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Please stop forcing us group for quests.

  • Anastasia
    Anastasia
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    Tannakaobi wrote: »
    I agree, but I think they should add comparable quests for solo and still keep the group content. Give people the choice.

    ESO seems to be all about a lack of choice imo, very odd all things considered.

    This hits the nail.

    Hehehe which is really funny , because many came to ESO to run from this.

    Class does not equal role ... LIE , if you want to be the best , your class = your role.

    You can pick when to play solo or group ... LIE , you will be forced to solo AND group on the main normal PvE path to VR 12.

    People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever. They have rare bosses that are taggable by faction and just scale up the more people that tag them so that they can be done by solo players (with difficulty but doable). Their flexible talent selection and glyph system makes respeccing easy. Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.

    This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.


    NO one EVER argues that WoW did not make "their end game more accessible to solo players and have given players..." In fact that IS exactly what most people generally believe about that game ;)

    The fact is that in TESO is while there is also 'customization and breadth", it was advertised and had PLENTY of advance promo's about lvls 1 - 50 being solo friendly, and in higher level zones there would be obvious 'encouragement' to have others watch your back - ie, grouping would provide more success.

    Different original design goals. Differently carried out. Target market very specifically researched and aimed for. (*)



    Edited by Anastasia on June 25, 2014 10:29PM
  • Dayel
    Dayel
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    I love MMOs for their size, complexity, scenery and quests. That does not mean that I wish to group with any other person to play the game. Groups except guild groups (which are pretty much precluded here) are forty miles of bad road and totally miserable, as they invariably bring out the worst in a lot of players.
  • Pele
    Pele
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    Dayel wrote: »
    I love MMOs for their size, complexity, scenery and quests. That does not mean that I wish to group with any other person to play the game. Groups except guild groups (which are pretty much precluded here) are forty miles of bad road and totally miserable, as they invariably bring out the worst in a lot of players.
    I beg to differ. Yes, grouping with randoms can be so awful it will leave you bald from pulling your hair out in frustration, but for all the bad group experiences, there are also positive group experiences. I have met more than a few polite players whilst randomly grouping. Have hope! Decent human beings exist in games! ;)
  • Soloeus
    Soloeus
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    Artemiisia wrote: »
    Soloeus wrote: »
    Artemiisia wrote: »
    its so easy

    Cyrodil PVP map, if you dont like pvp dont go there
    Craglorn GROUP map, if you dont like grouping dont go there

    find other ways of leveling, but dont say they are forcing you, you can play how ever you want, there will be released that wont hit everybody's preferred playing style

    remember you signed up for a rpgmmo game, not a single player game.

    You can't be rewarded for playing how you want. Playing how you want means being allowed to advance your character without forced content types.

    Also, in an MMO you have all different types. Not everyone is a socialite who wants every part of their game to be experienced with 100's of other people.

    they release things, that wont fit everyone playing style, dont go there if you dont like it, thats your choice.

    for me it seems more like envy that others get something and some gonna be left behind in every patch.

    so next time it might be pve that gets a nice release, should pvpers then come here and complain about that?

    1. In order to be competitive and to advance the power of a character you need skill points which in Craglorn come only from group activities. The only way to "get more" is to perform Group Functions, there isn't a Solo Option. Note, there is also no Mutual Exclusivity of Either/Or. I would prefer both options so I could advance Solo, and when I am in the mood hit a few things in Craglorn with a group. The big thing I hate about group play is being forced to use Voice Chat programs which cause me lag.

    2. You are wrong. This is not about envy, this is about feeling like you are being left behind. Not just in character power but in design choices. Recent nerfs for example to Crowd Control makes Solo Play extremely difficult even in vet zone areas that involve solo quests. Every battle against a trash mob shouldn't be some Mad Max shootout. I want more content that fits my playstyle that rewards my character in the same way as other playstyles.

    3. I hope PVE does get something for Solo Content. PVP already has enough scourging issues to justify adding a Cyrodil Expansion or a new PVP Zone. I am also a PVPer and enjoy working with players; just not in PVE. I like to move at a slower pace and not worry about what others are doing. I would personally love more content for PVP.

