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Should ZOS have taken away another tanking tool from DK's with Igneous Shield nerf?

Ragnar_Lodbrok
Ragnar_Lodbrok
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Edited by Ragnar_Lodbrok on June 24, 2014 6:20PM

Should ZOS have taken away another tanking tool from DK's with Igneous Shield nerf? 37 votes

Yes the game doesnt need tank skills
48%
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No, whay are they taking yet another tank skill from us?
51%
Anriktjvannevel_ESOMaverick827mfischer303b14_ESOLonePiratePhantaxSolidZoM_HeadWifeaggro13neeks13VisRagnar_LodbrokKarizzaPBpsyWarraxxBedheadpimpAnlaemarxanikk999hk11 19 votes
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    ?
  • LtCrunch
    LtCrunch
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    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.
    Edited by LtCrunch on June 24, 2014 6:26PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    ?

    From the patch notes:
    Igneous Shield (Obsidian Shield morph): This ability now increases the healing you deal to allies for 5 seconds instead of increasing your shield value.
    Edited by LtCrunch on June 24, 2014 6:30PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Oh I know but I don't understand why option 2 is a question, with some misspelling at that :P. Shoulda just stuck to yes or no. Its not even a real big nerf IMO. if they ever get around to giving damage shields your characters armor/spell resist values then the current shield value unmorphed would be good enough.
    Edited by demonlkojipub19_ESO on June 24, 2014 6:32PM
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    No, whay are they taking yet another tank skill from us?
    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.

    You know DKs dont have any heal others skills right? So why do we need a heal others buff?
  • Rosveen
    Rosveen
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    As if DKs lacked tanking tools.
  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.

    You know DKs dont have any heal others skills right? So why do we need a heal others buff?

    To give the class added versatility.DK's Earthen Heart tree has great group utility so it is actually a pretty attractive class for a healer/group support build. The impression I get is they changed a skill from being useful to YOU, so you see it as a nerf.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Vis
    Vis
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    No, whay are they taking yet another tank skill from us?
    Actually, I wish I could change my vote.

    I don't think it's my place to judge until I see the numbers and the resulting play-style changes.

    (Also, I am embarrassed I agreed with someone who misspelled "why")
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • joshisanonymous
    joshisanonymous
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    Why haven't you quit yet? Honestly, you have over 50 discussions and over 1000 comments and 90% of it consists of mocking complaints. It sounds like you're torturing yourself. End your suffering already. I mean, I don't like to suggest that people quit, but your continued presence seems bad for you and it's almost just as bad for the rest of us to have to deal with ridiculous polls and complaints interjected into seemingly every thread. Even your signature is negative, as if you've already decided before every single post that you need to complain some more.
    Fedrals: PC / NA / EP / NB

  • Opioid
    Opioid
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    So DKs are slightly less godly tanks than other classes now? Puts them more in line with everyone else. I don't see the problem here. There are still several other skills from other trees that you can use to buff your tanking capabilities.

    I think it's a good thing that they switched it to be a group heal, as others have stated, it adds more utility and doesn't really affect the DK tanking capability enough to make a big deal about it.
  • Wifeaggro13
    Wifeaggro13
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    No, whay are they taking yet another tank skill from us?
    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.
    I agree with the shield. but as far as DK being the best tank that is absloutely ludicrous. I have a VR 12 DK Heavy armor spec. The passives in DK are not great , sure on paper they look like something. unfortunately there is only two roles in ESO for end game DPS and heals. thats right just DPS and heals . Your a DPs that has a taunt or your DPS that has a CC. or your a healer with some CC.

    My sorc tank is vastly superior in light armor with SNS and resto swap then my DK. And my sorc is only VR 5. Ive done every VR dungeon with him. And my guilds vastly prefer the DPS and resource management of my sorc tank then my DK. Ranged CC and the Bubble of a sorc combined with its AOE dps makes the Dk tank look extremely bad. After all the nerfs DK got handed ill put him in light armor and make some changes and see how he does in the same gear my sorc wears. honestly the sorc can buff himself way past Armor cap an d spell resist cap, far more then the DK can
    Edited by Wifeaggro13 on June 24, 2014 7:08PM
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    No, whay are they taking yet another tank skill from us?
    Brandalf wrote: »
    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.

    You know DKs dont have any heal others skills right? So why do we need a heal others buff?

    To give the class added versatility.DK's Earthen Heart tree has great group utility so it is actually a pretty attractive class for a healer/group support build. The impression I get is they changed a skill from being useful to YOU, so you see it as a nerf.

    How is it useful for dk healers since the only healing they could do would be resto staff?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    No, whay are they taking yet another tank skill from us?
    Opioid wrote: »
    So DKs are slightly less godly tanks than other classes now? Puts them more in line with everyone else. I don't see the problem here. There are still several other skills from other trees that you can use to buff your tanking capabilities.

