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I Noticed Alot More NB Power And Bow Power

Kewljag_66_ESO
Kewljag_66_ESO
✭✭✭✭✭
So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.

My flurry damage increase was not noticable, but the stamina reduction buff was, i found my self holding stamina much longer in those long skirmish fights. The buff to DW heavy attack (both weapons hit) was also a signifigant damage increase and a reason to really use it when you see your target off balance. My flurry morph has a decent chance to cause offbalance and every other flurry seemed to do it. Along with the heavy attack knocking them down i was seeing anywhere from 600 to 900 damage with both hits combined on an off balance target

BOW : Now the poison arrow dot increase was nice, but the big damage increase came from 2sec Snipe. In Keep Defense on the walls you can open with a sneak attack snipe and the follow up snipe will release the arrow just as the first hits. After that you can keep doing a snipe /poison arrow combo and it is a signifigant damage over time increase compared to what bow could do before the patch.
Edited by Kewljag_66_ESO on June 26, 2014 5:51PM
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
    ...

    Veiled Strike with no sneak attack bonus --> 740 (Crit)
    Veiled Strike with sneak attack bonus --> 2097 (Crit)

    Ambush without sneak attack bonus --> 611 (Crit)
    Ambush with sneak attack bonus --> 1801 (Crit)

    Definitely not a 5x bonus.

    What is probably happening is people are comparing their Sneak Attacks to their regular standing attacks -- this is no longer valid because a sneak attack receives the Master Assassin bonus (which adds 10% to Spell Power on the Character sheet) but standing attacks do not.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Ashchild
    Ashchild
    ✭✭
    The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Ashchild wrote: »
    The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.

    I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Guppet
    Guppet
    ✭✭✭✭✭
    <p>DW/Bow definately seems very viable now for NB. I'm using 7 medium all with magica glyphs, gives you most of the benefits of magic builds, but let's you use weapons. Feels nice. Snipe in particular is very much nicer to use. </p><p>To be honest though I never struggled as much as most claimed in VR content using this set up before the buffs, but now it's really really enjoyable :)</p>
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    There hasn't been any changes to the class skills. They buffed one of the passives so that it benefits from spell power now:
    • Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.

    Path of Darkness and Haste are still useless unfortunately.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Kewljag_66_ESO
    Kewljag_66_ESO
    ✭✭✭✭✭
    Samadhi wrote: »
    So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
    ...

    Veiled Strike with no sneak attack bonus --> 740 (Crit)
    Veiled Strike with sneak attack bonus --> 2097 (Crit)

    Ambush without sneak attack bonus --> 611 (Crit)
    Ambush with sneak attack bonus --> 1801 (Crit)

    Definitely not a 5x bonus.

    What is probably happening is people are comparing their Sneak Attacks to their regular standing attacks -- this is no longer valid because a sneak attack receives the Master Assassin bonus (which adds 10% to Spell Power on the Character sheet) but standing attacks do not.

    Was just saying what i read on reddit. Not sure the exact calculation but it is much more than the 10% bonus now. My Suprise Attack sneak attack went from 1400ish damage to 1900 ish damage on teh same V4 mob. tested before patch and after. So something else was adjusted from just adding that MA 10%
  • Guppet
    Guppet
    ✭✭✭✭✭
    <blockquote class="Quote">
    <div class="QuoteAuthor"><a href="/profile/4751078/Worstluck">Worstluck</a> said:</div>
    <div class="QuoteText">There hasn't been any changes to the class skills. They buffed one of the passives so that it benefits from spell power now:<br>

    <ul class="bbcode_list">
    <li>Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.</li>
    </ul>
    <br>
    Path of Darkness and Haste are still useless unfortunately. </div>
    </blockquote>
    <p>That did boost ambush and veiled strike though, cos they scale with spell power. It's reasonably noticeable. </p><p>Just small changes, but they add up to a more enjoyable playstyle. They said they are going to do this though, a few sma buffs, rather than big ones. It means there is probably more to come. </p><p>Im quite hopeful, the future is bright :)</p>

    No idea what is happening to my formatting, it's got a mind of its own.

    Also remember if you are in 7 medium all your stamina skills now cost 14% less. That's quite noticeable too.
    Edited by Guppet on June 26, 2014 6:55PM
  • Jaxom
    Jaxom
    ✭✭✭✭
    Samadhi wrote: »
    So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
    ...

