As someone pointed out earlier, to be able to Mask your affliction would mean either very new or very powerful, perhaps then, as you progress in your vampire skill, the changes become more drastic... a Level 1 Vampire at Stage 1 would look almost normal, stage 4 would be very pale, a Level 10 vampire at stage 1 would look normal, but at stage 4 would be hideous...
As someone pointed out earlier, to be able to Mask your affliction would mean either very new or very powerful, perhaps then, as you progress in your vampire skill, the changes become more drastic... a Level 1 Vampire at Stage 1 would look almost normal, stage 4 would be very pale, a Level 10 vampire at stage 1 would look normal, but at stage 4 would be hideous...
By the same token, Feeding at stage 4 should be fatal for the victim, the vampire is "Starving", at each stage the outcome could be less severe, taking about 25% of the victims Health per stage... this could also be applied to willing (Players) Victims, but should always apply to the unwilling... Stage 4 in PvP would be a way to kill an opponent, but leave you exposed to their buddies and very vulnerable to fire. Lower stages would also weaken the opponent, but not kill them (unless they were already weakened)...
Another side effect in PvP could be the Victim could have a choice, based on the % of health lost to the bite, to become a vampire (go through the ritual) or Get Cured, and this should not count against the 1 willing bite a week we get at stage 6...
Making the bite interrupt-able (Bitus interruptus?) could allow a victim's friend to stop the attack (not the victim) thus save their friend prior to the end, if the animation takes 4 seconds, at stage 4 that would be 25% of the victim's health per second, personally, I would make the animation 2 seconds per level, stage 2 to stage 1 is a quick top off the tank splash and dash thing, stage 4 is a full, almost out of control feeding frenzy... and while the victim is hurt by the interrupted bite, the vampire must complete the feeding (or kill the victim) to get the benefit... to interrupt the bite would also require a substantial hit to or the death of the vampire...
I can see Cyrodiil now, overrun by slavering mobs of hideous out of control vampires...
By the same token, Feeding at stage 4 should be fatal for the victim, the vampire is "Starving", at each stage the outcome could be less severe, taking about 25% of the victims Health per stage... this could also be applied to willing (Players) Victims, but should always apply to the unwilling... Stage 4 in PvP would be a way to kill an opponent, but leave you exposed to their buddies and very vulnerable to fire. Lower stages would also weaken the opponent, but not kill them (unless they were already weakened)...
Another side effect in PvP could be the Victim could have a choice, based on the % of health lost to the bite, to become a vampire (go through the ritual) or Get Cured, and this should not count against the 1 willing bite a week we get at stage 6...
Making the bite interrupt-able (Bitus interruptus?) could allow a victim's friend to stop the attack (not the victim) thus save their friend prior to the end, if the animation takes 4 seconds, at stage 4 that would be 25% of the victim's health per second, personally, I would make the animation 2 seconds per level, stage 2 to stage 1 is a quick top off the tank splash and dash thing, stage 4 is a full, almost out of control feeding frenzy... and while the victim is hurt by the interrupted bite, the vampire must complete the feeding (or kill the victim) to get the benefit... to interrupt the bite would also require a substantial hit to or the death of the vampire...
MornaBaine wrote: »jockjammerb16_ESO wrote: »I guess some of the best vampires are in this forum^^ I agree to all of that. Unfortunately I don't see any of that coming down the line. Too many people would complain if being a vampire had some serious drawbacks like being attacked in town or merchants refusing to trade with them( except a few very seedy merchants) etc. Sadly games are produced for the masses and the masses don't want logical restrictions to things like vampirism.
That's really unfortunate if so. I look at playing a vamp as CHOOSING to play in something of a "hard mode." Not all my characters are vamps for a reason! LOL I think, with the additional powers and perks, there should definitely have to be some trade off. The additional challenges you go through as part of being a vampire is actually part of the fun!
jockjammerb16_ESO wrote: »The clothing part of the OP's comment had nothing to do with vampires. just clothing in general.
jockjammerb16_ESO wrote: »I was not aware there was a vampire style. Do vampires shop at hot topic? Sure many will gravitate to daedric or ancient elf but that only makes sense seeing as many are very old and out of date on current Tamrielic fashions. WTF is vampric style? XD
MornaBaine wrote: »jockjammerb16_ESO wrote: »I guess some of the best vampires are in this forum^^ I agree to all of that. Unfortunately I don't see any of that coming down the line. Too many people would complain if being a vampire had some serious drawbacks like being attacked in town or merchants refusing to trade with them( except a few very seedy merchants) etc. Sadly games are produced for the masses and the masses don't want logical restrictions to things like vampirism.
That's really unfortunate if so. I look at playing a vamp as CHOOSING to play in something of a "hard mode." Not all my characters are vamps for a reason! LOL I think, with the additional powers and perks, there should definitely have to be some trade off. The additional challenges you go through as part of being a vampire is actually part of the fun!
Honestly this^
Vampires are so ridiculously powerful they deserve to be a target. Hell when compared to normal characters and even werewolfs they are GODS as far as power goes (I have a vamp and I feel it is fine the way it is, you chose to get bit so you have to deal with the consequences)
Whisper292 wrote: »jockjammerb16_ESO wrote: »I was not aware there was a vampire style. Do vampires shop at hot topic? Sure many will gravitate to daedric or ancient elf but that only makes sense seeing as many are very old and out of date on current Tamrielic fashions. WTF is vampric style? XD
Why, yes. Yes, they do shop at Hot Topic. Many think of goth or emo as vampiric. I don't know how it would translate in-game, though. Something dark and leathery, I'm sure.
jockjammerb16_ESO wrote: »A truelly brilliant hunter blends in with it's prey. perhaps the begger on the corner is 1000 years old watching and waiting for a victim. Placative and streotypical "vampire" clothing makes the vampires a walking joke.
jockjammerb16_ESO wrote: »A truelly brilliant hunter blends in with it's prey. perhaps the begger on the corner is 1000 years old watching and waiting for a victim. Placative and streotypical "vampire" clothing makes the vampires a walking joke.
jockjammerb16_ESO wrote: »Non-Eso Related I used to play the vampire pen and paper when it first came out. My first charcter was a Gangrel hitchhiker who wore a flannel shirt,cubs baseball cap and jeans. That is a true alpha predator.
pretty much this. There has to be something negative about being a vampire - the day they make the appearance optional will be a sad day for the elder scrolls.
Hopefully being stage four will net you a guard slap when the justice system comes out. It pisses me off that stage four vampires can just derp around in major cities.

butterfly442 wrote: »Of all the *** broken in this game and this is what you post about.
I'm ashamed to be on the same server with people like you.
I wish that advanced stages make me look a lot more creepy and nosferatu like eventually leaving me to look like this:
demonlkojipub19_ESO wrote: »As far as vampire clothes go... there should be a vampire specific costuome or something. Maybe even a 'vampiric' Motif. Skyrim had specific vampire armor too (even tho you didn't need to be a vampire to wear it), and I liked the way it looked.