I'm done for now. I have faced Molag Bal and been beaten to bloody pulp many times until I stumbled upon a strategy to pray-to-win. And, so I won. The way combat is now there is no desire to go through it all again.
I know hard core players are against some of the things I would like to see. I don't care. I'm an average gamer and want to enjoy this as much as the next person. But, I need options for that to happen.
01. Real TAB targeting. The way it is implemented now it doesn't work. The second you or the enemy gets too far away from each other you loose the target. Then it is a pain to re-aquire. For fights like the Molag Bal fight, target-and-forget would be nice.
02. Would be nice to have the option to play through content in small groups; not just dungeons. Whether or not someone has completed that quest shouldn't matter. They are there to help you.
03. When I click my mouse button, I expect my toon to attack. On many occasions, I'm clicking like a demon and nothing happens. Maybe this is because targeting needs to be fixed.
04. Why do enemies drop gear I don't need? Why do I get rewarded with light armor when I'm wearing heavy? My gripe here is self-explanatory.
05. I only found one purple provisioning recipe and that was at level 35. That does me absolutely no good when I reach 50. It would have been nice to find a consumate recipe in the level range of 40 - 50 so I could have that buff for the Molag Bal fight.
I'm tired and I'm sure there is more. Oh yeah, armor at level 50 (VR1) is crap. A few fights into the VR1 zone and I need new gear. Has nothing to do with blocking. It has everything to do with facing two and three enemies hitting that much harder.
Edited by JungleBoot on June 27, 2014 6:53PM Platform: PS4
CP 405