Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Why are 0g junk weapons and armor clogging up backpacks and other containers?

  • Swordguy
    Swordguy
    ✭✭✭
    thank the idiots that buy crap from farmers for real money. no one else is to blame.
    IN SOVIET RUSSIA, GUN LOADS YOU!

    Do you Troll bait?

    Support Soundcloud, its' artists and listen to millions of free tracks...
    Like Mine! ---> https://soundcloud.com/swordguy/party-in-the-dui
    Or This Brilliant Track ----> https://soundcloud.com/teknolog1st/cstriker
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Edited by Curragraigue on June 25, 2014 1:42AM
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    Better than picking up Ancient Elf and Daedric Motifs all the time, that was getting boring.
  • Acylas
    Acylas
    Soul Shriven
    It's great for roleplay, though. Why do people never care about roleplay in MMORPGs?
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    So after running a whole solo dungeon and all monsters near the entrances of them, you want me to encounter 1000's of items worth 0 gold? What is this madness? This is a nerf and nothing more, it pads down loot tables with junk that you have to manually delete as you pick it up.

    This is stupid.

    Within; Without.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Acylas wrote: »
    It's great for roleplay, though. Why do people never care about roleplay in MMORPGs?

    I care, which is why I wish the junk had a little value.
  • Acylas
    Acylas
    Soul Shriven
    SFBryan18 wrote: »
    Acylas wrote: »
    It's great for roleplay, though. Why do people never care about roleplay in MMORPGs?

    I care, which is why I wish the junk had a little value.

    I mean roleplay as in, "Oh this piece of weapon/armour is great, it will help me establish an identity for my character which I can then use to play out imaginative storylines with my friends with more diversity in appearance among our characters, making for a more immersive and realistic environment."
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Acylas wrote: »
    SFBryan18 wrote: »
    Acylas wrote: »
    It's great for roleplay, though. Why do people never care about roleplay in MMORPGs?

    I care, which is why I wish the junk had a little value.

    I mean roleplay as in, "Oh this piece of weapon/armour is great, it will help me establish an identity for my character which I can then use to play out imaginative storylines with my friends with more diversity in appearance among our characters, making for a more immersive and realistic environment."

    I was thinking more like, 'I just killed this bandit, now I'm going to loot his stuff and sell it'.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    AngryWolf wrote: »
    OMG really? I know they made all the tutorial stuff 0g. Not really sure why, seems like a odd move, but I hope this doesn't mean we are going to see 'junk' all over the place now. *sigh*

    haha im sory but this is meant in my belief a set up for the justice system they said was coming up in 4th patch or maybe next year. my apologies for laughing but it sounded funny the way you worded it. truth is that those items are in my belief set there to be stolen and we get things happen like they did in skyrim when people come looking for those said items and find out your the one who stoled them.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    headbang.gif
  • Acylas
    Acylas
    Soul Shriven
    SFBryan18 wrote: »
    Acylas wrote: »
    SFBryan18 wrote: »
    Acylas wrote: »
    It's great for roleplay, though. Why do people never care about roleplay in MMORPGs?

    I care, which is why I wish the junk had a little value.

    I mean roleplay as in, "Oh this piece of weapon/armour is great, it will help me establish an identity for my character which I can then use to play out imaginative storylines with my friends with more diversity in appearance among our characters, making for a more immersive and realistic environment."

    I was thinking more like, 'I just killed this bandit, now I'm going to loot his stuff and sell it'.

    Eh, I guess there are different perspectives on what roleplay entails. For me it's not roleplay unless it involves player-controlled characters with their own stories, personalities, goals, motives, emotions, etc. interacting with each other as you would see characters do in a play, book, movie - or any platform for storytelling, really.

    So for that, the more diversity in equipment, the better. People have been yearning to roleplay with each other in the Elder Scrolls setting since 1994. It's a very strange thing that Zenimax somehow forgot that roleplay even exists when they made this game (hence why most roleplayers who buy it request a refund within a week), but it seems they are slowly starting to remember, which is nice.
    Edited by Acylas on June 25, 2014 2:07AM
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    I just want to sell this stuff. It's messed up that it has no value.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Its funny how the Devs are never going to win.

    Part of the community asks for this to be put into the game.

    IF you allow these items to be sold for even 1 gold that's quite a bit that's VERY easy to farm as you only have to go to every city LOOT and rinse and repeat it would take time but little effort.

    The system would be abused before it can even be implemented. I was in a VERY small Trade city on the way out of Malabal Tor and looted 20 items easily without really looking.

    With some time you can make a LOT of money if all these drops were even just 1 gold.
    Edited by Shaun98ca2 on June 25, 2014 2:12AM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.
    Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.

    Well you are now finding the "crap" EVERY where nightstands, cabinets, crates you name it. That's part of the issue people are having.

    It was to increase immersion but all it did was create a new found frustration. I guess all the devs can do at this point is make the SEEN item obtainable and the rest hidden stuff remove.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.
    Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?
    I honestly don't know, but will check for you first thing tomorrow.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    Chests that you lockpick to open? No, those still contain valuable items.

    Yes, thanks I wanted to know about chests as opposed to trunks, barrels, nightstands...

    Hate to waste my time lockpicking for no valuable reward. ;)
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    what if the devs made these items go into your quest inventory instead, i not sure if that works ... i dont know.
    but sure has made it feel like an elderscrolls game to me seeing this new feature. i love it :)
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Chests that you lockpick to open? No, those still contain valuable items.