    Within; Without.
  • ozgod22_eso
    ozgod22_eso
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    I haven't gotten to Craglorn yet but I was under the impression that it was ESO "raid" content. I have never in all my years of playing MMOs heard people complaining that they could not solo "raid" content quests..

    Given that the OP feels they can solo Craglorn quests it's not clear that that is the case. That's where I think the problem is - Zeni was trying to make Craglorn all things to all people. It's designed as end game content for groups of four, but because anyone can go in (freedom to explore the world etc etc) and because it rewards XP towards "max level" (currently V12) people feel that they should be able to solo it to get to "max level".

    To me the whole way Vet levels were implemented is part of the problem. Instead of letting everyone get to max level (level 50) and implementing a gear grind like every other MMO, Zeni decided to do kind of a Diablo 3 type "levelling after max" to make people feel like they can continue to progress. So after level 50 people feel like they are not at max level yet, that they still have another 12 levels to go. The problem is, getting those 12 vet levels is really designed as endgame group content. When you hit level 50 you are really in the "endgame". But people think the endgame is when you get to vet 12, then you can do trials, top end pvp etc. Because that's how every other MMO, especially WoW, does it. So they see groups of players getting to Vet 12 much easier than they are doing it solo (eg having to grind Craglorn or going through every zone in the other two factions with much slower xp gains) and they feel gypped.

    What would be more appropriate is to compare a vet 12 player with a max level fully geared out player in another MMO, while a vet 1 player would be a newly minted max level player with little gear. But because there is a numerical difference between vet 1 and vet 12 people feel that everyone should have the same opportunities to get to vet 12.

  • Sakiri
    Sakiri
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    @ozgod thats how every game back to EQ did it. Theres no "especially wow" about it.

    Nothing in games stays relevant long. Theres no incentive to run dungeons more than once. Theres no super incentive to trials outside bragging rights.

    EQ2 and EQ both have alternate advancement that a lot of others just grind out at end game. Its just stuff you get in existing content. I can park my ass in Sebilis or Chardok chono'd down to 70-75 and grind AA out from 1-320+ without being required to quest or level. Hell I can gain them all early but last Id looked I was limited in spending by level.

    They could have left it at a flat difficulty the whole way to VR10 and have the system award skill points but no....

    I love this game but the design decisions theyre making make my head hurt. Get to VR10 after Cadwells gold and want VR12? Go get a group. Eh what? No thanks.
  • Soloeus
    Soloeus
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    I haven't gotten to Craglorn yet but I was under the impression that it was ESO "raid" content. I have never in all my years of playing MMOs heard people complaining that they could not solo "raid" content quests..

    Given that the OP feels they can solo Craglorn quests it's not clear that that is the case. That's where I think the problem is - Zeni was trying to make Craglorn all things to all people. It's designed as end game content for groups of four, but because anyone can go in (freedom to explore the world etc etc) and because it rewards XP towards "max level" (currently V12) people feel that they should be able to solo it to get to "max level".

    To me the whole way Vet levels were implemented is part of the problem. Instead of letting everyone get to max level (level 50) and implementing a gear grind like every other MMO, Zeni decided to do kind of a Diablo 3 type "levelling after max" to make people feel like they can continue to progress. So after level 50 people feel like they are not at max level yet, that they still have another 12 levels to go. The problem is, getting those 12 vet levels is really designed as endgame group content. When you hit level 50 you are really in the "endgame". But people think the endgame is when you get to vet 12, then you can do trials, top end pvp etc. Because that's how every other MMO, especially WoW, does it. So they see groups of players getting to Vet 12 much easier than they are doing it solo (eg having to grind Craglorn or going through every zone in the other two factions with much slower xp gains) and they feel gypped.

    What would be more appropriate is to compare a vet 12 player with a max level fully geared out player in another MMO, while a vet 1 player would be a newly minted max level player with little gear. But because there is a numerical difference between vet 1 and vet 12 people feel that everyone should have the same opportunities to get to vet 12.

    Let it be noted the reason you aren't "done" is because you only have 1/3 of the skill points available to you. Since you probably want those skill points and better gear you need the opportunities to advance.

