Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

reddit post why F2P is bad (Duh!)

  • Anilahation
    Anilahation
    ✭✭✭✭✭
    I don't see how anyone can honestly enjoy F2P
    What F2P games have you played?

    DoTA 2, LoL, Swtor, DnDonline, neverwinter, Planetside 2, DCUO, Battleforge and LoTro.

    Out of all the F2P MMO I have played I have not Enjoyed one.

    I enjoyed dota LoL and Battleforge.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    I dont know isnt Lotro making money6 now that its gone to f2p? Btw I have a lifetime sub, andthe game isnt toxic at all. Quit railing against reality, this game IS going to go f2p, I doubt they have 100k subs left.

    Anybody read that poll on dislike buttons? Yeah now it would be more useful than ever.

    Trollbait, by the way.

    Trollbait for speaking on topic in a thread on the topic? You need to look up the definition of troll
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    Digiman wrote: »

    My point is that lately F2P games actually been hugely successful especially for attracting new customers and getting them to support your product by buying stuff. There is a term used by people in this company who call those who keep paying for those extras "whales" and compete to keep them landed and forking out money with attractive options.

    Yes, whales. Infamous R2Games CEO speech talking about how their games are designed to milk whales. That is exactly what the OP was talking about. There is no loyalty, no true customer base. The whole game design is about how they can get more of your money. If anyone truly thinks ESO is bad now, F2P would magnify that x100.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Vis
    Vis
    ✭✭✭✭✭
    I dont know isnt Lotro making money6 now that its gone to f2p? Btw I have a lifetime sub, andthe game isnt toxic at all. Quit railing against reality, this game IS going to go f2p, I doubt they have 100k subs left.

    Anybody read that poll on dislike buttons? Yeah now it would be more useful than ever.

    Trollbait, by the way.

    Trollbait for speaking on topic in a thread on the topic? You need to look up the definition of troll

    great-goblin.jpg

    Imagine having to shave that.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Muletide
    Muletide
    ✭✭✭
    "Free to play" is the biggest marketing lie ever. "Pay extra for every little bit of content" is more like it. After I stopped my VIP for DDO, anything fun or worth running was more $$$. It was cheaper to pay per month and get ALL content rather than pay the same amount for a couple of zone packs and still be missing out on tons of content.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭

    I would prefer if ESO raised the sub fee actually if it means they would actually get done all the things that desperately need attention. 15/mo is so 10 years ago, with inflation it should at least be 20/mo.
  • Mablung
    Mablung
    ✭✭✭✭✭
    I don't see how anyone can honestly enjoy F2P

    I used to be of the same mindset and then this past month I went back to SWtoR. It is going to be THE business model for MMOs for a long time. Granted there are only like 10 servers now, but they are all packed with players. People are paying subscription fees to them and using their mircrotransaction store for all of the cosmetic things they want.

    The game has some very clever designs features going for it now and if you want access to important things like the GTN (auction house) player housing, expansion pack, you pay for it through a sub or micro transaction. I've dropped a bit of money on it since I returned. They get you with the dangling carrot.

    If/when ESO gets to the same point that game is at and is F2P, then this game will be very, very profitable.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the P2P model and think it provides the best opportunity for sustained creative design.

    But let's not pretend the P2P model does not have the exact same "suits" who are trying to figure out the best way to milk you for every dollar. The only difference is they are trying to figure out how to keep you subbed for as long as possible, instead of getting you to spend money in a store.

    Let's think of the various ways the game aims, artificially, to keep you subbed:

    1. Feed your horse (20 hour lockout)
    2. Crafting Research (4h - 3 day lockouts)
    3. Raising of levels (VR10-12 only 1 month after release)

    That's just off the top of my head. Again I still think the P2P model is the best way to get fresh constant content but let's not pretend it's all rainbows and sunshine.

    In the 2 months here I have spent the exact same amount of money as I did over at GW2 ($30 to buy 3 more character slots), and ESO has a loooong way to go before it can match the amount of content I got from that game before I ultimately, like all mmo's, got tired of the game.
    Edited by danno8 on June 24, 2014 7:01PM
  • Metacon
    Metacon
    ✭✭✭
    F2P games end up more expensive than sub games. That is a fact that
    Its a "fact" they only end up more expensive to people who always have to have it all. because then they have to "buy it all".

    In a f2p game that has what I would call "fair" monetization, it only depends on self control of the player whether he spends a lot, little or no money.

