ozgod22_eso wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »I agree, but I think they should add comparable quests for solo and still keep the group content. Give people the choice.
ESO seems to be all about a lack of choice imo, very odd all things considered.
This hits the nail.
Hehehe which is really funny , because many came to ESO to run from this.
Class does not equal role ... LIE , if you want to be the best , your class = your role.
You can pick when to play solo or group ... LIE , you will be forced to solo AND group on the main normal PvE path to VR 12.
People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever. They have rare bosses that are taggable by faction and just scale up the more people that tag them so that they can be done by solo players (with difficulty but doable). Their flexible talent selection and glyph system makes respeccing easy. Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.
This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.
I beg to differ. Yes, grouping with randoms can be so awful it will leave you bald from pulling your hair out in frustration, but for all the bad group experiences, there are also positive group experiences. I have met more than a few polite players whilst randomly grouping. Have hope! Decent human beings exist in games!I love MMOs for their size, complexity, scenery and quests. That does not mean that I wish to group with any other person to play the game. Groups except guild groups (which are pretty much precluded here) are forty miles of bad road and totally miserable, as they invariably bring out the worst in a lot of players.
Artemiisia wrote: »Artemiisia wrote: »its so easy
Cyrodil PVP map, if you dont like pvp dont go there
Craglorn GROUP map, if you dont like grouping dont go there
find other ways of leveling, but dont say they are forcing you, you can play how ever you want, there will be released that wont hit everybody's preferred playing style
remember you signed up for a rpgmmo game, not a single player game.
You can't be rewarded for playing how you want. Playing how you want means being allowed to advance your character without forced content types.
Also, in an MMO you have all different types. Not everyone is a socialite who wants every part of their game to be experienced with 100's of other people.
they release things, that wont fit everyone playing style, dont go there if you dont like it, thats your choice.
for me it seems more like envy that others get something and some gonna be left behind in every patch.
so next time it might be pve that gets a nice release, should pvpers then come here and complain about that?
MongooseOne wrote: »I haven't gotten to Craglorn yet but I was under the impression that it was ESO "raid" content. I have never in all my years of playing MMOs heard people complaining that they could not solo "raid" content quests..
ozgod22_eso wrote: »MongooseOne wrote: »I haven't gotten to Craglorn yet but I was under the impression that it was ESO "raid" content. I have never in all my years of playing MMOs heard people complaining that they could not solo "raid" content quests..
Given that the OP feels they can solo Craglorn quests it's not clear that that is the case. That's where I think the problem is - Zeni was trying to make Craglorn all things to all people. It's designed as end game content for groups of four, but because anyone can go in (freedom to explore the world etc etc) and because it rewards XP towards "max level" (currently V12) people feel that they should be able to solo it to get to "max level".
To me the whole way Vet levels were implemented is part of the problem. Instead of letting everyone get to max level (level 50) and implementing a gear grind like every other MMO, Zeni decided to do kind of a Diablo 3 type "levelling after max" to make people feel like they can continue to progress. So after level 50 people feel like they are not at max level yet, that they still have another 12 levels to go. The problem is, getting those 12 vet levels is really designed as endgame group content. When you hit level 50 you are really in the "endgame". But people think the endgame is when you get to vet 12, then you can do trials, top end pvp etc. Because that's how every other MMO, especially WoW, does it. So they see groups of players getting to Vet 12 much easier than they are doing it solo (eg having to grind Craglorn or going through every zone in the other two factions with much slower xp gains) and they feel gypped.
What would be more appropriate is to compare a vet 12 player with a max level fully geared out player in another MMO, while a vet 1 player would be a newly minted max level player with little gear. But because there is a numerical difference between vet 1 and vet 12 people feel that everyone should have the same opportunities to get to vet 12.
andreas.rudroffb16_ESO wrote: »you understand that you play an MMO
... not a single player game ?
gladen5rwb17_ESO wrote: »andreas.rudroffb16_ESO wrote: »you understand that you play an MMO
... not a single player game ?
MMO = Massively Multiplayer Online. It does not mean "Must Group Online". MMO means a massive amount of players can play in the same game world..
I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.
It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.
If you know you are going to play solo then build accordingly.
Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.
Indeed, and in the case of ESO, it's a massively single-player online game, where you get to see dozens of versions of you running the same quests all over the place. Neato.gladen5rwb17_ESO wrote: »andreas.rudroffb16_ESO wrote: »you understand that you play an MMO
... not a single player game ?
MMO = Massively Multiplayer Online. It does not mean "Must Group Online". MMO means a massive amount of players can play in the same game world..
I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.
It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.
If you know you are going to play solo then build accordingly.
Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.