    When those opportunities are hidden behind a wall such as only pvp content, only having blue and better items spawn in Cyrodil Dolmens, making them V12 and actually V12 and not just "V12" removing them from the game otherwise. Do the same with Crafting Upgrade Mats, only hireling and PVP Dolmens. This wouldn't be fun for players who were "Hardcore Crafters" but not PVPers.

    In this case, we have a whole zone of skyshards and skill points, loot, exp, item sets, all hidden behind Large Group content.

    Within; Without.
  • Jofish
    Jofish
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    Dunno, I've been questing through my second faction zone and am pretty close to 6... when the 3rd zone is available I'm expecting it to take me to 12... Now Craglorn is a nice place to visit, but I wouldn't want to live there... ;D
  • psylent
    psylent
    I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.

    It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.

    If you know you are going to play solo then build accordingly.

    Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    you understand that you play an MMO

    ... not a single player game ?

    MMO = Massively Multiplayer Online. It does not mean "Must Group Online". MMO means a massive amount of players can play in the same game world..
  • Soothy
    Soothy
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    you understand that you play an MMO

    ... not a single player game ?

    MMO = Massively Multiplayer Online. It does not mean "Must Group Online". MMO means a massive amount of players can play in the same game world..

    THIS! I wish some people could grasp this concept.
    Edited by Soothy on June 26, 2014 1:30AM
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Another point to make is this. Going to the other two faction zones should have mobs health and abilities equal to the player. In other words, exactly the same progress as 1-50 with the ability to level to V12 without gaining certain benefits that those that choose to enter difficult zones receive.

    All difficult fights should have been relegated to instances, such as Craglorn, Trials, Veteran dungeons (not public), dolmens and world boss's. If they had done this no one would be complaining. It is because the other factions massive increase in difficulty, massive amounts of hit points, constant deaths, that people are complaining about the difficulty in the first place.

    Sure, there will be some that say it was a breeze, but not everyone is the same, nor are their abilities to react the same. Some paying customers are older, or less qualified to handle their keyboards or micro manage their characters. This is why the game ends for many at level 49. Those players make alts in the other factions instead.

    If this is what ESO intended, then they have achieved what no other game has done. Forced players to play a fraction of their game before handing in the towel. Not everyone wants to raid, group or do the hard stuff. Most are satisfied with crafting, discovery and enjoying the sunsets. They matter too.
    Edited by gladen5rwb17_ESO on June 26, 2014 1:48AM
  • Soloeus
    Soloeus
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    psylent wrote: »
    I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.

    It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.

    If you know you are going to play solo then build accordingly.

    Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.

    Come back when you hit Vet Zones or Cyrodil. You are barely into the game. It is good that a low level player can solo through early parts of the game. However your experience shouldn't be given more weight than the many players who are in vet zones.

    Good luck and enjoy.

    Within; Without.
  • GreySix
    GreySix
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    you understand that you play an MMO

    ... not a single player game ?

    MMO = Massively Multiplayer Online. It does not mean "Must Group Online". MMO means a massive amount of players can play in the same game world..
    Indeed, and in the case of ESO, it's a massively single-player online game, where you get to see dozens of versions of you running the same quests all over the place. Neato.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • psylent
    psylent
    Soloeus wrote: »
    psylent wrote: »
    I've solo run everything and I"m lvl 28 now on my highest character. The content is friendly to solo players. Just be cautious, think about it realistically (yes I know it's a fantasy game - but the idea of the immersion is to put yourself in the role), 3 on 1 are bad odds.

    It's hard to avoid drawing too much sometimes, try kiting them around while you deal ranged damage, depending on class it's going to be harder or easier, a sorcerer is a great class for solo play (use your summons to tank / hold aggro while you take them out) - a nighblade is also really good for solo with excellent self healing and damage dealing abilities.

    If you know you are going to play solo then build accordingly.

    Also take note of the level of the quests, it's very easy to get sidetracked into higher level areas / quest lines.

    Come back when you hit Vet Zones or Cyrodil. You are barely into the game. It is good that a low level player can solo through early parts of the game. However your experience shouldn't be given more weight than the many players who are in vet zones.