    Veiled Strike with no sneak attack bonus --> 740 (Crit)
    Veiled Strike with sneak attack bonus --> 2097 (Crit)

    Ambush without sneak attack bonus --> 611 (Crit)
    Ambush with sneak attack bonus --> 1801 (Crit)

    Definitely not a 5x bonus.

    What is probably happening is people are comparing their Sneak Attacks to their regular standing attacks -- this is no longer valid because a sneak attack receives the Master Assassin bonus (which adds 10% to Spell Power on the Character sheet) but standing attacks do not.

    Was just saying what i read on reddit. Not sure the exact calculation but it is much more than the 10% bonus now. My Suprise Attack sneak attack went from 1400ish damage to 1900 ish damage on teh same V4 mob. tested before patch and after. So something else was adjusted from just adding that MA 10%

    The 10% extra spell power from sneak is more than 10% increase damage. For me, I gain 12 Spell Power from that passive now in sneak. It's like wearing a 4th piece of jewelery. It makes a pretty large difference.
  • thelg
    thelg
    ✭✭✭
    this sia problem with balancing between trials and ava. its bona get only worse
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    ...
    Was just saying what i read on reddit. Not sure the exact calculation but it is much more than the 10% bonus now. My Suprise Attack sneak attack went from 1400ish damage to 1900 ish damage on teh same V4 mob. tested before patch and after. So something else was adjusted from just adding that MA 10%

    It's not adding 10% to the damage, it's adding 10% to the Spell Power stat.
    If you have around 100 Spell Power, it is adding 10 Spell Power. This is approximately equivalent to a VR5 Yellow Enchant.

    I run 3x Spell Power increase jewelery. The damage increase to Class skills is fairly substantial.

    To compare the hard stats of sneak attack damage to non-sneak attack damage do as follows:
    - Sneak attack an enemy from behind; check damage
    - Confront an enemy face to face, use Shadowy Disguise then the same skill you used sneak attack with; check damage

    You should return the same kind of numbers I did.
    Standing and using a skill does not activate Master Assassin passive.
    Shadowy Disguise does activate Master Assassin, as well as guarantee a crit -- it does not receive the sneak attack modifier though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Samadhi wrote: »
    Ashchild wrote: »
    The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.

    I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.

    I want to add that i think that is a tooltip error. I will check again when i get home, but i notice the amount healed was displayed to be the same in the skill tab, but in actual use the healing ticks were at least 5 higher. And those were non crit HoT ticks.
  • Ashchild
    Ashchild
    ✭✭
    Samadhi wrote: »
    Ashchild wrote: »
    The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.

    I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.

    I want to add that i think that is a tooltip error. I will check again when i get home, but i notice the amount healed was displayed to be the same in the skill tab, but in actual use the healing ticks were at least 5 higher. And those were non crit HoT ticks.

    Could you share with us the numbers when you do? I would love to know how much it heals per tick at vet 5-12.
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    With 110 spell power, 2000 magicka and resto staff, Refreshing Path appears to be healing me for 35 a tick, but it seems like it's two ticks a second. Hard to tell, my FTC combat text is acting a little odd when I cast the spell.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Jaxom
    Jaxom
    ✭✭✭✭
    Worstluck wrote: »
    With 110 spell power, 2000 magicka and resto staff, Refreshing Path appears to be healing me for 35 a tick, but it seems like it's two ticks a second. Hard to tell, my FTC combat text is acting a little odd when I cast the spell.

    Sadly, even if it ticks twice a second, a 70 point AoE Heal per second doesnt really do much in the grand scheme of things. It should be closer to like 120 similar to Mutagen/Rapid Regen/Healing Springs. At that point, it would be a decent AoE heal but nothing over powered.
  • V19312
    V19312
    ✭✭
    My Veiled strike hit for more damage after this patch and I did not have the master assassin passive

    Pre Patch: Veiled Strike 1585
    Post Patch: Veiled strike 1687

    So yes the did infact increase it's damage somehow, and it was not listed in the patch notes.
  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    thats nice for you Kewljag_66_ESO that you made a thread and said things.

    but as for me i have noticed No increase in damage whatsoever and have noticed No increase in survivability.

    thank you
  • WebBull
    WebBull
    ✭✭✭✭✭

    Nightblades are definitely stronger but don't expect them to stop complaining. I haven't noticed much difference in bow attacks.

  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Jaxom wrote: »
    Worstluck wrote: »
    With 110 spell power, 2000 magicka and resto staff, Refreshing Path appears to be healing me for 35 a tick, but it seems like it's two ticks a second. Hard to tell, my FTC combat text is acting a little odd when I cast the spell.