    Its quite the same in restaurants.. if you visit an a la carte restaurant and have to try everything that is on the menu.. you end up spending a lot more than if you buy only one meal...

    But if you cant life without trying 8 different meals on one evening.. you are better off visiting an all-you-can-eat restaurant where you only pay once and can stuff yourself to oblivion.

    What type of restaurant you actually prefer- depends on your eating habits.

    Allow myself to deviate a bit:
    Look at World of Tanks.
    However if you want to progress more than tier 6 no matter how good player you are, you need a premium account of you lose money per battle.

    As a sidemark you might look a little more closely at how the WoT-economy is balanced in the high tiers... they made the game so everyone earns the most money at tier 5 (which is the middle tier for tanks) and looses money at tier 10 (which is max tier).

    This encourages/forces players to actually drive medium-tiered tanks.. to earn enough money to afford driving high tiered tanks. This has the advantage that even in a matured game.. not EVERY player could affort to run his tier 10 tank ALL the time, while all other tiers are deserted (and new players would have no opponents any more).

    So if you want to progress beyond tier 6.. you dont need a premium account.. you just need to keep and use a tier 1-6 tank to earn money to fund purchase and upkeep of T7-10 tanks.

    Suggested reading:
    http://forum.worldoftanks.eu/index.php?/topic/221256-why-do-i-lose-credits-on-every-battle/
    And the list goes forever.

    Yes the list goes forever... but not in the sense you might have intended: Most choices in WoT are a matter of convenience to the player (in your example, removing a 500k credit module to be reusable using reallife currency - opposed to earning another 500k during normal gameplay and simply buying the module again). In Wot most things are a choice of.. "Do i want to invest gametime and earn stuff through playing? Or do I want something RIGHT now and therefore instantly buy it using real money?"

    Ironically I find world of Tanks to be one of the most fair f2p games of recent days... apparently a bunch of other players think so as well, because there must be some reason why they are raking in about ~300 Mio US$ of revenue per year.

    Although I admit in their first year they had unfair advantages to paying customers: back in 2011 only premium players were allowed to form groups of 3 players - and only paying customers were allowed to use so called "premium ammunition". They have removed these clutches in the meantime.
    Show me another MMORPG that had free added content and bug fixing during it's first three months.
    Guild Wars, Lotro.


    In closing:
    P2P or F2P... are not evil by themselves.. It always depends on how exactly its implemented in the game.

    With both business models there are games that have it well implemented.. and others where what you get for your money is just an insult.

    Trust me.. if subscriber numbers for ESO only drop low enough. Zenimax WILL change their business model from P2P into something else... or just pull the plug.
    Edited by Metacon on June 25, 2014 2:48PM
    Any barbarian can lead a mob - but a paladin will turn a mob into an army.
    Emerald Security Blog
    "I used to be a PvE adventurer like you - but then I took a 'veteran content' to my knee."
    "I used to be a PvP adventurer like you - but then I took patch 1.2.3 to my knee."
  • Ragefist
    Ragefist
    ✭✭✭✭
    Vis wrote: »
    Anyone who has played Lotro in the last 3 years know how toxic the f2p model can truly become.

    Aye, no one need explanation why F2P is bad, you only need to try one and see yourself :)
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    I don't see how anyone can honestly enjoy F2P
    What F2P games have you played?

    DoTA 2, LoL, Swtor, DnDonline, neverwinter, Planetside 2, DCUO, Battleforge and LoTro.

    Out of all the F2P MMO I have played I have not Enjoyed one.

    I enjoyed dota LoL and Battleforge.
    I've played LOTRO and SW:TOR in that list, as well as Rift, all from release.

    I agree that F2P destroyed LOTRO but only because of the way it perverted game design.

    I think SW:TOR is no worse than it was pre-F2P, which may or may not say anything, but Rift is certainly no worse for having gone that route IMO and it's a game I continue to enjoy a lot.
    Ragefist wrote: »
    Vis wrote: »
    Anyone who has played Lotro in the last 3 years know how toxic the f2p model can truly become.

    Aye, no one need explanation why F2P is bad, you only need to try one and see yourself :)
    I disagree that it's inevitable.

    The reason I agree with both of you about LOTRO is that Turbine had no integrity and perverted the game design into one primarily focused on 'driving' Store sales.

    I would seriously argue Trion haven't done that with Rift, the effects of F2P on game design are barely noticeable and even then are at the margins of fluff content that is now in the Store not always in-game .. but even then one can get Store 'currency' via in-game methods.

