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The current horrid class balance. 3 classes with range options, and 1 with no range or escape/cloak.

monkeymystic
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DK is the only class left in eso with zero 28m range abilities, zero escape, and zero class benefits (after all the nerfs).
With current changes everyone can be as effective or better than DKs in melee range, but ALSO have the option to cast stuff from range, or use escape/cloak to get away.
DKs can't play healers either (the ignous shield change is a very poor attempt that fails hard).

After all the nerfs It's simply melee only, and being mediocre at it while the rest can kite and spam spells with 36 meter range, and then melee just as effective as you when they want.

What's the point in rolling a DK that is stuck in being melee only, when the 3 other classes can do melee just as good or better (after all the nerfs to dks and buffs to rest), and also have lots of range spells at their disposal, or even escape abilities like cloak/bolt on top of that?

It's a well known fact that range > melee in pvp/pve. Always.

Giving 1 class only melee as their option, and another class the same just as powerful melee option but also range as well as an escape option on top of that is simply not balanced or fair in either PVP or PVE.

Especially when the DK class that is already gimped into melee continuously gets beaten with a nerfhammer harder than Thor could manage in his latest movies.


DKs only have melee range, while the 3 other classes have 36-40 meter range class abilities at their disposal in PVP, where range attacks is king.
Charge abilities are limited to 22 meter range.
Two of these classes also have escape abilities (Sorc and NB with escape and cloak).

In terms of spell reflects, Templars have a longer lasting reflect abilty than dks (Templar 6 seconds vs DK 4 seconds).
Templar Unstable Core > DK reflect.
The DK reflect is also bugged and drains resources on reflect, while the templar reflect does not.
Templar wins in terms of reflecting spells, and it does not drain resources (bug).
I play both classes and this is from my own experience.

Secondly, my Breath of Life heal on my Templar is spammable, heals 2 other targets as well, and currently heals for much more than dragon blood on my DK.
Breath of Life heals can also crit and does not have dimishing returns, while dragon blood can't crit and has dimishing returns.
Templar Breath of Life is stronger than Dragon blood for self heals.

(my Breath of Life on my Templar always heals for 1000, while dragon blood on my DK heals between 50-690 depending on amount of health left)


Those who think dragon blood is so good does not play DKs and know the reality which is it can't crit like other heals, it has dimishing returns and heals for less than many other heals in the game (breath of life (templar), healing springs (resto) etc.


I will definately play my Templar a lot more than my DK after this patch.
I just wish there would be a reason for me to play my DK in pvp instead of only playing my Templar with the latest changes.
I didn't level my DK alt for him to be useless at everything, including melee compared to my Templar.
With my Templar I can go either melee or range and be good at both at the same time, and I don't get kited because I can still cast range spells at them.
With the DK I am stuck in melee and dont have any way of either getting away (escape) or any ranged abilities to respond with.


There is currently no reason to roll a DK melee instead of a Templar melee for example.
The last changes have made Templars better tanks with their ultimate buff (dmg reduction), they are superior healers, have strong self heals, hard hitting puncturing strikes (with self heal now) and they also have buffed range abilities.

DK = stuck in melee with no way to escape while the 3 other classes can kite you (and 2 of them have range AND escape/cloak).
  • MasterSpatula
    MasterSpatula
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    And so it begins.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • babylon
    babylon
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    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_ShannonM on June 25, 2014 12:49AM
  • nez
    nez
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    Tah tah taaaaah
    Na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na Batmaaaan
  • Ragekniv
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    Wow, a DK who says Templar is preferred class after patch? What the hell did I miss?

    Templars are still the only class that had their resource mechanic completely removed from Beta. They are the worst sustained DPS class.

    Admittedly I haven't logged in yet to play my Templar, still waiting for 24 cooldown as I'm furious that the patch notes reflected very little that would make me believe that Templars are on par with OP DK sustained DPS and resource mechanics.

