsides from them. Hopefully they keep them coming!
  • DeLindsay
    DeLindsay
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    someuser wrote: »
    But to the general population:

    I could give two rat sh*ts less if you're getting consistent 40+ fps. Chill out and take your OCD meds. I've been gaming for a long time and I'm sick of hearing from kids that unless it is 80 - 150+ fps there is lag. No there isn't. The human eye can't even tell over 40ish fps and most monitors are capped at 60 fps (that's what 60mhz means for goodness sake).

    I raided 25m in WoW for YEARS with no more than 17 FPS (usually 11-14) and had no major issues. Sure it wasn't the smoothest game experience but it was fine. I also did Arena 2s/3s and all that WoW had to offer for PvP and had no issues. I think the issue today is people get spoiled into thinking just like you point out, that somehow sub 100 FPS means the game is bad. I can't EVER remember a single person who ever got anywhere close to 100 FPS in WoW, even under the best of circumstances.

    And don't get me started on Rift, I love the game and played it from launch but Trion has never figured out how to make that game run well. You all think Cyro is bad, go play Rift and join the zerg in Conquest, then come back and smile about how smooth Cyro runs.
  • Cogo
    Cogo
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    crislevin wrote: »
    Dear ZOS,

    Each major patch you introduced has degraded game performance significantly.

    Maybe you are proud of your improved graphic here and there, but you cannot put these type of cosmetic changes above the performance!

    If your improved interior lighting means another 5 fps drop, you are effectively killing this game, since it already requires very high level graphic card to play at good video settings.

    THINK OVER IT! OPTIMIZE IT!

    Sorry, I can not agree. Even have to correct the statement about less performance.

    Not 1 but 2 patches have they made the game look better AND increased performance for me.
    This new light features is amazing!

    But you do need some kind of computer to handle it.

    There are several posts on this forum, saying how great the graphic is and how the performance have increased.

    Not talking Cyro/Graglorn!

    But mine and others, guild members, friends in game, people in zone chat and posts here, all say the same thing, that performance have been improved. But it can be much more improved.

    My graphic card is a AMD Radeon HD 6900. Almost 3 years old. So it doesn't really require that big cards to get all the nice graphics.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Ser Lobo
    Ser Lobo
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    I average 15-20 FPS. I have a five year plus machine with a card that costs $90 today. Two gb ram, 1gb of video ram. I can run it up to ultra (as long as the load distance is 20 or so), but monsters have a hard time showing up on my screen in time for me not to die, so going down to 'high' is my best bet.

    I am, however, a player who prefers graphics over base utility. No matter what World of Warcraft or Wildstar could offer in terms of content (including housing, which is something else I'm passionate for), their poor graphics cannot compensate.

    I would play ESO for no better reason than its' graphics, which is a plus, because I also really enjoy the gameplay. In a game's 1-10 scale, graphics and art direction in my mind make up a good 3 or 4 points, alone.



    Side note to the op: design teams and art departments do not work on PvP or mechanics. And while coding in the art assets and new lighting code into the engine does take some code monkeys time, in many cases these are actual members of the art department (as in, that is their job they are paid for).

    This type of department-centric work environment is familiar to any players who work in the corporate world. There is NO overlap. Left hand usually doesn't know what the right hands doing, ideally so that they can put all their focus in their assigned tasks. That's a development leads job, putting all the pieces together.

    And as with any thing in real life, putting more brains in the mix doesn't equate faster performance. Every profession and workplace has an ideal amount of competent people to do the job. Think a 'soft cap' or 'diminishing returns'. Eventually, when you throw too many coders on the same project, you'll actually start taking LONGER to get it done.

    Instead you could put say 5 guys on PvP (new campaign rework) and another 5 on new PVE content (craglorn region three) and another 5 on social mechanics (housing, guild banks, guild stores, tabbards, etc), and another 5 on dungeons (new veteran dungeons) and another 10 on bug fixes.

    By spreading the work load evenly across multiple departments, you can actually get more done faster, than by trying to cram all 30 guys onto bug fixes, whereas maybe 7-10 guys can do work and the other 20 sit there with thumbs up dark places.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Cogo
    Cogo
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    Side note to the op: design teams and art departments do not work on PvP or mechanics. And while coding in the art assets and new lighting code into the engine does take some code monkeys time, in many cases these are actual members of the art department (as in, that is their job they are paid for).

    This type of department-centric work environment is familiar to any players who work in the corporate world. There is NO overlap. Left hand usually doesn't know what the right hands doing, ideally so that they can put all their focus in their assigned tasks. That's a development leads job, putting all the pieces together.

    I cut your post short, but just wanna say I agree with every word you said.
    I wish I was this good at writing posts. Good info, well simple read answering a complicated question with an easy answer.

    Starting to think that I might be dumb! :-(

    100 awesome for your post!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • GnatB
    GnatB
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    Just to point out...

    Odds are the artists/technical artists aren't doing a whole lot of engine fixing. Odds are the software engineers aren't doing a whole lot of script fixing/tuning. Odds are the scripting folks aren't doing a whole lot of graphics improvements.


    i.e. just because it's a "dev team" doesn't mean all the people on the team are interchangeable.
    Achievements Suck
  • Slash8915
    Slash8915
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    I personally like the update. The only place I have any real fps drops is in PvP during major sieges. Didn't have the lag before the update, have it really bad now. Could be due to the upgraded lighting on everyone's spells.
    Edited by Slash8915 on June 28, 2014 1:08AM
  • Srugzal
    Srugzal
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    crislevin wrote: »
    SFBryan18 wrote: »
    Seriously, I haven't even seen a difference in FPS, and hardly notice any change in lighting. Maybe my Nvidia was already making the game look amazing before the fix.

    it only show up in certain places, not everywhere.

