Don't believe grouping should be forced either. Are there instances that prohibit entering without a group, or are they just too difficult for a solo player?Ironicly, I see alot of posts such of this. However, I also see just as many threads raging about how they're forced to group due to difficulties. *shrug*
And you should be able to solo those instances, but I and others should be able to co-op them, since we purchased two copies of the game and two subscriptions, just for that purpose.I don't have any issue with 1-50 being "solo" play; it helps players learn the basic mechanics of the game.
Didn't ask for nerfing and don't want nerfing. Just want the option to co-op all content. Heck, make it six times as hard for those of us who co-op for all I care.ZOS has already nerfed the "tougher" quest encounters down to nothing.
Yeah, haven't made it that far, as that content is walled off behind forced-solo content.That said, the "forced" solo play on the VR maps is incredibly tedious to the point now that I avoid combat altogether whenever possible (VR9 Malabal Tor).
Lots of complaints about that, but really that's another topic entirely.And what's making things worse with the latest patch is mobs breaking CC and gaining immunity from subsequent CC attempts, so unless you're able to burn down an entire set of critters in a go, good luck.
I agree but that's irrelevant to this thread, I also agree with those who say no playstyle should be forced on leveling on story content.No. Please end forced group play.
For many cooperative players, two players is really treated as one team (kind of like a marriage), so the closing off of game-play into forced-solo instances is a game-stopper.
True, but ther e is a difference though.
Every can play solo. Not everyone can play in groups. So forcing solo play does not stop you from playing the game (unless you just dont fancy), forcing group play can stop you from playing in its entirety.
And that's a real shame, if they continue sticking with that stance, since it will cause a great many players to simply unsubscribe. That can't be what the developers wanted.GossiTheDog wrote: »I don't think zenimax have ever said they plan to make the single-player quests multiplayer.
Really hoping they come to their senses and facilitate co-op play in the main quest line ... before we reach the point we don't want to reach.GossiTheDog wrote: »There are some phasing changes on the cards, however those are to do with other world quests (where phasing breaks 'em).
But keep in mind that those few main story quests effectively wall off the vast majority of content, assuming co-op players see themselves forced into solo play and simply say, "What the hell is this?" Most of those folks won't (or didn't) come here to complain. They just unsubscribed.GossiTheDog wrote: »My take is the main quest, fighters guild and mages guild aren't much of the overall game content - with over 1000 quests in the game already it must be well under 10% - so I don't think it's that game breaking for most people.
@GreySix I do not disagree with you, what I am saying is that you not *wanting* to play without your wife is a choice (ie, nothing is stopping you physically from doing it solo, you just make a choice not to) , me not *being able* to play a quest solo (because I fricking die) is not a choice, it's the lack of ability, I physically CANT.
So there is a difference.
No playstyle should be forced, but forcing solo play is not impacting your ability to play, forcing group play is.
I disagree with you on the main quest though. Allowing group play would just break the story. They would have to do a lot of work on it not to break it (which is surely doable).
@Greysix
"As to forced-soloing impacting my ability to play, yes it does. My wife will hit content she can't solo, and she'll say, "This is stupid. I'm done.""
That's not a solo/group issue though then, is it? It's a difficulty issue if one class/player can't solo stuff that should be soloable.