    Good luck and enjoy.

    The OP is level 11 . . . ;. .
  • Audigy
    Audigy
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    People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever.

    Blizzard and accessible max level content? Tell me, when was the last time you played WOW?

    The last time I played it you had raid or die content and without a guild you simply had no access to it. PVP is locked behind a queue button that only works with a premade team that is registered in a guild like lobby system.

    The max level dungeons that offer exceptional rewards can only be done in a premade of 5, as again the queue button doesn't allow solo queue´s, raid content is not even in the LFR, but a dumped down baby raid where you get no real rewards but mobs that lay down if you enter...
    Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.

    This is also not true.

    The Flex Raid system is not available in the LFR, the LFR only offers that dumped down raid with no real rewards and definitely not even a small challenge.

    HC raiding, Challenge modes, Ranked pvp - its all the "endgame" WOW offers and its all hidden behind walls that no solo player can ever break down, as you need a premade for that.
    This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.

    Also this is wrong.

    WOW offers three types of max level content.

    Raid, Dungeons and PVP.

    If you want to raid anything above LFR and this is what people consider "useful content" in regards of the difficulty and the rewards, you need a guild. There is simply no option in the queue system that allows you to join those raids, besides that LFR opens its gates weeks after the content has been supplied to the live server.

    How is this accessible for Casuals and Solo players?

    Dungeons offer a challenge mode, the only dungeon mode that actually makes sense again based on rewards and the difficulty. Doing those dungeons only works if you form a premade, as again the queue system does not support it.

    How is this accessible for Casuals and Solo players?

    Last but not least PVP, again you cant do it solo. No! You must form a premade, let players sign your team and then you queue if they are all online. This is the only place where you get pvp rewards that are necessary to actually survive a few seconds, to actually be able to pvp.

    How is this accessible for Casuals and Solo players?


    I played pretty much every MMO in history and WOW is the worst game for solo players and Casuals on max level, as you are forced to group at every bit that you want to do. Forced in that way, that you must join a guild or a premade, else you cant even enter the content.


    ESO is a lot better there, as no forced grouping exist´s. You can do any quest, dungeon or raid in a pug. Either you use the group tool, or you tag along with passer bye´s.
    This flexibility and breadth of customization

    You are not flexible at WOW either. Everyone is using the same spec, same gear, same professions.

    You have a very limited amount of abilities too, in Vanilla I did raid with about 25 abilities - at the last raid I might had 6. As a whole a player has to make 6 choices during the whole game!
    Yes 6! I made more choices already at ESO with level 10 ;)

    WOW is really the worst example for freedom and solo player friendly content, there is a reason why most Casuals and solo gamers left WOW with WOTLK.
    Edited by Audigy on June 26, 2014 6:45AM
  • Laura
    Laura
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    group content in a multi player game.

    tragedy to be sure
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I mean you don't have to group if you are a skilled player. Unless you're asking to solo group things like trials. <p></p>

    I mean I saw a video of a VR2 solo a craglorn delve
    I mean, the fact one player, likely quite skilled, has an OP build that means they can solo a single delve shows this is a viable method of playing the entire zone.

    I mean, okay.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Laura wrote: »
    group content in a multi player game.

    tragedy to be sure
    Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.

    Sure, optional group content for the phat lewt fixated i fine, but gating leveling behind group content is so last century.

  • Elirienne
    Elirienne
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    Dayel wrote: »
    I love MMOs for their size, complexity, scenery and quests. That does not mean that I wish to group with any other person to play the game. Groups except guild groups (which are pretty much precluded here) are forty miles of bad road and totally miserable, as they invariably bring out the worst in a lot of players.

    Totally agree. All those "this is an mmo, if you dont want to group, go away" folk should take a good, hard look at their attitude.
  • Laura
    Laura
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    Laura wrote: »
    group content in a multi player game.

    tragedy to be sure
    Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.

    Sure, optional group content for the phat lewt fixated i fine, but gating leveling behind group content is so last century.

    why? why not just go play a single player game. I hear you can level in skyrim by your self
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    if it's too hard to solo then do the dailies in Cyrodill that have scaling xp/vp
    And for those that want a PVE way to level to VR12 your suggestion is ... ?