    Please, enlighten me... I really need good news!
  • babylon
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    Yes excellent, you two smash this out between yourselves.
  • LonePirate
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    DKs are the closest thing this game has to a warrior class. As such, I can almost understand why there are no ranged or cloaked spells for them. I don't agree with that decision but I understand it. I certainly do not understand why the melee ranged spells are not more powerful as most of them are pretty weak due to the DOT time ranges that make them very easy to overcome in PVP while giving PVE enemies plenty of time to survive and cause more pain.

    The reflection and healing imbalances you mention are simply outrageous and need to be corrected. If it weren't for the Standard of Might ultimate skill, DKs would be the weakest class now, given all of the nerfs this class has endured in the past several patches. I am guessing by mid-July that ZOS will make sure DKs are indeed the least powerful class. They will not be the powerhouses like dragons or knights. They might as well be called Peasants if this trend continues.
  • Natjur
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    Why is Templar Unstable Core > DK reflect?

    You can't just say a spell is better based on length of time its up

    DK is target self, so if MANY attack you, you rock, the templar one is on the caster, so they have to FIND the caster first and then get the spell of on them. In most fights (PVP or PVE) the DK reflect is better.

    I have a V12 templar and a V12 DK and the DK reflect is way better. The dev's have done a lot of balancing, and I am sure, they will be balancing this game for the next 5 years.
  • Ragekniv
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    babylon wrote: »
    Yes excellent, you two smash this out between yourselves.

    We may have had our disagreements but I still love ya braddah.

    Excellent picture above by the way, that bird looks the way I feel, made me smile!
  • KleanZlate
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    Hmmm, trying to remember what great long range class abilities my NB has... Oh yeah! Strife! Not exactly hard hitting that. All other ranged abilities I use are weapon abilities, open to all. DK vs. NB in melee...? Guess who'll need to escape that fight sooner?
  • Katniss_Everlark
    Katniss_Everlark
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    My main is a Nightblade but I only use one Nightblade ability under the Siphoning tree with the rest of my abilities being from my bow. I only use Funnel Health, I don't remember the original name of it but it's the first ability under Siphoning. So what would my cloaking ability be since I don't use any other Nightblade skills? If you're really worried about a cloak to get out of a sticky situation you shouldn't be pulling more than you can handle.
    Legendary Legion
    The Royal Aldmeri Guard
    Katniss Everlark VR 6 Nightblade Archer Werewolf
    A few alts all under level 25
  • babylon
    babylon
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    Ragekniv wrote: »
    babylon wrote: »
    Yes excellent, you two smash this out between yourselves.

    We may have had our disagreements but I still love ya braddah.

    Excellent picture above by the way, that bird looks the way I feel, made me smile!
    Just to be clear I have boobs, so that makes me anything other than a braddah...
  • Ragekniv
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    babylon wrote: »
    Ragekniv wrote: »
    babylon wrote: »
    Yes excellent, you two smash this out between yourselves.

    We may have had our disagreements but I still love ya braddah.

    Excellent picture above by the way, that bird looks the way I feel, made me smile!
    Just to be clear I have boobs, so that makes me anything other than a braddah...

    Respectfully withdrawn, I still love ya madam!
  • Shunravi
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    Dk's may not have an inherent cloak, but they can use an invisible pot, same as everyone else. Not the same I know, but you don't have absolutely nothing.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Lynx7386
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    Cant believe the DK's are still complaining.

    They're the only class with a significant boost to stamina regeneration (making them more viable for stamina builds than any other class).

    They're the only class with a pull ability. You can pull enemies off of fortifications in pvp - the nightblade teleport strike cannot even be used to get up onto the wall where the enemy is at because "you cannot jump that high".

    They've got the best AoE snare/immobilize in the game.

    They've got some of the best ultimates in the game, especially defensive-wise.


