Is my mind playing tricks on me, or has something changed with patch 1.2.3?
Unfortunately I don't normally play close attention to the numbers, other than in the death recap, as I don't have appropriate add-ons. At VR6 I normally see trash hitting for 3xx or so on normal attacks. As a Nord I lost 300 armour and gained 6% reduction in damage, and I think that was the only change pre-post patch. I'm still being hit for 3xx when outside a circle of protection vs Daedra, but inside it they are hitting for 1xx. That's a much larger reduction for higher armour than I'm used to. Has the circle changed, or does armour now give a larger reduction to damage?
Fairly small sample so far.