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I Noticed Alot More NB Power And Bow Power

  • Jaxom
    Jaxom
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    Jaxom wrote: »
    Worstluck wrote: »
    With 110 spell power, 2000 magicka and resto staff, Refreshing Path appears to be healing me for 35 a tick, but it seems like it's two ticks a second. Hard to tell, my FTC combat text is acting a little odd when I cast the spell.

    Sadly, even if it ticks twice a second, a 70 point AoE Heal per second doesnt really do much in the grand scheme of things. It should be closer to like 120 similar to Mutagen/Rapid Regen/Healing Springs. At that point, it would be a decent AoE heal but nothing over powered.

    I dunno. I mean your perspective is yours so i won't knock it, but i don't think viewing Refreshing Path in a healing vacuum does the skill justice. Whether it has been boosted with 1.2.3 changes or not.

    I use it mostly on my ranged attack bar and i pair it with Swallow Soul. Throw in the some set bonus from my fav set(Song of Lamae) and as long as i pay attention and don't languish in the neat little red polygons that show up on the ground, health is never an issue on anything other than a boss mob.

    I can repsect that. I gave you an insightful. I see it as, why morph it to the heal if the healing is so lackluster. That's the point of the morph in my humble opinion. At least make it worthwhile. I suppose my qualm is that besides Funnel Health/Swallow Soul, and Sap Essense in some specific scenarios, our self healing is pretty lackluster (at least when you compare the amount of damage we take in hit VR zones)
  • Sharee
    Sharee
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    [edit] nevermind, serves me well for just skimming posts before replying :p
    Edited by Sharee on June 26, 2014 9:42PM
  • niocwy
    niocwy
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    Concerning Refreshing path..

    Heals the group now, so more ultimate generation I guess. It also gives you a bit more mobility. I find it handy in dungeons trash and solo. Elsewhere...meh.
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    Are you hungry now ?
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  • Hilgara
    Hilgara
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    aipex8_ESO wrote: »
    I'm a little shocked at how far my stamina is going now. I can block, interrupt, dodge and rapid strike until I'm blue in the face and still have stam to spare. I'm killing enemies quicker too with the increased damage on ambush sneak attacks (whatever is actually causing the increase) and the 10% to rapid strikes. And on top of all that, I'm a Nord, so I got a little survivability buff as well!

    Might be time to shed the skirt. :smile:
  • ShedsHisTail
    ShedsHisTail
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    Well, something changed.
    I'd been stuck on the same VR Quest boss for a couple of days and when I fired it up post patch I stomped it, first try. Not eeked through it by the skin of my teeth, I mean had 90% health when it was over.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    aipex8_ESO wrote: »
    I'm a little shocked at how far my stamina is going now. I can block, interrupt, dodge and rapid strike until I'm blue in the face and still have stam to spare. I'm killing enemies quicker too with the increased damage on ambush sneak attacks (whatever is actually causing the increase) and the 10% to rapid strikes. And on top of all that, I'm a Nord, so I got a little survivability buff as well!

    I used rapid strikes at first but then i respected it to the other morph that sets the targets off balance. once teh skill maxed out at level 4 it seems to proc about every other time i use the skill. 2 reasons why i like this alot more: first is you do 15% more damage when it goes off because of the Ruffien passive. the other is is the main reason... You can use a heavy attack which hits an offblance target very hard and it knocks them down, interupting anything they were doing and making them un able to defend themselves for 1.5 seconds. With this update the DW heavy attack gives big bonus damage to both weapons so now im seeing a total of like 600 to 900 damage on offbalance targets. It uses no stamina and they cant block it. you just ahve to really pay attention and see the circle effect above the targets head
    Edited by Kewljag_66_ESO on June 26, 2014 11:45PM
  • jelliedsoup
    jelliedsoup
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    Ohioastro wrote: »
    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.

    ...which were dramatically buffed with this patch. Stamina costs dropped a lot, and weapons were buffed (especially bows). Stealth crits hit for a lot more.
    True I now die in melee with stamina to spare. Hooray.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Ohioastro wrote: »
    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.

    ...which were dramatically buffed with this patch. Stamina costs dropped a lot, and weapons were buffed (especially bows). Stealth crits hit for a lot more.
    True I now die in melee with stamina to spare. Hooray.

    Im not sure what your gear template is with medium armor but i did 2 things that i swear doubled my survivability. get purple magic resist enchants put on your rings. this replaces the top stats but v1 purple enchants each give 410 magic resists. this puts you over the softcap and protects you from the main form of damage in the game. the second is do the same thing with a +410 armor enchant on your necklace, now you are somewhat closer to the armor cap.

