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Add-On Issues after patches

  • trucqulent
    trucqulent
    ✭✭✭
    Pausekey wrote: »
    trucqulent wrote: »
    Pausekey wrote: »
    Chatoyancy wrote: »
    I'm still downloading the patch -- is it just settings wiped out, or is it the saved data too? I would be really sad to lose my HarvestMap and Quest Journal data.

    My understanding is that the settings and saved data is really stored in the same place, so it sounds like everything...

    I'm going to back up my SavedVariables folder just in case.

    I lost all my harvest data. Not a single node pin to be found.

    I understand add-ons displaying error messages, and the whole bit about the API. Yes, it is up to the creator to ensure the add-on works. Erasing all the settings and data however is complete BS. I blame Zenimax 100% for that.

    Edit:
    Should I have backed up my data? Yea i really should have. I didn't though, and I don't think it was unreasonable of me to expect that they save my settings. But I guess this is how they are gonna play ball so for the future I will save before every patch.


    No. You didn't backup your addons.

    Your failure.

    Stop blaming everyone else.

    Thanks Captain Hindsight. Already stated I should have done that. Doesn't change the fact that the data should not have been erased. All the other patches were fine. Why not this one?

    Zenimax erased the data. That is their failure. I didn't do it.
    Should I have backed up my stuff? Yes.
    Should they have erased it all? No

    The data wasn't "erased". That's not how it works.

    Its standard in every mmo, on many occasions. If you're using addons it's basic 101 to have backups. it's not a Zenimax thing.

    zhevon wrote: »
    trucqulent wrote: »
    Pausekey wrote: »
    Chatoyancy wrote: »
    I'm still downloading the patch -- is it just settings wiped out, or is it the saved data too? I would be really sad to lose my HarvestMap and Quest Journal data.

    My understanding is that the settings and saved data is really stored in the same place, so it sounds like everything...

    I'm going to back up my SavedVariables folder just in case.

    I lost all my harvest data. Not a single node pin to be found.

    I understand add-ons displaying error messages, and the whole bit about the API. Yes, it is up to the creator to ensure the add-on works. Erasing all the settings and data however is complete BS. I blame Zenimax 100% for that.

    Edit:
    Should I have backed up my data? Yea i really should have. I didn't though, and I don't think it was unreasonable of me to expect that they save my settings. But I guess this is how they are gonna play ball so for the future I will save before every patch.


    No. You didn't backup your addons.

    Your failure.

    Stop blaming everyone else.
    And we are supposed to psychically know to back up our data?

    FU

    Its standard, common knowledge. lol... you don't need to be a psychic to know that you should backup addons!

    and then curse me because it's my fault. unreal.
  • wrlifeboil
    wrlifeboil
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    GnatB wrote: »
    I'm always curious when addons massively break like this precisely why the developer thought it neccessary to change the api(s) that broke.

    Presumably somebody/where was using the apis to do something the developers thought was exploitive... but what?

    When you change an API, you *know* it's going to break things. So either they had no choice because it was allowing some sort of explotive behavior, or the developers are just being jerks.

    I wondered about this too when I saw the new addon end user license agreement.

    I wonder if someone hacking through adds would be considered a breech under state privacy laws? ZOS's eula doesn't override that and ZOS would have to provide notice to its customers if certain conditions were met.
  • SystemiK
    SystemiK
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    ^ I think lazy is the word you were looking for...
  • Soloeus
    Soloeus
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    zhevon wrote: »
    trucqulent wrote: »
    Pausekey wrote: »
    Chatoyancy wrote: »
    I'm still downloading the patch -- is it just settings wiped out, or is it the saved data too? I would be really sad to lose my HarvestMap and Quest Journal data.

    My understanding is that the settings and saved data is really stored in the same place, so it sounds like everything...

    I'm going to back up my SavedVariables folder just in case.

    I lost all my harvest data. Not a single node pin to be found.

    I understand add-ons displaying error messages, and the whole bit about the API. Yes, it is up to the creator to ensure the add-on works. Erasing all the settings and data however is complete BS. I blame Zenimax 100% for that.

    Edit:
    Should I have backed up my data? Yea i really should have. I didn't though, and I don't think it was unreasonable of me to expect that they save my settings. But I guess this is how they are gonna play ball so for the future I will save before every patch.


    No. You didn't backup your addons.

    Your failure.

