Your comment I take it is suggesting all MMOs are like this .. I have news for you, they aren't, it's not uncommon for a patch to introduce a problem that wasn't there before but that's entirely not what the OP said.pinstripesc wrote: »Don't think so, ZOS is just the most recent in a long list to experience this.
Its amazing how many on these forums who have no clue what so ever how MMO patching works.
If someone have not played MMO, I understand their confusion.
The bigger the patch, the bigger the risk of having one of two fixes for the patch.
HOWEVER: The fixes does not take months and are with todays technology, sometimes able to do while the game is running.
You get a bunch of upgrades and things. And all you need to do, is feedback, give info as much as possible and the engineers WILL correct the problems.
The short time for fixes, compared to your playtime is really nothing.
From us "oldies" who gone through a few MMOs from start, we know, the first months will be buggy to say the least. And the first YEARS will have fixes after patches. However, it gets less and less fixes the longer the game runs.
When there is a big patch, plan for a movie, snacks whatever. EXPECT something to needed to get fixed. The question is rather how little will needed t get fixed.
The more patches on ANY MMO, with fixes afterwards, the more stable the MMO becomes. This is FACT on ALL MMO.
(Not Eve online, because of their technology AND staff)
Chill, accept it, and understand that you get a BETTER game.
If a game is bugged as hell you won't even last till the end of the first year.
fromtesonlineb16_ESO wrote: »Your comment I take it is suggesting all MMOs are like this .. I have news for you, they aren't, it's not uncommon for a patch to introduce a problem that wasn't there before but that's entirely not what the OP said.pinstripesc wrote: »Don't think so, ZOS is just the most recent in a long list to experience this.