    Another big survival tactic is to to hold block while you are engaged in melee toe to toe with your target and use insta abilities like, strife, vielled strike, ect. you can basically attack while always blocking incoming attacks
    Edited by Kewljag_66_ESO on June 27, 2014 12:03AM
  • Buck
    Buck
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    The passive 10% buff to spell/weapon power is nice and all but for the one attack it's kinda lame and only a small buff to stealth damage.

    -but now for some reason I have less weapon damage overall. It was 150 and now it's at 143... no idea why though. :neutral_face:
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Buck wrote: »
    The passive 10% buff to spell/weapon power is nice and all but for the one attack it's kinda lame and only a small buff to stealth damage.

    -but now for some reason I have less weapon damage overall. It was 150 and now it's at 143... no idea why though. :neutral_face:

    Yes it says 10% but there are other changes effecting things, and class sneak attack damage has been increased very signifgantly. my Suprise Attack has gone from 1400ish to 1900ish damage. It is alot more than 10%. And that sneak attack damage increase is giving the target alot less time to react and survive
  • jelliedsoup
    jelliedsoup
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    Buck wrote: »
    The passive 10% buff to spell/weapon power is nice and all but for the one attack it's kinda lame and only a small buff to stealth damage.

    -but now for some reason I have less weapon damage overall. It was 150 and now it's at 143... no idea why though. :neutral_face:

    Yes it says 10% but there are other changes effecting things, and class sneak attack damage has been increased very signifgantly. my Suprise Attack has gone from 1400ish to 1900ish damage. It is alot more than 10%. And that sneak attack damage increase is giving the target alot less time to react and survive

    That amount of damage only occurs in pve and I now get 1400. Wooohoo.
    Edited by jelliedsoup on June 27, 2014 5:42AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Azrhyel
    Azrhyel
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    Templars still outheal my dps in 1on1-pvp by a ridiculous amount - even with the non-noticeable 50% heal debuff. There was more silent and noted nerf than push to the NB. NB had more or less only utility on release. Now they are thinning out our utility and give us things that are supposed to amplify combat power but there is nothing to amplify. It's not done with some tinkering, we need a BIG load of HARD pushes like plain dmg pushes, faster attack animations and finally fixes to make all our weak stuff at least work as stated in the tooltips.
    Nightblade - and ONLY Nightblade was promised a push. What we got was underperforming tweaks compared to the other classes (that all got several dmg increases), that resulted in an overall neutral shuffle to our skills, which catered to common dps builds and gave some flimsy pushes to NB healers but devastated the more exotic NB tank-builds entirely without replacement. (You can still tank with nightblade, but its crippled and weak and there is not much left in the class tree that helps). I spent more than 250.000g (reskills and gear to test with) since 1.2.3. to tinker through several alternatives without finding anything awesome but strong potion effects (extra-replenish-glyphs profit from "catalyst"). I guess not many Nightblade-Tank players have the funds to explore a way out of a build that got wrecked and are now trapped in that buzzkill - or maybe they are smarter than me.
    I already expect in the next patch they kill Swallow Soul and Sap Essence - the last awesome branches to cling to between bugged finishers and initators, that are too weak for most situations in endgame PvE and PvP.
    .
    The Nightblade class
    does not sustain
    any more unconcern!!!
    Edited by Azrhyel on June 27, 2014 1:43AM
  • jelliedsoup
    jelliedsoup
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    Ohioastro wrote: »
    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.

    ...which were dramatically buffed with this patch. Stamina costs dropped a lot, and weapons were buffed (especially bows). Stealth crits hit for a lot more.
    True I now die in melee with stamina to spare. Hooray.

    Im not sure what your gear template is with medium armor but i did 2 things that i swear doubled my survivability. get purple magic resist enchants put on your rings. this replaces the top stats but v1 purple enchants each give 410 magic resists. this puts you over the softcap and protects you from the main form of damage in the game. the second is do the same thing with a +410 armor enchant on your necklace, now you are somewhat closer to the armor cap.