    Whether ZOS has the integrity or not is the deciding factor as I see it if F2P comes in.
    Edited by fromtesonlineb16_ESO on June 25, 2014 3:04PM
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    Everyone loves paying 20 bucks to use anything above green gear right or paying for keys to open chests?
    Edited by RedTalon on June 25, 2014 3:11PM
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭

    What people fail to realize is that f2p games end up costing so much more than just the $15 monthly sub to really play the game.

    As I'm paying out the money I really don't see how I can fail not to notice the cost.

    I've spent a fair bit in STO ever the first couple of weeks because it was fun. I wasn't conned into buying anything I didn't want and there was nothing to buy that I really needed to play the game.

    I played STO before it went FTP and it's a much better game experience now. There probably wouldn't be an STO if PW hadn't bought it.

    But agreed on LOTRO. They went about FTP by taking stuff away and selling it back while also selling over-priced, phoned in expansions at premium prices.

    STO gives you a perfectly viable game with limitations on character and inventory slots to play free and then sells you things that are nice to have to idiots like me.
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    <blockquote class="Quote" rel="danno816_ESO">I like the P2P model and think it provides the best opportunity for sustained creative design.<br />
    <br />
    But let's not pretend the P2P model does not have the exact same "suits" who are trying to figure out the best way to milk you for every dollar. The only difference is they are trying to figure out how to keep you subbed for as long as possible, instead of getting you to spend money in a store.<br />
    </blockquote>

    And if their numbers start showing big sub losses they won't hesitate in instructing the hired help to do something about it. If I was one of the L2P types i'd probably try and keep that in mind between all the chest-beating.

  • sevcik.miroslaveb17_ESO
    I would pay extra money to ZOS if they make me unique disquise (which nobody else  will ever obtain). Outfit for my Ratohnhake:ton :-). (off course with blessing of ubisoft) As for free to play... Well some free to play games works, but I am still convinced that pay2play works better towards customers.
    Edited by sevcik.miroslaveb17_ESO on June 25, 2014 3:26PM
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    As for free to play... Well some free to play games works, but I am still convinced that pay2play works better towards customers.

    Sure. But no business decision is made on that basis. It's what gives the best return on investment.

    Personally I'd rather pay a higher sub for a better game.
  • reggielee
    reggielee
    ✭✭✭✭
    f2p models use a formula of increasing inconvenience, aggravation and grind in order to push transactions of convenience to customers. They have a model of just how far to push customers.. and its a huge amount .. that they can do before the customer leaves out of frustration. They actually said this in a meeting, (lotr) smugly stating that they can push and push and still players wont leave out of loyalty to their in game personas some of which a person may have worked on for years.

    the end result are f2p games that cost far more than subscriptions with reduced enjoyment due to all the come ons, ads, splash sales, increasing grind and irritations.

    add in the component now being regulated in europe of rng boxes of digital goods, where the player gambles that their money will 'win' the highly desired item but in fact odds are stacked that they will not. this impulse gambling is geared to those with low resistance to impulse buying and 'whales' who will happily (or not) spend thousands for a 'digital mount' or some leet gear.

    it disgusts me and why i wont play anymore f2p
    Mama always said the fastest way to a man's heart is through his chest.
  • ArRashid
    ArRashid
    ✭✭✭✭
    I used to play SWOTR as sub...

    Until endgame raiding (in guilds), f2p were EVERYWHERE.

    - part of them wasn't even playing, they were just standing around in their pink colored armors,spamming Gay propaganda on all channels, and when someone finally snapped and told them to stop shoving it down his throat, he was instantly shunned as an extremist homophobe..

    - small part was f2p while still playing actively, and managed to buy all unlocks for ingame currency so they functioned pretty much like subs

    - majority of f2p had no interest in taking care of their character. They were just killstealing and trolling wherever you've crossed paths with them. In addition to open world calamity, 99% people you've met with Group Finder were f2p. Now let's see.. imagine you are a guy who takes care of his character, learn how to play and keep your gear updated to ~current level and blue quality. Most of those free players wear random selection of gear that's not even for their class in some cases, mostly of white or green quality. Now imagine the dungeon. Let's say you are a mercenary healer. "Tank" is trolling around in light armor without a shield generator in dps spec, actual DPS players are so low that you as a healer deal more damage than all 3 other people combined. Tank doesn't care about aggro, and he can't hold boss on him even if he tried, so as a healer, you have to TANK, HEAL and dps it all by yourself.