    Stop your whining already.
    Edited by Lynx7386 on June 25, 2014 12:35AM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lyall84
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    DK is the only class left in eso with zero 28m range abilities, zero escape, and zero class benefits (after all the nerfs).
    With current changes everyone can be as effective or better than DKs in melee range, but ALSO have the option to cast stuff from range, or use escape/cloak to get away.
    DKs can't play healers either (the ignous shield change is a very poor attempt that fails hard).

    After all the nerfs It's simply melee only, and being mediocre at it while the rest can kite and spam spells with 36 meter range, and then melee just as effective as you when they want.

    What's the point in rolling a DK that is stuck in being melee only, when the 3 other classes can do melee just as good or better (after all the nerfs to dks and buffs to rest), and also have lots of range spells at their disposal, or even escape abilities like cloak/bolt on top of that?

    It's a well known fact that range > melee in pvp/pve. Always.

    Giving 1 class only melee as their option, and another class the same just as powerful melee option but also range as well as an escape option on top of that is simply not balanced or fair in either PVP or PVE.

    Especially when the DK class that is already gimped into melee continuously gets beaten with a nerfhammer harder than Thor could manage in his latest movies.


    DKs only have melee range, while the 3 other classes have 36-40 meter range class abilities at their disposal in PVP, where range attacks is king.
    Charge abilities are limited to 22 meter range.
    Two of these classes also have escape abilities (Sorc and NB with escape and cloak).

    In terms of spell reflects, Templars have a longer lasting reflect abilty than dks (Templar 6 seconds vs DK 4 seconds).
    Templar Unstable Core > DK reflect.
    The DK reflect is also bugged and drains resources on reflect, while the templar reflect does not.
    Templar wins in terms of reflecting spells, and it does not drain resources (bug).
    I play both classes and this is from my own experience.

    Secondly, my Breath of Life heal on my Templar is spammable, heals 2 other targets as well, and currently heals for much more than dragon blood on my DK.
    Breath of Life heals can also crit and does not have dimishing returns, while dragon blood can't crit and has dimishing returns.
    Templar Breath of Life is stronger than Dragon blood for self heals.

    (my Breath of Life on my Templar always heals for 1000, while dragon blood on my DK heals between 50-690 depending on amount of health left)


    Those who think dragon blood is so good does not play DKs and know the reality which is it can't crit like other heals, it has dimishing returns and heals for less than many other heals in the game (breath of life (templar), healing springs (resto) etc.


    I will definately play my Templar a lot more than my DK after this patch.
    I just wish there would be a reason for me to play my DK in pvp instead of only playing my Templar with the latest changes.
    I didn't level my DK alt for him to be useless at everything, including melee compared to my Templar.
    With my Templar I can go either melee or range and be good at both at the same time, and I don't get kited because I can still cast range spells at them.
    With the DK I am stuck in melee and dont have any way of either getting away (escape) or any ranged abilities to respond with.


    There is currently no reason to roll a DK melee instead of a Templar melee for example.
    The last changes have made Templars better tanks with their ultimate buff (dmg reduction), they are superior healers, have strong self heals, hard hitting puncturing strikes (with self heal now) and they also have buffed range abilities.

    DK = stuck in melee with no way to escape while the 3 other classes can kite you (and 2 of them have range AND escape/cloak).

    I understand you are upset, but...

    DKs have dragons blood, sorcerer bolt escape, templar damage shield, and Nightblade cloak (which can be prematurely ended and countered vs any of the other three). Dk and templar are built to endure, sorcerer and nightblades to escape. Not sure why you are looking for DKs, the most survival oriented class, to escape instead of using your class the way it was built.

    Not to mention the thing about healing...Nightblade healing consists of a restoration staff, restoration staff skills, and maybe sap essence for AOE pulls. So whining about no healing options...pick up the stick.

