Just to be clear I have boobs, so that makes me anything other than a braddah...
monkeymystic wrote: »DK is the only class left in eso with zero 28m range abilities, zero escape, and zero class benefits (after all the nerfs).
With current changes everyone can be as effective or better than DKs in melee range, but ALSO have the option to cast stuff from range, or use escape/cloak to get away.
DKs can't play healers either (the ignous shield change is a very poor attempt that fails hard).
After all the nerfs It's simply melee only, and being mediocre at it while the rest can kite and spam spells with 36 meter range, and then melee just as effective as you when they want.
What's the point in rolling a DK that is stuck in being melee only, when the 3 other classes can do melee just as good or better (after all the nerfs to dks and buffs to rest), and also have lots of range spells at their disposal, or even escape abilities like cloak/bolt on top of that?
It's a well known fact that range > melee in pvp/pve. Always.
Giving 1 class only melee as their option, and another class the same just as powerful melee option but also range as well as an escape option on top of that is simply not balanced or fair in either PVP or PVE.
Especially when the DK class that is already gimped into melee continuously gets beaten with a nerfhammer harder than Thor could manage in his latest movies.
DKs only have melee range, while the 3 other classes have 36-40 meter range class abilities at their disposal in PVP, where range attacks is king.
Charge abilities are limited to 22 meter range.
Two of these classes also have escape abilities (Sorc and NB with escape and cloak).
In terms of spell reflects, Templars have a longer lasting reflect abilty than dks (Templar 6 seconds vs DK 4 seconds).
Templar Unstable Core > DK reflect.
The DK reflect is also bugged and drains resources on reflect, while the templar reflect does not.
Templar wins in terms of reflecting spells, and it does not drain resources (bug).
I play both classes and this is from my own experience.
Secondly, my Breath of Life heal on my Templar is spammable, heals 2 other targets as well, and currently heals for much more than dragon blood on my DK.
Breath of Life heals can also crit and does not have dimishing returns, while dragon blood can't crit and has dimishing returns.
Templar Breath of Life is stronger than Dragon blood for self heals.
(my Breath of Life on my Templar always heals for 1000, while dragon blood on my DK heals between 50-690 depending on amount of health left)
Those who think dragon blood is so good does not play DKs and know the reality which is it can't crit like other heals, it has dimishing returns and heals for less than many other heals in the game (breath of life (templar), healing springs (resto) etc.
I will definately play my Templar a lot more than my DK after this patch.
I just wish there would be a reason for me to play my DK in pvp instead of only playing my Templar with the latest changes.
I didn't level my DK alt for him to be useless at everything, including melee compared to my Templar.
With my Templar I can go either melee or range and be good at both at the same time, and I don't get kited because I can still cast range spells at them.
With the DK I am stuck in melee and dont have any way of either getting away (escape) or any ranged abilities to respond with.
There is currently no reason to roll a DK melee instead of a Templar melee for example.
The last changes have made Templars better tanks with their ultimate buff (dmg reduction), they are superior healers, have strong self heals, hard hitting puncturing strikes (with self heal now) and they also have buffed range abilities.
DK = stuck in melee with no way to escape while the 3 other classes can kite you (and 2 of them have range AND escape/cloak).
monkeymystic wrote: »DK is the only class left in eso with zero 28m range abilities, zero escape, and zero class benefits (after all the nerfs).
With current changes everyone can be as effective or better than DKs in melee range, but ALSO have the option to cast stuff from range, or use escape/cloak to get away.
DKs can't play healers either (the ignous shield change is a very poor attempt that fails hard).
After all the nerfs It's simply melee only, and being mediocre at it while the rest can kite and spam spells with 36 meter range, and then melee just as effective as you when they want.
What's the point in rolling a DK that is stuck in being melee only, when the 3 other classes can do melee just as good or better (after all the nerfs to dks and buffs to rest), and also have lots of range spells at their disposal, or even escape abilities like cloak/bolt on top of that?
