If content is so lousy people need to be bribed to do it, it has no reason to exist.inf.toniceb17_ESO wrote: »Lets face it: dungeons have to drop best and unique gear to make people do these dungeons.
martinhpb16_ESO wrote: »fromtesonlineb16_ESO wrote: »
So it takes more dev time to create high level rewards in existing content than it does to make new content?
I dont thinks so, your model of wanting more content for people to run a few times at most takes up more dev time.
and for info:
bribe : dishonestly persuade (someone) to act in one's favour by a gift of money or other inducement.
reward: a thing given in recognition of service, effort, or achievement.
very different.
Usual carrots are gear and DPS competition . Loot in dungeons and trials is nothing special and u cant compete coz u dont have meter to measure group output.
Usual carrots are gear and DPS competition . Loot in dungeons and trials is nothing special and u cant compete coz u dont have meter to measure group output.
You are playing the wrong game. Play WOW, Wildstar (not being sarcastic here) for that kind of feel.
ESO is clearly not develloped in that direction. It's a game that is a lot more slow paced, all about immersion, exploration, discovery, and Lore. If you want to fill the thrill of the loot hunt and the DPS race, you are really not at the right place. And there is plenty of games that would fit you better
In my eyes, the only purpose of getting gear is to be able to survive Dungeons. Once I'm in a Dungeon, I've no more need of the gearThe incentive of doing the Dungeon, is the challenge, the exploration of it. And I can tell you, that I've done them plenty of time, and still not tired of it!
fromtesonlineb16_ESO wrote: »If content is so lousy people need to be bribed to do it, it has no reason to exist.inf.toniceb17_ESO wrote: »Lets face it: dungeons have to drop best and unique gear to make people do these dungeons.
I agree, but, sadly, as this thread shows, there is a lot of people who won't like content just because they don't get purple item in the end no matter how fun it is. Once they complete dungeon, they come to forums and start threads like this one he-he.fromtesonlineb16_ESO wrote: »If content is so lousy people need to be bribed to do it, it has no reason to exist.
fromtesonlineb16_ESO wrote: »
There is no End-Game. ZOS is creating more content. Therefore, No End-Game. At least for some time to come.
My comment was clear and the reasoning obvious: if players aren't motivated to play content for the content's sake and only willing to do it when they're bribed with purple or gold pixels then the content must be so bad it shouldn't exist.martinhpb16_ESO wrote: »fromtesonlineb16_ESO wrote: »If content is so lousy people need to be bribed to do it, it has no reason to exist.inf.toniceb17_ESO wrote: »Lets face it: dungeons have to drop best and unique gear to make people do these dungeons.
So now you are saying that the content is lousy? That trials shouldn't exist?
You don't get it do you. People will continuously run content for difficult to obtain rewards that can be shared with guildmates in addition to the buzz from the challenge.
inf.toniceb17_ESO wrote: »I agree, but, sadly, as this thread shows, there is a lot of people who won't like content just because they don't get purple item in the end no matter how fun it is. Once they complete dungeon, they come to forums and start threads like this one he-he.fromtesonlineb16_ESO wrote: »If content is so lousy people need to be bribed to do it, it has no reason to exist.
inf.toniceb17_ESO wrote: »I agree, but, sadly, as this thread shows, there is a lot of people who won't like content just because they don't get purple item in the end no matter how fun it is. Once they complete dungeon, they come to forums and start threads like this one he-he.fromtesonlineb16_ESO wrote: »If content is so lousy people need to be bribed to do it, it has no reason to exist.
fromtesonlineb16_ESO wrote: »My comment was clear and the reasoning obvious: if players aren't motivated to play content for the content's sake and only willing to do it when they're bribed with purple or gold pixels then the content must be so bad it shouldn't exist.martinhpb16_ESO wrote: »fromtesonlineb16_ESO wrote: »If content is so lousy people need to be bribed to do it, it has no reason to exist.inf.toniceb17_ESO wrote: »Lets face it: dungeons have to drop best and unique gear to make people do these dungeons.
So now you are saying that the content is lousy? That trials shouldn't exist?
You don't get it do you. People will continuously run content for difficult to obtain rewards that can be shared with guildmates in addition to the buzz from the challenge.
LOL at your 'share with guildmates' comment. Yes, I'm sure there are some guilds like that, most people fixated on endless dungeon re-running are there for themselves and themselves alone, hence the demands to min/maxed munchkin specs to maximise efficiency' and ensure quick runs so they can be done all over again quickly: all they care about is the e-peen value of the 'phat lewt' they get, so they can pose in Craglorn gathering spamming AOEs endlessly like bored 5-year-olds.
fromtesonlineb16_ESO wrote: »My comment was clear and the reasoning obvious: if players aren't motivated to play content for the content's sake and only willing to do it when they're bribed with purple or gold pixels then the content must be so bad it shouldn't exist.martinhpb16_ESO wrote: »fromtesonlineb16_ESO wrote: »If content is so lousy people need to be bribed to do it, it has no reason to exist.inf.toniceb17_ESO wrote: »Lets face it: dungeons have to drop best and unique gear to make people do these dungeons.
