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Armour Change ?

Darzil
Darzil
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Is my mind playing tricks on me, or has something changed with patch 1.2.3?

Unfortunately I don't normally play close attention to the numbers, other than in the death recap, as I don't have appropriate add-ons. At VR6 I normally see trash hitting for 3xx or so on normal attacks. As a Nord I lost 300 armour and gained 6% reduction in damage, and I think that was the only change pre-post patch. I'm still being hit for 3xx when outside a circle of protection vs Daedra, but inside it they are hitting for 1xx. That's a much larger reduction for higher armour than I'm used to. Has the circle changed, or does armour now give a larger reduction to damage?

Fairly small sample so far.
  • Falmer
    Falmer
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    Well, most vet enemies seem to have like 90% armor penetration. So the 300 lost armor is nothing, because armor didn't do a whole lot against them anyway. A 6% reduction on things that hit hard is a whole lot less damage over the battle.
  • Darzil
    Darzil
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    Falmer wrote: »
    Well, most vet enemies seem to have like 90% armor penetration. So the 300 lost armor is nothing, because armor didn't do a whole lot against them anyway. A 6% reduction on things that hit hard is a whole lot less damage over the battle.

    Yeah, it was more the >50% reduction from the circle of protection armour increase I was really noticing.
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