    Stop blaming everyone else.
    And we are supposed to psychically know to back up our data?

    FU

    What does the "FU" mean? Is it vulgar? Are you masking which is against the rules of the forum? I am just asking questions because I am confused about what you mean.

    I will add that no game company that allows use of addons has EVER been "responsible" for any issues with addons. If you use addons, there are several commonly known things you can do to make life easier.

    Within; Without.
  • zhevon
    zhevon
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    Soloeus wrote: »
    zhevon wrote: »
    trucqulent wrote: »
    Pausekey wrote: »
    Chatoyancy wrote: »
    I'm still downloading the patch -- is it just settings wiped out, or is it the saved data too? I would be really sad to lose my HarvestMap and Quest Journal data.

    My understanding is that the settings and saved data is really stored in the same place, so it sounds like everything...

    I'm going to back up my SavedVariables folder just in case.

    I lost all my harvest data. Not a single node pin to be found.

    I understand add-ons displaying error messages, and the whole bit about the API. Yes, it is up to the creator to ensure the add-on works. Erasing all the settings and data however is complete BS. I blame Zenimax 100% for that.

    Edit:
    Should I have backed up my data? Yea i really should have. I didn't though, and I don't think it was unreasonable of me to expect that they save my settings. But I guess this is how they are gonna play ball so for the future I will save before every patch.


    No. You didn't backup your addons.

    Your failure.

    Stop blaming everyone else.
    And we are supposed to psychically know to back up our data?

    FU

    What does the "FU" mean? Is it vulgar? Are you masking which is against the rules of the forum? I am just asking questions because I am confused about what you mean.

    I will add that no game company that allows use of addons has EVER been "responsible" for any issues with addons. If you use addons, there are several commonly known things you can do to make life easier.
    Yes - Sorry about that; I was a bit unhinged - I went back and changed it. But I did not know that you needed to backup the data generated from add-ons and that patched would erase it without warning. Its not common knowledge for everyone. Add-ons not working ... fine .. probably; erasing data without warning. Only thing I was using was librarian - and I wanted to go back and read the stuff at my convenience - and lore is one of the reasons I play this game. This might be what causes me not to renew.

  • Soloeus
    Soloeus
    ✭✭✭✭✭
    zhevon wrote: »
    Soloeus wrote: »
    zhevon wrote: »
    trucqulent wrote: »
    Pausekey wrote: »
    Chatoyancy wrote: »
    I'm still downloading the patch -- is it just settings wiped out, or is it the saved data too? I would be really sad to lose my HarvestMap and Quest Journal data.

    My understanding is that the settings and saved data is really stored in the same place, so it sounds like everything...

    I'm going to back up my SavedVariables folder just in case.

    I lost all my harvest data. Not a single node pin to be found.

    I understand add-ons displaying error messages, and the whole bit about the API. Yes, it is up to the creator to ensure the add-on works. Erasing all the settings and data however is complete BS. I blame Zenimax 100% for that.

    Edit:
    Should I have backed up my data? Yea i really should have. I didn't though, and I don't think it was unreasonable of me to expect that they save my settings. But I guess this is how they are gonna play ball so for the future I will save before every patch.


    No. You didn't backup your addons.

    Your failure.

    Stop blaming everyone else.
    And we are supposed to psychically know to back up our data?

    FU

    What does the "FU" mean? Is it vulgar? Are you masking which is against the rules of the forum? I am just asking questions because I am confused about what you mean.

    I will add that no game company that allows use of addons has EVER been "responsible" for any issues with addons. If you use addons, there are several commonly known things you can do to make life easier.
    Yes - Sorry about that; I was a bit unhinged - I went back and changed it. But I did not know that you needed to backup the data generated from add-ons and that patched would erase it without warning. Its not common knowledge for everyone. Add-ons not working ... fine .. probably; erasing data without warning. Only thing I was using was librarian - and I wanted to go back and read the stuff at my convenience - and lore is one of the reasons I play this game. This might be what causes me not to renew.

    Well, you learned one of the first lessons of using mods/addons for any game. Normally any patch has the ability to break mods. If they change item ID's or certain properties the addons use, those authors will need to manually account for all the changes which can require some research and work.

    Think about the real potential for error with addons. There is no way for the devs to be expected to manage all of that. Only by making their own addons and allowing use of only those addons, but that isn't what we want, right?

    Good luck; I know it can be frustrating.