So now you are saying that the content is lousy? That trials shouldn't exist?
You don't get it do you. People will continuously run content for difficult to obtain rewards that can be shared with guildmates in addition to the buzz from the challenge.
LOL at your 'share with guildmates' comment. Yes, I'm sure there are some guilds like that, most people fixated on endless dungeon re-running are there for themselves and themselves alone, hence the demands to min/maxed munchkin specs to maximise efficiency' and ensure quick runs so they can be done all over again quickly: all they care about is the e-peen value of the 'phat lewt' they get, so they can pose in Craglorn gathering spamming AOEs endlessly like bored 5-year-olds.
you need to learn to read. My concern is that I am unable to get other people to do them and I want to keep doing them. Your idiotic slant at me is completely off base.
Please stop posting you are only making a fool of yourself.
Yes, in a way I'm just there "for the scenery".martinhpb16_ESO wrote: »Is there noting in this game you do for rewards? open chests, excel at crafting to make better gear, clear areas for achievement points, tackle hard content for shards etc etc etc?
or are you just in it for the scenery?
You are just spoiled by World of Warcraft that's all.
Games that offer the gear treadmill with dungeons, raids and vendor loot just don't last long. WOW is the best example for this, people are bored with the game, bored with doing dungeons and raids every time they log on, hunting loot that they might never even see drop ... its just a horrible system and the loss of 6 Million subs speaks for itself.
I also don't understand why you want to do just one dungeon or raid for several months, what is the fun about that? You kill a raid boss and then you do this for several months, just because you hope that it might drop an item....
In my opinion crafting should always be a top valued part of an MMO, it gives those a chance to progress item wise who do not raid, are unlucky or don't do any "high skill" content which is still the majority of the gamers in an MMO.
What ZO should do however is add more variety, as example when I save a farmers daughter, she could teach me about a secret book of her grandfather and in that book I will learn how to make a new type of staff that has some very unique features etc.
Now I would need to go for a hunt, do a dungeon, do quest´s, maybe even do some pvp to collect the pieces of the puzzle to find out where the book has been hidden.
This is good content, to give players a raid and say "do it 50x to find your item" is not, especially in the long run.
The fact you pose your questions like that tells me all I need to know: you have no idea that some people are entirely non-competitive, we don't all think like you do and 'winning' isn't anything we strive for in the terms you're using.Would you play a sport that just had you show up hand you a trophy and say everyone wins?
if we think its silly to seek purple and gold "pixels" isn't the entire thing meaningless? Do you literally log in and run around all day looking at trees and using the chat box? why don't we just go outside and quit playing games all together. Why not play a hiking simulator then?
ZOS made it clear that crafted stuff will always be a bit stronger then dropped stuff, but what is supposed to be happening and what needs to happen more, is a larger variety of unique but worthwhile effects. Some more dropped sets and weapons that have strange and unique effects that cannot be crafted, but are not necessarily 'better' then a uber crafted, just different.
I think with time this will happen.
Usual carrots are gear and DPS competition . Loot in dungeons and trials is nothing special and u cant compete coz u dont have meter to measure group output.
You are playing the wrong game. Play WOW, Wildstar (not being sarcastic here) for that kind of feel.
ESO is clearly not develloped in that direction. It's a game that is a lot more slow paced, all about immersion, exploration, discovery, and Lore. If you want to fill the thrill of the loot hunt and the DPS race, you are really not at the right place. And there is plenty of games that would fit you better
Also, WoW has lost more subs than ESO will ever hope to have and still has more subs than ESO will ever see.
I completely disagree that crafting should be able to create the best items. Maybe this change is due to a change in our society where people get rewarded just for participating, but I don't feel that standing in front of a crafting station and hitting R a couple hundred times to level should reward you more than someone that has actually put in the time and effort to get better at the game.
inf.toniceb17_ESO wrote: »Yeah, ZOS, give these grind lovers a grind pit where they can kill a boss once per 20 hours with a 0.00001% chance to get gear that will allow them to do 1% extra damage to that boss. Just...dont let em out of that pit
Seriously tho the day ZOS will make us grind bosses will be the last day of my sub. Theres a ton of f2p MMOs built on this concept, why would i pay for TESO if it won't be any different?