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AoE of mobs deals too much dmg or single target abilities deal too little

philip.ploegerb16_ESO
Hi.

I'm just leveling up my 2nd character.

During that process, I noticed that the AoEs of mobs (i. e. Whirlwind or Volley) deal crazy dmg.

I. e. 6 mobs hitting me, no attack above 150 dmg., bam, Whirlwind, 400 dmg, or pack of 6 normal mobs, np, pack of 6 mobs and pack having 1 archer, archer soloing my character unless immediately moving out of volley, beause of 300+ dmg ticks, other 5 mobs dealing less dmg. than the archer alone.

Therefor, I report this, so you can investigate and fix this issue, or, if intended, post the reasoning here.

Tia,

Sera
Noricum

Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • philip.ploegerb16_ESO
    Ah:

    3rd skill, that deals way too much dmg:

    The "fire-line" casted by fire-mages.

    Almost 1-hits my VR12 (Vampire) Templar even with Fire-resists jewelry.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • philip.ploegerb16_ESO
    Additional info:

    My 2nd character is lvl around lvl 40 and wears very good equipment bringing him to around 1300 hitpoints. I still remember my first character having had a lot less, maybe between 900 and 1000.

    This is to tell that a hit of 400 is simply very much, as it's between 30 and 40% of the complete character's health, but what made me think, was, that the other attacks only deal about 100-150 dmg, so the aberrance is simply very great between certain skills and others.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • Bhakura
    Bhakura
    ✭✭✭✭
    Sigh, when are these threads going to stop? Thats the whole point of AOE attacks, to be dangerous, thats why you get these flashy red lines to tell you where its gonna hit. IT MEANS MOVE OUT OF THEM
  • Axer
    Axer
    ✭✭✭✭
    Yea your not referring to purely "Aoe" abilities so much as you are "ultra slow telegraphed abilities"

    Ultra slow telegraphed abilities are meant to do massive damage. Given how easy they are to dodge.

    Single target version such as enemy power attacks deal very similar amounts of damage.

    wai.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Axer wrote: »
    Yea your not referring to purely "Aoe" abilities so much as you are "ultra slow telegraphed abilities"

    Ultra slow telegraphed abilities are meant to do massive damage. Given how easy they are to dodge.

    Single target version such as enemy power attacks deal very similar amounts of damage.

    wai.

    not so easy to be dodge on EU server thx to latancy issues you are hit even when beein outside of the circle by 2-3 m on the client side while dmg is calculated on the server side where you lost roughly sec befor your client even know the ae is comming...
    cant wait to play this game with the eu server beeing actually located in europe...

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Bhakura
    Bhakura
    ✭✭✭✭
    Axer wrote: »
    Yea your not referring to purely "Aoe" abilities so much as you are "ultra slow telegraphed abilities"

    Ultra slow telegraphed abilities are meant to do massive damage. Given how easy they are to dodge.

    Single target version such as enemy power attacks deal very similar amounts of damage.

    wai.

    not so easy to be dodge on EU server thx to latancy issues you are hit even when beein outside of the circle by 2-3 m on the client side while dmg is calculated on the server side where you lost roughly sec befor your client even know the ae is comming...
    cant wait to play this game with the eu server beeing actually located in europe...

    i wonder what you gonna say when europe servers actually are in europe, because im in europe and if i odnt want to get hit by an aoe, im not getting hit by it, yet i suffer same latency as you do.
  • Troponin
    Troponin
    ✭✭✭
    I love when I see them winding up the cast, I dodge, then they turn and cast it at the spot I ended up at. FOR THE LOVE OF GOD, are you freakin serious?! Sorry, just wanted to add my drama to the thread.

    I will say, in a large group, the ranged mobs will spread out all over the area, making the ability to see and dodge extremely difficult. I have an add on that tells me to dodge, block etc, and there are times when the dodge command doesn't go away for a lot of the pull and I run out of stam trying to keep up. Magic resist had def become something I have put more stock in to because of this reason.
  • philip.ploegerb16_ESO
    Bhakura wrote: »
    Sigh, when are these threads going to stop? Thats the whole point of AOE attacks, to be dangerous, thats why you get these flashy red lines to tell you where its gonna hit. IT MEANS MOVE OUT OF THEM

    Sry, but you don't seem to know usual MMO-mechanics.

