Catches_the_Sun wrote: »For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.
Wifeaggro13 wrote: »ferzalrwb17_ESO wrote: »It was working before. Weapon damage is, however, only a part of the calculation for weapon ability damage. So it was confusing. To give it a straight-up buff to weapon damage makes it simpler (if that's what it is - I haven't checked yet) and will be a nerf for most people when using weapon abilities. However it will also apply to basic attacks where it did not before. I would consider this a reasonable trade-off. The flat number of 21, however, is a bit odd. [snip]
20%vs flat 21 is not a fix or buff. 20% to weapon abilities is far greater
Wifeaggro13 wrote: »FYI reduced from 21% weapon damage to standard 21 weapon damage . not good for melee
tordr86b16_ESO wrote: »Wifeaggro13 wrote: »FYI reduced from 21% weapon damage to standard 21 weapon damage . not good for melee
they fixed the tooltip, it was never intended it to be a percentage. so nothing was nerfed, only disappointment.
p_tsakirisb16_ESO wrote: »You do realize that your test numbers are muddied up by the fact that you are using two completely different weapons, in quality, of type and level.
That is why I edited my post adding clarification.
If you see the test results with the same weapon, you SHOULD compare the damage vertically and not horizontally.
V6 GS with and without.
V5 MAUL with and without. (+ Death Wind test)
tordr86b16_ESO wrote: »Wifeaggro13 wrote: »FYI reduced from 21% weapon damage to standard 21 weapon damage . not good for melee
they fixed the tooltip, it was never intended it to be a percentage. so nothing was nerfed, only disappointment.
p_tsakirisb16_ESO wrote: »You do realize that your test numbers are muddied up by the fact that you are using two completely different weapons, in quality, of type and level.
That is why I edited my post adding clarification.
If you see the test results with the same weapon, you SHOULD compare the damage vertically and not horizontally.
V6 GS with and without.
V5 MAUL with and without. (+ Death Wind test)
The pictures dont matter if you are using different quality, level or type of weapon, especially with 2 hand passives. You completely ignored my point avout how your "proof" did not isolate any of the data points.
Wifeaggro13 wrote: »Catches_the_Sun wrote: »For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.
That is correct sir. It hurts vr players greatly low levels its a buff.
testet Hundings Rage yesterday, BEFORE the patch, and found out, that der Weapondamage-Gain was only aplied to stamina-weapons. (Not to destruction stuff) But i only tested it with destruction stuff and two weapons.
And it was a procentual gain.
Looking forward to test it today again^^ Maybe crafting it wasn't total worthless to me now.
Seeing how there are a vast greater amount of magicka build sets out there, I do not think this set was intended to be used for a staff user. The reason why I say that, is the 3 set is stamina regeneration, not magicka. Staff users in light armor have been the bread and butter of all damage builds for a while now. It would be a little overbearing if the "best" stamina build set somehow also affected magicka abilities. It is bad enough that a large number of stamina based abilities were incorrectly being increased by magicka instead of stamina (they fixed a few already, but there are still a couple of more).
adamrussell52_ESO wrote: »Wifeaggro13 wrote: »Catches_the_Sun wrote: »For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.
That is correct sir. It hurts vr players greatly low levels its a buff.
No I dont think thats correct. I believe low levels dont get 21. I think it scales to level.
Thanks @Fleymark, was just coming in to post the same thing.They updated Tuesdays patch notes this morning. Scroll to the bottom...
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
ZOS_GinaBruno wrote: »Thanks @Fleymark, was just coming in to post the same thing.They updated Tuesdays patch notes this morning. Scroll to the bottom...
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
I'd like that Night's Silence bonus if it works. Means I can finally drop vampire, which I only had for Dark Stalker. It's better than the health regen...
Wifeaggro13 wrote: »So a V12 purple item full set gives 21 flat weapon damage lol sad
ruze84b14_ESO wrote: »I'm not understanding why 'not in patch notes' is such an issue. I like to read the patch notes myself, but it's a general idea.
Guess I'm used to games that give very broad, very bland patch notes, if they give
any at all.
Still makes no sense to me to feel 'insulted' or 'lied to'.
ZOS_GinaBruno wrote: »Yep, Night's Silence is on our list and we're checking it out. Thanks for the info!
ZOS_GinaBruno wrote: »Yep, Night's Silence is on our list and we're checking it out. Thanks for the info!
@ZOS_GinaBruno Thanks for the update on that; are you also checking out the interaction of multi-crafted sets and weapon swap taking players out of stealth?
ZOS_GinaBruno wrote: »Yep, Night's Silence is on our list and we're checking it out. Thanks for the info!
@ZOS_GinaBruno Thanks for the update on that; are you also checking out the interaction of multi-crafted sets and weapon swap taking players out of stealth?
EDIT: NM, I saw your post just now that you're investigating these.
ZOS_GinaBruno wrote: »Thanks @Fleymark, was just coming in to post the same thing.They updated Tuesdays patch notes this morning. Scroll to the bottom...
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latest
Sorry for the confusion, everyone. Just to save you some clicks, here is the patch note we added for Hunding's Rage:
- This set’s weapon bonus effect has changed from 21% to a flat value that is factored off of item level.
demonlkojipub19_ESO wrote: »Actually 21 is better than the 21% it was. Hundings increased WEAPON DAMAGE, the number you see in your character sheet. 21 at all times is going to be better than 21% if its that now. like my weapon damage is 160 with 2h at purple, 21% is less than 21 with that.