    Now try not to be angry and disgusted by f2p community.. it's just horrible, horrible thing to happen to a game.
    Edited by ArRashid on June 25, 2014 3:48PM
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    reggielee wrote: »
    f2p models use a formula of increasing inconvenience, aggravation and grind in order to push transactions of convenience to customers. They have a model of just how far to push customers.. and its a huge amount .. that they can do before the customer leaves out of frustration. They actually said this in a meeting, (lotr) smugly stating that they can push and push and still players wont leave out of loyalty to their in game personas some of which a person may have worked on for years.

    Yes. Turbine did take that approach. That's why LOTRO and DDO fail even as F2P. Turbine are that winning combination of greedy and stupid. But at least in STO Perfect World are up front. You get most of the game with some minor limitations but then offer a whole bunch of attractive, fun but not necessary items for people happy to pay.

    A big reason for that is that they have a great IP and a good game. They don't have to cheat their customers. They just have to dangle the shinies. bought a Nebula class science cruiser this morning that is worse than the battle cruiser I was flying - not because I had to but because I wanted to try something different.

    And, well, the whole more money than sense thing.
    Edited by steveb16_ESO46 on June 25, 2014 3:56PM
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Vis wrote: »
    Anyone who has played Lotro in the last 3 years know how toxic the f2p model can truly become.
    Just an example of "non-toxic" p2p community: http://forums.elderscrollsonline.com/discussion/114087/your-patch-is-plain-horrible
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Anilahation
    Anilahation
    ✭✭✭✭✭
    <blockquote class="Quote">
    <div class="QuoteAuthor"><a href="/profile/1442704/steveb16_ESO46">steveb16_ESO46</a> said:</div>
    <div class="QuoteText">
    <blockquote class="UserQuote">
    <div class="QuoteAuthor"><a href="/profile/4744396/reggielee">reggielee</a> wrote: <a href="/discussion/comment/1035631#Comment_1035631" class="QuoteLink"><span class="ArrowLink">»</span></a></div>
    <div class="QuoteText">f2p models use a formula of increasing inconvenience, aggravation and grind in order to push transactions of convenience to customers. They have a model of just how far to push customers.. and its a huge amount .. that they can do before the customer leaves out of frustration. They actually said this in a meeting, (lotr) smugly stating that they can push and push and still players wont leave out of loyalty to their in game personas some of which a person may have worked on for years.</div>
    </blockquote>
    <br>
    Yes. Turbine did take that approach. That's why LOTRO and DDO fail even as F2P. Turbine are that winning combination of greedy and stupid. But at least in STO Perfect World are up front. You get most of the game with some minor limitations but then offer a whole bunch of attractive, fun but not necessary items for people happy to pay.<br>
    <br>
    A big reason for that is that they have a great IP and a good game. They don't have to cheat their customers. They just have to dangle the shinies. bought a Nebula class science cruiser this morning that is worse than the battle cruiser I was flying - not because I had to but because I wanted to try something different.<br>
    <br>
    And, well, the whole more money than sense thing.<br>
    </div>
    </blockquote>
    <p>Only games that do good as free to play are not MMO. </p><p><br></p><p>Dawngate, LoL, DoTA 2 and etc. </p>
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    Actually - the LOTRO community isn't toxic at all. They've simply banned everyone and anyone critical of their complete rewriting of the game and class mechanics to make it a completely different game.

    They to all intents and purposes told their old customers to take a hike if they didn't like the new LOTRO-EZ-MODE.

    A community is bound to be non-toxic when people know that expressing even a mild, polite disagreement can land a permanent ban.
    Edited by steveb16_ESO46 on June 25, 2014 4:12PM
  • TheVindelator
    TheVindelator
    ✭✭✭
    GW2 is Buy To Play which to me isn't all that different than F2P.

    But the way it's implemented doesn't leave you with that icky F2P aftertaste where everything is a micro transaction.

    If ESO ever drops the monthly fee, Buy To Play would be better.
  • Metacon
    Metacon
    ✭✭✭
    It saddens me to agree with some posters above who cite Turbine and Lotro as an example for "how not to do f2p".

    I would go as far as to say its not directly Turbines fault.. as I think the "problems" started when they got taken over by Warner Brothers... But the end result is all the same.. apparently Warner Bros. ordered them to squeeze more money out of the gamers.. and then to squeeze eve more...

    It was turbine that boasted in 2007: "we charge a 13€ monthly fee. because we support it with regular content updates.. every two months" (does that sound familiar to any of you?