    Within; Without.
  • ozgod22_eso
    ozgod22_eso
    ✭✭✭
    Insanyti wrote: »
    I was kind of surprised to see that my settings had been reset for the addons, considering most of that information is saved in the individual addon's Saved Variables lua files and separate from ZO files.

    I saw this thread from Dominoid on the ESOUI forums.
    Not sure it's happened to everyone, but . . .

    Settings used to be saved under your @username in SavedVariables. They appear to be saved under "" now.
    So . . . open all your savedvariable files, find "@Name" near the beginning and replace it with "" and you should be all set.

    Before: https://www.dropbox.com/s/thkq3w83tmsszfx/LUABefore.png

    After: https://www.dropbox.com/s/2lukxmdrhxv0tm1/LUAAfter.png

    http://www.esoui.com/forums/showthread.php?t=1841
  • Zxaxz
    Zxaxz
    ✭✭✭
    Pausekey wrote: »
    So I know that with each update the game recognizes the add-ons as being out of date. But mine completely reset everything, and is giving persistent UI errors that I cannot get rid of.

    Having to completely redo my UI, and then go and try and troubleshoot which add-ons are causing problems is a real PITA. Anyone know any quicker way to do this?

    Yep; That's what happens when, they build a console game with very little UI and then refuse to make a PC UI for it; The unpaid gaming community is forced to build Add-ons and in such have to fix everything after the patch. They can not possibly know anything about the final patch to plan ahead, so the have to stop playing /working /family to fix it all. And, we get to wait with little to no UI and all of our setting gone, for the poor gamer/programmers to fix it all.

    PS: We all <3 you WYKKYD
    Edited by Zxaxz on June 25, 2014 6:55AM
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • daemonios
    daemonios
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    Aaaaaand this is why I still think add-ons are a hack, and many features that you can currently get only from add-ons should be added to the game.

    (not meant as an attack on add-on developers, they're doing a great job at addressing many shortcomings in the game's UI)
  • ozgod22_eso
    ozgod22_eso
    ✭✭✭
    daemonios wrote: »
    Aaaaaand this is why I still think add-ons are a hack, and many features that you can currently get only from add-ons should be added to the game.

    (not meant as an attack on add-on developers, they're doing a great job at addressing many shortcomings in the game's UI)

    This is the problem right. Ideally addons should enhance existing gameplay but existing gameplay should not suffer for lack of addons. A lot of gaps that addon developers here have had to fill are functionality gaps that should ideally be in the game in the first place. Examples are the minimap addon, the autoloot addon that tells you what you are looting, the Foundry addon that provides a frame for your target, etc. This is all basic stuff in every MMO that should really have shipped with the game. Perhaps, like with WoW, some of these will eventually be incorporated into the game and we will see more addons tailored to customising gameplay rather than filling basic needs.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    I would simply laugh at the cry babies who do not understand what personal responsibility is when they press an AGREE button.

    a) ZoS can do what ever they want with their API. You pay to play the game, not give you full report and ask your permission for the changes they want to do.

    b) Add on is down to you to use, not forced by ZoS. You agree to the EULA from the add on developer, when you download that add on. And yuo agree that even the Add on developer has NO responsibility if you have the game deleted, your account banned for using it, or your computer burned for that matter.

    c) Add on developers, can be on holidays or watching the football. Believe me the API changes were on PTS and they didn't followed up with them.

    So I do not see how is ZOS issue. Ofc, please QQ, is the "corporation fault not mine".

    Live without the add ons until their devs fix them. Simple as that.

    The rest we play without them.





  • dbishop
    dbishop
    ✭✭✭
    Disable the ones that aren't working. Keep playing with the ones that are. So far for me ZrMM, SousChef, couple of bank ones, loot drop, luminaryFishing one and a couple of others.
    Why there isn't a minimal option already in game is beyond me.
  • Madval
    Madval
    ✭✭✭
    Insanyti wrote: »
    After playing WoW for years this is something I have come to expect with every large patch, and why I try to keep my addon use to a minimum. But alas I am an addon fiend and end up cursing myself every patch. Stupid, stupid me.

    I'm also an addon addict. Started fiddling with editing lua files from WoW addons to tweak things here or there so I got into the habit of making backup copies of my entire Interface folder which included Addon files, Saved Variable Files, etc.

