Kewljag_66_ESO wrote: »So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
...
The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.
Kewljag_66_ESO wrote: »So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
...
Veiled Strike with no sneak attack bonus --> 740 (Crit)
Veiled Strike with sneak attack bonus --> 2097 (Crit)
Ambush without sneak attack bonus --> 611 (Crit)
Ambush with sneak attack bonus --> 1801 (Crit)
Definitely not a 5x bonus.
What is probably happening is people are comparing their Sneak Attacks to their regular standing attacks -- this is no longer valid because a sneak attack receives the Master Assassin bonus (which adds 10% to Spell Power on the Character sheet) but standing attacks do not.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
...
Veiled Strike with no sneak attack bonus --> 740 (Crit)
Veiled Strike with sneak attack bonus --> 2097 (Crit)
Ambush without sneak attack bonus --> 611 (Crit)
Ambush with sneak attack bonus --> 1801 (Crit)
Definitely not a 5x bonus.
What is probably happening is people are comparing their Sneak Attacks to their regular standing attacks -- this is no longer valid because a sneak attack receives the Master Assassin bonus (which adds 10% to Spell Power on the Character sheet) but standing attacks do not.
Was just saying what i read on reddit. Not sure the exact calculation but it is much more than the 10% bonus now. My Suprise Attack sneak attack went from 1400ish damage to 1900 ish damage on teh same V4 mob. tested before patch and after. So something else was adjusted from just adding that MA 10%
Kewljag_66_ESO wrote: »...
Was just saying what i read on reddit. Not sure the exact calculation but it is much more than the 10% bonus now. My Suprise Attack sneak attack went from 1400ish damage to 1900 ish damage on teh same V4 mob. tested before patch and after. So something else was adjusted from just adding that MA 10%
The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.
I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.
malikwalker_ESO wrote: »The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.
I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.
I want to add that i think that is a tooltip error. I will check again when i get home, but i notice the amount healed was displayed to be the same in the skill tab, but in actual use the healing ticks were at least 5 higher. And those were non crit HoT ticks.
With 110 spell power, 2000 magicka and resto staff, Refreshing Path appears to be healing me for 35 a tick, but it seems like it's two ticks a second. Hard to tell, my FTC combat text is acting a little odd when I cast the spell.
With 110 spell power, 2000 magicka and resto staff, Refreshing Path appears to be healing me for 35 a tick, but it seems like it's two ticks a second. Hard to tell, my FTC combat text is acting a little odd when I cast the spell.
Sadly, even if it ticks twice a second, a 70 point AoE Heal per second doesnt really do much in the grand scheme of things. It should be closer to like 120 similar to Mutagen/Rapid Regen/Healing Springs. At that point, it would be a decent AoE heal but nothing over powered.
malikwalker_ESO wrote: »The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.
I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.
I want to add that i think that is a tooltip error. I will check again when i get home, but i notice the amount healed was displayed to be the same in the skill tab, but in actual use the healing ticks were at least 5 higher. And those were non crit HoT ticks.
Kewljag_66_ESO wrote: »So for those that didnt see the reddit notes that were not listed with the patch. The NB class skills like Teleport Strike and Vielled Strike and morphes got their sneak attack damage changed from X3 to X5 along with the 10% damage for magic abilities in Master Assassin passive. PVP wise this is a much larger opening damage advantage, even with Teleport Strike (Ambush). If you land an opening Vielled Strike (Suprise Attack) its even more devasting.
My flurry damage increase was not noticable, but the stamina reduction buff was, i found my self holding stamina much longer in those long skirmish fights. The buff to DW heavy attack (both weapons hit) was also a signifigant damage increase and a reason to really use it when you see your target off balance. My flurry morph has a decent chance to cause offbalance and every other flurry seemed to do it. Along with the heavy attack knocking them down i was seeing anywhere from 600 to 900 damage with both hits combined on an off balance target
BOW : Now the poison arrow dot increase was nice, but the big damage increase came from 2sec Snipe. In Keep Defense on the walls you can open with a sneak attack snipe and the follow up snipe will release the arrow just as the first hits. After that you can keep doing a snipe /poison arrow combo and it is a signifigant damage over time increase compared to what bow could do before the patch.
malikwalker_ESO wrote: »The healing morph to Refreshing Path was very disappointing though. I was hoping it might be a really tanky self-sustenance spell. But it's very marginal. I can't actually imagine what the healing of it must have been like prior to this patch.
I compared numbers on the skill description before and after the patch (I left Path of Darkness unmorphed before the patch so that I could view it after) and found that the healing amount did not increase at all actually.
I want to add that i think that is a tooltip error. I will check again when i get home, but i notice the amount healed was displayed to be the same in the skill tab, but in actual use the healing ticks were at least 5 higher. And those were non crit HoT ticks.
That's interesting to note, but I still don't think I would use this morph.
Thank you for the insight though.
Nightblades are definitely stronger but don't expect them to stop complaining. I haven't noticed much difference in bow attacks.
Mojomonkeyman wrote: »Skilled NB`s have always been very tough smallscale opponents in PvP, I`m kinda scared now...
jelliedsoup wrote: »The issue is those nbs stupid enough (me included) to persist with medium armour and weapons.