Come back when you hit Vet Zones or Cyrodil. You are barely into the game. It is good that a low level player can solo through early parts of the game. However your experience shouldn't be given more weight than the many players who are in vet zones.
Good luck and enjoy.
People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever.
Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.
This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.
This flexibility and breadth of customization
I mean, the fact one player, likely quite skilled, has an OP build that means they can solo a single delve shows this is a viable method of playing the entire zone.JoseDelgadoCub17_ESO wrote: »I mean you don't have to group if you are a skilled player. Unless you're asking to solo group things like trials. <p></p>
I mean I saw a video of a VR2 solo a craglorn delve
Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.group content in a multi player game.
tragedy to be sure
I love MMOs for their size, complexity, scenery and quests. That does not mean that I wish to group with any other person to play the game. Groups except guild groups (which are pretty much precluded here) are forty miles of bad road and totally miserable, as they invariably bring out the worst in a lot of players.
fromtesonlineb16_ESO wrote: »Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.group content in a multi player game.
tragedy to be sure
Sure, optional group content for the phat lewt fixated i fine, but gating leveling behind group content is so last century.
And for those that want a PVE way to level to VR12 your suggestion is ... ?JoseDelgadoCub17_ESO wrote: »if it's too hard to solo then do the dailies in Cyrodill that have scaling xp/vp
People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever.
Blizzard and accessible max level content? Tell me, when was the last time you played WOW?
The last time I played it you had raid or die content and without a guild you simply had no access to it. PVP is locked behind a queue button that only works with a premade team that is registered in a guild like lobby system.
The max level dungeons that offer exceptional rewards can only be done in a premade of 5, as again the queue button doesn't allow solo queue´s, raid content is not even in the LFR, but a dumped down baby raid where you get no real rewards but mobs that lay down if you enter...Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.
This is also not true.
The Flex Raid system is not available in the LFR, the LFR only offers that dumped down raid with no real rewards and definitely not even a small challenge.
HC raiding, Challenge modes, Ranked pvp - its all the "endgame" WOW offers and its all hidden behind walls that no solo player can ever break down, as you need a premade for that.This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.
Also this is wrong.
WOW offers three types of max level content.
Raid, Dungeons and PVP.
If you want to raid anything above LFR and this is what people consider "useful content" in regards of the difficulty and the rewards, you need a guild. There is simply no option in the queue system that allows you to join those raids, besides that LFR opens its gates weeks after the content has been supplied to the live server.
How is this accessible for Casuals and Solo players?
Dungeons offer a challenge mode, the only dungeon mode that actually makes sense again based on rewards and the difficulty. Doing those dungeons only works if you form a premade, as again the queue system does not support it.
How is this accessible for Casuals and Solo players?
Last but not least PVP, again you cant do it solo. No! You must form a premade, let players sign your team and then you queue if they are all online. This is the only place where you get pvp rewards that are necessary to actually survive a few seconds, to actually be able to pvp.
How is this accessible for Casuals and Solo players?
I played pretty much every MMO in history and WOW is the worst game for solo players and Casuals on max level, as you are forced to group at every bit that you want to do. Forced in that way, that you must join a guild or a premade, else you cant even enter the content.
ESO is a lot better there, as no forced grouping exist´s. You can do any quest, dungeon or raid in a pug. Either you use the group tool, or you tag along with passer bye´s.This flexibility and breadth of customization
You are not flexible at WOW either. Everyone is using the same spec, same gear, same professions.
You have a very limited amount of abilities too, in Vanilla I did raid with about 25 abilities - at the last raid I might had 6. As a whole a player has to make 6 choices during the whole game!
Yes 6! I made more choices already at ESO with level 10
WOW is really the worst example for freedom and solo player friendly content, there is a reason why most Casuals and solo gamers left WOW with WOTLK.
The 'G' in that acronum doesn't stand for group.Artemiisia wrote: »its so easy
Cyrodil PVP map, if you dont like pvp dont go there
Craglorn GROUP map, if you dont like grouping dont go there
find other ways of leveling, but dont say they are forcing you, you can play how ever you want, there will be released that wont hit everybody's preferred playing style
remember you signed up for a rpgmmo game, not a single player game.
Ah, this tired old comment, go play with your phat lewt.fromtesonlineb16_ESO wrote: »Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.group content in a multi player game.
tragedy to be sure
Sure, optional group content for the phat lewt fixated i fine, but gating leveling behind group content is so last century.
why? why not just go play a single player game. I hear you can level in skyrim by your self
Craglorn, I am talking about you.
I don't want to faceroll the whole game, but please understand that some of us
1.) prefer playing this as an SPG or
2.) play at unsociable times (5am for me) when you can't easily find a group,or
3.) just simply.do.not.want.to.***.group.up.
Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.
I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.