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Should Zenimax add full armor previews when crafting.

  • joanjett
    joanjett
    ✭✭✭
    no
    I'm sick of polls so......i voted NO! SO THERE :p
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • Mordria
    Mordria
    ✭✭✭✭
    no
    Should they? No, but it would be a nice addition.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    yes
    Mordria wrote: »
    Should they? No, but it would be a nice addition.

    Um, er, what?
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • KORJ
    KORJ
    ✭✭
    yes
    Material level should not affect on the object model, only on its color.
    I really like the model of light Bosmers cotton Shoulders.
    Think that an experienced Craftsman should be able to create high-level things any available appearance.
    FROM RUSSIA WITH LOVE
  • Falmer
    Falmer
    ✭✭✭✭
    yes
    Would be a nice in-game feature... no doubt. Right now, when I go to craft new armors for all my characters I end alt-tabbing to ESO-fashion to get some kind of idea what the pieces look like on characters.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    yes
    KORJ wrote: »
    Material level should not affect on the object model, only on its color.

    Here I feel obliged to disagree.

    Historically the shape of the armour was affected by the material, when Iron replaced Bronze, the armour changed shape slightly. It wasn't the huge difference that happened with weapons, but it was a subtle change in the form of the armour.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Mordria
    Mordria
    ✭✭✭✭
    no
    Mordria wrote: »
    Should they? No, but it would be a nice addition.

    Um, er, what?

    should (shd)
    aux.v. Past tense of shall
    1. Used to express obligation or duty: You should send her a note.

    Sorry I wasn't clear on that. :)
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    yes
    Mordria wrote: »
    Mordria wrote: »
    Should they? No, but it would be a nice addition.

    Um, er, what?

    should (shd)
    aux.v. Past tense of shall
    1. Used to express obligation or duty: You should send her a note.

    Sorry I wasn't clear on that. :)

    Right, I think I get it, you were saying it isn't obligatory, but it would be nice.
    Ok, I can live with that.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • SDZald
    SDZald
    ✭✭✭
    yes
    I sure would like to hear the reasoning behind the no votes LOL
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    no
    how about we fix us duel wield nightblade class and weapon damage output before moving forward on things like this thread suggests? hmm?

    thanx :)
    Edited by Gilvoth on June 24, 2014 4:08PM
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    yes
    how about we fix us duel wield nightblade class and weapon damage output before moving forward on things like this thread suggests? hmm?

    thanx :)

    Different parts of the Dev team.
    Don't get me wrong, we all want the broken stuff fixed first, but it's different Devs.
    Edited by AlexDougherty on June 24, 2014 4:10PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • SDZald
    SDZald
    ✭✭✭
    yes
    how about we fix us duel wield nightblade class and weapon damage output before moving forward on things like this thread suggests? hmm?

    thanx :)

    I take it you can't walk and chew gum at the same time :) This is a large company with teams of programers, different teams work on different things. I agree I would like to see bugs fixed and classes balanced but no need to hold off on I/F improvements while those things are done.

  • R1ckyDaMan
    R1ckyDaMan
    ✭✭✭✭
    yes
    how about we fix us duel wield nightblade class and weapon damage output before moving forward on things like this thread suggests? hmm?

    thanx :)

    No one is saying it should bypass everything else, it is something IMO zenimax should look into for a future update for sure.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    no
    Definitely not, I want them to work on things that matter.
  • Lunerdog
    Lunerdog
    ✭✭✭✭✭
    yes
    After once crafting a full seven piece set only to see that upon equipping it was all the most ghastly shade of bright green ?

    Previews = yes please.
  • KORJ
    KORJ
    ✭✭
    yes
    Here I feel obliged to disagree.

    Historically the shape of the armour was affected by the material, when Iron replaced Bronze, the armour changed shape slightly. It wasn't the huge difference that happened with weapons, but it was a subtle change in the form of the armour.

    And now will explain how FORM of cloth pauldrons connected with the history and something logical.