    Another big survival tactic is to to hold block while you are engaged in melee toe to toe with your target and use insta abilities like, strife, vielled strike, ect. you can basically attack while always blocking incoming attacks

    Sounds like a good idea. I will try. I persist with weapon strikes for stone reason.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • monkeymystic
    monkeymystic
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    NBs seem to be very good in pvp now indeed. I feel they are hard to face, and more nbs have learned how to dodge cloak now, making them very hard to catch. Last night i saw a good NB in my guild solo 1v4 fully geared vr 12 players (2 sorc, 1 dk and 1 templar) and then vanish when more enemies came (while i died from the zerg, them ***). The burst dmg seems really good now
    Edited by monkeymystic on June 27, 2014 5:19AM
  • jelliedsoup
    jelliedsoup
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    NBs seem to be very good in pvp now indeed. I feel they are hard to face, and more nbs have learned how to dodge cloak now, making them very hard to catch. Last night i saw a good NB in my guild solo 1v4 fully geared vr 12 players (2 sorc, 1 dk and 1 templar) and then vanish when more enemies came (while i died from the zerg, them ***). The burst dmg seems really good now

    What did he use for DPS? Was he a vr12?

    I cannot do sufficient DPS to kill one vr12 let alone 4.
    Edited by jelliedsoup on June 27, 2014 5:31AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Sharee
    Sharee
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    Azrhyel wrote: »
    Templars still outheal my dps in 1on1-pvp by a ridiculous amount - even with the non-noticeable 50% heal debuff.

    I have to agree. Only way to kill a templar atm is to drop him before he recovers from the initial stun. Otherwise at 10% life he waves his hand and is back at 50%, another hand wave and he's back at 100.



  • jelliedsoup
    jelliedsoup
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    Sharee wrote: »
    Azrhyel wrote: »
    Templars still outheal my dps in 1on1-pvp by a ridiculous amount - even with the non-noticeable 50% heal debuff.

    I have to agree. Only way to kill a templar atm is to drop him before he recovers from the initial stun. Otherwise at 10% life he waves his hand and is back at 50%, another hand wave and he's back at 100.

    They're very similar to medium armoured NBS. Wave your hand and they're at 50%, wave it again and they're dead.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Guppet
    Guppet
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    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.

    Medium armour and weapons works just fine. It's those that have stamina stacked that struggle.
  • jelliedsoup
    jelliedsoup
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    Guppet wrote: »
    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.

    Medium armour and weapons works just fine. It's those that have stamina stacked that struggle.

    Medium armour is stamina stacked.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Guppet
    Guppet
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    Azrhyel wrote: »
    Templars still outheal my dps in 1on1-pvp by a ridiculous amount - even with the non-noticeable 50% heal debuff. There was more silent and noted nerf than push to the NB. NB had more or less only utility on release. Now they are thinning out our utility and give us things that are supposed to amplify combat power but there is nothing to amplify. It's not done with some tinkering, we need a BIG load of HARD pushes like plain dmg pushes, faster attack animations and finally fixes to make all our weak stuff at least work as stated in the tooltips.
    Nightblade - and ONLY Nightblade was promised a push. What we got was underperforming tweaks compared to the other classes (that all got several dmg increases), that resulted in an overall neutral shuffle to our skills, which catered to common dps builds and gave some flimsy pushes to NB healers but devastated the more exotic NB tank-builds entirely without replacement. (You can still tank with nightblade, but its crippled and weak and there is not much left in the class tree that helps). I spent more than 250.000g (reskills and gear to test with) since 1.2.3. to tinker through several alternatives without finding anything awesome but strong potion effects (extra-replenish-glyphs profit from "catalyst"). I guess not many Nightblade-Tank players have the funds to explore a way out of a build that got wrecked and are now trapped in that buzzkill - or maybe they are smarter than me.
    I already expect in the next patch they kill Swallow Soul and Sap Essence - the last awesome branches to cling to between bugged finishers and initators, that are too weak for most situations in endgame PvE and PvP.
    .
    The Nightblade class
    does not sustain
    any more unconcern!!!

    If something made me as unhappy as NB's clearly make you, I'd quit. That much negative feeling, which is contrary to what most here are posting, is indicative of your need to move on.

    Staying when you are that dissatisfied, is toxic for the community and for yourself.

    So I say this with genuine kindness, for your own sake, leave the game now!
  • killedbyping
    killedbyping
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    Samadhi wrote: »
    So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
    ...

    Veiled Strike with no sneak attack bonus --> 740 (Crit)
    Veiled Strike with sneak attack bonus --> 2097 (Crit)

    Ambush without sneak attack bonus --> 611 (Crit)
    Ambush with sneak attack bonus --> 1801 (Crit)

    Definitely not a 5x bonus.

