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Why are 0g junk weapons and armor clogging up backpacks and other containers?

  • flow.currypoteb17_ESO
    this is MADNESS! like they say, remember u dont need to pick it up... i want to rember u, u dont even have to set it up! WTF Zenimax play some MMO and learn.
  • RavenSworn
    RavenSworn
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    Just a heads up to everyone, not too sure if this was already posted.

    You can upgrade the looted 0g gear and once upgraded the item will have value. Just tried this on a vet1 orc breeches. The number difference is not much, looted at white, armor value to be: 99 while crafted orc breeches are 104 at same level.

    i believe there has to be a slight buff to the dropped items, even if it's just higher gold value when it is upgraded. this can at least be equal to "Ornate" items which will just help with the economy. the cost opportunity will def be better since you have to use your tannins and whatnots to upgrade this gear.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Razzak
    Razzak
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.

    Maybe it's you guys that should remember to not spend your time on every little idea before you've managed to tackle all those other problems that still plague your game. ;)
    At times like this it appears like you are completely out of sinc with your player base.
    Edited by Razzak on June 25, 2014 9:28AM
  • Aeradon
    Aeradon
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    Fleymark wrote: »
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)

    @ZOS_GinaBruno

    Explain, please, how it is a "feature" for people playing already geared toons to find useless and worthless junk armor and weapons inside interactable objects. All this does is turn the joke that inventory management was already into a total freakshow. On top of everything else.

    You should remember, we don't have to subscribe to your game. ;)

    It's one thing to release an incomplete, unbalanced, and buggy game. It's one thing to be completely inept at fixing and balancing the game, documenting what has changed in patches with accurate patch notes, and introducing a host of new problems with every patch. But it's completely another to make a point of annoying your players on a moment by moment basis in-game with something like this and then call it a "feature."

    My billing is up in the next few days....Which I know because I checked a few days ago since I was already annoyed with the state of the game before the patch....This may very well be the last straw.

    I thought it was just those laying around, then it would be great for immersion and emergency. But they placed it in the god damned loot table.

    Not only does the king places garlic and lock picks in his nightstand, which is great cause I love how he hates vampires and loves sneaking around at times. But you now have a 2H mace in that nightstand as well.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
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  • TheGrandAlliance
    TheGrandAlliance
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    @uniq_faznrb18_ESO‌

    Hey what is resell value of a green upgraded item? IF something useful then trying to stop bots from using this to exploit things most/epicfail indeed.

    Indeed it is so...
  • VagabondAngel
    VagabondAngel
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    So I paid about 50k in-game gold for more bag space to carry worthless crap around in. Seems realistic... I'm really feeling the immersion right about now.
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Aeradon
    Aeradon
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    So I paid about 50k in-game gold for more bag space to carry worthless crap around in. Seems realistic... I'm really feeling the immersion right about now.
    Quote the mod: Remember, you don't have to pick these up. ;)

    Apparently it's our fault.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Turelus
    Turelus
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    Okay I am going to try my best to be civil with this but I am in a stinking mood over this change for the following reason.

    The original patch notes, and all of the patch notes for PTS said NOTHING about these being stored in containers where rare and wanted items come from. Had this been clearly communicated at at point I am sure there would have been a much larger input of feedback about how people wouldn't be happy with it.

    It seems almost like the development team knew this was going to be a bad idea and create large amounts of hate from the playerbase so avoided telling anyone as long as they could. This seems to be a common theme coming up in the patches where things which are going to annoy the playerbase a lot seem to always be missed. I will give you the benefit of doubt again that this is poor communication (especially as you had to take the first posted notes offline and repost the correct ones) but as a company you REALLY need to start working on getting the correct (and full) patch notes to players, because we don't want nasty surprises which we then have to create our own threads about just to get (once again) "we dun-derped oops!".

    So onto the issue here. The containers that these items now populate are farmed for a reason, you have them as the most accessible place to gain some of the most wanted/needed items in the game for provisioning and crafting.
    The time taken to farm a motif via the log-off trick was already reasonably high with players investing an hour or two just to get one motif and the fact that purple recipes are even more rare to collect.