    40 yard range huh? So you are complaining that your class does not have any skills that are the same range as the one bow skill (as far as I know the only skill with this kind of range)...can you not equip a bow? Can you not equip a staff? I do not understand why someone thinks they are pigeon holed into melee when there are non class options available to everyone.

    Not saying that I want nerfs or are happy with them. But when someone of a class that, in PvP I have seen 5 to 6 people working together to take out 1 vamp DK, or 1 vamp DK completely wipe 10 to 12 people, start complaining about how useless their class is... it is hard to have sympathy.

    Was the nerf needed? I didn't think so, but someone did. Either way, the patch was released today... How after reading the notes can you make a "oh the horror #ragequit" only hours after the server is back online. Play for a couple of days, a week even. Then if the balance has tipped the wrong way, I will accept your wailing. But until we see how this patch plays, this kind of doom and gloom post has no viability this soon after a major patch.
    Edited by Lyall84 on June 25, 2014 12:48AM
  • ExiledKhallisi
    ExiledKhallisi
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    Best class in game complains.....no one cares
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Xsorus
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    Lyall84 wrote: »
    DK is the only class left in eso with zero 28m range abilities, zero escape, and zero class benefits (after all the nerfs).
    With current changes everyone can be as effective or better than DKs in melee range, but ALSO have the option to cast stuff from range, or use escape/cloak to get away.
    DKs can't play healers either (the ignous shield change is a very poor attempt that fails hard).

    After all the nerfs It's simply melee only, and being mediocre at it while the rest can kite and spam spells with 36 meter range, and then melee just as effective as you when they want.

    What's the point in rolling a DK that is stuck in being melee only, when the 3 other classes can do melee just as good or better (after all the nerfs to dks and buffs to rest), and also have lots of range spells at their disposal, or even escape abilities like cloak/bolt on top of that?

    It's a well known fact that range > melee in pvp/pve. Always.

    Giving 1 class only melee as their option, and another class the same just as powerful melee option but also range as well as an escape option on top of that is simply not balanced or fair in either PVP or PVE.

    Especially when the DK class that is already gimped into melee continuously gets beaten with a nerfhammer harder than Thor could manage in his latest movies.


    DKs only have melee range, while the 3 other classes have 36-40 meter range class abilities at their disposal in PVP, where range attacks is king.
    Charge abilities are limited to 22 meter range.
    Two of these classes also have escape abilities (Sorc and NB with escape and cloak).

    In terms of spell reflects, Templars have a longer lasting reflect abilty than dks (Templar 6 seconds vs DK 4 seconds).
    Templar Unstable Core > DK reflect.
    The DK reflect is also bugged and drains resources on reflect, while the templar reflect does not.
    Templar wins in terms of reflecting spells, and it does not drain resources (bug).
    I play both classes and this is from my own experience.

    Secondly, my Breath of Life heal on my Templar is spammable, heals 2 other targets as well, and currently heals for much more than dragon blood on my DK.
    Breath of Life heals can also crit and does not have dimishing returns, while dragon blood can't crit and has dimishing returns.
    Templar Breath of Life is stronger than Dragon blood for self heals.

    (my Breath of Life on my Templar always heals for 1000, while dragon blood on my DK heals between 50-690 depending on amount of health left)


    Those who think dragon blood is so good does not play DKs and know the reality which is it can't crit like other heals, it has dimishing returns and heals for less than many other heals in the game (breath of life (templar), healing springs (resto) etc.


    I will definately play my Templar a lot more than my DK after this patch.
    I just wish there would be a reason for me to play my DK in pvp instead of only playing my Templar with the latest changes.
    I didn't level my DK alt for him to be useless at everything, including melee compared to my Templar.
    With my Templar I can go either melee or range and be good at both at the same time, and I don't get kited because I can still cast range spells at them.
    With the DK I am stuck in melee and dont have any way of either getting away (escape) or any ranged abilities to respond with.