    Sadly, even if it ticks twice a second, a 70 point AoE Heal per second doesnt really do much in the grand scheme of things. It should be closer to like 120 similar to Mutagen/Rapid Regen/Healing Springs. At that point, it would be a decent AoE heal but nothing over powered.

    I dunno. I mean your perspective is yours so i won't knock it, but i don't think viewing Refreshing Path in a healing vacuum does the skill justice. Whether it has been boosted with 1.2.3 changes or not.

    I use it mostly on my ranged attack bar and i pair it with Swallow Soul. Throw in the some set bonus from my fav set(Song of Lamae) and as long as i pay attention and don't languish in the neat little red polygons that show up on the ground, health is never an issue on anything other than a boss mob.
  • jelliedsoup
    jelliedsoup
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    Snipe attacks are quicker, they don't do more damage. Anyone who complains about NBS complaining need to try playing an NB.
    Edited by jelliedsoup on June 26, 2014 8:30PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Samadhi wrote: »
    Ashchild wrote: »
    The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.

    I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.

    I want to add that i think that is a tooltip error. I will check again when i get home, but i notice the amount healed was displayed to be the same in the skill tab, but in actual use the healing ticks were at least 5 higher. And those were non crit HoT ticks.

    That's interesting to note, but I still don't think I would use this morph.

    Thank you for the insight though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.

    My flurry damage increase was not noticable, but the stamina reduction buff was, i found my self holding stamina much longer in those long skirmish fights. The buff to DW heavy attack (both weapons hit) was also a signifigant damage increase and a reason to really use it when you see your target off balance. My flurry morph has a decent chance to cause offbalance and every other flurry seemed to do it. Along with the heavy attack knocking them down i was seeing anywhere from 600 to 900 damage with both hits combined on an off balance target

    BOW : Now the poison arrow dot increase was nice, but the big damage increase came from 2sec Snipe. In Keep Defense on the walls you can open with a sneak attack snipe and the follow up snipe will release the arrow just as the first hits. After that you can keep doing a snipe /poison arrow combo and it is a signifigant damage over time increase compared to what bow could do before the patch.

    Most annoying thing is free sprint at Twin Slashes. No chances to keep distance from DW-user now :(
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Samadhi wrote: »
    Samadhi wrote: »
    Ashchild wrote: »
    The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.

    I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.

    I want to add that i think that is a tooltip error. I will check again when i get home, but i notice the amount healed was displayed to be the same in the skill tab, but in actual use the healing ticks were at least 5 higher. And those were non crit HoT ticks.

    That's interesting to note, but I still don't think I would use this morph.

    Thank you for the insight though.

    Oh i'm a fan of it big time, but Path of Darkness or either two of its morphs are definitely not for everyone.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    WebBull wrote: »
    Nightblades are definitely stronger but don't expect them to stop complaining. I haven't noticed much difference in bow attacks.

    Some of us aren't complaining. Or weren't before the CC immunity. Even with that I have a sorc and a NB both in late vet and I think they are now both on a par.....or will be when they fix the CC immunity.
  • The_Drexill
    The_Drexill
    ✭✭✭✭
    Definitely seeing alot of NB love in Cyro.... I had one pop me for 80% of my bar earlier, which is pretty rare.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.
    Edited by jelliedsoup on June 26, 2014 8:28PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Skilled NB`s have always been very tough smallscale opponents in PvP, I`m kinda scared now...
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Skilled NB`s have always been very tough smallscale opponents in PvP, I`m kinda scared now...

    luckily for you most rerolled DK's and have forgotten how to play NB :smile:

  • Ohioastro
    Ohioastro
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    The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.

    ...which were dramatically buffed with this patch. Stamina costs dropped a lot, and weapons were buffed (especially bows). Stealth crits hit for a lot more.
    Edited by Ohioastro on June 26, 2014 8:47PM
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    I was getting around 300 to 400 against a vr12. If they were a dk then they use dragon blood and the party is over. All I can is dark cloak my arse out.
    Edited by jelliedsoup on June 26, 2014 9:04PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    I'm a little shocked at how far my stamina is going now. I can block, interrupt, dodge and rapid strike until I'm blue in the face and still have stam to spare. I'm killing enemies quicker too with the increased damage on ambush sneak attacks (whatever is actually causing the increase) and the 10% to rapid strikes. And on top of all that, I'm a Nord, so I got a little survivability buff as well!
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