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Templars need a lot more than 1.2.3

Skwor
Skwor
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I am a little confused, if i read 1.2.3 correctly DKs got more damage output and skills tweaked for better performance and a minor downgrade or two.

Sorcerers actually got even more healing capability and more DPS with wider ranges on AOE

Templars got a minor damage upgrade and .....some minor control effect tweaks. Seriously? This barely scratches the surface of templars problems. We need a way to sustain magicka, sorcerers can maintain magicka and heal for however long the combat is, Templars go OOM very early in the fight. Thus making Sorcerers the best overall healer in the game.

Please stop with your DK/sorcerer obsessions and get NB/Templars up to par with DK/Sorc before you buff DK/Sorc anymore. This is getting depressing and discouraging to the point where I don't want to play this game anymore.

Templars need a way to sustain dps and healing, it is as simple as that. This requires magicka management tools which all classes have BUT Templars. Low dps is fine as long as we can sustain it long enough to finish a fight.

For the love of the three please make this a priority!
  • Rev Rielle
    Rev Rielle
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    Direct, from them here to you. It's in the second line:
    This is a small part of our ongoing class and skill line efforts, and there will be more to come.


    If you can be anything, be kind.
  • Skwor
    Skwor
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    Rev Rielle wrote: »
    Direct, from them here to you. It's in the second line:
    This is a small part of our ongoing class and skill line efforts, and there will be more to come.


    Not to be to picky with the language but the whole quote is
    Below is an early look at the improvements we will be releasing next week, for the Templar. This is a small part of our ongoing class and skill line efforts, and there will be more to come.

    As read one could easily understand it to mean the templar part is a small part of the overall skill and line efforts and more to come can be anything and not necessarily related to templars. Given what 1.2.3 is I wonder if that is what they do mean and what we will see is even more overbalancing of DK/Sorc.

    It could also mean more for Templars as well but other than the DEV's no one else knows.

    Bottom line is they increased Templar spell costs in beta due to our magicika regen tools and then realized those tools were to powerful and removed them, however they never re-adjusted our class spell costs. This should have been corrected before release, that our magicka issues continue shows a tone deaf DEV team for the templar class.
  • Lynx7386
    Lynx7386
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    Definitely agree.

    At this point, I'd like to see restoring aura, radiant aura, and repentance changed to the following:

    Restoring Aura
    Increases magicka and stamina recovery by 15% while slotted. When activated, increases magicka and stamina recovery for you and nearby allies by 30% for 10 seconds.

    Radiant Aura -> Invigorating Aura
    Increases magicka and stamina recovery by 15% while slotted. When activated, drains 10% of your magicka and restores 10% of your stamina, and increases stamina recovery for you and nearby allies by 50% for 10 seconds.

    Repentance -> Replenishing Aura
    Increases magicka and stamina recovery by 15% while slotted. When activated, drains 10% of your stamina and restores 10% of your magicka, and increases magicka recovery for you and nearby allies by 50% for 10 seconds.

    The base ability is more hybrid, while choosing one morph gives you a way to convert stamina to magicka and gain higher magicka regeneration, and the other morph gives you a way to convert magicka to stamina and gain higher stamina regeneration.

    This works out best for both stamina and magicka builds, as you'd be able to choose what resource you want to benefit.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • SBR_QuorTek
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    how about playing the class as intended and not what one want it to be like, yes you can hybrid everything in this game, but the really strong forces is what each class would do best at...

    For an instance a NB or Sorc can tank, but they lack the abilities to do it as well as for an instance a DK by far.
  • Malmai
    Malmai
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    I am a little confused, if i read 1.2.3 correctly DKs got more damage output and skills tweaked for better performance and a minor downgrade or two.

    Sorcerers actually got even more healing capability and more DPS with wider ranges on AOE

    Templars got a minor damage upgrade and .....some minor control effect tweaks. Seriously? This barely scratches the surface of templars problems. We need a way to sustain magicka, sorcerers can maintain magicka and heal for however long the combat is, Templars go OOM very early in the fight. Thus making Sorcerers the best overall healer in the game.

    Please stop with your DK/sorcerer obsessions and get NB/Templars up to par with DK/Sorc before you buff DK/Sorc anymore. This is getting depressing and discouraging to the point where I don't want to play this game anymore.

    Templars need a way to sustain dps and healing, it is as simple as that. This requires magicka management tools which all classes have BUT Templars. Low dps is fine as long as we can sustain it long enough to finish a fight.

    For the love of the three please make this a priority!

    If you read properly you would see that DK is getting nerfed again...
  • NightWatch
    NightWatch
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    how about playing the class as intended and not what one want it to be like, yes you can hybrid everything in this game, but the really strong forces is what each class would do best at...

    For an instance a NB or Sorc can tank, but they lack the abilities to do it as well as for an instance a DK by far.

    I'm waiting on the patch to download, so ....

    How else would you play the 'Healer' class? He or she would require substantial magicka management to be effective in most group scenarios. I could live with, and accept, that the Templar does less damage then the other classes but they should have very good magicka regen options to assist them in the healer support role.
    Edited by NightWatch on June 25, 2014 2:57AM
  • jeevin
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    Templar really needs better mana managment. Lower dps is rarely a problem if you have sustainability that I find my Templar lacks. Surely they can give us a way to regen mana on crit or something to help us manage this better.
  • Nidwin
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    You know we were that close of being hit hard by the nerf bat with this patch?

    They, whoever those clowns are, wanted to reduce the ult build generated by critts from 3 to 1. Knowing that the Templar class is the one that relies the most on ultimates, ...