    What is probably happening is people are comparing their Sneak Attacks to their regular standing attacks -- this is no longer valid because a sneak attack receives the Master Assassin bonus (which adds 10% to Spell Power on the Character sheet) but standing attacks do not.

    Was just saying what i read on reddit. Not sure the exact calculation but it is much more than the 10% bonus now. My Suprise Attack sneak attack went from 1400ish damage to 1900 ish damage on teh same V4 mob. tested before patch and after. So something else was adjusted from just adding that MA 10%

    That is still nowhere near compared to a regular 2h Heavy attack ambush.
    Whilst 2h Heavy attack and Veiled Strike do same ammount of damage on standing combat this is just not right.
    The only benefit of Veiled Strike ambush is possibility of 4 sec stun which seems to only happens if you were completely stealthed when used (eye was totaly closed and Hidden text were present) which is barely possible because you have to come very close to use it.
    At the same time 2H ambush can be used from 2 meters away.
    Wrecking Blow can be used from 3 meters away and have another 30% damage buff compared to regular 2H Heavy attack.
    I cant say exact numbers right now, because i respeced into Warlock build with my NB but before that i had 2200 stamina, 2k magicka and 199 weapon damage.
    My Wrecking blow Ambush was 3200 damage on VR12 mob.

    So... Veiled Strike ambush you say huh ? Okaaaay.........

    And where did you get that 5x numbers anyway ? Highest Ambush damage was always from 2H which was only 3x...
    Edited by killedbyping on June 27, 2014 7:04AM
  • killedbyping
    killedbyping
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    BTW, any can tell if Refreshing Path can crit ?
    If so, then this skill can atleast be used for generating Ultimate while not in combat so you dont have to put healing springs or so on your bar and also use that skill in combat as additional DoT.
  • Guppet
    Guppet
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    Guppet wrote: »
    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.

    Medium armour and weapons works just fine. It's those that have stamina stacked that struggle.

    Medium armour is stamina stacked.

    It benefits stamina, no doubt there. But it is stacked with what ever you want to stack it with. I use my rings to cap magica regen and have magica capped. It works very well. It lets me use the class based magica weapon skills for damage and use stamina for utility and dodges.

    It worked pre patch too. Using magica builds does not mean you have to use light armor and staves. Granted they probably work a bit better than what I do, but I can live just fine in PVP and pve with what I do and enjoy doing it far more than I would being a Mage.

    The number one problem with the class is the people playing it. In every MMO, the stealth based classes have always required thought and tactics, beyond what other classes need. If you plan out your actions and avoid needless packs of mobs, there's nothing it can't do. But too many people think all classes should just face roll. Our class flavour is underhand tactics, failure to use that to your advantage is missing the point of the class.
    Edited by Guppet on June 27, 2014 7:22AM
  • niocwy
    niocwy
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    BTW, any can tell if Refreshing Path can crit ?
    If so, then this skill can atleast be used for generating Ultimate while not in combat so you dont have to put healing springs or so on your bar and also use that skill in combat as additional DoT.

    Both heal and damage can crit. I just tested this.

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    Are you hungry now ?
    Good.
  • monden1980b16_ESO
    monden1980b16_ESO
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    Azrhyel wrote: »
    Templars still outheal my dps in 1on1-pvp by a ridiculous amount - even with the non-noticeable 50% heal debuff.

    Sorry I have to say this but you have to see the other side as well... as a Templar, I have to use half my magicka to heal away the initial damage, when a NB catches me. Our magicka is drained too fast to counter with DPS, so basically we can probably stay alive some time against NB, but we can't damage them either.

    For me, fights against NBs are always hard and often end deadly for me (pre-patch, now after patch it should be even worse for Templars)

  • dafraorb16_ESO
    dafraorb16_ESO
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    Azrhyel wrote: »
    Templars still outheal my dps in 1on1-pvp by a ridiculous amount - even with the non-noticeable 50% heal debuff.

    Sorry I have to say this but you have to see the other side as well... as a Templar, I have to use half my magicka to heal away the initial damage, when a NB catches me. Our magicka is drained too fast to counter with DPS, so basically we can probably stay alive some time against NB, but we can't damage them either.

    For me, fights against NBs are always hard and often end deadly for me (pre-patch, now after patch it should be even worse for Templars)

    The problem here isn't the Nightblades, every class can do it.
    The Templars just need a resource management skill.
  • williams226
    williams226
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    Been busy with work so havnt played since patch but really looking forward to getting back to medium armour NB to try out changes.
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