    I first noticed in the Keep at Fort Amol in Eastmarch. It gives the interiors a kind of ENB-like glow. Pretty cool. Look for interiors that are lit by windows. I didn't notice any FPS hit. There aren't all that many large, window-lit interior spaces like that in any case.
    Edited by Srugzal on June 28, 2014 1:14AM
  • subecsanur
    subecsanur
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    crislevin wrote: »
    Dear ZOS,

    Each major patch you introduced has degraded game performance significantly.

    Maybe you are proud of your improved graphic here and there, but you cannot put these type of cosmetic changes above the performance!

    If your improved interior lighting means another 5 fps drop, you are effectively killing this game, since it already requires very high level graphic card to play at good video settings.

    THINK OVER IT! OPTIMIZE IT!

    Not only that, imo it has caused actually more LOS issues now along with buggy effects causing a diffuse haze effect and odd shaped lighting effect especially in dungeons which I have noticed.
  • reggielee
    reggielee
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    are you kidding? the graphics look gorgeous now. everything is so much more vibrant. Im sorry your system is having difficulites, try messing around with the graphics slider in game
    Mama always said the fastest way to a man's heart is through his chest.
  • crislevin
    crislevin
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    reggielee wrote: »
    are you kidding? the graphics look gorgeous now. everything is so much more vibrant. Im sorry your system is having difficulites, try messing around with the graphics slider in game

    lol, you do realize this doesn't affect most places, right? I doubt it made the game "much more vibrant" then before.

    and btw, they have a system recommendation, and they treat that like nothing basically. Yeah with top GPU/CPU you are fine, but ZOS may want to check their log and figure out if they are just working too much for 1% of their players.
    Edited by crislevin on June 28, 2014 3:08AM
  • ipong926
    ipong926
    ✭✭
    crislevin wrote: »
    Dear ZOS,

    Each major patch you introduced has degraded game performance significantly.

    Maybe you are proud of your improved graphic here and there, but you cannot put these type of cosmetic changes above the performance!

    If your improved interior lighting means another 5 fps drop, you are effectively killing this game, since it already requires very high level graphic card to play at good video settings.

    THINK OVER IT! OPTIMIZE IT!

    setting? buy a better pc? stop crying?
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Cogo wrote: »


    Side note to the op: design teams and art departments do not work on PvP or mechanics. And while coding in the art assets and new lighting code into the engine does take some code monkeys time, in many cases these are actual members of the art department (as in, that is their job they are paid for).

    This type of department-centric work environment is familiar to any players who work in the corporate world. There is NO overlap. Left hand usually doesn't know what the right hands doing, ideally so that they can put all their focus in their assigned tasks. That's a development leads job, putting all the pieces together.

    I cut your post short, but just wanna say I agree with every word you said.
    I wish I was this good at writing posts. Good info, well simple read answering a complicated question with an easy answer.

    Starting to think that I might be dumb! :-(

    Most people wouldn't call what I say 'simple', but one of my jobs in a past life was as a journalist and writer. The military spent a lot of money training me to not sound as dumb as I am.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
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    crislevin wrote: »
    reggielee wrote: »
    are you kidding? the graphics look gorgeous now. everything is so much more vibrant. Im sorry your system is having difficulites, try messing around with the graphics slider in game

    lol, you do realize this doesn't affect most places, right? I doubt it made the game "much more vibrant" then before.

    and btw, they have a system recommendation, and they treat that like nothing basically. Yeah with top GPU/CPU you are fine, but ZOS may want to check their log and figure out if they are just working too much for 1% of their players.

    I doubt I fit in the 1%. According to the ESO website, I'm barely making the minimum requirements.

    I will admit, though, that I keep all my drivers up to date as much as possible, even if my poor graphics card runs two screens constantly and both my CPU and RAM stay 90%+ capped with 15-20 FPS, constantly.


    Of course, as you can probably guess, PvP is a lag bomb from hell. But I expect no less from the size of the battles. That's not ESO's fault, that's a poor machine and me not tolerating the simply awful graphics of minimum settings.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Laura
    Laura
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    should make it a toggle option imo
  • Catches_the_Sun
    Catches_the_Sun
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    LonePirate wrote: »
    My issue with this change is that some idiot thought it was more important to devote precious and limited developer time to this trivial and unneeded item than it was to have the devs fix actual problems in the game like broken quests and skills. I do not understand this reasoning at all.

    Would you understand it better if you understood they are two separate teams? As with every MMO since Everquest, they are separate assets.

    As for the lighting I was ecstatic to see it in-game and was very impressed. I haven't had any issues with performance, but if you do, just turn down your settings.

    Edited by Catches_the_Sun on June 28, 2014 6:47AM
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Phantax
    Phantax
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    Hmm I'm on the fence for this one.
    Personally I love realistic, visually attractive games, the better the realism, the better I like them.
    However... It shouldn't be at the expense of performance !

    Hopefully Zenimax/Devs will find a way to optimize this and get the FPS back up without having to regress the graphics improvements.

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
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