    So many addons need to be updated/fixed though that even restoring settings wouldn't do much right now. :p
    Addon addict too on Wow :)
    Started editing lua myself for addon who was no more maintened or available :)
    Like Critdamage or Killonsight. Years after they totally vanished I continued to use them and edit them and was certainly the last to use ultra obsolete addon lol.
    They are saved on my hd forever and ready to serve again and again in case of :)
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    dbishop wrote: »
    Why there isn't a minimal option already in game is beyond me.
    ZOS clearly didn't want to spend the cash to use staff developers so they rely on free time given by enthusiasts .. of course, when mods break and those authors have long gone it's ZOS paying customers who are left high and dry.

    This is why I always say it's crass to base one's core play-style on unofficial and on-a-whim-abandoned tools .. sure, use add-ons for throwaway fluff like UI object positioning, etc. but to rely on such things for major play mechanics like gear/skill swapping as many do is just asking for this sort of pain on a regular basis.
  • Madval
    Madval
    ✭✭✭
    Chatoyancy wrote: »
    Good news -- the data isn't erased. Bad news, you need to edit your SavedVariable files to get it back, but it's a pretty easy edit:

    http://forums.elderscrollsonline.com/discussion/113716/how-to-keep-your-add-on-settings-in-v1-2

    Thanks, @Dominoid.

    Nice thanks a lot ! Here I am again, editing my addon... ;)
  • rusila22
    rusila22
    ✭✭✭
    one of the best addon : HARVESTMAP broken :(
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • Hilgara
    Hilgara
    ✭✭✭✭✭

    This is why I always say it's crass to base one's core play-style on unofficial and on-a-whim-abandoned tools .. sure, use add-ons for throwaway fluff like UI object positioning, etc. but to rely on such things for major play mechanics like gear/skill swapping as many do is just asking for this sort of pain on a regular basis.

    How is that core gameplay. It just makes re-equipping out of combat a little easier. it shaves a few seconds of something you do every hour or so.
  • mutharex
    mutharex
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    The changes have been on PTS for weeks, guess addons authors don't really care too much.
  • bugulu
    bugulu
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    Stop relying on addons to play the game.
    And if you do have to rely on addons, back them up before every patch just in case.
    Having played WoW, this was a golden rule for me.

    "Settings used to be saved under your @username in SavedVariables. They appear to be saved under "" now.
    So . . . open all your savedvariable files, find "@Name&quot; near the beginning and replace it with "" and you should be all set.

    Before: https://www.dropbox.com/s/thkq3w83tmsszfx/LUABefore.png

    After: https://www.dropbox.com/s/2lukxmdrhxv0tm1/LUAAfter.png&quot;
    Edited by bugulu on June 25, 2014 9:03AM
  • GnatB
    GnatB
    ✭✭✭✭
    Well, that's lovely.

    ZrMM apparently broke because somebody on the dev team had the bright idea to rename the "GetTextureInfo" function to "GetTextureFilename".

    Think that falls under the "being a jerk" option.
    Achievements Suck
  • daemonios
    daemonios
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    ✭✭✭✭✭
    bugulu wrote: »
    Stop relying on addons to play the game.

    I'd love to be able to do that, but basic functions are unavailable without add-ons.

    Guild stores are a screaming example of this. I'd also argue that crafting tool-tip add-ons are basic functions too (e.g. which traits you know and which you don't). There are 100+ traits in Clothing alone, without add-ons I was losing HOURS of game play just to make sure I didn't sell or deconstruct stuff with traits I still needed to research, and that's with an offline worksheet keeping store of my researches.

    I don't use many add-ons, and some I certainly feel don't belong in the "core functionality" category. But guild store search, research assistant and provisioning assistant should be in the game. So should a mini-map (even though I don't use one).

    Let me say this again: devs are using add-ons as an excuse not to do their jobs. Regardless of whose duty it is to ensure add-ons keep working, that much is true.
  • AreoHotah
    AreoHotah
    ✭✭✭✭
    Omg i have 30+ add-ons. I don't wanna get home anymore...
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • R1ckyDaMan
    R1ckyDaMan
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    Holy smoly my addon broke im gonna have to think a while ... lol
  • DenniMyuu
    DenniMyuu
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    rusila22 wrote: »
    one of the best addon : HARVESTMAP broken :(

    yeah. and the expnotify and the bankmanager. not that theyre necessary to play, I kinda got used to information showing up.
    Possessed Myuutikora | Argonian | Templar | Healer | Master Angler • Goddess Goni | Argonian | Warden | Healer
    » vMSA Flawless • vDSA • vHRC HM • vAA HM • vSO HM • vMOL HM • vHOF HM • vAS +2 • vCR +3 • vBRP «