    There are enough items in the game which hold no values and quickly fill our inventories, adding more which are stored in items most players stop at to loot is a complete PITA to anyone using autoloot.
    One of the main reasons we as players would loot random items in other TES titles is because they would hold a gold value or be something of use. In ESO it's pretty easy to find a green item with an enchant which can be used until you level enough to gain a new one.

    While these items (lootable from tables, weapons racks etc.) add to the immersion and players had little to complain about that fact adding them to everything else and padding the loot tables making rare items even harder to obtain (if these item replace chances of other drops) is just... meh. :(
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • RavenSworn
    RavenSworn
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    @uniq_faznrb18_ESO‌

    Hey what is resell value of a green upgraded item? IF something useful then trying to stop bots from using this to exploit things most/epicfail indeed.

    i dont think it matters much. the cost of upgrading it will be higher than the value of the upgraded item itself. unless of course you sell it through guild in which then means either you foolishly buy it or you can compare it with the crafted items.

    i can see that it can be useful for players not too particular about gear upgrades and these drops can help. it doesnt do squat for vet players but hey, the game is much more then just veteran content.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • R1ckyDaMan
    R1ckyDaMan
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    The only reason I enjoyed been able to pick up armor etc laying around was to sell it..
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    This is another dumb move in a string of confounding dumb moves by a dumb company. This is so annoying for any provisioner to the point of unsub. This is the biggest fail-patch yet and that's considering the trainwreck that was 1.1
  • RavenSworn
    RavenSworn
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    Turelus wrote: »
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    Okay I am going to try my best to be civil with this but I am in a stinking mood over this change for the following reason.

    The original patch notes, and all of the patch notes for PTS said NOTHING about these being stored in containers where rare and wanted items come from. Had this been clearly communicated at at point I am sure there would have been a much larger input of feedback about how people wouldn't be happy with it.

    It seems almost like the development team knew this was going to be a bad idea and create large amounts of hate from the playerbase so avoided telling anyone as long as they could. This seems to be a common theme coming up in the patches where things which are going to annoy the playerbase a lot seem to always be missed. I will give you the benefit of doubt again that this is poor communication (especially as you had to take the first posted notes offline and repost the correct ones) but as a company you REALLY need to start working on getting the correct (and full) patch notes to players, because we don't want nasty surprises which we then have to create our own threads about just to get (once again) "we dun-derped oops!".

    So onto the issue here. The containers that these items now populate are farmed for a reason, you have them as the most accessible place to gain some of the most wanted/needed items in the game for provisioning and crafting.
    The time taken to farm a motif via the log-off trick was already reasonably high with players investing an hour or two just to get one motif and the fact that purple recipes are even more rare to collect.

    There are enough items in the game which hold no values and quickly fill our inventories, adding more which are stored in items most players stop at to loot is a complete PITA to anyone using autoloot.
    One of the main reasons we as players would loot random items in other TES titles is because they would hold a gold value or be something of use. In ESO it's pretty easy to find a green item with an enchant which can be used until you level enough to gain a new one.

    While these items (lootable from tables, weapons racks etc.) add to the immersion and players had little to complain about that fact adding them to everything else and padding the loot tables making rare items even harder to obtain (if these item replace chances of other drops) is just... meh. :(


    Value really depends on who is having it really. Wine Grapes do not have any resale value but its really useful for peeps wanting to level up provisioning. thats value right there.

    if i'm a player, a Solo player who just dont care where and how i get my gear, how i can get the best gear without needing to group up. using my hirelings, increased chances for upgrade passive, i can do that now. its much much easier than hollering in zone chat to buy gear.

    in fact, i find that im finding more recipes than usual with this patch. just got 10 green recipes which i can either a) use it b) sell it at guild store. i can also give it away or just leave it in the container that i just found.