    I think it's a good thing that they switched it to be a group heal, as others have stated, it adds more utility and doesn't really affect the DK tanking capability enough to make a big deal about it.

    Its not a group heal, its a buff for group healing cast by only the DK, you know point to me where DKs have a group heal?
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Yes the game doesnt need tank skills

    This game is not hard, you barely even need a tank at all, anyone with 5 plate and a taunt wills suffice.
    Even your signature is negative, as if you've already decided before every single post that you need to complain some more.

    I LOLed your comment but his signature is one thing I totally agree with.
    Edited by kelly.medleyb14_ESO on June 24, 2014 7:14PM
  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.

    You know DKs dont have any heal others skills right? So why do we need a heal others buff?

    To give the class added versatility.DK's Earthen Heart tree has great group utility so it is actually a pretty attractive class for a healer/group support build. The impression I get is they changed a skill from being useful to YOU, so you see it as a nerf.

    How is it useful for dk healers since the only healing they could do would be resto staff?

    With that logic the only class that is viable as a healer is a Templar......

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    No, whay are they taking yet another tank skill from us?
    Brandalf wrote: »
    Brandalf wrote: »
    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.

    You know DKs dont have any heal others skills right? So why do we need a heal others buff?

    To give the class added versatility.DK's Earthen Heart tree has great group utility so it is actually a pretty attractive class for a healer/group support build. The impression I get is they changed a skill from being useful to YOU, so you see it as a nerf.

    How is it useful for dk healers since the only healing they could do would be resto staff?

    With that logic the only class that is viable as a healer is a Templar......

    So you are cool with an abiblity that says shield but does no such thing, just so resto staff users get a bone?
  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.
    I agree with the shield. but as far as DK being the best tank that is absloutely ludicrous. I have a VR 12 DK Heavy armor spec. The passives in DK are not great , sure on paper they look like something. unfortunately there is only two roles in ESO for end game DPS and heals. thats right just DPS and heals . Your a DPs that has a taunt or your DPS that has a CC. or your a healer with some CC.

    My sorc tank is vastly superior in light armor with SNS and resto swap then my DK. And my sorc is only VR 5. Ive done every VR dungeon with him. And my guilds vastly prefer the DPS and resource management of my sorc tank then my DK. Ranged CC and the Bubble of a sorc combined with its AOE dps makes the Dk tank look extremely bad. After all the nerfs DK got handed ill put him in light armor and make some changes and see how he does in the same gear my sorc wears. honestly the sorc can buff himself way past Armor cap an d spell resist cap, far more then the DK can

    DK has:

    Iron skin - Block 10% additional damage
    Burning Heart - Increases healing recieved by 12% while a Dragon ability is active.
    Scaled Armor - Increases spell resist by 250 at level 50+
    Battle Roar - Restores magicka, health and stamina. Restore increased by 70% of the ultimates cost.

    Those are some extremely powerful tanking passives right there. Without even factoring in dragon blood, reflective scale, magma armor, etc.

    I see you've jumped on the light armor tanking bandwagon, I have not. I would rather not have to use up a slot on my bar for abilities like lightning form or spiked armor when I could just stack 5 heavy. As a Breton DK it's extremely easy to softcap spell resist, though I do still roll with 2 light usually.

    Sorcerer has:

    Daedric Protection - Increases health regeneration by 20% with a summoning ability slotted.
    Blood Magic - Hitting a target with a Dark Magic spell heals player for 5% max health.

    The only self-healing a Sorcerer tank can hope for is from critical surge and honestly what tank is going to stack crit? Sure you can swap to your resto staff and throw down a few healing abilities to save yourself, but that's far more cumbersome and time consuming than hitting the 5 key. To each their own though. All classes can be viable tanks, but some have it easier than others.

    Everyone is entitled to their own opinions though :)
    Edited by LtCrunch on June 24, 2014 7:40PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    Brandalf wrote: »
    Brandalf wrote: »
    A damage shield that gets taken out in two *maybe* three normal hits in VR zones? Is that really gonna make or break your tanking build? I would really hope not. This change throws the DK class a bone in terms of healing, which is much needed. DK is still easily the most effective tank due to passives alone, not to mention dragonblood is an absurdly powerful self-heal.

    You know DKs dont have any heal others skills right? So why do we need a heal others buff?

    To give the class added versatility.DK's Earthen Heart tree has great group utility so it is actually a pretty attractive class for a healer/group support build. The impression I get is they changed a skill from being useful to YOU, so you see it as a nerf.

    How is it useful for dk healers since the only healing they could do would be resto staff?

    With that logic the only class that is viable as a healer is a Templar......

    So you are cool with an abiblity that says shield but does no such thing, just so resto staff users get a bone?

    It still shields group members, just not the caster....

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


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