  • Elirienne
    Elirienne
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    Audigy wrote: »
    People here criticise WoW and Blizzard a lot but the reality is that they have made their end game more accessible to solo players and have given players more choice than ever.

    Blizzard and accessible max level content? Tell me, when was the last time you played WOW?

    The last time I played it you had raid or die content and without a guild you simply had no access to it. PVP is locked behind a queue button that only works with a premade team that is registered in a guild like lobby system.

    The max level dungeons that offer exceptional rewards can only be done in a premade of 5, as again the queue button doesn't allow solo queue´s, raid content is not even in the LFR, but a dumped down baby raid where you get no real rewards but mobs that lay down if you enter...
    Their much maligned LFR and Flex Raid system has allowed thousands of solo players to see end game content that would otherwise be gated behind the need to be in a 25 man raid group.

    This is also not true.

    The Flex Raid system is not available in the LFR, the LFR only offers that dumped down raid with no real rewards and definitely not even a small challenge.

    HC raiding, Challenge modes, Ranked pvp - its all the "endgame" WOW offers and its all hidden behind walls that no solo player can ever break down, as you need a premade for that.
    This flexibility and breadth of customization and ability to CHOOSE are al things Zeni can learn from. ESO is a great game but too often we feel like we are on rails - forced to group for some content, forced to solo for other content, forced to stick to the same morph you picked at level 15 for ever because of the switching cost, etc. it's ironic given the ES games are renowned for choice.

    Also this is wrong.

    WOW offers three types of max level content.

    Raid, Dungeons and PVP.

    If you want to raid anything above LFR and this is what people consider "useful content" in regards of the difficulty and the rewards, you need a guild. There is simply no option in the queue system that allows you to join those raids, besides that LFR opens its gates weeks after the content has been supplied to the live server.

    How is this accessible for Casuals and Solo players?

    Dungeons offer a challenge mode, the only dungeon mode that actually makes sense again based on rewards and the difficulty. Doing those dungeons only works if you form a premade, as again the queue system does not support it.

    How is this accessible for Casuals and Solo players?

    Last but not least PVP, again you cant do it solo. No! You must form a premade, let players sign your team and then you queue if they are all online. This is the only place where you get pvp rewards that are necessary to actually survive a few seconds, to actually be able to pvp.

    How is this accessible for Casuals and Solo players?


    I played pretty much every MMO in history and WOW is the worst game for solo players and Casuals on max level, as you are forced to group at every bit that you want to do. Forced in that way, that you must join a guild or a premade, else you cant even enter the content.


    ESO is a lot better there, as no forced grouping exist´s. You can do any quest, dungeon or raid in a pug. Either you use the group tool, or you tag along with passer bye´s.
    This flexibility and breadth of customization

    You are not flexible at WOW either. Everyone is using the same spec, same gear, same professions.

    You have a very limited amount of abilities too, in Vanilla I did raid with about 25 abilities - at the last raid I might had 6. As a whole a player has to make 6 choices during the whole game!
    Yes 6! I made more choices already at ESO with level 10 ;)

    WOW is really the worst example for freedom and solo player friendly content, there is a reason why most Casuals and solo gamers left WOW with WOTLK.

    Yes, but in wow, there is no zone or area (other than instances) that I can solo die on, if I am a geared 90. So if I want to solo play, I can, until the point of instances.

    I still feel it manages soloing and grouping far better than ESO. Having said that, love ESO right now to bits.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Artemiisia wrote: »
    its so easy

    Cyrodil PVP map, if you dont like pvp dont go there
    Craglorn GROUP map, if you dont like grouping dont go there

    find other ways of leveling, but dont say they are forcing you, you can play how ever you want, there will be released that wont hit everybody's preferred playing style

    remember you signed up for a rpgmmo game, not a single player game.
    The 'G' in that acronum doesn't stand for group.

    And your simplistic statement shows that there IS no alternative for a PVEer to level if they can't group .. and in this day and age group-or-GTFO should not be the only way to LEVEL.

