ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.Chests that you lockpick to open? No, those still contain valuable items.Curragraigue wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I assume by interactable you don't mean chests as well @ZOS_GinaBruno ?
ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.
@ZOS_GinaBruno
Explain, please, how it is a "feature" for people playing already geared toons to find useless and worthless junk armor and weapons inside interactable objects. All this does is turn the joke that inventory management was already into a total freakshow. On top of everything else.
You should remember, we don't have to subscribe to your game.
It's one thing to release an incomplete, unbalanced, and buggy game. It's one thing to be completely inept at fixing and balancing the game, documenting what has changed in patches with accurate patch notes, and introducing a host of new problems with every patch. But it's completely another to make a point of annoying your players on a moment by moment basis in-game with something like this and then call it a "feature."
My billing is up in the next few days....Which I know because I checked a few days ago since I was already annoyed with the state of the game before the patch....This may very well be the last straw.
Quote the mod: Remember, you don't have to pick these up.VagabondAngel wrote: »So I paid about 50k in-game gold for more bag space to carry worthless crap around in. Seems realistic... I'm really feeling the immersion right about now.
ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
TheGrandAlliance wrote: »@uniq_faznrb18_ESO
Hey what is resell value of a green upgraded item? IF something useful then trying to stop bots from using this to exploit things most/epicfail indeed.
ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
Okay I am going to try my best to be civil with this but I am in a stinking mood over this change for the following reason.
The original patch notes, and all of the patch notes for PTS said NOTHING about these being stored in containers where rare and wanted items come from. Had this been clearly communicated at at point I am sure there would have been a much larger input of feedback about how people wouldn't be happy with it.
It seems almost like the development team knew this was going to be a bad idea and create large amounts of hate from the playerbase so avoided telling anyone as long as they could. This seems to be a common theme coming up in the patches where things which are going to annoy the playerbase a lot seem to always be missed. I will give you the benefit of doubt again that this is poor communication (especially as you had to take the first posted notes offline and repost the correct ones) but as a company you REALLY need to start working on getting the correct (and full) patch notes to players, because we don't want nasty surprises which we then have to create our own threads about just to get (once again) "we dun-derped oops!".
So onto the issue here. The containers that these items now populate are farmed for a reason, you have them as the most accessible place to gain some of the most wanted/needed items in the game for provisioning and crafting.
The time taken to farm a motif via the log-off trick was already reasonably high with players investing an hour or two just to get one motif and the fact that purple recipes are even more rare to collect.
There are enough items in the game which hold no values and quickly fill our inventories, adding more which are stored in items most players stop at to loot is a complete PITA to anyone using autoloot.
One of the main reasons we as players would loot random items in other TES titles is because they would hold a gold value or be something of use. In ESO it's pretty easy to find a green item with an enchant which can be used until you level enough to gain a new one.
While these items (lootable from tables, weapons racks etc.) add to the immersion and players had little to complain about that fact adding them to everything else and padding the loot tables making rare items even harder to obtain (if these item replace chances of other drops) is just... meh.
uniq_faznrb18_ESO wrote: »Value really depends on who is having it really. Wine Grapes do not have any resale value but its really useful for peeps wanting to level up provisioning. thats value right there.
if i'm a player, a Solo player who just dont care where and how i get my gear, how i can get the best gear without needing to group up. using my hirelings, increased chances for upgrade passive, i can do that now. its much much easier than hollering in zone chat to buy gear.
in fact, i find that im finding more recipes than usual with this patch. just got 10 green recipes which i can either a) use it b) sell it at guild store. i can also give it away or just leave it in the container that i just found.
Those of you that can already play the patch:
1) Do those items scale with the level of the one who finds them, or they are always very low level? E.g. lvl 20 find an item, will it be lvl 20, or random, for example lvl 3?
2) Do models of armors look the same as the model you're looting (e.g. the armor hanging in forges/barracks, etc)
3) Can they have traits, or are they REALLY and COMPLETELY USELESS?
This is pathetic, so now motif farming is nerfed
ZOS_GinaBruno wrote: »Remember, you don't have to pick these up.
How is this a problem?
Dont pick it up!?
How is this a problem?
Dont pick it up!?
Ok think of it this way.....
(before) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
you search containers and find it after 2 days.
(now) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
you search containers and find it after 200 days because they filled the 6 drop loot table with 400 other pieces of junk so now you have probability of 1:14400
And that's just for 1 item.....imagine this same crap for every item you can make.
ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.Chests that you lockpick to open? No, those still contain valuable items.Curragraigue wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I assume by interactable you don't mean chests as well @ZOS_GinaBruno ?
Good for you, others prefer not to faff around with loot dialogs, they enable autoloot then do a one-time sort out later .. this utterly asinine 'feature' just made autoloot worthless, like the crap junk ZOS just added to the game.Or you could... I don't know... Just not pick it up? I only take the stuff I want out of containers.