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Divines trait is BROKEN

Beefbroth
Beefbroth
Yesterday's patch broke the divines armor trait. I use The Tower mundus stone (increased max stamina). I have 2 pieces of armor with the divines trait. I remove both pieces, and my max stamina doesn't even change by 1. As far as I can tell, divines is totally useless now until another patch fixes it at some point in the future...
  • Valn
    Valn
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    Are you overcharged on stamina?
  • Beefbroth
    Beefbroth
    Good question, but no I'm not. My stamina value was in white (not overcharged).
  • Valn
    Valn
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    Beefbroth wrote: »
    Good question, but no I'm not. My stamina value was in white (not overcharged).

    Can you post screenshots?

    1 pic showing stats without divines trait
    1 pic showing stats with divines trait

    only take off 1 piece with divines trait

    Make sure the piece of equipment has no stamina glyph tho
    Edited by Valn on June 25, 2014 9:27AM
  • Beefbroth
    Beefbroth
    Sure, give me a few minutes.
  • Yakidafi
    Yakidafi
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    also it take a few seconds for the stats to refresh, check that too.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Worstluck
    Worstluck
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    Also keep in mind the character sheet is rarely correct. Might want to try hitting a mob with a stamina attack with and without the gear in question.

    Also, the mundus stone may be broken. Have you tried a different one?
    Edited by Worstluck on June 25, 2014 9:30AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Beefbroth
    Beefbroth
    Ok, here are the screens.

    Stats with all armor on:
    WSqrEhA.jpg


    Stats of boots:
    sUvZiGu.jpg


    Stats of belt:
    njn5fzy.jpg


    Stats w/o boots:
    x5nASIO.jpg


    Stats w/o belt:
    24GZXG1.jpg


    Stats w/o boots and belt:
    D7vP0xF.jpg

    I have not tried a comparison with any of the other stones.
    Edited by Beefbroth on June 25, 2014 10:21AM
  • DeLindsay
    DeLindsay
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    Just so I'm clear you do understand how Divines works yes? It doesn't add 5.5% (at blue quality) to your entire pool of Stamina, it adds 5.5% ONLY to the 5% (or static number like +100 Armor, which are a little different) that the Mundus stone gives you. The last time I checked that means the 5% Mundus stones, like Thief, with a full set of 7-Divines (just armor, no Shield) takes that 5% to 7.625%, meaning you only gain 2.625% value from the stone even with 7pc of Legendary gear.

    I used to think those (3) were all +100 Health / Magicka / Stamina but it seems they're only +60 each. So you have (2) Blue armor pcs with Divines, that's +11% and should give you a non-overcharged value of 6 or 7 depending on how the game rounds. My guess is that your character screen is bugged out, which happens sometimes with big patches. I would bug report it just in case, to let ZoS know something is fishy. Since you are VR12, 1819 Stamina certainly isn't overcharged.
  • Beefbroth
    Beefbroth
    Before the patch, each piece only gave me 3 stamina, like you guessed, but it was something compared to now, which is nothing. I sent a ticket for the issue, in case my character screen is bugged. I don't know why it would bug on one stat though, while removing any piece of gear updates my stats instantly.

    Edit: I am aware the divines bonus applies to the mundus ability only, not to the entire stat itself.
    Edited by Beefbroth on June 25, 2014 10:48AM
  • Soloeus
    Soloeus
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    Try unequip items, then /reloadui. Check the total. Equip the items. Give it a min, and /reloadui and check the total.

    That is the best way to know you are having a real issue and not just a display bug.

    Within; Without.
  • david271749
    david271749
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    Little off topic, but I haven't been on since patch. Did they add armor dying? Your armor looks really colorful.
  • Beefbroth
    Beefbroth
    Little off topic, but I haven't been on since patch. Did they add armor dying? Your armor looks really colorful.

    The patch before this one they made the veteran levels of armor have a blue-ish look to it, so no armor dyes yet.
  • Beefbroth
    Beefbroth
    For the record, I took off my belt and boots, exited the game completely, relogged, same stats.
    Edited by Beefbroth on June 25, 2014 11:13AM
  • idk
    idk
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    I am still getting benefit from divines using the Thief.
  • crislevin
    crislevin
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    it seems to be working for me. Just checked
  • Beefbroth
    Beefbroth
    crislevin wrote: »
    it seems to be working for me. Just checked

    Which stone are you using?
  • Tankqull
    Tankqull
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    eventually the mundus stone itself is the problem and not divines?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • crislevin
    crislevin
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    Beefbroth wrote: »
    crislevin wrote: »
    it seems to be working for me. Just checked

    Which stone are you using?

    mage
  • Hilgara
    Hilgara
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    Divines was rubbish even when it was working. Each piece gives you 5/6% increase on a stat so lets take crit coz that's a common one. The thief gives 5% crit chance. Crit itself is at best + 50% damage so = 2.5% damage increase. 5% of 2.5% = 0.125% damage increase per item. There are far more effective traits.
    Edited by Hilgara on June 25, 2014 11:38AM
  • wayfarerb14_ESO
    wayfarerb14_ESO
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    Never mind
    Edited by wayfarerb14_ESO on June 25, 2014 11:40AM
  • xMovingTarget
    xMovingTarget
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    Hilgara wrote: »
    Divines was rubbish even when it was working. Each piece gives you 5/6% increase on a stat so lets take crit coz that's a common one. The thief gives 5% crit chance. Crit itself is at best + 50% damage so = 2.5% damage increase. 5% of 2.5% = 0.125% damage increase per item. There are far more effective traits.

    Thats why i always go for 7/7 Infused ;)

    I am running the thief. The divines Bonus doesnt really do anything for it. its not that much difference between 52% or 54%(at 7 div).
    Edited by xMovingTarget on June 25, 2014 11:45AM
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