It's a well known fact that range > melee in pvp/pve. Always.
Giving 1 class only melee as their option, and another class the same just as powerful melee option but also range as well as an escape option on top of that is simply not balanced or fair in either PVP or PVE.
Especially when the DK class that is already gimped into melee continuously gets beaten with a nerfhammer harder than Thor could manage in his latest movies.
DKs only have melee range, while the 3 other classes have 36-40 meter range class abilities at their disposal in PVP, where range attacks is king.
Charge abilities are limited to 22 meter range.
Two of these classes also have escape abilities (Sorc and NB with escape and cloak).
In terms of spell reflects, Templars have a longer lasting reflect abilty than dks (Templar 6 seconds vs DK 4 seconds).
Templar Unstable Core > DK reflect.
The DK reflect is also bugged and drains resources on reflect, while the templar reflect does not.
Templar wins in terms of reflecting spells, and it does not drain resources (bug).
I play both classes and this is from my own experience.
Secondly, my Breath of Life heal on my Templar is spammable, heals 2 other targets as well, and currently heals for much more than dragon blood on my DK.
Breath of Life heals can also crit and does not have dimishing returns, while dragon blood can't crit and has dimishing returns.
Templar Breath of Life is stronger than Dragon blood for self heals.
(my Breath of Life on my Templar always heals for 1000, while dragon blood on my DK heals between 50-690 depending on amount of health left)
Those who think dragon blood is so good does not play DKs and know the reality which is it can't crit like other heals, it has dimishing returns and heals for less than many other heals in the game (breath of life (templar), healing springs (resto) etc.
I will definately play my Templar a lot more than my DK after this patch.
I just wish there would be a reason for me to play my DK in pvp instead of only playing my Templar with the latest changes.
I didn't level my DK alt for him to be useless at everything, including melee compared to my Templar.
With my Templar I can go either melee or range and be good at both at the same time, and I don't get kited because I can still cast range spells at them.
With the DK I am stuck in melee and dont have any way of either getting away (escape) or any ranged abilities to respond with.
There is currently no reason to roll a DK melee instead of a Templar melee for example.
The last changes have made Templars better tanks with their ultimate buff (dmg reduction), they are superior healers, have strong self heals, hard hitting puncturing strikes (with self heal now) and they also have buffed range abilities.
DK = stuck in melee with no way to escape while the 3 other classes can kite you (and 2 of them have range AND escape/cloak).
DKs have dragons blood, sorcerer bolt escape, templar damage shield, and Nightblade cloak (which can be prematurely ended and countered vs any of the other three). Dk and templar are built to endure, sorcerer and nightblades to escape. Not sure why you are looking for DKs, the most survival oriented class, to escape instead of using your class the way it was built.
xsorusb14_ESO wrote: »monkeymystic wrote: »DK is the only class left in eso with zero 28m range abilities, zero escape, and zero class benefits (after all the nerfs).
With current changes everyone can be as effective or better than DKs in melee range, but ALSO have the option to cast stuff from range, or use escape/cloak to get away.
DKs can't play healers either (the ignous shield change is a very poor attempt that fails hard).
After all the nerfs It's simply melee only, and being mediocre at it while the rest can kite and spam spells with 36 meter range, and then melee just as effective as you when they want.
What's the point in rolling a DK that is stuck in being melee only, when the 3 other classes can do melee just as good or better (after all the nerfs to dks and buffs to rest), and also have lots of range spells at their disposal, or even escape abilities like cloak/bolt on top of that?
It's a well known fact that range > melee in pvp/pve. Always.
Giving 1 class only melee as their option, and another class the same just as powerful melee option but also range as well as an escape option on top of that is simply not balanced or fair in either PVP or PVE.
Especially when the DK class that is already gimped into melee continuously gets beaten with a nerfhammer harder than Thor could manage in his latest movies.
DKs only have melee range, while the 3 other classes have 36-40 meter range class abilities at their disposal in PVP, where range attacks is king.