    Edited by fromtesonlineb16_ESO on June 26, 2014 6:55AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Laura wrote: »
    Laura wrote: »
    group content in a multi player game.

    tragedy to be sure
    Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.

    Sure, optional group content for the phat lewt fixated i fine, but gating leveling behind group content is so last century.

    why? why not just go play a single player game. I hear you can level in skyrim by your self
    Ah, this tired old comment, go play with your phat lewt.
  • Sakiri
    Sakiri
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    @audigy Im sorry you think CMs and normal raids are the only endgame content.

    As a chain heroic runner, LFR hero on my heroic raid geared druid(I did it because it was fun - gasp) and ougger of flex, I found nothing wrong with the end game.

    You can solo queue for dungeons, raids and pvp. You have dailies and pet battles. Sure you need premade groups for the hardest difficulties, but those are completely optional.

    I completed four legendary cloaks in lfr solo queueing...


    To say theres no options for solo playets in wow is horse poop.
  • Nazon_Katts
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    What exactly does distinguish a themepark MMO emphasizing on solo play from a single player RPG? Are there really online features, that demand a forced connection to a single server?

    Do those, that prefer solo play, take joy in playing with total strangers in random and not controllable numbers? Or would you rather have an option to determine with whom you'll be playing beforehand, maybe just leaving a spot or two to randoms?
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • ipong926
    ipong926
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    Elirienne wrote: »
    Craglorn, I am talking about you.

    I don't want to faceroll the whole game, but please understand that some of us
    1.) prefer playing this as an SPG or
    2.) play at unsociable times (5am for me) when you can't easily find a group,or
    3.) just simply.do.not.want.to.***.group.up.

    Please stop forcing us playing quests in groups. I do not care about dungeons, trials, whatnot. But quests should always be soloable.

    I am fairly competent playing my class now but at lvl 11, I absolutely cannot take down 4 normal craglorn mobs that guard that freaking shard or whatever is needed for the very first quest, not even with two summons and an ultimate. This should not be forced group content.

    1) go to play offline game, dont play online game
    2) what is your location? It is worldwide game, i am in Asia time zone, then i have to stop playing because the peak hour is NA time?
    3) just simply to play offline game

    play with others, don't play alone, nowaday many online games are made as soloable for all & all players just play alone, it is mutiplayer online game
    your concept is so wrong!
  • Sakiri
    Sakiri
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    <blockquote class="Quote">
    <div class="QuoteAuthor"><a href="/profile/78551/Laura">Laura</a> said:</div>
    <div class="QuoteText">
    <blockquote class="UserQuote">
    <div class="QuoteAuthor"><a href="/profile/1386402/fromtesonlineb16_ESO">fromtesonlineb16_ESO</a> wrote: <a href="/discussion/comment/1039390#Comment_1039390" class="QuoteLink"><span class="ArrowLink">»</span></a></div>
    <div class="QuoteText">
    <blockquote class="UserQuote">
    <div class="QuoteAuthor"><a href="/profile/78551/Laura">Laura</a> wrote: <a href="/discussion/comment/1039371#Comment_1039371" class="QuoteLink"><span class="ArrowLink">»</span></a></div>
    <div class="QuoteText">group content in a multi player game.<br />
    <br />
    tragedy to be sure</div>
    </blockquote>
    Group-or-GTFO LEVELING content has no place in MMOs today, that mechanic should have been left in the 1990s.<br />
    <br />
    Sure, optional group content for the phat lewt fixated i fine, but gating leveling behind group content is so last century.<br />
    </div>
    </blockquote>
    <br />
    why? why not just go play a single player game. I hear you can level in skyrim by your self</div>
    </blockquote>

    Because some of us like paying for a game with constant updates but not want to be subjected to annoying coworkers while not at work.
  • sevcik.miroslaveb17_ESO
    I can consider myself more solo player also, but I do not agree with OP at all. This is MMO we SHOULD be forced to group up and play together. I would even go further.. No self healing except resto staff and templars, so there is higher demand for healers... :-)
    Edited by sevcik.miroslaveb17_ESO on June 26, 2014 7:06AM
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