    Of course when they take, probably, advice and numbers from idiots still morphing to Dark Flare and amazingly putting it on their skill bar you know we're all in deep shizzz bros and sistas.

    Let's start it all over again

    NERF TEMPLAR !
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Drakoleon
    Drakoleon
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    I wont bother and waste my game time with my VR12 templar any long the "promished" dps increase is a JOKE and you like it or not this game is about dps!

    I started a DK some time ago and after this patch will definitely become my main priority char!

    I see posts about templars and how good they are in supporting roles Yes is the best healer and essential addition for group game play
    What about solo gameplay? It takes twice the efforts and time to grind a templar comparing to all other builds especially in VR maps
    Only someone who doesnt know or doesnt read forum posts would start this game with a templar
    2 of my team mates a DK and a NB started a new char templar and they both dump it after 22-25 level
    Really who wants to waste all that game time to just to become a good "support player" to other classes?
  • bloodlanceeb17_ESO
    If one wants to tank heal or dps, roll a sorc or DK

    NB and Templar is just, for immersion and drooling somewhere not playing with other players...


    Bloodlance aka SG4tw
  • ZoM_Head
    ZoM_Head
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    I am a little confused, if i read 1.2.3 correctly DKs got more damage output and skills tweaked for better performance and a minor downgrade or two.

    Sorcerers actually got even more healing capability and more DPS with wider ranges on AOE

    Templars got a minor damage upgrade and .....some minor control effect tweaks. Seriously? This barely scratches the surface of templars problems. We need a way to sustain magicka, sorcerers can maintain magicka and heal for however long the combat is, Templars go OOM very early in the fight. Thus making Sorcerers the best overall healer in the game.

    Please stop with your DK/sorcerer obsessions and get NB/Templars up to par with DK/Sorc before you buff DK/Sorc anymore. This is getting depressing and discouraging to the point where I don't want to play this game anymore.

    Templars need a way to sustain dps and healing, it is as simple as that. This requires magicka management tools which all classes have BUT Templars. Low dps is fine as long as we can sustain it long enough to finish a fight.

    For the love of the three please make this a priority!

    Come to a veteran dungeon, sorcerers can not cleans/remove negative effects from your whole group, only templar healers can.

    I am not disagreeing with what you are going on about, but saying sorcerers are the best healers in the game is not true.

    Several times no one dares to touch a dark anchor in veteran zones, even with a sorcerer healer. The moment they see me using cleansing ritual and showing that i am a templar healer, they all rush in.

    From veteran 1 to veteran 7, all anchors done and maybe 2-3 players went down from the final boss (those bosses do not come alone and always has mobs with them, the mobs kill them when they are focusing on the boss only).

    With that said, the same applies to all veteran world bosses, my templar healer gives them so much more confidence and motivation we get the job done several times and 90-95% of the time no one goes down (if you are smart with your healing).
    mDKs still need a lot of love!
  • ARtChi
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    Sorc can solo anchor, they don't need 3 people to help them !
  • Tankqull
    Tankqull
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    Come to a veteran dungeon, sorcerers can not cleans/remove negative effects from your whole group, only templar healers can.

    here ya go - the sorc cleanse ...


    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • bloodlanceeb17_ESO
    o Elmo , i feel for you ... =>

    Bloodlance aka SG4tw
  • Junipus
    Junipus
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    That's the Alliance war skill, which is only useful if you've spent enough time in PvP to get it. Between Purge (Cleanse) and Cleansing Ritual and its morphs as a templar, you can wipe up to 4 effects from yourself and group members. Extremely useful when bombing resources with oil pots, fire ballistae and meatbag cats as well as PC effects to make sure no-one dies
    The Legendary Nothing
  • Syndy
    Syndy
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    @Nidwin

    Sorry Nid, Dark Flare is a good morph... I tried Solar Barrage, I prefer my Dark Flare, tyvm... Heal debuff is invaluable, and you still get the + spell dmg on next ability that hits the target.
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • SBR_QuorTek
    SBR_QuorTek
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    I am a little confused, if i read 1.2.3 correctly DKs got more damage output and skills tweaked for better performance and a minor downgrade or two.

    Sorcerers actually got even more healing capability and more DPS with wider ranges on AOE

    Templars got a minor damage upgrade and .....some minor control effect tweaks. Seriously? This barely scratches the surface of templars problems. We need a way to sustain magicka, sorcerers can maintain magicka and heal for however long the combat is, Templars go OOM very early in the fight. Thus making Sorcerers the best overall healer in the game.

    Please stop with your DK/sorcerer obsessions and get NB/Templars up to par with DK/Sorc before you buff DK/Sorc anymore. This is getting depressing and discouraging to the point where I don't want to play this game anymore.

    Templars need a way to sustain dps and healing, it is as simple as that. This requires magicka management tools which all classes have BUT Templars. Low dps is fine as long as we can sustain it long enough to finish a fight.

    For the love of the three please make this a priority!

    There is a difference between fixes and buff ups.... just because sorcere and DK seem and only seem to be ok does not mean they do not have any problems... try playing one for once to begin with and it is fine they get some fixes alongside with some buff ups for the other classes.

    and honestly they are not just focusing on one thing and alot of things.. some of the stuff for my NB is actually quite usefull.

    Going all out on ONE thing only would be the worst move they ever could do... but with current stuff we are getting we are getting somewhere... for an instance a templar in my guild said.. YES I CAN GET RID OF FIRERUNE NOW... for an instance...

    It take time as it is... there is alot of work to as well.. it is not something you just fix over night... and also... they don't want to make some stupid move that make it OP again for then having to nerf it down without some sort of testing.
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