    IT'S CLOTH

    ZrwZJWj.jpg
    Edited by KORJ on June 24, 2014 6:10PM
    FROM RUSSIA WITH LOVE
  • Katniss_Everlark
    Katniss_Everlark
    ✭✭✭
    yes
    I think that they should add the preview for when you are crafting armor & weapons. Mainly so you don't make it, realize you don't like the way it looks & then you end up selling it or giving it to someone to deconstruct so they can get xp for that craft. The guild stores should have it too that way you don't spend X amount of gold on something that looks hideous.
    Legendary Legion
    The Royal Aldmeri Guard
    Katniss Everlark VR 6 Nightblade Archer Werewolf
    A few alts all under level 25
  • andre.roques.3b14_ESO
    yes
    Yes, I am one of those 'few' who likes my character to look 'great' in my crafted armor. That includes mixing and matching motifs and material which, without a preview is a crapshoot that can result in sum fugly results. A preview would be a wonderful addition, but priority wise I wouldn't (haven't) nerdraged without it....even when my snazzy cloth and heavy combo went from Gucci to Kmart discount rack hodgepodge. :blush:
    NA MegaServer
    Alicron AD Altmer Templar
    Caltrinity EP Dunmer Sorcerer
    Brehhanon Moonblood DC Breton Nightblade
  • Gizzarduk
    Gizzarduk
    ✭✭✭
    yes
    Be nice to have it for items in general really.
  • nawlinzbilly
    nawlinzbilly
    ✭✭
    yes
    It's like a surprise every time I craft something. Since it takes resources, that surprise sucks :) A new menu system that reveals the outcome of the craft type can not be hard to implement. I know they are still tweaking and learning, so I think this will come in time. But I am totally on board for a craftable view system!
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    yes
    YES! I have wasted countless materials crafting items just to see what it looks like since the icons at the crafting table tend to be pretty inaccurate(seriously what's up with that?)
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Sighlynce
    Sighlynce
    ✭✭✭
    yes
    They would need to do it for each upgrade. I crafted some armor put it on my character, liked it, added a trait (yeah, I made it twice because I'm vain and sometimes its about the look not the feel ;) ), upgraded it and Boom--- Hated the new color :\ .
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    yes
    KORJ wrote: »
    Here I feel obliged to disagree.

    Historically the shape of the armour was affected by the material, when Iron replaced Bronze, the armour changed shape slightly. It wasn't the huge difference that happened with weapons, but it was a subtle change in the form of the armour.

    And now will explain how FORM of cloth pauldrons connected with the history and something logical.

    IT'S CLOTH

    ZrwZJWj.jpg

    OK, cloth pauldrons are a challenge, the only thing I can think of is that some fabrics are stiff enough to hold a shape, while others aren't. But I will admit it's a bit of a stretch.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Corew
    Corew
    ✭✭✭
    yes
    KORJ wrote: »
    Here I feel obliged to disagree.

    Historically the shape of the armour was affected by the material, when Iron replaced Bronze, the armour changed shape slightly. It wasn't the huge difference that happened with weapons, but it was a subtle change in the form of the armour.

    And now will explain how FORM of cloth pauldrons connected with the history and something logical.

    IT'S CLOTH

    ZrwZJWj.jpg

    OK, cloth pauldrons are a challenge, the only thing I can think of is that some fabrics are stiff enough to hold a shape, while others aren't. But I will admit it's a bit of a stretch.

    About as logical as plate dresses.. we don't have those in this game yet but I don't doubt we'll have some at some point. :neutral_face:
  • Utildai
    Utildai
    ✭✭✭
    yes
    Everything we wear should have a preview feature... including weapons, shields etc...As well as from guild stores.
  • KORJ
    KORJ
    ✭✭
    yes
    OK, cloth pauldrons are a challenge, the only thing I can think of is that some fabrics are stiff enough to hold a shape, while others aren't. But I will admit it's a bit of a stretch.


    Then give me explanation of the holes in the a high-level Khajiit shield.

    dBOYv7u.jpg

    The only explanation that occurred to me, is...
    Drunkenness, Skooma and other hard drugs.

    I just want to create things with the look that suits me, on any level.
    Edited by KORJ on June 24, 2014 8:46PM
    FROM RUSSIA WITH LOVE
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    yes
    KORJ wrote: »
    OK, cloth pauldrons are a challenge, the only thing I can think of is that some fabrics are stiff enough to hold a shape, while others aren't. But I will admit it's a bit of a stretch.


    Then give me explanation of the holes in the a high-level Khajiit shield.

    dBOYv7u.jpg

    The only explanation that occurred to me, is...
    Drunkenness, Skooma and other hard drugs.

    Well in Oblivion and Skyrim there was a book about Khajit guerillas (in Oblivion is was an unarmed skill book), and it clearly indicated that there are gaps in the Khajit logic, even before they start taking Skooma.

    That shield looks like it's the product of the crazy logic in that book.
    Damn, I mean, the gap is exactly where you want to stab.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • SDZald
    SDZald
    ✭✭✭
    yes
    Welllll lets see at this point it's 97% in the yes column. I believe the Yeas have carried this vote :)
  • KORJ
    KORJ
    ✭✭
    yes
    Well in Oblivion and Skyrim there was a book about Khajit guerillas (in Oblivion is was an unarmed skill book), and it clearly indicated that there are gaps in the Khajit logic, even before they start taking Skooma.
    They would certainly not survived to start taking skooma, with these shields. xD
    Edited by KORJ on June 24, 2014 9:07PM
    FROM RUSSIA WITH LOVE
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    yes
    KORJ wrote: »
    Well in Oblivion and Skyrim there was a book about Khajit guerillas (in Oblivion is was an unarmed skill book), and it clearly indicated that there are gaps in the Khajit logic, even before they start taking Skooma.
    They would certainly not survived to start taking skooma, with these shields.

    I know, but that's the best in game explanation I can offer.

    If you want an out of game explanation, the Devs in charge of designing shields clearly got carried away with the crescent moon motif they seem to want to put in Khajiit gear.

    But for in game that book, and they innate crazyness it portrayed are my only explanation.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
This discussion has been closed.