    Single-Target-attack: Strong
    AoE-attack: Weak but hits multiple targets

    That's how MMOs are designed.

    Ok, there are few MMOs, where AoEs are equal in dmg to single-target-attacks, but AoE doing 3-4 times as much dmg. as single-target?

    As said, I'm ok with it, if it's intended, but I'm guessing that it's not, especially because of the proportion of those attacks to the total health of a character, how would you react, if 20 mobs hit on your character, doing almost nothing, and then 1 mob does 1 skill, taking you from 50% life to 0 in less than 1s.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • philip.ploegerb16_ESO
    Also: I'm not talking of any high-level Vet Mobs.

    Funnily enough, it's easier to heal through the AoE Dmg. of the bosses in Veteran-dungeons, than it is to evade a Volley during a pull of 10 Trash-mobs.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • philip.ploegerb16_ESO
    The problem btw. doesn't seem to be affecting AoEs only:

    I just got 2 different "throw daggers" , 1st one dealing around 100 dmg, 2nd one dealing over 300 dmg.

    So there are extreme dmg-spikes even within the same skill, from the same type of mob.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • philip.ploegerb16_ESO
    Here, this is what I mean. Simply take a look at the dmg-value of the volley, which ticked maybe 1 or 2 times at most, and then compare that value towards the other attacks values:

    volley.bmp
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • philip.ploegerb16_ESO
    Come on, I just needed to use Ultimate on a pack of 3 mobs because 2 were Archers and they simultaniously "volleyed" ^^

    Only other mob I know, where I need to use Ultimate in order to survive, is the 2nd and last boss in AA ^^
    Edited by philip.ploegerb16_ESO on June 27, 2014 5:05AM
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • Haewk
    Haewk
    ✭✭✭
    Ah:

    3rd skill, that deals way too much dmg:

    The "fire-line" casted by fire-mages.

    Almost 1-hits my VR12 (Vampire) Templar even with Fire-resists jewelry.

    Wait. You are a vampire complaining about being vulnerable to fire?
  • philip.ploegerb16_ESO
    Haewk wrote: »
    Ah:

    3rd skill, that deals way too much dmg:

    The "fire-line" casted by fire-mages.

    Almost 1-hits my VR12 (Vampire) Templar even with Fire-resists jewelry.

    Wait. You are a vampire complaining about being vulnerable to fire?

    No, I'm a Vampire with Fire-resist-jewelry that finds it not funny, that he get's 1-shotted as a Tank sometimes.
    Edited by philip.ploegerb16_ESO on June 27, 2014 5:27AM
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • philip.ploegerb16_ESO
    Ok, the last was a lie, I actually do find it funny sometimes, because it's simply absurd ^^

    What's unfortunately not funny are the reactions of some posters. If you want to troll, try to be more funny, and less provocative, maybe then someone will reward you with a *lol* .
    Edited by philip.ploegerb16_ESO on June 27, 2014 5:44AM
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • Bhakura
    Bhakura
    ✭✭✭✭
    Bhakura wrote: »
    Sigh, when are these threads going to stop? Thats the whole point of AOE attacks, to be dangerous, thats why you get these flashy red lines to tell you where its gonna hit. IT MEANS MOVE OUT OF THEM

    Sry, but you don't seem to know usual MMO-mechanics.

    Single-Target-attack: Strong
    AoE-attack: Weak but hits multiple targets

    That's how MMOs are designed.

    Ok, there are few MMOs, where AoEs are equal in dmg to single-target-attacks, but AoE doing 3-4 times as much dmg. as single-target?