    Thes started off 2007 largely sticking to this 2-month update plan... then time between updates grew ever longer... 2008 Mines of Moria expansion was a blast.. and already missed out some content that was originally promised to be delivered with the expansion.. They delivered that missing content in spring 2009 - declaring it to be the promised "quarterly" update.

    Rest of 2009: nothing mentionable happend.. until november when they announced the Mirkwood expansion.

    after expansion was released. players found out it not only contained only 5 levels.. but just enough Copy&paste 'content' to last you an entire weekend of gameplay - at the price of a full expansion. But still Mirkwood expansion rendered ALL old 'legendary items' useless - thus breaking the earlier promise of the Devs.. who stated in 2008: "Legendary items will level along with the player".

    Is anyone surprised that players cancelled their subscriptions back then and there in droves?

    This is, what i called the "lazyness hazard" in one of my posts above... you can ask players paying a monthly sub only for so long.. while increasing time between updates and letting players idle around... or disappointing them with close to zero new content on paid expansions... the subscription model is not going to help you then.

    2010 they announced the F2P model - which in my eyes Turbine had brought to themselves for being so lazy with free updates and the paid expansion in 2009.

    All the while they wer taking features out of the game "relics were given back to the player when he reforged his legendary item"... after the change.. relics were NOT removable and had to be destroyed together with a weapon.

    What a coincidence that right there and then they introduced a "scroll of relic removal" in the ingame store that allowed you to do, what you did before the patch... but for 4€ per use.

    2007 Devs stated "we hate Grind" - and they didnt implement any that was mandatory or overly visible.

    2010 they introduced raids where you had to farm ~300 Tokens to be able to buy ONE set piece - just to keep players busy farming for months.. or grind reputation points for weeks to be able to buy equipment from NPC. While selling "reputation gain scrolls" in the ingame store. (that was the time when I decided to take my hat ... skip the grind altogether and go looking for another game.)
    reggielee wrote: »
    f2p models use a formula of increasing inconvenience, aggravation and grind in order to push transactions of convenience to customers. They have a model of just how far to push customers.. and its a huge amount .. that they can do before the customer leaves out of frustration. They actually said this in a meeting, (lotr) smugly stating that they can push and push and still players wont leave out of loyalty to their in game personas some of which a person may have worked on for years.

    basically you are right.. but rephrasing this.. it also can be made true for P2P models:

    "they use a formula for decreasing expenses. they have a model of just how far you can push customers with the little devs you have (long bugfixing times, long waits between new content, long delays until you get a reply from customer support) until the customer cancels his subscription out of frustration. And yes. also P2P companies can push and push.. and still some players wont leave out of loyality to their in game personas..."

    Putting it in a sarcastic way:
    Why have 500 Devs on your payroll and deliver new content every 4 weeks, while patching vital bugs within 1 week. when you can get away with paying only 100 Devs... and push out new content every 6 weeks, and fix vital bugs in 2 weeks, while introducing double the amount of new bugs once a week..."

    Im not implying any bad motives for Zenimax here.. but you see its "possible" for them to make bad decisions as well - a P2P busines model does not protect them from bad decisions (from a players perspective)

    You see. Its not a matter of what business model you use... its a matter of "how greedy the suits in a company are"*. And its a slippery road to follow down.

    If you cross the red line, pushing things a little too far - and a customer finally decided to leave the game / or cancel his sub - there is usually only little chance to win him back.



    Any barbarian can lead a mob - but a paladin will turn a mob into an army.
    Emerald Security Blog
    "I used to be a PvE adventurer like you - but then I took a 'veteran content' to my knee."
    "I used to be a PvP adventurer like you - but then I took patch 1.2.3 to my knee."
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    Yea. By turning lotro into a completely different game they certainly pushed me WAY too far. They are just taking the *** now.
  • Yasha
    Yasha
    ✭✭✭✭✭
    Much of this discussion is purely subjective, personally I haven't seen a correlation between the payment model and a game's quality. If anything, of the games I have played, the f2p/b2p get more updates and run better.

    However, one thing that is not subjective is the average cost of the game to a user. Some people claim f2p games are actually more expensive than sub-games. This is simply not true. Here is a "real" article on the issue of mmo costing (not just a random someone's rant on a game forum like the OP posts as some kind of validation to his/her opinion):

    http://www.superdataresearch.com/blog/mmo-arpu/

Sign In or Register to comment.