    There is currently no reason to roll a DK melee instead of a Templar melee for example.
    The last changes have made Templars better tanks with their ultimate buff (dmg reduction), they are superior healers, have strong self heals, hard hitting puncturing strikes (with self heal now) and they also have buffed range abilities.

    DK = stuck in melee with no way to escape while the 3 other classes can kite you (and 2 of them have range AND escape/cloak).

    DKs have dragons blood, sorcerer bolt escape, templar damage shield, and Nightblade cloak (which can be prematurely ended and countered vs any of the other three). Dk and templar are built to endure, sorcerer and nightblades to escape. Not sure why you are looking for DKs, the most survival oriented class, to escape instead of using your class the way it was built.

    Problem I have with that is every class can plop on a Restro staff (and its the best weapon for damage anyway) and heal better then the DK's dragon blood.

    Meanwhile i can't block on a weapon that gives me teleport or stealth over and over again.



  • Lyall84
    Lyall84
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    Lyall84 wrote: »
    DK is the only class left in eso with zero 28m range abilities, zero escape, and zero class benefits (after all the nerfs).
    With current changes everyone can be as effective or better than DKs in melee range, but ALSO have the option to cast stuff from range, or use escape/cloak to get away.
    DKs can't play healers either (the ignous shield change is a very poor attempt that fails hard).

    After all the nerfs It's simply melee only, and being mediocre at it while the rest can kite and spam spells with 36 meter range, and then melee just as effective as you when they want.

    What's the point in rolling a DK that is stuck in being melee only, when the 3 other classes can do melee just as good or better (after all the nerfs to dks and buffs to rest), and also have lots of range spells at their disposal, or even escape abilities like cloak/bolt on top of that?

    It's a well known fact that range > melee in pvp/pve. Always.

    Giving 1 class only melee as their option, and another class the same just as powerful melee option but also range as well as an escape option on top of that is simply not balanced or fair in either PVP or PVE.

    Especially when the DK class that is already gimped into melee continuously gets beaten with a nerfhammer harder than Thor could manage in his latest movies.


    DKs only have melee range, while the 3 other classes have 36-40 meter range class abilities at their disposal in PVP, where range attacks is king.
    Charge abilities are limited to 22 meter range.
    Two of these classes also have escape abilities (Sorc and NB with escape and cloak).

    In terms of spell reflects, Templars have a longer lasting reflect abilty than dks (Templar 6 seconds vs DK 4 seconds).
    Templar Unstable Core > DK reflect.
    The DK reflect is also bugged and drains resources on reflect, while the templar reflect does not.
    Templar wins in terms of reflecting spells, and it does not drain resources (bug).
    I play both classes and this is from my own experience.

    Secondly, my Breath of Life heal on my Templar is spammable, heals 2 other targets as well, and currently heals for much more than dragon blood on my DK.
    Breath of Life heals can also crit and does not have dimishing returns, while dragon blood can't crit and has dimishing returns.
    Templar Breath of Life is stronger than Dragon blood for self heals.

    (my Breath of Life on my Templar always heals for 1000, while dragon blood on my DK heals between 50-690 depending on amount of health left)


    Those who think dragon blood is so good does not play DKs and know the reality which is it can't crit like other heals, it has dimishing returns and heals for less than many other heals in the game (breath of life (templar), healing springs (resto) etc.


    I will definately play my Templar a lot more than my DK after this patch.
    I just wish there would be a reason for me to play my DK in pvp instead of only playing my Templar with the latest changes.
    I didn't level my DK alt for him to be useless at everything, including melee compared to my Templar.
    With my Templar I can go either melee or range and be good at both at the same time, and I don't get kited because I can still cast range spells at them.
    With the DK I am stuck in melee and dont have any way of either getting away (escape) or any ranged abilities to respond with.


    There is currently no reason to roll a DK melee instead of a Templar melee for example.
    The last changes have made Templars better tanks with their ultimate buff (dmg reduction), they are superior healers, have strong self heals, hard hitting puncturing strikes (with self heal now) and they also have buffed range abilities.