    Yes, thanks I wanted to know about chests as opposed to trunks, barrels, nightstands...

    Hate to waste my time lockpicking for no valuable reward. ;)

    Really cause I could use to loose some lockpicks cause they aren't worth ANYTHING.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Shaun98ca2 wrote: »
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.

    Well you are now finding the "crap" EVERY where nightstands, cabinets, crates you name it. That's part of the issue people are having.

    It was to increase immersion but all it did was create a new found frustration. I guess all the devs can do at this point is make the SEEN item obtainable and the rest hidden stuff remove.
    As was confirmed on the second page of this thread, that part is a bug.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    driosketch wrote: »
    Shaun98ca2 wrote: »
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.

    Well you are now finding the "crap" EVERY where nightstands, cabinets, crates you name it. That's part of the issue people are having.

    It was to increase immersion but all it did was create a new found frustration. I guess all the devs can do at this point is make the SEEN item obtainable and the rest hidden stuff remove.
    As was confirmed on the second page of this thread, that part is a bug.

    Missed that, that's VERY good to hear.
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    Shaun98ca2 wrote: »
    Chests that you lockpick to open? No, those still contain valuable items.

    Yes, thanks I wanted to know about chests as opposed to trunks, barrels, nightstands...

    Hate to waste my time lockpicking for no valuable reward. ;)

    Really cause I could use to loose some lockpicks cause they aren't worth ANYTHING.

    I had to transfer some lockpicks from one toon to another only a few days ago. Your welcome to send them to me in game :D

    One toon gets all of the chests to unlock (seem to get at least 3-4 per 30-40 mins played) but very few lockpick pick ups and another one gets all of the lockpicks but very few chests maybe 1 per 1-2 hours played.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • subecsanur
    subecsanur
    ✭✭✭
    Hey guys, we're working on getting clarification on this. We'll let you know as soon as we have some information.

    Who asked for this and why? Even in VR zones? Storage is such a prime issue and you do this?

    Give back our lock picks, at least you can use them and your alts can too. I hear now those are rare now.
    Edited by subecsanur on June 25, 2014 2:35AM
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    subecsanur wrote: »
    Hey guys, we're working on getting clarification on this. We'll let you know as soon as we have some information.

    Who asked for this and why? Even in VR zones? Storage is such a prime issue and you do this?

    It would make sense if it had value, but it's worthless junk.
  • Bookwyrm
    Bookwyrm
    ✭✭✭✭
    SFBryan18 wrote: »
    subecsanur wrote: »
    Hey guys, we're working on getting clarification on this. We'll let you know as soon as we have some information.

    Who asked for this and why? Even in VR zones? Storage is such a prime issue and you do this?

    It would make sense if it had value, but it's worthless junk.

    Honestly, I feel the opposite. It makes more sense to make it worthless so you're not tempted to hold onto it and waste valuable bag space. It's more like "Oh, that piece of gear is worth nothing, ignore and move on...oh look a blue piece in that chest I found, and I have a space for it!"

    But I long since turned off auto-loot...:P
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Bookwyrm wrote: »
    SFBryan18 wrote: »
    subecsanur wrote: »
    Hey guys, we're working on getting clarification on this. We'll let you know as soon as we have some information.

    Who asked for this and why? Even in VR zones? Storage is such a prime issue and you do this?

    It would make sense if it had value, but it's worthless junk.

    Honestly, I feel the opposite. It makes more sense to make it worthless so you're not tempted to hold onto it and waste valuable bag space. It's more like "Oh, that piece of gear is worth nothing, ignore and move on...oh look a blue piece in that chest I found, and I have a space for it!"

    But I long since turned off auto-loot...:P

    Now autoloot requires an add on which will suck when I find good things in my junk section.
    Edited by SFBryan18 on June 25, 2014 2:41AM
  • BirdUp
    BirdUp
    yodased wrote: »
    ... and store it in your house in a pentagon with your wive's dead heads next to it.

    Your references are sick, man! But srsly, what a disturbing video that was...
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    SFBryan18 wrote: »
    Acylas wrote: »
    SFBryan18 wrote: »
    Acylas wrote: »
    It's great for roleplay, though. Why do people never care about roleplay in MMORPGs?

    I care, which is why I wish the junk had a little value.

    I mean roleplay as in, "Oh this piece of weapon/armour is great, it will help me establish an identity for my character which I can then use to play out imaginative storylines with my friends with more diversity in appearance among our characters, making for a more immersive and realistic environment."

    I was thinking more like, 'I just killed this bandit, now I'm going to loot his stuff and sell it'.

    To me, roleplaying is broken. Having so many godly strong vet trash mobs that "are implied to use" this junk equipment everywhere makes me wish I had their class line instead of my own so I could just use junk equipment to pwn everyone and have 20m light attacks with 800 damage.

    Within; Without.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    driosketch wrote: »
    Shaun98ca2 wrote: »
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.

    Well you are now finding the "crap" EVERY where nightstands, cabinets, crates you name it. That's part of the issue people are having.

    It was to increase immersion but all it did was create a new found frustration. I guess all the devs can do at this point is make the SEEN item obtainable and the rest hidden stuff remove.
    As was confirmed on the second page of this thread, that part is a bug.
    I don't see that it's confirmed as a bug. I read her posts as the exact opposite, even.
Sign In or Register to comment.