    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • MornaBaine
    MornaBaine
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    Yeah aged mutton in a bedroom nightstand TOTALLY adds to the immersion factor for me. I've always LOVED that feature. And NOW I'll get to find rusty old useless SWORDS in....grain sacks??? Seriously ZOS what the hades are you people THINKING? Mats loot was ALREADY completely inane and nonsensical. ZERO time and thought was given to this and now you've made it WORSE. And THEN some smary smug dev comes in here and tells us we don't HAVE to pick it up? And THAT should make it okay that its inclusion will now make the things we ARE after EVEN MORE RARE AND HARDER TO GET? I am suddenly seized with the desire to backhand someone.
    Edited by MornaBaine on June 25, 2014 10:57AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Nidwin
    Nidwin
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    Are those "junk" items more or less equal to white drops with 0g value or are they junk with thar big J?

    Also did someone check if the appearance for that "junk" is different, new designs or just recycled stuff?
    Edited by Nidwin on June 25, 2014 10:55AM
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Turelus
    Turelus
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    Value really depends on who is having it really. Wine Grapes do not have any resale value but its really useful for peeps wanting to level up provisioning. thats value right there.

    if i'm a player, a Solo player who just dont care where and how i get my gear, how i can get the best gear without needing to group up. using my hirelings, increased chances for upgrade passive, i can do that now. its much much easier than hollering in zone chat to buy gear.

    in fact, i find that im finding more recipes than usual with this patch. just got 10 green recipes which i can either a) use it b) sell it at guild store. i can also give it away or just leave it in the container that i just found.

    @uniq_faznrb18_ESO
    I'm an EU player so forgive me for not having any first hand experience with this just yet (downloading patch right now), but I was lead to believe this items are just basic white items with traits, no set bonuses, no enchantments.
    Surely any player would still be better killing some monsters and finding set bonus items or greens which would be of more use to a player, even a solo one would probably have more enjoyment fighting for gear than looting containers (though I can't speak for everyone's taste).

    Sure I agree as Gina said we don't HAVE to pick these items up, but for everyone using autoloot as a game feature we now need to go and throw the items away every time.
    This whole situation seems to be an intended nerf to motif and recipe farming with them trying to hide that fact as long as they could until release.

    Now I am stuck wondering if ZOS might be the most idiotic or most incompetent MMO developer, neither option really appeals to me.
    How can we be into the third month of the game being live and still have issues where the patch notes are wrong or missing important items almost every patch, I really wish if they wanted to make changes they would actually tell us in full what's changing.

    I guess I have no choice but to download the PTS and test every single damn thing before release days now.

    Yes I am ranty today, the patch has me pretty annoyed.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • crislevin
    crislevin
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    Its their way to extending game time you have to spend to level provisioning, alchemy and farm valuable things for gold.
  • ArRashid
    ArRashid
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    Those of you that can already play the patch:

    1) Do those items scale with the level of the one who finds them, or they are always very low level? E.g. lvl 20 find an item, will it be lvl 20, or random, for example lvl 3?

    2) Do models of armors look the same as the model you're looting (e.g. the armor hanging in forges/barracks, etc)

    3) Can they have traits, or are they REALLY and COMPLETELY USELESS?
    Edited by ArRashid on June 25, 2014 11:26AM
  • Nidwin
    Nidwin
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    Turelus wrote: »
    But I was lead to believe this items are just basic white items with traits, no set bonuses, no enchantments.

    I would love to have this confirmed.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • crislevin
    crislevin
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    ArRashid wrote: »
    Those of you that can already play the patch:

    1) Do those items scale with the level of the one who finds them, or they are always very low level? E.g. lvl 20 find an item, will it be lvl 20, or random, for example lvl 3?

    2) Do models of armors look the same as the model you're looting (e.g. the armor hanging in forges/barracks, etc)

    3) Can they have traits, or are they REALLY and COMPLETELY USELESS?