    As said, I'm ok with it, if it's intended, but I'm guessing that it's not, especially because of the proportion of those attacks to the total health of a character, how would you react, if 20 mobs hit on your character, doing almost nothing, and then 1 mob does 1 skill, taking you from 50% life to 0 in less than 1s.

    But this is not a usual MMO. Mobs use skills just like you do and their skills just like yours do way more damage then normal attacks. Thats why they gave mobs indicators of what they are about to do, so you can react on it.
    Sorry you cant see it and think its a bad design. It makes prefect sense. If you allow a special attack, a skill, to hit you then dont come complaining you are getting trashed, of course you are getting trashed, its designed to do it this way, its up to you NOT to get hit by it. If you dont allow it, then theres no problem and you win the fight. thats how you play ESO combat by avoiding stuff that needs to be avoided.
  • philip.ploegerb16_ESO
    Bhakura wrote: »
    Bhakura wrote: »
    Sigh, when are these threads going to stop? Thats the whole point of AOE attacks, to be dangerous, thats why you get these flashy red lines to tell you where its gonna hit. IT MEANS MOVE OUT OF THEM

    Sry, but you don't seem to know usual MMO-mechanics.

    Single-Target-attack: Strong
    AoE-attack: Weak but hits multiple targets

    That's how MMOs are designed.

    Ok, there are few MMOs, where AoEs are equal in dmg to single-target-attacks, but AoE doing 3-4 times as much dmg. as single-target?

    As said, I'm ok with it, if it's intended, but I'm guessing that it's not, especially because of the proportion of those attacks to the total health of a character, how would you react, if 20 mobs hit on your character, doing almost nothing, and then 1 mob does 1 skill, taking you from 50% life to 0 in less than 1s.

    But this is not a usual MMO. Mobs use skills just like you do and their skills just like yours do way more damage then normal attacks. Thats why they gave mobs indicators of what they are about to do, so you can react on it.
    Sorry you cant see it and think its a bad design. It makes prefect sense. If you allow a special attack, a skill, to hit you then dont come complaining you are getting trashed, of course you are getting trashed, its designed to do it this way, its up to you NOT to get hit by it. If you dont allow it, then theres no problem and you win the fight. thats how you play ESO combat by avoiding stuff that needs to be avoided.

    I understand you, but you don't understand me.

    There are mob-packs in the game, like i. e. 2 Archers + 1 Nighblade. Then the Nighblade casts Agony, und the 2 Archers cast Volley.

    There is nothing to react to, because those 2 Volleys deal so much dmg., that the character dies so fast, that CC-Break will still go off, but it's no use, because there's no time left to move out!


    In a different situation, one sometimes gets 1-shotted with being a Tank that has max-hitpoints. There are 15 mobs around, that all deal a lot less dmg. then the healer can heal, but what kills one, is that that single mob casts 1 attack that is extremely hard to see with 15 mobs around, and that attack deals about the same dmg., then the old-Elden-Hollow-endboss named "Bogdan" .
    That boss btw. got patched and deals a lot less dmg. nowadays.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • Malmai
    Malmai
    ✭✭✭✭✭
    Axer wrote: »
    Yea your not referring to purely "Aoe" abilities so much as you are "ultra slow telegraphed abilities"

    Ultra slow telegraphed abilities are meant to do massive damage. Given how easy they are to dodge.

    Single target version such as enemy power attacks deal very similar amounts of damage.

    wai.

    not so easy to be dodge on EU server thx to latancy issues you are hit even when beein outside of the circle by 2-3 m on the client side while dmg is calculated on the server side where you lost roughly sec befor your client even know the ae is comming...
    cant wait to play this game with the eu server beeing actually located in europe...

    True.
  • Therium104
    Therium104
    ✭✭✭
    Why don't you just ask for one button super damage ability that makes the game easy mode. That way you all can stop complaining.

    Pathetic.
  • philip.ploegerb16_ESO
    Therium104 wrote: »
    Why don't you just ask for one button super damage ability that makes the game easy mode. That way you all can stop complaining.

    Pathetic.

    Because that's not what's asked for.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
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