Charge abilities are limited to 22 meter range.
Two of these classes also have escape abilities (Sorc and NB with escape and cloak).
In terms of spell reflects, Templars have a longer lasting reflect abilty than dks (Templar 6 seconds vs DK 4 seconds).
Templar Unstable Core > DK reflect.
The DK reflect is also bugged and drains resources on reflect, while the templar reflect does not.
Templar wins in terms of reflecting spells, and it does not drain resources (bug).
I play both classes and this is from my own experience.
Secondly, my Breath of Life heal on my Templar is spammable, heals 2 other targets as well, and currently heals for much more than dragon blood on my DK.
Breath of Life heals can also crit and does not have dimishing returns, while dragon blood can't crit and has dimishing returns.
Templar Breath of Life is stronger than Dragon blood for self heals.
(my Breath of Life on my Templar always heals for 1000, while dragon blood on my DK heals between 50-690 depending on amount of health left)
Those who think dragon blood is so good does not play DKs and know the reality which is it can't crit like other heals, it has dimishing returns and heals for less than many other heals in the game (breath of life (templar), healing springs (resto) etc.
I will definately play my Templar a lot more than my DK after this patch.
I just wish there would be a reason for me to play my DK in pvp instead of only playing my Templar with the latest changes.
I didn't level my DK alt for him to be useless at everything, including melee compared to my Templar.
With my Templar I can go either melee or range and be good at both at the same time, and I don't get kited because I can still cast range spells at them.
With the DK I am stuck in melee and dont have any way of either getting away (escape) or any ranged abilities to respond with.
There is currently no reason to roll a DK melee instead of a Templar melee for example.
The last changes have made Templars better tanks with their ultimate buff (dmg reduction), they are superior healers, have strong self heals, hard hitting puncturing strikes (with self heal now) and they also have buffed range abilities.
DK = stuck in melee with no way to escape while the 3 other classes can kite you (and 2 of them have range AND escape/cloak).
DKs have dragons blood, sorcerer bolt escape, templar damage shield, and Nightblade cloak (which can be prematurely ended and countered vs any of the other three). Dk and templar are built to endure, sorcerer and nightblades to escape. Not sure why you are looking for DKs, the most survival oriented class, to escape instead of using your class the way it was built.
Problem I have with that is every class can plop on a Restro staff (and its the best weapon for damage anyway) and heal better then the DK's dragon blood.
Meanwhile i can't block on a weapon that gives me teleport or stealth over and over again.
Cant believe the DK's are still complaining.
They're the only class with a significant boost to stamina regeneration (making them more viable for stamina builds than any other class).
Wow, a DK who says Templar is preferred class after patch? What the hell did I miss?
Templars are still the only class that had their resource mechanic completely removed from Beta. They are the worst sustained DPS class.
Admittedly I haven't logged in yet to play my Templar, still waiting for 24 cooldown as I'm furious that the patch notes reflected very little that would make me believe that Templars are on par with OP DK sustained DPS and resource mechanics.
Please, enlighten me... I really need good news!
Hypertionb14_ESO wrote: »Dragons blood is kind of pathetic i will admit... a good Siphon Health on NB will give much higher returns for the MP.
But the combined defensive ability, overall AOE capability in close quarters... and the various Magicka regeneration options avilable to them make DK the most powerful AOE close range caster in the game...
Vampire DK are still the most insane things you can play as... running into a group of 15+ mobs of equal veteran level and coming out without a scratch, killing them all...
MonkeyAssassin24 wrote: »Cant believe the DK's are still complaining.
They're the only class with a significant boost to stamina regeneration (making them more viable for stamina builds than any other class).
Refreshing Shadows (first passive under the Shadow tree for NB) now has a static increase of 15/30%. Maybe not better than what a DK has but they are certainly not the only class with significant stam regen.
vestmanneb17_ESO wrote: »DK vs. NB in melee...? Guess who'll need to escape that fight sooner?