    DK = stuck in melee with no way to escape while the 3 other classes can kite you (and 2 of them have range AND escape/cloak).

    DKs have dragons blood, sorcerer bolt escape, templar damage shield, and Nightblade cloak (which can be prematurely ended and countered vs any of the other three). Dk and templar are built to endure, sorcerer and nightblades to escape. Not sure why you are looking for DKs, the most survival oriented class, to escape instead of using your class the way it was built.

    Problem I have with that is every class can plop on a Restro staff (and its the best weapon for damage anyway) and heal better then the DK's dragon blood.

    Meanwhile i can't block on a weapon that gives me teleport or stealth over and over again.



    Stealth over and over...this is sad, are you really trying to say that a 2.9 second stealth that you can break with 1 aoe is better than dragons blood? NB should not have to dump 1200 magicka just to get 3 seconds of invisibility because it gets broke after 1 second of each use.

    The think about dragon blood is it scales with max health vs lost health. So the higher health you have the more potential healing you receive. You cannot make a claim that a restoration staff flat heal number (unless it has the potential of healing over 1k in one go....I highly doubt) heals more than a skill that changes value. Heals more when you have low max health? For sure, heals more when you are topping off? For sure.

    But if you happen to be a tank build (ie all stats in health and enchants with health, armor doesn't really matter, but lets assume dress because that is what has been popular), you cannot tell me that a restoration staff skill will heal more in one button push than dragon blood would when you are in crisis mode at less than 20% health.

    That skill compared to NB, who presses that cloak button when he is in crisis mode only to have it killed by AoE/DoT, is tremendously better.

    The sorcerer teleport I also find annoying, but not nearly as devastating as a group of people running in terror from a Vamp DK that keeps chain pulling, talon rooting, bat swarm/deep breath damaging/healing monster that heals for a disgustingly large amount of health in one button push before continuing to burn and eat you to death.

    Are there ways to counter? Of course. But at the same time, when one of these monsters starts going on a crusade about how small nerfs have made the class useless with zero benefits...I find it hard to have sympathy.
  • MonkeyAssassin24
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    Lynx7386 wrote: »
    Cant believe the DK's are still complaining.

    They're the only class with a significant boost to stamina regeneration (making them more viable for stamina builds than any other class).

    Refreshing Shadows (first passive under the Shadow tree for NB) now has a static increase of 15/30%. Maybe not better than what a DK has but they are certainly not the only class with significant stam regen.
    On second thought, let's not go to the forums. 'Tis a silly place.
  • Hypertionb14_ESO
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    Dragons blood is kind of pathetic i will admit... a good Siphon Health on NB will give much higher returns for the MP.

    But the combined defensive ability, overall AOE capability in close quarters... and the various Magicka regeneration options avilable to them make DK the most powerful AOE close range caster in the game...

    Vampire DK are still the most insane things you can play as... running into a group of 15+ mobs of equal veteran level and coming out without a scratch, killing them all...
    I play every class in every situation. I love them all.
  • tordr86b16_ESO
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    Ragekniv wrote: »
    Wow, a DK who says Templar is preferred class after patch? What the hell did I miss?

    Templars are still the only class that had their resource mechanic completely removed from Beta. They are the worst sustained DPS class.

    Admittedly I haven't logged in yet to play my Templar, still waiting for 24 cooldown as I'm furious that the patch notes reflected very little that would make me believe that Templars are on par with OP DK sustained DPS and resource mechanics.

    Please, enlighten me... I really need good news!

    bollox, templars are overpowered in pvp. vampire's bane, blazing shield, purifying light/power of the light and watch your enemies die by themselves.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Dragons blood is kind of pathetic i will admit... a good Siphon Health on NB will give much higher returns for the MP.