    1) it scales with character, level 20 will find level 20 items
    2) not sure, but likely no, I always find them in crates, barrels, wardrobes, trunks, nightstands
    3)they yield miniscule exp when decon, other than that, its completely useless, it means to be a time sink for farmers and people leveling provisioning and alchemy.
  • Lodestar
    Lodestar
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    crislevin wrote: »
    This is pathetic, so now motif farming is nerfed

    I have yet to pick up a single rare motif since early access still. Now I have even less chance of getting on legitimately, because of this. I have had a conversation a month ago with my guild, members online at that time, who all said since early access they had never found a purple recipe.

    Now, we do have a green name popping in, saying they are looking into this information, so maybe it was no supposed to be quite like this, we will see. But, there have been numerous complaints about inventory management, and this seem to be a step backward in that matter.
    Edited by Lodestar on June 25, 2014 11:44AM
  • elderscrollsb16_ESO109
    Remember, you don't have to pick these up. ;)

    Hum sorry but.... do you PLAY this game yourself?
    If so do you craft?

    Of course I suppose you don't HAVE TO use autoloot, but it is so much boring / time consuming to not use it...

    Well I'll suppose we will have an addon to filter what is auto-looted, but I disagree on the principle that we must have an addon to circumvent bad game design.

    (as for bank management)
    Edited by elderscrollsb16_ESO109 on June 25, 2014 11:57AM
  • Sindala
    Sindala
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    Tobiz wrote: »
    How is this a problem?
    Dont pick it up!?

    Ok think of it this way.....
    (before) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 2 days.

    (now) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 200 days because they filled the 6 drop loot table with 400 other pieces of junk so now you have probability of 1:14400

    And that's just for 1 item.....imagine this same crap for every item you can make.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • crislevin
    crislevin
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    Sindala wrote: »
    Tobiz wrote: »
    How is this a problem?
    Dont pick it up!?

    Ok think of it this way.....
    (before) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 2 days.

    (now) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 200 days because they filled the 6 drop loot table with 400 other pieces of junk so now you have probability of 1:14400

    And that's just for 1 item.....imagine this same crap for every item you can make.

    people need to realize, this is not only a space management issue, its more of a calculated move to make a bigger time sink.
  • Endolith
    Endolith
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    Make it so anything worth 0g takes zero inventory space. The immersion people can't complain because 0g value for things already breaks immersion because it makes no sense except as metagaming.

    At the least, give 0g items their own inventory and make it hold a lot.
  • Maotti
    Maotti
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.

    I'm sorry, but i use autoloot and you devs just gave me more headache, as in more inventorymanagement.

    So the decision to put 0g white armor and weapons in trunks and cabinets and even baskets is a horrible decision.

    Maybe it's time you crank up the inventory space soon eh?
    Edited by Maotti on June 25, 2014 12:22PM
    PC EU
  • Falmer
    Falmer
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    Or you could... I don't know... Just not pick it up? I only take the stuff I want out of containers.
  • Dayv
    Dayv
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    Hi, are there any Chinese botters reading this? If so would you be kind enough to share the addon you just made to filter this shiz out. Thanks
  • Tannakaobi
    Tannakaobi
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    Innocente wrote: »
    But, the griefers will be happy to leave it in the containers for the next guy.

    When you finish with that everything you said before is meaningless. You clearly do not understand the game.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Falmer wrote: »
    Or you could... I don't know... Just not pick it up? I only take the stuff I want out of containers.
    Good for you, others prefer not to faff around with loot dialogs, they enable autoloot then do a one-time sort out later .. this utterly asinine 'feature' just made autoloot worthless, like the crap junk ZOS just added to the game.
  • ArRashid
    ArRashid
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    SO I finally got in game. It's even worse than I though.

    - items you loot from items don't actually LOOK anything like that item. It's just an item shell with the level equal to yours

    - they don't have any traits, making them worthless not only for crafting, but also for wearing

    - they clutter every possible container, making provisioning even worse hell than till now

    - they look like normal white items, and we have to double check prices to know which one is which
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