    » finally retired | Goni & Guar ♥ « | » PC EU Vivec « | » since beta «
  • sidekick069
    the minion client does not update properly. I opened up in curse client and everything updates and runs fine now.
  • kungfutse
    kungfutse
    a) ZoS can do what ever they want with their API. You pay to play the game, not give you full report and ask your permission for the changes they want to do.
    ur computer burned for that matter.

    c) Add on developers, can be on holidays or watching the football. Believe me the API changes were on PTS and they didn't followed up with them.

    So I do not see how is ZOS issue. Ofc, please QQ, is the "corporation fault not mine".
    This would be all well and good, except they didn't provide any documentation to the changed APIs and still haven't. They probably never would if one of the maintainers of ESOUI.com hadn't directly asked for them. The whole thing was quite giant middle finger to every add-on developer and I just hope that it doesn't drive away people like Wykkyd.

    In it's current the form the games UI is such a sorry mess that I for one will simply refuse to play the game without Wykkyd framework, SousChef, InventoryGrid, Research Assistant and Advanced Filters. I have better things to do with my time than keep up excel sheets of things and skills and compare them manually. My steam games queue is piling up nicely during the summer sale and if ESO stops being fun the play with and turns into a excel exercise with elfs and magic, I'm sure I can find something else to occupy my time

  • egosumacunnus
    egosumacunnus
    ✭✭✭
    Out of date
    Edited by egosumacunnus on June 27, 2014 7:40PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • kassandratheclericb14_ESO
    daemonios wrote: »
    bugulu wrote: »
    Stop relying on addons to play the game.

    I'd love to be able to do that, but basic functions are unavailable without add-ons.

    Guild stores are a screaming example of this. I'd also argue that crafting tool-tip add-ons are basic functions too (e.g. which traits you know and which you don't). There are 100+ traits in Clothing alone, without add-ons I was losing HOURS of game play just to make sure I didn't sell or deconstruct stuff with traits I still needed to research, and that's with an offline worksheet keeping store of my researches.

    I don't use many add-ons, and some I certainly feel don't belong in the "core functionality" category. But guild store search, research assistant and provisioning assistant should be in the game. So should a mini-map (even though I don't use one).

    Let me say this again: devs are using add-ons as an excuse not to do their jobs. Regardless of whose duty it is to ensure add-ons keep working, that much is true.

    Just like with mods made for single player games (that also get broken when updates and DLCs are released) it is the person that MAKES the add-on who has the responsibility to update to the game should they choose to keep up on their add-on. If you think developers are just sitting around playing trash can hoops or flying paper air planes then that is just silly. No developer wants to be upstaged by an add-on maker. Many of the add-ons made likely didn't occur to many developers or they simply wanted to keep all their minimalist ideals.

    What people also need to understand is that add-on makers or modders do things out of the kindness of their hearts and share with us. They have no obligation really to do anything as we have no obligation to use them.

    Do I use them...yes. I get frustrated also when they no longer work but that is the expectation of having a game that updates frequently. I have no desire to learn to do these things myself so I have to find something else or live without. The developers of this game made their UI in the way they wished and thought best. I don't have to agree and thankfully most mods still operate fine with the current game version.

    Any game that has an open API or construction set or whatever always puts a blurb about playing anything other than their "vanilla" game and it not working or the add-ons no longer working is not their problem. Just look at the ToS for Skyrim or anything like that.

    So yeah...annoying when the add-on no longer works. Zenimax's issue? Nope. If you want an add-on that always will work for you...then learn to make them. That way no you don't rely on anyone else.
    Edited by kassandratheclericb14_ESO on June 27, 2014 12:13PM
  • egosumacunnus
    egosumacunnus
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    rusila22 wrote: »
    one of the best addon : HARVESTMAP broken :(

    I tried renaming after i had already logged in and it didn't work, presumably it was giving the new settings priority.

    Go into the Harvest map .lua file and delete the settings for "" and then rename "@name&quot; to "". All your harvest location back :) All our settings are still in the files, just wrongly addressed as it where.

    Make a backup first.

    I have done this with HM and FTC.

    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
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