    But the combined defensive ability, overall AOE capability in close quarters... and the various Magicka regeneration options avilable to them make DK the most powerful AOE close range caster in the game...

    Vampire DK are still the most insane things you can play as... running into a group of 15+ mobs of equal veteran level and coming out without a scratch, killing them all...

    that is the only thing we are good at atm, aoeing down mobs, pathetic at everything else.

    even sorcerers can become better melee classes due to surge giving a massive boost to weapon damage (50+ and above), while molten weapons only boost it by 22 (11 to everyone else, and does not scale with magicka).
    Edited by tordr86b16_ESO on June 25, 2014 1:42AM
  • Lyall84
    Lyall84
    ✭✭✭✭
    Lynx7386 wrote: »
    Cant believe the DK's are still complaining.

    They're the only class with a significant boost to stamina regeneration (making them more viable for stamina builds than any other class).

    Refreshing Shadows (first passive under the Shadow tree for NB) now has a static increase of 15/30%. Maybe not better than what a DK has but they are certainly not the only class with significant stam regen.

    Agreed, but it was a much needed upgrade for NB. Templar stamina restoration is limited because it needs to be done with corpses, but is still very strong after aoe situations, good for reducing down time.
  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭
    Are you trying to be funny?
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    DK tears...
    VR16 Templar
    VR3 Sorcerer
  • CoUsT
    CoUsT
    ✭✭✭
    DK vs. NB in melee...? Guess who'll need to escape that fight sooner?

    DK won't have chance to escape when NB hit you twice or thrice for 800-1.2k and you are dead. Sad but true.
  • Zodi53
    Zodi53
    ✭✭✭
    I'm sorry but I can't take this thread seriously. I still see DK's running around Cyrodiil that are need a whole group of people to constantly throw everything at them to kill them. And as soon as a banner or talons are up and we don't have time to move its game over. 1 DK killing 4 people.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    I've read them, the exaggerated claims of this class needing this that or the other, and mostly discounted them, but i swear people...damn. Some of you really won't be happy until the only difference between the base classes is the class name on the character sheet tab.

    Didn't really ever call anyone out on expressing this sentiment of some of the playerbase's crusade to have ZOS nerf the whole game into the ground in terms of class diversity, but my apologies to you all the same.

    Damn...

    EDIT: Posted initial post before i meant to.
    Edited by Spiritreaver_ESO on June 25, 2014 2:05AM
  • LordEcks
    LordEcks
    ✭✭✭
    My head hurts.

    I honestly thought this was a joke post.

    I'm not gonna respond to the entire post.. but I'll pick one point to harp on.... and thats the fact that you actually believe Templar reflect is better than DK reflect.

    I found this to be particularly hilarious. The Templar reflect is only useful in a 1vs1 scenario, in which it is somewhat effective at shutting down incomponent button mashing spellcasting types. The fact is that a lot of people use AoE abilities for single target anyway, so neither reflect is effective in that respect.

    The DK reflect reflects an unlimited number of times from an unlimited number of targets. It might seem underwhelming unless your being concentrated on in PVP by a group of casters, but in PVE the difference is immeasurably in the DKs favor.

    DKs were designed to be in melee range. Sorcs were designed to be at max range (and thus have no 8m attacks). This means that DKs actually have some merit to using physical crit whereas Sorcs have much less so (evidenced by DK having abilities that actually give Phsy Crit, whereas Sorc do not). The other two classes are in between...

    And as far as healing goes you're off your rocker. Someone already gave you the lowdown on Green Dragon Blood. In place of direct group heals (which only Temp gets) DK has a plethora of defensive abilities that facilitate them staying in melee range.

    Head hurts...
  • Butcherboy
    Butcherboy
    ✭✭✭
    I'm stuck on a DK who wants to dodge. Why would - but - melee range is where DK shines (and burns people to a crisp). As for range, why would you want a ranged weapon DK IS A RANGED WEAPON what auuugh my brain......
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